Ok , but Did anybody else tried to go to an island in the central hyrule i think , it had trees similar to the ones you see entering gerudos desert (large ones but short ) but the game won’t let you got there? I totally forgot the exact location and I don’t know if there’s a name for it
Dayala Singh nop , it doesn’t apear any message , and its in the middle of the map , if you try to go there link just kinda dies and re-appears near the “island” (like in a near mountain or something)
"Cast the shadow of a snowball" Me: oh so spending the entire day there so the shadow of my ice block wasn't the solution even though that's what I did
Well... um.. at least you didn't spend a few in-game days trying to make a massive snowball that would roll off the hill at just the right angle and hit the platform...
I had no idea what to, like I didn't even notice the pedestal since I came from the other direction and missed it. I ended up checking RU-vid for a video and it showed how to make the ice block at a certain time of day. I don't think I would have ever figured it out myself. Some of those clues are pretty vague.
I’m really surprised you guys didn’t realize the secret to Mekar island. It’s named after a Korok in The Wind Waker. If you climb the tree at the center the wind mysteriously starts blowing very strongly, an homage to aforesaid game.
About the Deku saplings!! The Deku tree mentions that they’re strategically placed so that when they’re fully grown they’ll piece the land back together.
I like the idea of the eight trees from Windwaker being in BOTW. There are several other giant tree stumps found throughout the game as well. I never bothered to count them though, but I can think of three others off the top of my head.
I always wondered about Tingle Island in the east and its importance. I explored it, thinking there would be some easter egg or something, but its just an island. hm...
The Breach of Demise got me thinking... What if the Fallen Timeline had a war over the Ocarina of Time in which it was shattered? Then Breath of the Wild becomes a weird land with all timelines seemingly millenia apart all somehow existing in the same place and time... Then the Ocarina reassembles itself into its own past only to be discovered by the Royal Family, thus sprouting the Child and Adult Timelines
Spiders nest was at one point populated by giant spiders. You have never heard of tektites or gohmas, let alone skulltulas??? It always had a water source, but it became flooded afterwards. It is probable that the people of the area did this to deal with their spider problems, after moving in the rich region. I take it back to the Legend of Zelda mountain region before Link reached the stretch of water to collect the heart therein. You as Zelda fans know of where I speak. It was habituated by tektites in that game!
I wonder sometimes, as a lover of these videos, if the dev's actually have this stuff in mind when developing the world or if they just slap some interesting looking stuff together and leave it to the players to put an intriguing story together to explain it.
Well based on how most game world development goes a lot of this is just stuff added with no real explanation the player is supposed to find their own answers
Go through the whole game without talking to Impa. So you can't complete Hateno Tech Lab nor the Akkala. So... no upgrades for you! Also, dragons don't respawn if you skip Impa (but you can still enter the shrines).
Bruh, what if BOTW was messed up in the timeline cause it was a dream like Koholint Island or if it was a messed up parallel universe like Termina and that’s why it’s so weird.
Practically all of LoZ games have this, it's just people don't realize it cuz of the game's light atmosphere and think nothing of the eerier stuff (like Redeads or Dead Hand in OOT). Put it at a more "reality check" tone and you have Majora's Mask. That game just refuses to sugarcoat the twisted and tragic!
Man, no one ever talks about those... massive submerged flowers that are in Skull lake and the horse goddess shrine. Just looking at them... gives me anxiety, for some reason...
oml same, they give me anxiety so bad! maybe it's because of the bottomless water effect they give off or just the "creature rising from the depths" aesthetic but something gives me the heeby jeebies with them
Raptor Hawwke YES! Both of those! I have a deep fear of that “Bottomless water depth” stuff (Subnautica is a horror game for me because of this) and, I don’t know how to explain this but, plants of... unnaturally large proportion give me anxiety too. It is comforting to know I’m not alone in this feeling!
I know!! Those huge flowers are found on these two particular places, and the conection between them is that somehow both are related to death in their own ways. Maybe those flowers represent death or even, resurrection? Remember thst this game has a lot of symbolism with flowers, hence why we have the blue flower representing Princess Zelda.
