Wouldn't be surprised if that's true, there's already Nosaka's case, who is widely treated as Hino's (Level 5 CEO and main writer of Ares/Orion story) self-insert by the japanese fandom because of how favored he was in Orion
Imma just use the players i enjoyed in the story and like in the game i dont wanna do the meta stuff like fifa im just in the game to enjoy inazuma eleven dont care if i win or lose i waited years for a new inazuma eleven game.
Breach is ok, but we shouldn't be able to boost it using passives. It's overpowered and it overshadows every other strategy and, as a consequence, destroys one of the most fun aspect of the game: team building. I hope they fix it in the final game.
100% agree, tho it does really annoy me that I have 130% breach starting a match and in 5 shots full of tension it doesn't trigger, then a Chinese random shoots twice and breaches in both if the shots, with less players that give tension in their team...
@@edusdrawings5132The reason it doesnt trigger is because the % increase is based on the base amount of 10%, so 130% breach chance actually puts you to 23% total
@@bird__xyz9520 I see... Guess my enemies are pretty lucky then. Still 23% breach base is too OP, I agree that should be removed, not even needed because wasting anything else for, imagine, a 5% breach with all boosts and shit active would be too useless, so it's either broken or not worth it. Removing seems like the only real solution.
What about Aitor ? As the only wood defender with a shot blocking move I feel like he could be mentioned as a counter to the overabundance of wind spammers
Hello, I have zero knowledge about this game and try to get in to the genre as whole right now. (havent watched much of the anime, neither did I play the older games) I guess it is important to decide early on, what team to play and wich characters to use. Since it seems to me, that you hold deep knowledge of the game: could you maybe explain to me, what is important to look out for to rate a character and wich characters you consider to be the best? (ignoring this breach meta)
@@Leon玲央 don’t worry about choosing the “right” characters at the start and just choose whatever characters you like or have fun with because you can always change your team easily. Some of the most important parts of the character are the stats affecting their position and their skills. Characters with high stats are get higher numbers when shooting or blocking and are more likely to dribble past an opponent or block an opponent. Skills can heavily affect how good a player is but most of the time it is too difficult to judge one player’s skills to another( unless it’s breach). Defenders also need a shot blocking move to be somewhat useful. But some of the characters I would recommend are: -Jack Wallside, he has amazing defense stats with a shot block and greatly increases wall defense -Heath Moore, has a high kick stat with an earth long shot so it’s not weak to any goalie and has good skills affecting focus and tension -Aitor Cazador, good defender who can counter wind meta strikers with his wood shot blocking move( Scott banyan is also a similar and descent choice) -Zanark Avalonic, as I mentioned in the original comment he has a great kick stat and he is also and earth forward so he isn’t weak to any goalie. -Any of the goalies and midfielders are relatively viable options.
Hello, can anyone explain me how exactly do Focus Battles work? Specially for defending. Unless they ran straight to me I just can't usually win, even if I move to the side they're running to.
Here’s the trick to climbing ranked. Before you even load in, if the name is Japanese, close the game. You don’t lose any elo, you don’t get any sort of ban. There’s no point playing for 15 minutes just to lose because Japanese players get ping diff. Sure it’s unfair for everyone but why lose because a worse player is lagging everywhere. Makes no sense to me.
On “move players in team dock” if you select a player and then press R or L onto another one of your teams you can swap the players in between these teams which gives you the ability to customize a main team to your wishes.
@@RutrakpmYour the kind of anti fun player i hope someday everyone starts using it and turns it against you. I will ask you then again how mutch fun you have XD
Add all the players with item drop passives in your team and just keep playing the middle team in the god mode cpu. During the game just keep on doing focus battles, and ignore the scoreline; doesn’t matter if u lose or not
I’m pretty sure they do, if the keeper has a strong matchup against the striker then the save power during calculation will increase whereas if the keeper is weak then the shot power increases,
@@Lokar-om8kw I'm basing it on the KP number that I can see while hissatsu is flying at them, compared to the KP I see when they do a regular catch. For the attacking side: No hissatsu used by attacker or keeper = 10% bonus if attacker has elemental advantage. If one of the two uses a hissatsu (that they have stab on), that bonus becomes 20%. If both attacker and goalie use a hissatsu they have stab on, the bonus to AT becomes 40%. (I've spent like 30 minutes trying different things while recording to collect numbers, these percentages are consistent) But, if I, for example, use Atomic Flare with Torch and see Mark has 800KP left, when he tries to catch it normally, his KP is still 800, meaning it hasn't changed. Hence why I said goalies don't benefit from elemental advantage. If you were to say that they do when they use a hissatsu, that'd be weird since the attacker can benefit from elemental advantage no matter if attacker or goalkeeper used a hissatsu.