one more thing about rome, forming rome used to turn your primary culture into a separate roman culture, which was cool but also made it so that you become an empire of roman cultures, as in basically like less than 10 provinces, so losing a lot of accepted cultures. Now it turns all the cultures in your cultural group into roman culture, meaning you aren't losing power like you were before when you clicked form rome
It was so ridiculous that Roman was part of "lost culture" group, together with Spartan, Norse, etc...as if they have anything in comon But then again, the whole culture group system in EU4 is awful and needs to be redone from the ground up, which means only in EU5, grouping up Hungarian with Romanian, Basque with the Spanish cultures, Finnish with the Scandinavians, Estonian with the Baltics, crazy
@@miguelpadeiro762 I agree but it's worth remembering that culture group isn't the same as language group. Basques of course have (and had in the EU4 start date) more in common with the iberians than anyone else
@@miguelpadeiro762 culture=/=language family. Basque people have a lot more in common with the Spanish culturally than other people. Estonians have more in common with Latvians than nomadic Reindeer herders in the Urals
@@miguelpadeiro762 i think a quick way to fix it is to implement a cultural familiarity mechanic that can be increased by being at peace being in the same trade node having diplomatic relations with a country of that culture, but if at war or have high ae decrease it. it would just be a unrest modifier and a autonomy modifier rework but that would make it more realistic.
One thing to note: Getting Portugal super-early has the unfortunate downside of the now subject Portugal never picking the Exploration idea group. It's better to wait until they started on it.
It's not actually an additional pip to the troop, it's a multiplier like the ones given by mil tech, which get applied in a separate part of the combat calculation then troop pips. It's similar to Artillery Combat Ability, but it only applies during the fire phase and instead of being a constant flat bonus it decreases in power as mil tech increases.
@@syarifagathon4809 Not really, I figured it out from looking at the combat equations themselves on the EU4 Wiki, but if you just want a good overview of the EU4 combat system I highly recommend the War Academy videos from Reman's Paradox on youtube. Also I looked at the equation again and actually this particular bonus isn't affected by opponent military tactics any more or less then Discipline or Combat Ability are. Woops. So really the only special things about it are that it's a relative bonus that decreases over time and that it only affects the fire phase.
Shinto can also use all the Buddhist monuments now! (Another thing with Rome is that your whole culture group gets converted to Roman not just your primary.)
You know i was thinking on tuesday with my Japan run (i basically turned myself Mahayana just to get the monuments) : "Wouldn't it be cool if Shinto would be considered a kinda buddhist religion and thus getting all buddhist monuments to use?" PDX next day: "We heard your thoughts lad." I had no idea this update was coming xD
@@xXMrNevermanXx I was having a japan run too lmao, except I just stayed Shinto. The paradox gods heard my call and released this patch mid-playthrough.
By the time most people form Rome, they're so deep in the game there isn't much interesting left to do. Don't think you can make particularly interesting missions for them.
@@felyp3able To be fair, Mongols don't get any missions, and for Germany you'll probably have some extra time left to spare to do some of the unique missions. At least, I did when I did a MP game with a friend.
@@teagoodstuff734 unit pip do a flat increase its better on a tag ideas than measily 10% artilery combat ability because you cant stack it better with mil idea groups
What do you want to update on lithuania? Make it release its vassels like chernigov and kyiv to make it more historicly correct and weaken the nation to play in eu4?
If you PU Portugal before they picked exploration ideas then they won't colonize. Therefore it seldom is in your best interest to PU them early because usually you either want to not pick colonial ideas as Castile and let Portugal do all of the colonisation for you or you colonize and make sure to colonize the same regions as your PU so you get two merchants per colonial region when integrating Portugal.
Not a HUGE change but if you're playing as Tibet, Vietnam/Dai Viet, or Korea, you'll have the option to sinocize your culture and become a part of the Chinese Culture group. Specially helpful if you take the Mandate, not to mention all the other changes to Mandate mechanics that would take me too long to go on about
With countries that have reduction in years of seperatism I love to use the humanist-offensive policy. No need to keep armies behind for rebel suppression.
I play a ton of Castille, I'd like to point a couple of things: It has received another not-irrelevant buff: it can now recruit up to 25% of it's force limit as Marines, rather than regular infantry. This allows you to free some burden on your manpower early on, at the cost of some slightly reduced combat power (Marines take 10% extra shock damage). It has received a MAJOR nerf to its diplomacy: for the last 2 patches, the neighbouring AI was, probably due to a bug, not rivaling Castille at all. This meant that neither England, France, Aragon, Burgundy nor Austria would ever rival Castille at game start, allowing you to pretty much choose any block. This is no longer the case. Otherwise, good video!
@@zjotheglorious They are a special unit (like Janissaries for the Ottomans) that you can recruit if you have the appropriate ideas. Castille has it's traditions which allow it to recruit 25% of it's force limit as marines (used to be just 5%). Marines are infantry and have four major perks: they use Marines rather than manpower (just like ships do), they take no attrition at sea (so you can take them large distances on transports), they ignore crossing penalties in battle, and they move faster into or out of ships when doing amphibious stuff. They also have a minor setback: they take an extra 10% shock damage (so they are worse than regular infantry).