Omg, swear to god i thought i was the only one who had this feeling. It is actually a botomless lake, because i threw some trashy weapons and they just disappeared. The fact that there could be a misterious and unknown creature underneath gives me chills
Huh?? It was one of the first details I noticed about the landscape when exiting the Shrine of Resurrection. It's a GIANT HOLE, I'm genuinely blown away (pun intended) that so many people didn't notice!
Oki I noticed a weird thing in Botw that doesn't line up with logic, when you take a selfie with the camera on the Sheika slate, the slate is still on your belt🤨🤯
and yet Nintendo went out of its way to populate the underwater animal and plant life most notably seen when you clip under the dock at Lurelin Village (Outset Island)... so we can't fully be sure that the bottomless pit wasn't intended to not be bottomless and that it might have been the Yiga Tribe's attempt to dig down into whatever cave system that Mummified Ganondorf is tucked away in. as we know that Breath of the Wild 2 started out as the countless ideas that Nintendo had concocted for DLC and snowballed to the point of being enough to amass an entire another game.
@@bojangle8850 I would love to see it if you can find me it. Speculations of this scale are always fun, I think Kathleen Kennedy (of Lucas films) said it best that she loves to go online and see what the fans have come up with, and sometimes they come up with something that is so on the money that they could have been in the room where it happens. the great thing about fictional constructs is that we can speculate and adapt our Hypothesis simply by a single word (like in the case of the journal entries being written in first-person or third depending on the translation)
Well, he's obviously wearing face paint, and in "Creating a Champion," I read that he is, in fact, a Hylian. (Hylian's are weird looking people lol. Link just got lucky his ancestors have good genes)
Special thanks to Zeltik for joining me on this one. especially since he had more lines than me 😂 His video - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-j42htr2vOes.html
For the ancient tree stomp, could it be the tree in faron wood in skyward sword? When the water go over everything and we can only see a little part of it. (There’s also wood bridge in it) but your theories are very well too! This is the fun with Zelda game. Everything can be possible!
You know I have over 500 hours on this game, and I have the Creating the Champion book...and yet I’m still learning new things about this game. I would love a continuation of these kinds of videos with you and Zeltik! A few things I have to wonder about... The Sanidin Park Ruins...it wasn’t damaged during the Great Calamity... yet it’s labeled “ruins” and the fountains are still operational after 100 years. If some Hylians kept them working, you would think they would know how to build more or repair them? Also The Great Plateau... the enteance is caved in from the outside and the inside entrance is flooded... How did this happen? From Creating a Champion it mentions it might have been purposely done to stop the Guardians... Also the three small temples around the Temple of Time each have a symbol of one of the three Goddesses on the floor. Could these have been small temples to worship those Goddesses? I could go on and on... But there’s so much about this game we don’t know!
Mekar island is a reference to the dead korok mekar. Mekar had very strong gusts. Therefore when you stand on top of the tree blistering winds start to howl around you.
What about the giant skull that's in a tar pit? Why does no one ever talk about that? Is that also just carved out of rock? Because it doesn't look like any other monster in the game so either something BIG died in that tar pit or some sculptur got really creative one day.
I actually think the Hebra peak was shot by Ruta Bc why would meadow be behind the mountain? I think ruta missed and shot at the mountain because of where she would be on the map
In game there's a legend that that is dragon carve it out because they didn't want to go around it. If you follow the dragon's path it even goes right through the hole
The "Breach of demise" sounds a lot like An area where Demise, the original evil, may have risen from once in the past that corrupted the land around it.
The horse God's fountain also has similar rocks above it, and might signify that he comes from the same place as demise. He does wear a mask not unlike some of the denizens from there--though the style of it gave me heavy Majora's Mask vibes.
