SMGs are COMPLETELY absent from the vanilla game unless you use the UGLY AF base pipe guns or turning the Handmade Rifles into a proper SMG from the Nuka World DLC. I LOVE using the 10mm SMG, P90, Select Rapid Machinegun and the TMP from the Rifles Rebirth mod in my usual stealth centered playstyle indoors. When I'm out and about, I stick with the P90 (again), the Select Assault Rifle, any rifles from the 5.56 mod pack or if I'm in the mood to play without using mods, the Combat Rifle (not before I install a retexture mod first though) or the Handmade Rifle.
@@HattaTHEZulZILLA86 Technically there is one SMG in base game, two if you count the unique variant "Silver Shroud Gun" it's based on the British Thompson SMG of WWII, with the "Tommygun" Drum-mag.
@@mindhollow3436 I’m disputing Bethesda’s arbitrary logic behind canonisation. I’m well aware in terms of mechanical function it’s a open bolt direct blowback, and logically would exist long before guns like the P90.
I think Bethesda wanted to try doing with Fallout what they did with Elder Scrolls and have every region have some new version of what we had before. That’s why instead of the Service Rifle or Assault Rifle we got the Combat Rifle/whatever the hell that Assault Rifle was.
@@HazelPlanet I always assumed that if it wasn't an LMG then it's an assault rifle specifically designed for power armor, since an R91 or M16 would be too small for their hands to use as well as a rifleman and the laser rifles were going to the regular infantry first.
I know a lot of people don't consider Fallout Tactics cannon but Lancer Captain Kells has a line of dialog where he mentions the Midwest chapter of the Brotherhood. The only chapter that he could be referencing is the one from tactics. They also had their own airship which I believe is why they are mentioned in Fo4 though it has been a long time since I have played through the Brotherhood quest line. Not trying to be "that guy" just thought I would share a bit of obscure Fallout lore.
I think the Uzi makes sense for Fallout. The Desert Eagle is in the isometric games, the Galil is in the FO4 opening cinematic, and all three weapons are made by IMI. And like you said, it's in Tactics! Also Uzi's are badass, the most important part.
@@peppermillers8361 if it were any other dev but Bethesda then I'd be inclined to say it was a deliberate choice, but knowing Beth, they really might've just said "eh, close enough" 😆
For the Thompson mod, I went with the "M1928A1 Thompson - Day of Infamy" mod by noniac, lots of customization options and it just looks really good. The vanilla one is just sad on so many levels, as you said, but one thing I particularly disliked was how the stock and foregrip look like they're made of plastic molded to try and mimic wood... badly.
gonna download that version over the version in the video for one reason. Top bolt frame. it always feels like something is missing when i see a Thompson in first person in any game.
The one thing I really liked from Fallout 76 was the 10mm SMG. It was slightly larger than the FO3/NV version, and it was a two handed weapon instead of one handed(which never made any sense to me). I love the Thompson Replacer. The Thompson has always been a favorite SMG of mine so when it came to Fallout NV in the form of the .45 Auto SMG as part of the Honest Hearts dlc, it became an absolute staple in my inventory. I was happy that .45 auto ammo could be bought at the Gun Runners shop, and that I could get more .45 Auto SMGs and .45 Auto pistols, but I was bummed that it wasn't added to New Vegas's base leveled and loot lists.
@@peppermillers8361 the Sterling was in service with several militaries for 50years, the MP40 was manufactured on mass for 4years and issued to hundreds of soldiers... the Agram 2000s looks like og fallout weapons not too much retro-fitting on the first two but the third is different
the only smg i can think of that you might have "missed" is the American 180 aka the 22 submachine gun, to be fair its pretty complicated with different ammo types but overall its a damn quality mod
A rule of thumb to remember about Fallout lore is that the divergence happened shortly after WW2, so any guns invented before the 1950's, you can pretty much count as cannon by default.
The real FN P90 is chambered in 5.7x28mm, while the HK P90C from Fallout 2 is chambered in 10mm. No idea how that wouldn't require a different design, really. The Hill SMG was an interesting early design that led to the P90. The 12.7mm SMG mod with the stock and long barrel featured here resembles it.
I saw an MP5 mod that used wood furniture as one of the customizations. It looked amazing, and very Fallout - after all, it is a descendant of the G3, aka the R91 assault rifle, and it's actually a pretty old design. It would fit very well with Gunners
I wish we got some more obscure SMGs from older titles, such as the P90. Could've given the 5mm rounds more use outside of the minigun. Other than that, these mods look reqlly good. I love the Nydar sights on the Thompson.
