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5 Blender Tips That Have Saved Me 100+ Hours 

Smeaf
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To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Smeaf/ . The first 200 of you will get 20% off Brilliant’s annual premium subscription.
Today, we are learning 5 ways to increase our render speeds with Blender cycles.
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31 май 2023

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Комментарии : 410   
@Smeaf
@Smeaf Год назад
To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Smeaf/ . The first 200 of you will get 20% off Brilliant’s annual premium subscription.
@g_niac
@g_niac Год назад
totally. anyone can make a to the point vid, which def has its purpose. but Smeaf levels up with cut aways that make me lol.
@DeathxStrike18
@DeathxStrike18 Год назад
I use Cuda so I use GPU+CPU
@jonahoskow7476
@jonahoskow7476 9 месяцев назад
I’m now becoming more brilliant
@shoshanna8475
@shoshanna8475 5 месяцев назад
Brilliant is actually great for CS and programming tutorials. Tried it today - definitely happy that I did.
@dubblesnup4457
@dubblesnup4457 Год назад
1. Noise Threshold 2. Denoise 3. Instancing (alt+d instead of shift+d) 4. Light Paths 5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)
@delights-35
@delights-35 Год назад
1. Noise Threshold 2. Denoise 3. Instancing (alt+d instead of shift+d) 4. Light Paths 5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)
@Jaimeal99
@Jaimeal99 Год назад
1. Noise Threshold 2. Denoise 3. Instancing (alt+d instead of shift+d) 4. Light Paths 5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)
@AdhiHargo
@AdhiHargo Год назад
1. Noise Threshold 2. Denoise 3. Instancing (alt+d instead of shift+d) 4. Light Paths 5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)
@gunner6849
@gunner6849 Год назад
1. Noise Threshold 2. Denoise 3. Instancing (alt+d instead of shift+d) 4. Light Paths 5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)
@natgazer
@natgazer Год назад
Hello?
@iAmPyroglyph
@iAmPyroglyph Год назад
OptiX tends to be faster but has more artifacts, so a general rule of thumb is: - Optix for Viewport Rendering (speed preference) - OIDN for Final Rendering (quality preference)
@DestroyerV
@DestroyerV Год назад
OMG 2:27 THE MUSIC, all the childhood core memories unlocked!
@vaeiskii
@vaeiskii Год назад
Age of War music is core memory unlocker
@Smeaf
@Smeaf Год назад
It's just too good
@dopplesoddner2899
@dopplesoddner2899 5 месяцев назад
Miragine War
@lesinclair_
@lesinclair_ 6 дней назад
now its gd
@R3DBLAZE
@R3DBLAZE Год назад
One more thing I would like to add here, if you’re increasing the noise threshold from 0.01 to 0.1, You gotta increase the sample count too from like 500 to 2000👍
@H-A-L-O-G-E-N
@H-A-L-O-G-E-N Год назад
May I ask why it is so ? I would really appreciate knowing the reason behind the action.
@R3DBLAZE
@R3DBLAZE Год назад
@@H-A-L-O-G-E-N you can absolutely get a pleasant looking render from increasing noise threshold.. but for the commercial projects that I’ve done( from the eyes of the client) it was flickery.. so I tried increasing the sample count.. it made the render so much more stable
@R3DBLAZE
@R3DBLAZE Год назад
@@H-A-L-O-G-E-N basically the denoiser was only good for static frames.: but for animations, I had to increase the sample count to get a consistent noise
@H-A-L-O-G-E-N
@H-A-L-O-G-E-N Год назад
@@R3DBLAZE Thank you for the explanation!
@christopher-
@christopher- Год назад
I'd like to add to this addition just so there's no confusion. The two options don't really work in tandem as far as i know, it's one or the other. It's like having two goal lines, whichever is reached first stops the render. The reason you up the sample count is to make sure the render actually reaches the noise threshold before it reaches the sample limit. So just set the samples to something high like 10,000(something unreachable basically), it doesn't matter because the noise threshold is going to stop the render anyway, but it makes sure you actually reach the threshold you set and not the sample limit. The reason you didn't get consistent noise before was likely because your render reached the sample limit first.
