Me too, those people shouldn’t have internet or any video games as they just collect rare games just to have it and not because they enjoy the games themselves 😕
@@CB-L I never heard of that game before, so thanks for notifying me of it’s existence/story and it’s sad that the private collector did that as it’s not right 😔
@@jeroenboth167 _Treasure,_ huh... I also heard things about Japanese hoarders sweeping through obscure JP-exclusive old PC games / prototypes and try to erase existence on the web by weird means - such as fabricated copyright strike.
In the world of game development, unfinished or canceled games are all over the place. This goes all the way back to the very beginning, probably even before the Atari 2600. Even games that were actually released no doubt had numerous changes over the course of their development and might have existed briefly in some other form. It would be great if these ROMs are still taking up space on some programmer's hard drive, but that may not always be the case. Then again, fastidious programmers tend to hold onto things they worked hard on, even if they resulted in nothing being released, so you never know.
Another edge of this is also lost assets and working stuff from video games that did release. Apparently Final Fantasy IX had 1600x1200 pre rendered assets in development which were shrunken into PS1 240p requirements. These higher quality assets that could have been just amazing to see in age or remasters and re-releases could have made the game look great on our modern TV's, heck 1080p does not hurt 4K TV owners that hard. But alas, Japanese companies would not store stuff up and just delete them some time after the game shipped so we have a lot of potential remasters that could have used source code and assets from the original development but that all is also gone, only the final game exists and you have to usually reverse engineer that, a job Bluepoint especially specialized in. And now they are also gone too.
My two lost holy grails I'd love to play are Strider for the Supergrafx and Bomberman for the PC-FX. The first two levels of Strider were shown to Japanese game magazines (way before the game was reworked for the PC Engine Arcade card). Bomberman was shown at promotional events and was wide-screen, 10 player and in HDTV (in the mid 90's). This game would also get reworked later into Saturn Bomberman.
Hi-ten bomberman. Funny thing is the mags doubted itd be released because it played on a widescreen hdtv and noone had em at the time, lol. Supergrafx strider, man id love to see that some day. The cd arcade card version was very disapointing to kid me.
Even if we had a copy of hellraisers it would be pretty hard to dump. It's possible that someone has it and wants to dump it but doesn't have the technical skill to.
I picture the Hellraiser game looking graphically similar to Phantasy Star on the Sega Master System. And I doubt it looked anywhere as good as that game.
What do you think the odds would have been that Akka Arrh would have been in the Atari 50 collection if someone hadn't dumped the room beforehand? I wonder if even Atari themselves would have had access to it.
My favorite lost media video game is Sick Bricks. It was a toys to life mobile game that followed Jack Justice in his (and the player's) pursuit to stop the evil villain, Overlord Omega, from destroying Sick City, the world in which Jack Justice and the rest of the playable characters live. Your main method of defeating Overlord Omega and his various goons is by using a device Jack Justice invented called the Beam Machine. This machine allows you to scan the Sick Bricks characters you purchased via your camera. If a character is detected, you get to play as that character. If it was a purebred character, you got a small power boost. Other features include "One Shot Roulette", a chance minigame that occurs every time a character levels up. It basically gives your character a random special attack that they can only use once. You basically run out of chances to play One Shot Roulette the moment you level up every character to level 10. What makes it worse is that these One Shot Roulette special attacks can only be performed by purebred characters. There are three more features I fondly remember: Power Bricks, Omega Stations and the Boss Tower. Power Bricks were 2x4 bricks, and only one can be scanned a day. They essentially gave the characters that belonged to the teams with the corresponding colors an attack boost. These can especially come in clutch if you're going into an especially hard levels. Omega Stations were intermission levels, in which you fought Overlord Omega himself in one of two machines that were available before its shutdown. Those being the Crushomegazor and the Brainboostor (not sure on the second one's name; perhaps someone got as far as I have) Destroying the Crushomegazor prompts Overlord Omega to reveal to your character (and by extension, the player) that there are multiple Omega Stations, and that his reign of terror is not over. Destroying the Brainboostor prompts Overlord Omega to say something along the lines of, "Oh you think you're so smart laser brain? *blows raspberry* If you were as smart as I am, you would have figured out a way to my Space Fortress by now." The Boss Tower is a world that only two characters have access to. One of them being this giant robot and the other being this equally giant warlock dude. I don't remember the names of either character by heart, but I do remember that one of the special attacks the giant robot has is called "Berzerker Overload" or something to that effect. It also says, "Circuits immobilized" whenever stunned too. Anyway, the world itself sees the two boss characters making their way up to the top of the tower, one boss level at a time, to deactivate the machine that keeps the six main boss goons you fight throughout Sick City on Overlord Omega's side. In doing so, you are granted the ability to use the two Boss Tower characters in all of the other areas in the game. All in all, Sick Bricks was a truly one of a kind game that can't easily be recaptured, even if the indie dev community tried. Sad to see it shut down.