I condemn the person who designed the vanilla .45 smg to have their pillow warm on both sides and to randomly step on a piece of lego at the most inconvenient times for all eternity
Nice video Dak! I love lore-friendly content for Fallout 4, specifically anything from Fallout 3, so I was happy to see the 10mm turn up here. Looks like a great mod so I will have to give that one a go for sure.
Great list! Personally, my favorite Thompson SMG mod for Fallout 4 so far is the M1928A1 Thompson- Day of Infamy by noniac. But the Thompson SMG Replacer by Antistar looks like it’s definitely worth checking out! 🤘😆
"Its a minor thing..." What are you talking about Dak? They gave us Thompsons that used exclusively Drum Mags, but no foregrip? They had the Triggermen, who were styled after classic mobsters, but no foregrip!? That's not a minor thing, thats a catastrophe! (I'm being slightly hyperbolic. Slightly.)
Yea, it's the gun that invented the term 'spray and pray' and 'bullet hoze' as the gangsters spray deadly '45 at a unfortunate storefront, you almost never see them use the stock in movies.
The no foregrip and exclusively drum mags bothers me to no end. In the post apocalypse, especially in Bethesda's version, weapon manufacturing would be made as efficient as possible. Kinda like how manufacturing was during World War II. The basic Thompson in F4 should be even simpler. A wire stock, simplified pistol grips with a 2nd grip being used as a foregrip for less labor, and simple stick mags rather than more complex drum mags.
Should do Top 5 Lore friendly SMGs to supplement. Dare I say do top 5 "Classics" for every weapon and top 5 "Lore Friendly". One suggestion is I have is the MP5, if the R91(G3/CETME) exists, then so must the MP5 especially if there is a less (tacticool) mod for it.
I use to look up real life guns that was made back in the 70s or older (because Im a gun enthusiast in general) like the Uzi, whinchester shotguns, Spas 12, etc, and add them into the game since Fallout universe is a retro 50s so I thought any real life guns made within that time frame would/might fit in better compared to more modern guns
Loved the video @DegenerateDak! Can't wait for the next video man! The M3/M3A1 Grease Gun and the Thompson Submachine Guns are the Two that I'd use in my Games. The Grease Gun I'd use if I had a Tank or any Vehicle I was in as well as Keep it to the .45 ACP or .30 Carbine rounds and the Thompson I'd have as the More Popular M1928A1 Model, with the Stick Magazine, the Straight Foregrip and the Shoulder Stock with the Iron Sights as a Must. If I needed a Thompson while on a Long Journey, I'd probably try and Make it like the M1921's from the Yangtze Patrol (YatPat) during the Boxer Rebellion of the 1920's and 1930's with either the Stick or 50 Round Drum Magazine, the Straight or Commercial Foregrip (The Latter being commonly known as on Thompson's used by Gangsters like Al Capone), and the Folding and Removable Shoulder Stock which folded almost like a Double Barreled Shotgun when you needed to reload it all for the Sake of Making the Thompson easier to use while on the Move and the Barrel using what's called the "Cuts Compensator" which has several Slits along the Muzzle Brake at the End of the Barrel. This model was actually the Preferred Model as it Performed Well but it was really Expensive to Manufacture so that's why the Military went with the M1928A1 Model that we all commonly Associate with the Thompson. Let me know what you think about this and I'll catch you in your next video man!
So far, I have seen: -Deagle -Wattz laser (though technically it is called an upgraded version) -G11 -Rangemaster Rifle -CAWS -Jackhammer -Uzi -A plethora of FN FAL mods -M60 -L86 LSW
I tend to bounce back and forth; especially since I recently learned that the Chinese Type 37 SMG was a copy of the Grease Gun actually chambered in 9mm, and suddenly given fallout lore the grease gun being in 9mm made sense in the same way the Chinese Assault Rifle does.
@@peppermillers8361 I wonder how difficult it would be to create a rechamber as an attachment in FO4edit. Also I wonder if Ian McCollum has gotten hold of one of the Type 37s?
I swear I just wanna see three things come in fallout 5 1- More large settlements than in fallout 4 2-More SMG types with different ammo receivers 3-Duel wield for smg’s because HOW ARE YOU GONNA HAVE PERK ICONS WITH IT YET NEVER USE THEM THAT WAY
Larger settlements, lmao The game engine barely handles small settlements with 20 people, they'll have to do a complete upgrade/retool of the engine. And judging by what they showed with Starfield until now, this will not happen anytime soon.