@Achelon
@Achelon Год назад
I'm a 3D-graphics/gaming teacher, and I've been coding a 3D-engine myself for fun. It amazes me how much I learn about 3D-graphics when I've been doing something so low-level stuff that I didn't know before
@GANONdork123
@GANONdork123 Год назад
To add on to the texture optimization bit, you can get away with fairly low resolutions for the various information maps. In most circumstances, roughness and metallic maps can be 1k or lower, and you won't notice the difference. The key texture maps that should be kept high resolution are the Color/Albedo and Normal maps. Everything else can be downscaled drastically. Also it's a smart idea to combine the various information maps into one. Since they're all grayscale you can put each one into a seperate color channel on the same image. R-Metallic, G-Roughness, B-Ambient Occlusion, A-Displacement. Node Wrangler's automatic PBR setup won't know what to do with it, but it'll cut down greatly on how many textures will need to be loaded and will reduce the clutter in your node tree.
@thomas7726
@thomas7726 10 месяцев назад
nice. thank u
@Naev_Studio
@Naev_Studio Год назад
Ho thank you so much!!! It comes at the right time, I rendered a scene yesterday which took 4 hours, I applied all the advice from the video (instance, bounce light, no 8k textures, and so on ) and now it only took 1h30 :)
@Smeaf
@Smeaf Год назад
Yo that's sick!
@alinsavix
@alinsavix Год назад
For lighting optimization, take a look at "Super Fast Render" -- it's a free addon that will go through and test a bunch of different values for your lighting bounces and such, and figure out at what point increasing the bounce count stops making a difference, and leaves your settings configured with the exact number of bounces you need, and no more. Great way to get some performance back without much effort or any real quality loss.
@bigdaddyproduction7266
@bigdaddyproduction7266 Год назад
Smeaf, even if sometime i'm not intersted of your content, your editing is so satisfying that i can't switch for another video.
@Ridgerian
@Ridgerian Год назад
That doesnt seem to please him lol
@bigdaddyproduction7266
@bigdaddyproduction7266 Год назад
@@Ridgerian it should, not being intersted doesnt mean i find his videos not useful for other pples
@Ridgerian
@Ridgerian Год назад
@@bigdaddyproduction7266 Ah okay, good point!
@overlordbrandon
@overlordbrandon 11 месяцев назад
It's the opposite for me, the meme edits are trying too hard to try to be funny and frankly it's more annoying than laughable at this point
@mega-ub6ef
@mega-ub6ef Год назад
Someone get an award to this guy for his music selection.
@GaryParris
@GaryParris Год назад
good work! all things i use currently, but it's always good for people to hear these in case we missed something or are new to it :)
@Smeaf
@Smeaf Год назад
Always good to have a refresher!
@KaizenTutorials
@KaizenTutorials Год назад
This video is truly.... Brilliant!
@Smeaf
@Smeaf Год назад
To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Smeaf/ . The first 200 of you will get 20% off Brilliant’s annual premium subscription.
@ColePatterson-mw2gy
@ColePatterson-mw2gy 9 месяцев назад
Oh my gosh! This video will revolutionize the way I use Blender. Thank you so much. 💓
@Desha_Designs
@Desha_Designs 10 месяцев назад
thanks for making it actually fun to learn from your videos with your amazing editing . 10/10 ♥
@VictorBosich
@VictorBosich Год назад
This is awesome. Thank you SO MUCH for this. I'm very new to blender and it helped me A LOT. ❤
@Smeaf
@Smeaf Год назад
That's awesome!
@wavetro
@wavetro Год назад
i keep forgetting these basic render optimizations, thanks for putting them all in one video!
@Smeaf
@Smeaf Год назад
Ayyy, thanks man!
@ZaiFoxcoon
@ZaiFoxcoon 7 месяцев назад
Thank you for all those tips ! 👍
@rederreder686
@rederreder686 Год назад
You always motivate me to work in blender. luv u
@Osterprods
@Osterprods 11 месяцев назад
nice video, the instancing can be a radical change as the other tips, thank you for sharing!
@GrumpyWolfman
@GrumpyWolfman Год назад
Thx, Smeaf! I rendered out an animation and it took over 7 HOURS yesterday, can’t believe how perfectly timed this vid came out!
@Smeaf
@Smeaf Год назад
Oh nice! Hope this helps
@minox510
@minox510 Год назад
and how long it took to render after optimization? just curious :)
@GrumpyWolfman
@GrumpyWolfman Год назад
@@minox510 it took roughly 5 1/2 hours afterward. It might not seem like too big of a difference but every little bit helps
@minox510
@minox510 Год назад
@@GrumpyWolfman yeah 1 and 1/2 hours less of rendering time is really impressive, i hope to get that good results too. :D
@crunch.dot.73
@crunch.dot.73 Год назад
All of this is information I already know, but your content is just so entertaining and I can't stop watching! Not to mention your perfect soundtrack choices
@Smeaf
@Smeaf Год назад
Ayyy, thanks!