There's a Civvie episode that gives you the imagined version of what it would've been. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-rfoNSN7ACtc.htmlsi=y4jxjn94XftKqfUa
Well, if he's goin to get rid of the braces anytime soon it will certainly become a thing of the past. Others face reveal, he's gonna teeth reveal. Good thing that's not your only unique selling point pojr! :)
There's also a clive barker game that never got released. I forget the name, but it was basically about different types of fears as individual levels/challenges to face
almost 25 thousand subs, Sir! Keep it up! While I have some things to say about your opinions of the Sega Saturn controller, I like your videos and I think you do good work here =]
Bouncer. Lost arcade game that only had a few prototypes then the company went bankrupt. One prototype machine can be seen in a cheesy 80s ninja movie.
The Hellraiser game would either be the most mind blowing NES game know to man, or the world's worst stinker since it was from Color Dreams, later changed to Wisdom Tree, who made some stank NES games that's rarely ok.
I love the smile right before the episode starts. Thought it was a bit weird at the start, but it has surely grown on me and I legitimately wait for it.
There's a couple of games off the top of my head I remember never being released. One was called "the next breed" I believe it was on the mega drive. Looked amazing but only ever got previews in magazines. And Chase hq 2 for the Amstrad. That has one known cartridge and the person who owns it won't sell it to be dumped.
I like it!! These were some great game ideas that I had never heard of before. I would like to add to the discussion: Heavyweight Champ 1976 SEGA and the original Sonic the Hedgehog prototype that was first shown at the Tokyo Toy fair.
Another great video as always. Donkey Kong holding an upright bass is definitely the coolest thing I'll see all year. Question for POJR or anyone here, speaking of "lost games". There's a game from my childhood that I absolutely loved that I can't find anywhere as the name has escaped me. I'm hoping if I describe it someone can help or even better, point me to a playable version. It was essentially a racing game where you played as a rather large buggy/jeep with big wheels. You played with a steering wheel and a High and Low gear shift, I *think* there may have even been a pedal but it was an upright arcade cabinet. You raced against a clock but you had two obstacles; logs and rocks. If you hit a log with all four wheels you jumped high in the air. If you hit a log with two wheels, you did a wheelie which could help you avoid rocks as you definitely didn't want to hit them. I've only ever seen the game in one arcade but it was there for many years and I played it often. If anyone knows the name, please share. Thanks!
@@joshfacio9379 no but I love that one especially on the Intellivision. I finally found it, it's called Buggy Boy or also Speed Buggy. en.wikipedia.org/wiki/Buggy_Boy
I remember back in the late 80s / early 90s, there was an independent video store that also rented games, and it was the only place i could find color dreams games. My friends and I rented pretty much every single one at some point on the hopes that we'd stumble across a really great gem of an "underground" game. Suffice it to say, they all pretty much sucked.
It never got released outside Japan, but Popeye Ijiwaru Majo Sea Hag No Maki was supposed to be released on North America as Super Popeye. I remember seeing coverage of it in EGM, and although the eventual product Japan got was quite different from the screenshots we saw in 1993, in the Park Watch section of GamePro's Dec. 1994 issue, Super Popeye is featured, and it says "Available Now" where it shows the release date. So even though the game never got released here, I have a hunch there is a prototype in English, maybe even complete, just waiting to be discovered.
I don't get the concept of the Sega channel allowing download but it's lost after turning off the Genesis. I guess no one in production questioned that.
Its also interesting to look at other lost prototypes of games that did get released. The most infamous example is the desert level screenshot from an unknown Sonic 2 prototype.
There was an arcade game I regularly played on a generic cocktail table at a laundromat in 1982. Sadly I can't remember the name of it. It was a single screen game that resembled a vector graphics style although it wasn't vector. A cross between a space shooter and a rather open single-screen maze puzzle game, you piloted a tiny ship which could shoot at other ships, obstacles and threats. The goal of the game was to move through the maze to get to the next level while accumulating points for destroying obstacles. The player ship was a similar size and shape to the ships in Atari's arcade titles, Spacewar and Asteroids, except in colour. Although it had some mass physics designed into it, it pulled up quickly -- within less than an inch -- after control inputs were released. The game was brutally difficult and the death of the hero ship was a small, short and sharp explosion that, with everything else going on in the game, a player could easily fail to realise had happened for a moment or two. I have never seen this game since. I believe it is lost. It's such a pity because I haven't really seen another game quite like it.
Here's another example that irks me to this day. The expansion pack for Ultima 8. It was called The Lost Vale and apparently it was actually complete when EA decided to shelf it. They it just kinda disappeared. Nobody knows where it is and unless a random floppy disc turns up somewhere, it's lost to time.