@@themanED yeah but it ain’t the same, if you don’t build anything then realistically you have like 3 large settlements, Diamond City, goodneighbor, and Bunker Hill but you barely interact with bunker hill in the same way you do with DC or GN. I’d like for there to be some kind of system where yeah you could build settlements but they become self sufficient and build by themselves, for instance instead of building the entire house for a few settlers you build a base and all you have to do is donate the materials needed and they’ll build it themselves over time, same thing where the happier they get the cleaner the area around the settlement gets like there won’t be as much trash or junk you can’t remove on the floor like those leaf piles or trash piles
I thought the 12.7mm SMG looked super goofy when I played FNV for the first time but after each playthrough it grew on me. I even missed it after playing fo4 so now I'm hyped to try it out!
The other Thompson pack mod is cool with laser Thompson expansion, just ashame it doesn't work as a replacer..... This one was cool but the receivers could have a little stronger...
I think the reason why the ingame Thompson is weird is because they wanted to recreate the gun, but not to its full extend. Something where people say 'It looks like a Thompson' rather than THE Thompson gun. As for the other guns not appearing in FO4, maybe they wanted to add new guns and keep old guns in the old games. Judging from the 'They reused assets its a cashgrab' crowd, that makes sense. But its great these mods add the guns in with custom meshes and animations.
My biggest problem with SMG mods is how they allways handle them like a weak pistole, one handed despite beeing able to use both and with minimal recoil
Some pretty cool SMGs here, definitely noted for when I start modding; But uh, if you don’t mind me asking, what happened to the survivors series? I couldn’t seem to find any of the episodes on the channel and I’m not sure what happened to it.
For me about Thompson mod, i'm using "MonkeyDepot Thompson Submachinegun" by MonkeyDepot and futoshisan (as uploder) cause not only i can change calibers from 45 caliber to ... something, but i can change a standard of Thompson to Laser Thompson version (RCW Thompson) even though there is standalone version of Laser RCW, but i prefer this one. Also i can switch type of 45 caliber on fly by using reload kit. Well for what i have experience using this mod, i loot and found mostly a FMJ version of 45 ammo and some reload kit but can create via chemestry station.
Something I'm not sure why no one has done this yet, but no one has ever given the Grease Gun proper 3rd person animations. Like it still uses vanilla 3rd person 10mm pistol animations.
Been using the 12.7mm SMG. I really like the custom animations but I wish it was more faithful to the original New Vegas weapon. It’s just a bit too all over the place for me.
What's that item you tend to use for healing in these videos? I haven't seen it in game, so I'm assuming it's a mod, but either way it's more interesting than just using stimpacks
Personally i only use the 10mm and 12.7mm SMGs in my game. I know the others are lore friendly too, but im not a fan of "realistic" weapons that lacks in the retro futuristic style that defines Fallout universe imo.
I need help with Antistar's Thompson. I download it normally, but no matter where I put it in my LO, the SMG in game is always missing the grip, making it look like the stock is free-floating behind the gun.
I always binge-watch these great vids, and my desire to play Fallout 4 again skyrockets, then I download the game and a bunch of mods that change the game in some ways. So, I play for an hour or so, and my passion for the game falls and falls, until I decide, yet again, to uninstall the game and let it sit for another month or so. I just can’t find a mod or mod pack that captures my interest like the original game did back in 2015.
I think the craziest thing on this mod list is the Uzi. Especially what happened to Israel pre-war. Let's just say that like most of the Middle East they had a few bad days.
10mm submachine gun from this mod is mighty fine, but it isn't perfectly lore accurate anymore as its design has changed in 76 so while the gun itself is lore friendly it's Fallout 3's design isn't anymore.
That’s… not how that works. They way you describe would be 76 retconning pst designs, that’s not what happened. They either tried a new art style or made a new variant. It doesn’t make past designs not exist. If anything I’d say that the 76 smg is a slightly modified variant. Much like the n99, 6520, and fallout 4 10mm are all still 10mm pistols, just slightly different variants
I love the 12.7mm smg. Usually my character has one SMG as a favorite weapon for close quarters. Usually my builds are snipers so I have an SMG, a handgun and a knife as backup favorites while the rest are sniper guns. Anyhow my current favorited SMG is an HK G36, which I may leave at my characters home base and use the 12.7. I like Tommy guns and I use a different mod to bring that into my game world, M1928A1 Thompson - Day of Infamy. That is an excellent mod. Whoever did the weapon planning fro Fallout 4, especially those stupid, illogical pipe guns, should be fired. No reason to ignore all the past lore weapons for some POS, unrealistic pipe guns