You sir are a genius when it comes to creating cities with Cities Skylines and I can't even begin to imagine what you will be able to accomplish whenever Cities Skylines 2 is released. Thank you sharing your knowledge and insights into this amazing game. It's because of people like you that makes the Cities Skylines community so awesome. I hope your channel will continue to grow because you definitely deserve all the exposure that you receive because no one does it better then you.
I use fencing to block zoning off other nearby streets and force the street assigner program to use the street of my choice and give me zoning blocks the shape i want. It also protects the zoned buildings from new streets I lay after they have grown.
I make extensive use of fences. Where I live, there's fences everywhere! In cities skylines, unless you expend a lot of effort, not so much. Where I live, it's also common to have named subdivisions, with just a handful of exits. Maybe even a fancy sign. So I like to do that too.
you can make boardwalks for your harbours by enclosing the harbour, leveling the terrain to just above sea level and raising your paths to just bellow ground level (but above water level, once they are all in place, lower the ground and refill harbour for smart board walks and marinas
@@imperatur Would love to see you make a video of this because I can't quite get my head around it. I've been busy making railway flyovers since I saw your video on 5 Railway Hacks a week or two ago. 😂
I hope they adjust the height of street lamps in C:S2. It always drove me nuts that we have to put a street or bridge at 15 - 18 meters in order to not have clipping. Average street lamp height is 9-14 feet, or approximately 4 meters. Weird thing, I know, but it's driven me crazy for nearly 2000 hours of gameplay.
This drives me nuts too. I literally was just complaining about it to myself again today while playing. I can fit 6 stacked trucks under the overpass but it still pokes out lol
A thing I myself figured out only recently is that you actually get ploppable buildings (services etc) at the very end of an dead-end road, as in where there's no squares and can't normally plot stuff down at, facing towards the road. First make a the end of a road into a T-shape, plop down your building now that the "top line of the T" give squares to plop stuff down to, then just delete the "top line" roads. Set up a neat lookin graveyard like this, with a road going straight at it, and have also used this for some industries stuff. As long as a building doesn't complain that it doesn't have a connection it works pretty well, the building's enterance doesn't even have to completely match with the road.
This can happen because buildings in CS actually has some extra allowed distance to connect them to the road. Another way to make use of this feature is to have buildings on a wide 6-lane road, then upgrade the road to a narrower one. The buildings will work just fine but now you have those extra space to separate the buildings from the road. Easier way to do it is by using "Move It" mods as it allows you to move/put buildings whereever you like.
@@syl_ouette Oh yeah, I use it for adding extra paths in front of buildings like schools, but yeah the process there is definitely much simpler. And yeah Move It works great, not for console players such as myself tho.
I use this trick as well, primarily to place parks in the middle of a city block with minimal road connections. Makes nice looking courtyards, for example in the middle of high-density European buildings.
nice vid! could you maybe make a video with your graphic settings or just link them in the descripion like you did with the old ones? would be awesome!
The water pumps also work while switched off. Run a deep canal, put twice the amount of water pumps as sewage outlets, connect the water pumps only to themselves, wait till the pumps start to suck up the sewage then turn them off. That way you don't spend the budget and it's a great way to deal with sewage early game.
@@siky0h530 Are you sure? It's still working for me at 480,000. When you add to the capacity you sometimes have to switch the pumps that are off back on before turning them all back off again. As soon as you see the waste water start to decrease because the pumps exceed the drain you're good.
@@imperatur hey imperatur it me Tim, I got something sad to say, do to some reasons with money and personel stuff I can't be a member anymore, it was fun while it lasted, if I can be a member again I will definitely be one, sorry bro😔
So the path anarchy hack does work on console. At first I thought it didn't then I noticed some of my pre-constructed paths were doing it accidentally when I attached a new section. In the next fresh part of my city I tried again and so long as the terrain height difference is no more than 3 metres below you can cross at a 6 metre height.
Really enjoyed watching this video and learned some new stuff as well. The last question you asked at about 6:40 "Do you know any more City Skylines Hacks?" sounded slightly different and the English subtitles of RU-vid agreed with my probably dirty mind.
One trick that I don't ever see anyone talk about is how to get artificial "timed traffic lights" on vanilla or consoles and get rid of the left turn issue at traffic lights. It's easier with 3 way intersections but can be done with 4+ if you play around. If the game thinks there are different individual roads at an intersection, they get their own light. There's two ways to do it. Make a straight 90° turn (L) and add the intersecting road at an angle so no roads meet straight on (like a Y). Or if you have a pre-made T intersection, delete it, take the road that ends (the "I" portion), and stop it 2 squares short of being lined up with the intersecting road. The intersecting road will have a slight curve when you connect it now, and the lane that showed straight should now show turning. Now each direction has its own turn with a green light, no more left turn choke ups ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-5LxhzluHcJU.html
I like the goalpost idea, i really hope C:S 2 has Football Field, Small Football Ground, Large Football Ground & International Stadium for selection.. with policies for European/World Cup and Domestic League, instead of C:S1 where your city plays the same 5 teams over and over & always win, how do they always win ? the city has lots of tennis and basketball parks.
@@Lonelyeco it has stadiums , but that's it, there's no depth to it. park's do not have sport animations, you cannot name your team it's only campus teams you can rename, none of them are implemented into the campus, & there's not much depth to what you can do with big sporting events.. for example if your Team win the league in real life there's usually an open top bus parade through the city with street parties & Hosting big games in competitions also comes with it's policies & city problems accomodating international fans.. Fan fests, public transport, hotels etc etc.