Believe it or not, there is another game that comes to my mind which I consider as Lost Media: It is called Speed King, also known as Road Rage outside of Japan, that was made by Konami and was originally an arcade game that was housed in a unique 360° cabinet called the Virtual Gear. The game received a Japan and PAL-only port for the PlayStation that wasn't all that well received. And while the PlayStation version is easily accessable, the original arcade game however is not. To this day, no rom dump of the original arcade game exists, and there is only one person in the world who claims to be in possession of the game's original PCB. His name is matteu monsch who acquired the Virtual Gear unit and the original game's PCB along with a PCB for the also undumped Virtual Gear version of GTi Club, also from Konami. And while he claims to be in possession of it, according to him however (in French), the PCB is faulty and he wasn't able to show off the overall game. He did make videos showcasing the cabinet in action with the Virtual Gear version of GTi Club running.
I played "DOUBLE STRIKE" at home, provided on the large tape. The tape was lost when it flooded my friend's apartment and wet the video game in the living room. And the game currently has a ROM.
U never know!, theres that guy in japan who kept his sfc game powered on for years, the platformer game with a girl and a fighing rod and fish themed levels.
All of the old PoGo games are lost forever. I miss playing Dice Derby, Lotso, Word Whomp, and winning the tokens to exchange for prizes. I wish we could croud fund the money to buy pogo and make it exactly how it was in 2002 complete with tokens, raffles, and prizes.
I have Garfield Caught in the Act for PC I found at a Value Village, but I'm figuring out how to get a virtual Windows 95 set up on my PC to get it to run. Would the three missing levels be on the PC version?
Really well researched and finely presented video. Even if the topic is a bit depressing. Wish all games could get the Star Fox 2/Samurai Shodown 0 Perfect treatment.
It's more like no "easy" way to dump sega channel games. It could have been done with a game copying device and some hardware modifications to the sega channel cartridge, someone somewhere must have done this because several other Seganet dumps do exist. It presented the game data to the 68000 in cartridge ROM space so you'd need to keep it powered somehow while you moved it from the Megadrive to a cartridge copying device. And possibly prevent it from detecting that the 68000 was no longer present assuming Sega was smart enough to consider copy protection in it's design.
It's very unlikely that any of the few people who subscribed to The Sega Channel also knew how to do any of this. Nobody was thinking about preserving video games back then. I don't know how those other dumps happened. Maybe they were found some other way.
TWZ: Could you tell me the story about the Hell Raiser cart? Was there any playable demo/proto/beta version or did it only exist in the 1 screenshot and box art I saw? DL: No, we had a prototype built. It was great, it had at least 3 times the processor power of the nintendo, with the exta processor sitting in the video memory space. It could change the entire screen every scan. By changing the content of the color registers we hoped to come up with new colors also, although we didn't get to test that out (it was working, just no software).
Another awesome video 👍🏻 I've been getting back into retro gaming recently, I built a a retro console using a raspberry pi4 with recalbox as the frontend. Thousands of games from Atari 2600 through Ps1 😁 I always enjoy finding out about unreleased games, unlimited potential 🤯
I knew about the donkey Kong math, but I’m learning Japanese and I want to try the Popeye game! I never knew that existed! Guess I need to find a ROM of it and play it in an emulator (I don’t have a Famicom, only an NES)
Dodon pachi blue label an arcade pcb special version of the game given out at a highscore event its unconfirmed it even still survives only one was made. I tracked down who owns it online a few years back and offered to pay to have it dumped but they won't even hook it up to see if it still works.
9:50 is there people that make a bunch of Doom games. So I'm wondering if you can make your own villains if you could then someone could pretty much make Hellraiser
You know whang did a video on the lost hellraiser nes game 3 years ago and from What I remembered from that video the gameplay was going to be more overhead view instead of a first person shooter like wolfenstein 3d
My prototype holy grail was Pokemon Gold and Silver demo from 1997 before development reset. Fortunately it was dumped a few years ago with all the cut beta Pokemon in their original glory. Now if someone could find Earthbound 64 and dump the Michael Jordan version of NBA Jam, I’d have all the prototypes I’ve ever wanted.
I think the ESRB Smash 3DS version is lost. So far the only things that suggests it could be real thing to find is an image of Tharja trophy but I have never seen any other evidence of other removed content so it could be a made up thing or is so obscure no one is interested in finding a game that has 1 missing item from the handheld version.
DK Music was actually put on hold due to licensing issues with one of the songs included belonging to a Japanese band, of whom have no license to use their songs to Nintendo.
Ooof. I love retro videos and retromentaries like these, but misleading titles is just uncool. I was expecting a list of games that are definitely lost and unachievable, but in reality, only MaxiVision and DKFWM are the games that are "impossible" to locate. All the other games CAN pop up eventually. I really would've wished the title was something like "5 lost media games you'll probably never play again" or something like that. The reason I say this is because in late/mid 2000s, we saw videos like these, and thanks to dedicated members of forums like NintendoAge and RetroCollect, various "lost medias" popped up, making the videos useless. Either way, it's an interesting video, and you DO help raising the "popularity" of these unreleased titles. Keep up with the good work.