"Everything is your fault" is exactly my mantra. I tanked a Neltharus +15 with my DK the other night and we overtimed like a minute. Instead of blaming it on the players that died to some stupid mechanics, I tried to think of what I could have done differently and better. And I found some things. So: don't be too harsh on yourself, but try to think of this mantra. It will bring the biggest benefit to your tanking. Edit: really nice video mate, you seem very sympathetic. Subscribed!
Good video for someone who starts. I would add one thing. "Learn what your tank strong point is and use it as much as you can". When i play my guardian i love do big pulls on trash like freehold cuz i know its mostly aa and i can survive that with no problem, and they mostly attack me so its no big problem, but then at bosses there not that much i can do, so doing trash faster can give you some more boss time to time key properly. Tho monks cant do that with trash but they can survive or reflect some mechanics that others cant. But that kinda go with keys up when you notice that kinda things
You are absolutely right, the tanks differ and have different strongpoints. Its something i would like to talk more about in maybe a part two, where i go more in depths
I love tanking but I feel like it’s the role that gets all the blame if something goes wrong. I got kicked out of my first attempt at heroic nelth on my demon hunter, not because I did anything wrong, but because the boss tankbuster didn’t knock me back at all. (Apparently this is an issue with the other tank taunting too early?) but because no wall broke immediately I was kicked. Doesn’t help wow community is horribly toxic and doesn’t want to take time to explain or help at all. It’s easier for them to kick and grab another than to be an actual community.
start with small pull sizes get a good unit plate profile that shows you what you can interrupt and what you cant some even highlight critical skills to interrupt use cooldowns early instead of using them as oh shit buttons try different cc on different mobs so that you can understand the dungeon a bit more talk to your group use party chat weather or not they reply ask your questions ask if they want you to pull bigger ask if there are stuff you need to be careful of most importantly dont be afraid to fail as long as you learn, dont look at what they did wrong but more on what can you do to make it better
Yes, entertaining a dungeon solo is a good way to test how well you can survive on your own. Knowing that can let you get a baseline idea of how much you can handle without support. Season one I went in and pushed for solo M0 to see how far I could go with the green gear. Took a long time but managed to kill a few bosses. Fun solo encounter, lol. It’s also helpful to try some things solo so you can see some mechanics that a group might hide by doing the mechanics too well or do too much damage so you don’t see phase that could surprise you at higher difficulty. “Did not know the boss did that mechanic or had that extra phase”
Everyone started somewhere, but there does come a point when you have to know the routes, the pulls, the pace. DPS who stand in fire, don't kill adds and pull everything in sight have no responsibility other than topping the DPS metre. As a tank and healer player, I have to play my game and manage their bad playing. DPSers don't have an opinion worth listening to, unless they're giving tips, IMO.
Only one pulling is me OR the healer to signal that they are feeling confident. I will try to adapt. If you're a dps and think you have to pull groups, have fun tanking them yourself. I'll jusr stad there and watch you "tank". Know your place.
Isn't it better to overcome anxiety and grow as a person? This also plays a big part in real life, it is always better to overcome your anxiety than hide from it.