My favorite hack: You can make 90 degree highways! The very basic 2-lane 2-way highway can connect to other roads and highways at a 90 degree angle. Set up your turn and then upgrade it to the multi-lane-mono-direction of your choice. Practical? Yes. Safe? Never. But where we’re going, we don't need airbags...
Ha! Yep, the paths over/under roads is a new one on me! Superb... I wonder if 8 years from now we'll be mulling over new hacks still relatively unknown in the sequel.
Draw a short road 90° at the end of where you want a ferry terminal so it's on the level of the road and you won't get that odd hump outside your ferry terminal
Pretty sure someone was working on an asset to be able to use the monorail as a rollercoaster (without loops etc) and someone was also working on a track that looked like a water flume with monorail train that looked like an inflatable
Hi, imperatur. What is the VRAM usage of your GPU when you play the game? Maybe it will be interesting if you make a video with your recommendations for the best CS system requirements.
Und das vor dem release von CS2 xD Aber gut zu wissen für eine aller letzte Stadt ^^ DANKE! Und noch eine Frage. Wie bekommst du es so flüssig hin bei solch einer Stadt und noch bei diesem geilen aussehen? Ich habe einen Ryzen 9 5900x und eine rx 6900 xt sowie 32 gb 3600 mhz ram xD
@@imperatur warum sieht das dann so aus? Bin bei 35-40 fps mit über 20 mods und keine Ahnung über 100te Objekte😂🤷🏼hoffentlich wird CS2 besser programmiert, wird nämlich wieder die Unity Engine… hast du eigentlich einen Discord Server?🤷🏼
If you make the road monorail tracks then connect a monorail track to it then ad traffic lights then upgrade the road back to the same road as before you get a traffic light crossing
Sehr geil danke Mann, ich zock auf ps4 mit allen dlc und ärgere mich immer über Mod Videos.... Bringen mir nicht viel ... Gern mehr denn kann ick basteln
I have been playing CS since day 1. I have thousands of hours invested in gameplay. Today 8 years after I first installed the game I discover the genius tip on creating multi districts. My flabber is gasted!
Dang, great tips! I just verified that "footpath anarchy" works on my PS5 running Remastered, and it's already improving my current build. Thank you again!
If you are playing vanilla, i.e. without move-it, one way to get more control while terrain editing is to use streets as temporary helpers. Outline the area you want to raise or lower with an asphalt street, do your terrain editing, and then bulldoze the streets. This was a common trick people used in SimCity and CS before Move-it came along.
For some reason cycle paths are able to connect with fences. The path can then be upgraded to a footpath, allowing pedestrians to walk through the fence.
I hope that in city skylines too. They make it so that paths on higher levels aren't so ridiculously high. And maybe making it so that semi trucks will actually go in the building that they are delivering to rather than halting traffic. And I'd really love it if it would be possible to make a city without cars.. And maybe a zombie outbreak dlc or something crazy (I'd pay $30 if they could make it a FPS, even if its only for like 5 minutes of fun)
With cs2 not coming to my console in the next years, I picked up the latest cs1 dlc and started a new city in remastered. Needed a bit of Imperatur inspiration to get going again. One of my favourite tricks (I'd expected in this vid) is placing plopables non-adjacent to roads by using temporary roads. Great for placing buildings at an angle, decorations in front of buildings, metrolines at a nicer angle and parks behind side gates.
- A bit of a personal preference, but in grid cities I like to put a path down the middle of a block. Looks a bit like a laneway (which is common in old grid style towns in Australia) and also improves walkability of your city. - Have two cargo rail stations instead of one. One for one direction, one for the other. Lowers the chance of trains blocking each other and allows smoother import/export of goods. - Office zone buildings generate virtually no traffic, so are good "filler" buildings along busy roads.
A great hack i found was making steps from a body of water up to street level. So if you want to put a mansion near water and have a beach access. Get the concrete benches and put them all in a line. The height can be adjusted using move it mod to have them all uniform to appear as steps. Then take a brick wall and have it line along the sides of the steps. Put them on both sides of steps. They too can be exactly lined how you want by using Shift+page up or page down to line them on both sides of steps. It looks really cool.
I know of one little hack that improves the look of the dlc paths connection to road paths, I hope this makes sense. Get the base concrete path, take off all the anarchy options except the angles one, bring the path to the road path as far as just before the half moon (don't do half moon as you can't upgrade the path) then upgrade to dlc paths and the path will be perfectly connected to the road path without that ugly concrete part anymore, you seem intelligent so I'm sure you'll figure out what I'm meaning. Your videos are awesome 👍
There is easier way to add crossing in the middle of street. Make sure, you have junction point in the place you want your crossing and one half of the road have as one type of road and on the other half have another type of road. For example road with trees in the middle and road with trees on edges and the game creates crossing between those. You need to have Roads and transportation DLC for best results, otherwise you need to change number of lanes to do this.
I thought I was good. Apparently, not so. These hacks are awesome. Thanks for sharing. I'll be using these in the city I just started a ccouple days ago.
Beautiful video, sorry I’ve not had the time to check out your content but here I am. Yes loved all those little tips that I’ve been using for years Great to see you sharing them with the community if you want Imperatur watch my video Blackwoods Episode 25 How to build a Oil industry no mods or DLC there’s a flood wall trick I use, I think if you recreate that in your own way with your awesome editing a lot of people will get to learn that trick, unfortunately I haven’t many subscribers so I can’t really get that many people to learn and use that tip but I know you’ll be able to do it Justice and share it with a wider audience, which is what we want “to share our love of the game with all”