@JoeyCarlino
@JoeyCarlino Год назад
Smeaf delivers the goods, once again
@Smeaf
@Smeaf Год назад
Baked fresh 🍞
@coder_lpstudios2032
@coder_lpstudios2032 11 месяцев назад
What in the world did his tips do to my PC?!? It was like 207 samples from 4096 and suddenly it's done??? This video deserves much more attention and likes, thank you Smeaf!
@Echidna23Gaming
@Echidna23Gaming 11 месяцев назад
Fantastic music choices in this video, don't think that Age of War song went unnoticed, great video!
@TeekayMaxxx
@TeekayMaxxx 10 месяцев назад
Smeaf's videos are amazing ❤
@gugu5285
@gugu5285 Год назад
the transitions and illustrations being just random videos you saved is honestly pretty fun
@jaimmiranda
@jaimmiranda 2 месяца назад
Thank you so much for this!
@3dmockingbird
@3dmockingbird Год назад
This video was super helpful.. Thank you so much.🙏🏼🙏🏼🙏🏼
@Smeaf
@Smeaf Год назад
Glad it was helpful!
@phy6geniuxYTcreations
@phy6geniuxYTcreations 6 месяцев назад
You are great, Smeaf!
@WW_Studios
@WW_Studios Год назад
Great vid - and love the merch!!
@Smeaf
@Smeaf Год назад
Thanks!
@Anebarone
@Anebarone 10 месяцев назад
Thank you for sharing! I appreciate the funny editing as well ✌✨
@PowerfullUs
@PowerfullUs Год назад
dude your edit is god like, congrats and keep up the good work!
@Smeaf
@Smeaf Год назад
Thanks!
@alvarobcneto
@alvarobcneto Год назад
Wonderful tips,thank you so much friend!!
@Smeaf
@Smeaf Год назад
No problem 🙏
@katyusha06
@katyusha06 Год назад
This video is brilliant. Thank you.
@Smeaf
@Smeaf Год назад
I see you
@lemekicampbell1226
@lemekicampbell1226 10 месяцев назад
WHOOO YEAH BABY, THATS WHAT IVE BEEN WAITING FOR.
@Z_LV7
@Z_LV7 11 дней назад
the memes you have added made me laugh and learn at the same time, thanks!
@soirema
@soirema Год назад
Im in BLender since 2015 so I have bee throught some stuff ;D but i had no idea that instancing also reduces the time of render.... THANK YOU SO MUCH
@-_-Woopsy-_-
@-_-Woopsy-_- 10 месяцев назад
Thanks, this saved me a LOT of time!
@TheBigfootdood
@TheBigfootdood Год назад
I strongly suggest experimenting with 1 sample rendering because can be really helpful to highlight things that generate noise that you otherwise wouldn't have thought of! Like area lights can make or break a render if not optimized well.
@leecaste
@leecaste 11 месяцев назад
Just AOVs to know exactly where noise is coming from instead of guessing.
@sarayupalanivel3148
@sarayupalanivel3148 9 месяцев назад
​@@leecastewhat is aov?
@leecaste
@leecaste 9 месяцев назад
@@sarayupalanivel3148 AOV stands for “Arbitrary Output Variables”, just a fancy name for passes. If you make passes for direct or indirect diffuse, direct or indirect specular, etc. when you watch them independently you can see which ones have more noise and adjust render settings accordingly. I’m not sure how it works in Blender, I use Arnold.
@filipemecenas
@filipemecenas Год назад
Thanks smeaf !!
@obsidian295
@obsidian295 Год назад
in regards to texture optimization for heavy scenes - as a basic guide i take a full size render, then measure the object in pixels and whatever the dimensions are i double or triple them depending how far away the object is and that's my required texture size. You can resize the textures in blender but I use powertoys with windows explorer because it's faster.
@oofie4801
@oofie4801 Год назад
Thank you smeaf ❤
@Smeaf
@Smeaf Год назад
Thanks! I hope this helps!
@mikerusby
@mikerusby 10 месяцев назад
I make sure that the render without the denoiser is only a bit noisy ie fine grain, then the denoiser tidies it up a bit.I also use Fast GI Approximation to lighten the shadows a bit, so there is less noise in the shadows. This really speeds up render times
@studiojohnny
@studiojohnny Год назад
UNREAL TOURNAMENT SONG!