7:37 After the Master Khoga (sorry if I spelt this wrong) fight, did anyone try to fall down the hole to see what was down there? I know I did. And I regretted it. 😂😂
Regarding the underground shot from the botw sequel trailer, no this isnt about the zonai so put your torches and pitchforks down. I've been playing skyward sword for a while now, and made it to the Lanayru desert. And theres this time stone thingy around the mines that can reverse time in the area surrounding the stone. And ive noticed that the shape of the time stone thingy resembles the shape of the "luminous stones" We saw on the trailer. So, what if they didnt travel to the past, what if when they were researching that underground area they accidentally found the stone and hit them. And suddenly they reversed the time surrounding them, maybe thats why we can see ganon. Maybe they were transported to the time when ganon first resurrected. Idk tho, its just a thought
This could mean that the song track played in the trailer sequel has a double meaning. One of which is very obvious and can be understood once the Skeleton is seen without understanding the song track. The other perhaps hinting something about the game itself and when it takes place
@@paulhemebert496 Actually, it wouldn't have to. In the game the timeshift stones only affect a smaller, sometimes large-ish space, and they were presumably underground in the trailer. But I'm DEFINITELY on board with this theory!
I heard a theory about Mekar Island that makes sense to me There was indeed a Korok there but he was killed by monsters. There are 3 ores that can come from under the rock: Amber, Opal and Flint. All of these can be formed from wood
I think you should study the concept of the constellations in the shrines and stuff They’re literally all over the sheikah technology It must be important
I’m surprised no one mentioned that the peak laser scar is actually more visible up close because the inner part of the sphere is a blueish glass while the outer part matches the solid stone of the mountain. Kinda neat they went so far as to show the glassing you’d see from heat like that.
@@nonoctoro4933 Yup! "Come see the giant tree! Buy your own giant preserved leaf to make your friends at home jealous!" I'm almost certain that's what it was.
Indeed. Now was it Tingle's shop before the calamity (because we all know Tingle is an immortal fairy goddess saviour) or Beedle's since he's mastered immortality from being in Skyward Sword
I have a theory about the tapestry in the first game, as you know some people connect the hero to Ganondorf due to the red hair. Maybe the hero is in fact, Ganondorf ,and Zelda and Link were unable to defeat the calamity without the raw power of Ganondorf. If BOTW2 Ganondorf is the same one as you see in Twilight Princess maybe Link had sealed away Ganondorf around that time with the help of the Zonai tribe and through this process his evil began to leak out in the form of malice creating the beast that is, Calamity Ganon. They then, later on in the timeline, released Ganondorf to seal away the Calamity using the full power of the Triforce, this would stop the need for the Divine Beasts and use something else underground to defeat the Great Calamity thus making the fortune tellers prophecy ring true and fix the red hair of the hero in the tapestry. Ganondorf was then resealed under Hyrule Castle while leftover malice began leaking back into him as it was removed creating another Calamity (The one we fight in BOTW which is much weaker due to the leaking back in) and making Ganondorf evil once again. Calamity Ganon takes over the Sheika technology, defeats Hyrule, and the first game happens. Zelda and Link go adventuring to Ganondorf’s chamber where Link gains the power to restore the Master Sword with the Zonai’s magic and defeats Ganondorf until the next reincarnation.
Ganondorf is a mortal resurrection of Demise, caused by the curse he makes before he dies, so I doubt he would help defeat another reincarnation of Demise, which could have only appeared once he was dead, unless Ganondorf was Calamity Ganon.
I've always wondered about the Breach of Demise, I mean, the stone in the area looks so off from the surrounding area, the pockmarked stone and white coloring kind of reminds me of a corroded, giant ribcage kind of, even the name is suspicious, Breach of DEMISE, as in the origin of all demons vanquished by the hero of the sky. What if, this was created by Ganon in some forgotten era? By Ganon destroying the earth itself with a blast or beam of energy?
I feel like the Zonai thing isn't going to go anywhere. It's probably just an explanation for the old structures that are everywhere. Hopefully, I'm wrong.
@@nationalsarcasticsociety1312 Same. I don't actually quite understand the whole Zonai thing at all, it just confuses me. It just seems as if it's a lazy attempt to cover up a mistake or shut up theorists/get them to get people to play more, that type of thing. I just don't understand the concept past that.
The tradeoff for being so good at speaking and coming up with these theories is inability to pronounce words. All I can say is that's tragic Tori... Or whatever your name is...
Honestly, we need a group of hardcore Zelda fans come together and write a complete novel of zelda once and for all. Afterwards, Nintendo can make a complete Zelda game through the ages, aka Chrono trigger style. That would be sick!