I whish with the ideas they would have changed the requirements to form the roman empire too. I would love to form it early and play through a lot of the campaign with it instead of working my way to mashriq and york before to be able to do it. In my opinion the requirements should be the Italian peninsula, Iberia, and France (the latin world)
So at tech10 when you can get that arty fire +1, you have 1 artillery fire from tech. Remember that "+1 artillery fire" is NOT a unit pip, it is a casualty modifier. Assuming all else equal, this should roughly be double casualty damage dealt compared to somebody without the +1. However the wiki basically says "before tech 13 artillery units have only one pip, thus they dont deal damage from the backrow as 1/2 < 1" So assuming backline, this might actually be +nothing until tech 13. At t13 it becomes a total of 1.4 base, so 1/1.4 =~ 70% extra damage, scaling down as you get more modifiers from tech. So assuming the wiki is correct: the hypothetical moment 10ACA becomes better than +1 fire is when (fire+1/tactics * 1) < (fire/tactics *1.1) So the result of that division must be >10 for ACA to be better, but it never even reaches 3 at any stage of the game. So if this is all correct, it means one could probably state that '+1 artillery fire is always better than or equal to 30% ACA'
The Confucian changes are so nice. I am playing Qing and I have had no rebels despite being consistently at over 100 overextension. You can also use every religions monument which is stupidly op
- Karaman Ideas -> Mehmet Bey's firman bans Arabic and Persian, promotes Turkish in all parts of the realm - Karaman forms Rum - Rumi Ideas -> All ideas are written in Arabic or Persian form, no ideas related to Turkish traditions Wtf paradox
@@Copperhell144 You can get "Definitely the sultan of rum" and "Parisian pasha" as both the Ottomans and Rum, you need to start as karaman if you want the "A hero's welcome" achievement though.
Note that the actual reason the PU Portugal mission was moved is so a player Portugal that wants a chill ally-Castle-and-colonize game can prevent Castile from ever getting it by just taking one of Grenada's provinces, instead of turning off Golden Century.
Manchu is actually been nerfed because when you form it theres an event that removes you as a tributary or ming. It does however lower the mandate of ming by a fair amount so its not the worst event ever.
Too sad nothing update for eastern europe😭, I wish there is update for poland, baltic and others. Also wish there is mission addon to make poland, hungary, romania, become western technology grp, like ethiopia.
Im kind of a beginner. Can someone explain me why it is IMPOSIBLE to invade France as Castile? Not even being an ally with Austria and some other big countries. It's frustrating.
When you form the Roman empire, the game is already finished, if you aren't a god like speedrunner. So I modded the requirement. For me to restore Rome to glory, you only need Italy and Greece provinces and Constantinople.
The build to force limit mission for Korea removes the Inwards perfection privilege so you can use it to dev renaissance and then get rid of it and go to war as you please
The removal of inward perfection is not actualy as big, because you could remove it immidiately, the 30 years cool down was added in 1.33. But it is still nice, atleast I don't have to deal with disloyal clergy early on.
yo but the real question is why do OPM NA tribes have level 7 forts in 1640 bro. Sieging a mudhut with 20000 cannons and a three star general shouldn't take a year and a half fr fr
Fun fact: if you go back to 1550 Constantinople and ask people what state is this, they'll answer "the Rum (Roman) Empire". Foreigners call them Turks and Ottomans, but they refer to themselves as Rum. So basically, playing Rum in EU4 is playing the Ottomans, but instead of the Ottoman dynasty another Turkish beylik rose to power.
1:19 No! You should NEVER PU Portugal that early! You should do it after they choose their 2nd idea (admin tech i), bc there is a big chance that they won't take exploration+expansion when PU'd. and without it they are a useless PU
I think culture acceptance ahoul get a rework. Like, you could literally own half the world and all the provinces from a culture group different than yours, that if you do not accept every single of them they will keep an unaccepted cumture/culture group.
If you are able to form Rome, then you are already too powerfull to continue to play. Unless your goal is world conquest, but also that gets boring. Changes should be made for late game, to challenge your unstoppable army, not more buffs, that makes everything even more useless..
I can't understand people complaining on paradox forum about Korean AI expanding to machuria. So it is okay to Japan or Manchu annex Korea and not vice versa?
Korean development is already overly underestimated compared to other countries considering its historical population and still someone is angry about their expansion even in the video game!
@@valandes1861 I agree but it is quite contradictory that some people constantly argue Korean AI shouldn't expand at all but they somehow seems to enjoy watching Japanese expansion on the continent
@@Amnok I mean, if they are the sort of people that want the AI to act "historically" then it's not really contradictory. Japan went on to conquer Korea and a few other places, Korea never went outside of Korea, so... Not that I agree with those people of course. A game about alternative history should be allowed to diverge as much as it will. But it is what it is.
There's a difference between Korea conquering its neighbors times to times and Korea eating everything every single game... Confucian culture isn't about expanding but perfecting Overexpanding Korea is a nonsense (like the previous steppe eating ming)
Does anyone know the console input to start as Roman empire at the start of 1444? Not owning whole Europe but a few provinces so you start playing as Rome right at the start. Or is there no way to form Roman empire without taking al the necessary provinces ?
You are giving false information my brother and it just shows that u are not a true eu4 player. Korea has been nerfed in this patch , their monument in the capital used to give up to -10 % technology bonus but now its just development bonus which is huge nerf
This patch shouldn't have been a full point release, more like 1.325, not 1.33. Also naming it the France update seem pretty random as they barely touched France. What changes they did make are actually pretty annoying such as not being able to take provinces with a subjugation or PU cb. Over all not a fan of this one.