@Takoyaki57
@Takoyaki57 7 дней назад
thank you for these tips !! (btw I love so much your humor :D )
@DaniilGavrilenko
@DaniilGavrilenko Год назад
Big thanks💥
@zallesyn4686
@zallesyn4686 9 месяцев назад
heck yea, the modnation racers soundtrack at the start shows me you truly are a cultured man
@Denis9ROCKSTAR
@Denis9ROCKSTAR Год назад
Props for using foregone destruction!!! :D
@ombra30
@ombra30 6 месяцев назад
Really, REALLY usefull, thank you
@FOAMfratStudios
@FOAMfratStudios Год назад
Very helpful!
@SinghalLouis
@SinghalLouis 10 месяцев назад
Bro, you are amazing 🎉
@mohammadasheernomankhan919
@mohammadasheernomankhan919 5 месяцев назад
Great job thank you so much you saved me 5 days time
@jonahoskow7476
@jonahoskow7476 9 месяцев назад
Killing it! 🎉
@user-ou7wd2gx9z
@user-ou7wd2gx9z 7 месяцев назад
Bro i don't really like this kind of fast edits but yours is really funny, had a good laugh and difference between your calm voice and fast edit is working good! And ofc thank for tips!
@qbukhari
@qbukhari Год назад
Thank you
@miruww
@miruww 5 месяцев назад
amazing tips thanks
@matasskudra2909
@matasskudra2909 6 месяцев назад
The choice of music & stock footage feel like the editing equivalent of jangling keys in front of a baby to keep it interested and im here for it
@EastElbow
@EastElbow 10 месяцев назад
Really good video. Thank you
@HarryTheLoser_
@HarryTheLoser_ 8 месяцев назад
Dawg, i don’t even know how to thank you for this amazing video, like dawg my renders are like 10x times faster, I didn’t know more than half of these options❤
@bayazid314
@bayazid314 Год назад
THANK YOU VERY MUCH🔥 I LOVE YOUR CONTENTS✨
@Smeaf
@Smeaf Год назад
Thanks! Glad you like it 🔥
@adambernau8991
@adambernau8991 10 месяцев назад
This is actually the first time I heard "Foregone Destruction" (at 1:22) while not playing Unreal Tournament or listening to it on purpose. Great track, thanks for making me smile
@Danklovic
@Danklovic Год назад
so helpful, thanks alot
@Smeaf
@Smeaf Год назад
Thanks for checking it out!
@fire-edits
@fire-edits Год назад
I'll start with Blender 3d soon and your videos will give me more motivation for blender 🔥
@Smeaf
@Smeaf Год назад
That's awesome!
@Venous_fx
@Venous_fx 11 месяцев назад
multipass+temporal denoising does wonders
@olivierklompkes6692
@olivierklompkes6692 Год назад
Thank you so much, thats a new pin in my favs 🙏🙏🙏
@IchBinRocker
@IchBinRocker Год назад
Your editing kills me 😂 you have my sub 🔥🔥👏🏻👏🏻👏🏻
@Smeaf
@Smeaf Год назад
It’s one of the many things I love about my job 😌
@MarcelE80
@MarcelE80 Год назад
Suuuper useful tips! Thanks a lot Smeaf! (Btw which song do you usually have for the end of a video?)
@Smeaf
@Smeaf Год назад
Thanks! It's Called Sojourn
@MarcelE80
@MarcelE80 Год назад
@@Smeaf Yay! Thank you
@MarcelE80
@MarcelE80 Год назад
It's so good and relaxing, been dying to hear the full song. For other people searching: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-VLb93KXlqUU.html
@Jaakeup
@Jaakeup Год назад
I really appreciate the effort you go through to edit these tutorials with modern style edits of memes and trends. It's the personal touch that makes this go from a single watch for some quick tips into multiple returning viewers just for an enjoyable and relatable video to a niche community.
@Smeaf
@Smeaf Год назад
Thank you! It's a lot of work
@mythicalhacker5
@mythicalhacker5 Год назад
This is probably the most useful rendering tutorial I have seen so far, keep up the good work!
@Smeaf
@Smeaf Год назад
That's so good to hear!
@thatcanadianguy3327
@thatcanadianguy3327 9 месяцев назад
sneaking in the sound effects from age of war was a nice touch was a fun game to play back in the day with the dino riders leading the charge
@QuantayPeoples
@QuantayPeoples Год назад
Insightful
@Attucky
@Attucky Год назад
Amazing as always
@Smeaf
@Smeaf Год назад
Thanks Attucky!
@sebastianodibusti
@sebastianodibusti Год назад
I like your videos Smeaf💪🏻
@Smeaf
@Smeaf Год назад
Thanks!