Honestly, we need a group of hardcore Zelda fans come together and write a complete novel of zelda once and for all. Afterwards, Nintendo can make a complete Zelda game through the ages, aka Chrono trigger style. That would be sick!
I hope the sequel has a time-stone mechanic similar to that of Skyward Sword (maybe something that requires you to go underground to activate), so we can see these locations at different time periods. It'd be an easier way to re-purpose the map and add a ton of.... depth to the story.
I might be thinking of the wrong place, it's been a while since I've played, but isn't the hole left in Hebra all smooth ice you can't climb? Not a big deal but I think it could've been mentioned during the giant laser blast part of the video, it just adds to that answer
I think it’s more likely that that giant tree in the middle of the forest that’s partially submerged in water is the giant tree from Skyward Sword’s Faron region, as it’s the only other tree in the series that we see that would both fit that description and be a large enough size
Really love this in-depth Hyrulean archaeology. I'm curious if a connection has been found between BotW's Hyrule and Twilight Princess's Snowpeak Mountains/Mansion...?
Please do a part two, this was so interesting! I'm obsessed with botw right now and also in my first year of an archaeology degree and I honestly cannot get enough of Hyrule's geological and archaeological history
Nah, you don't have to worry about Master Koga's corpse rotting or anything since the Yiga Clan members' bodies always disappear in a cloud of smoke upon death. I'm sure the only thing rotting in the bottom of that hole are the mighty bananas he undoubtedly dropped.
When you notice Demise's pass and lanaryu promenade are very similar in shape when highlighted. That they are almost a straight shot from each other _across the map_ (more west-northwest but I digress). I believe north Akala could've been the original point, as it's rock formations feel larger and go much deeper. In an interview I believe they said that skull lake was originally going to be a lake of filled with malice, but figured the world was already dangerous enough and put in regular water instead. But being so close, this earthquake - as per sa in link between worlds - forced cracks that connects the two worlds to appear all around hyrule. If the focal point for the earthquake truly started anywhere near death mountain, the leviathon living at the time could've been caught in the volcano's eruption due to upheaval and subsequent shockwaves of the legions breaking through from the other side. On Demise's sword is an upside triforce and while this comes off as defecting and scorning the goddess, Lorule too had this upside version: their triforce is _inherently upside down._ not out of spite or rejection but in what the world is in relation to hyrule, the opposing mirror image _connected through cracks throughout the land between both worlds._ The chances of demise being from Lorule are actually fairly high based on this.
To me the most mysterious place in Breath of the Wild Hyrule is the Shadow Hamlet Ruins. The first time I stumbled upon it, my reaction was : "Wait. People used to live in this isolated place? Who were they? What invited them here?"
On the subject of "spiders nest mountain", I have a personal theory there. I think we see evidence of the spiders behavior in the lizal enemies with their extremely rapid and skittering movement, as well as their spit attack. These are more on par for fantasy world spiders that can swarm your flank and spit venom or some kind of web matter at you, and we did see that there was a much darker theme in the works. Could have been that the spider enemy got scrapped and replaced with the lizal enemy instead, since it's an enemy we're not quite used to seeing in the zelda universe and they don't seem to appear in the lore of previous iterations as far as I know. Could have been that getting immediately swarmed by 4 giant spiders proved to be too much of a shocker and they had to tone down the creep factor (also why we don't see those more messed up moblin type enemies or the floating skull man-o-war things that you see in the concept art). You have to admit, lizal spit looks really "webby" for being some kind of water gun sort of attack. Can you imagine rapidly moving skulltula on the ground? Yeesh, makes my skin crawl a bit with those spindly legs.
Even so, the Japanese doesn't mention any breach, it's literally called the Valley of Demise. Demise's japanese name transaltes to The One/Bringer of Demise, "Demise" is not his name, he has no name but a title.
10:41 I have almost 400 hours in this game, seen almost every RU-vid about it, and somehow never know that the snow bird quest was referring to that. I was always super confused about it but this makes sense
Is the bone rock always in areas that were possibly influenced by demise? like maybe its some super deep subterranean rock pulled above the surface by everything opening up and spilling out, maybe its more like lava rock or something