@villandwoodshop
@villandwoodshop Год назад
Thanks for the advice! On instaces - I have a specific use I’m experimenting with. I’m making a zombie movie, so I need HORDES of zombies. The models are super dumbed down, but I’m still running into slowdown issues. I don’t want the entire swarm to be walking in sync, and they don’t always walk on a flat ground-surface, so I can’t copy their animation completely. Here’s my plan- make instances of 3 or 4 with their movements staggered, scatter them evenly, and instead of animating the Root controller in Pose Mode for their position and rotation, animate their position in Object Mode. One advantage I have is that this is a rough animatic- final result will be hand-drawn in Grease Pencil, so no worries about high-res models. If anyone has a better plan for the swarm, I’m all ears.
@vrj_animation
@vrj_animation Год назад
Not making an amongus joke in that last tip must have taken immense restraint. Keep up the great work!
@RuffRaider69
@RuffRaider69 Год назад
Thanks smeaf
@thomas7726
@thomas7726 10 месяцев назад
that is a really useful video.
@pirateshadesproductions
@pirateshadesproductions Год назад
Thanks u so much on the Alt + D. Cuz 😭😭😭 blender n PC crashes were real
@ChillFinity2000
@ChillFinity2000 Год назад
OH MY GOD INSTANCING IS THE ANSWER TO ALL MY PROBLEMS YYYAAAAAYYY THANK YOU SO MUCH GOD BLESS THE ALT KEY
@gvardiecky9507
@gvardiecky9507 10 месяцев назад
INSTANCING I FINALLY KNOW WHAT EXACTLY IT MEANS, THANK YOU
@yasaskasun
@yasaskasun 10 месяцев назад
Really helpful
@MegaIshara
@MegaIshara Месяц назад
thank you brother
@HaroldsDesigns
@HaroldsDesigns Год назад
thankyou smeaf for saving my life again in this 3D world❤
@Smeaf
@Smeaf Год назад
No problem!
@polynormal4038
@polynormal4038 Год назад
Just want to add that if you are trying to use the optix denoiser with glossy surfaces like smooth counter tops, and those surfaces have some kind of roughness map on them you might have a LOT of denoising artifacts, a way around this is to use the composite denoise node instead. I love the Impostor idea, I hadn't thought of baking in the normals.
@ardoos
@ardoos Год назад
Everytime I randomly watch your videos I get reminded howww good this editor is mannn
@Smeaf
@Smeaf Год назад
Thanks for complimenting me
@juggernautz181
@juggernautz181 11 месяцев назад
2:28 bro used age of war music, subscribing is now obligatory
@llamamc
@llamamc Год назад
Nice vid!
@mcdogagent8368
@mcdogagent8368 Год назад
tank you for tips
@Smeaf
@Smeaf Год назад
No worries
@nielsversporten5988
@nielsversporten5988 Год назад
best Blender content creator
@HalfAsleepSam
@HalfAsleepSam 8 месяцев назад
Another good trick is if you have foliage that's too far or too blurry to make out you can use a flat image of the foliage instead of a whole model
@user-hv5qu7kz1m
@user-hv5qu7kz1m Год назад
I don't know how to express my gratitude.
@Smeaf
@Smeaf Год назад
You just did
@AyushBakshi
@AyushBakshi Год назад
Broooo... I don't even use blender.. but watched for the memes. But the concepts still applies in other popular tools. 👌
@Smeaf
@Smeaf Год назад
Thanks! Yeah exactly
@Nein01
@Nein01 11 месяцев назад
9:30 "you probably wouldn't even notice" Narrator: everyone immediately noticed the darker tree
@nelyrions1838
@nelyrions1838 9 месяцев назад
!! Final render -> persistent data. Check this one unless you get memory problems. This solves the issue of Blender reloading every asset into the render each frame. It will save your life if you're rendering a long scene by shaving off anything from 20 seconds to a minute of of the render on each frame depending on complexity.
@christianlagadec5960
@christianlagadec5960 3 месяца назад
Wow. Night and day. Thank you so much. The ALT+D made a dramatic difference...
@lakshraghav4273
@lakshraghav4273 10 месяцев назад
that cult of the lamb music got me man
@CrackyCreates
@CrackyCreates 11 месяцев назад
blender guru for beginners, smeaf for lead enjoying beginners.
@WinstonVEVO
@WinstonVEVO Год назад
i just immagine that 90% of your editing time is skimming through the 1tb library of memes :) Great vid as always
@NezertorcheaT
@NezertorcheaT Год назад
As for Desimate, I do not recommend using this modifier in any case, if you have a changing heavy mesh, it copes very poorly with the animation of shapes, especially if you use it on a subdividend surface
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