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How Sega Almost RUINED Sonic 2 

pojr
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Sonic 2 is commonly regarded as one of best Sonic games ever made, but it took a long time to get to this point. There are10 known prototypes of the game that really illustrate some of the obstacles that the developers had to overcome, including some strange ideas.
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Sonic 2 Magazine Pictures:
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Chapters:
0:00 Introduction
0:46 What is a Prototype?
1:18 Sonic 2 Prototype Footage
2:58 Nick Arcade Prototype
7:32 Simon Wai Prototype
12:21 Conclusion
12:47 Outtro
Special thanks to the following users from pexels.com for the stock footage:
84LENS, 霍天赐, A frame in motion, Ahmet Akpolat, Andrew Hanson, Anna Hinckel, Anvar Tushakov, Artem Podrez, Caleb Oquendo, Cottonbro, Cristian Dina, Curtis Adams, DAV Grup 1, David McBee, Distill, Drones Scot, Edward Jenner, EKATERINA BOLOVTSOVA, Ekrulila, Evgenia Kirpichnikova, Free Videos, George Morina, Glen McBride, Henry, Hirsh Philippe, Hugh Mitton, Italo Melo, Jack Sparrow, Jose Carlos, Joseph Redfield, Kampus Production, Kamrul Chowdhury, Karolina Grabowska, Kelly, Kindel Media, Ksenia Chernaya, Magda Ehlers, MART PRODUCTION, Mikhail Nilov, Miguel Á. Padriñán, Mike B, Monstera, Nazim Zafri, Nicole Michalou, olia danilevich, Pavel Danilyuk, Pete Wales, pickarick, Pixabay, Polina Tankilevitch, Pressmaster, Produtora Midtrack, Rafael Moura, RDNE Stock project, Ricky Esquivel, RODNAE Productions, Ron Lach, Ruvim Miksanskiy, Sam Lastres, Sora Shimazaki, Steve B, Thirdman,Tiger Lily, Tima Miroshnichenko, Timo Volz, Tom Fisk, Tony Schnagl, Vlada Karpovich, Yan Krukov, Yaroslav Shuraev
Special thanks to streambeats.com for the music used in this video.
#sega #sonicthehedgehog #retrogaming

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17 авг 2024

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Комментарии : 469   
@FeralInferno
@FeralInferno Месяц назад
That knock-back mechanic would have ruined the game. Cool to see a feature that was explored, tested, and cut for the right reasons.
@Boomrainbownuke9608
@Boomrainbownuke9608 Месяц назад
no it wouldn't have ruined it at all. pizza tower has that too and the game is perfectly fine with it included.
@theoneandonly-qs1uw
@theoneandonly-qs1uw Месяц назад
@Boomrainbownuke9608 just because one game does it well doesn't mean that it wouldn't ruin another game
@sonicsnobody
@sonicsnobody Месяц назад
@@Boomrainbownuke9608yeah, this is kinda a based take
@N0rlight
@N0rlight Месяц назад
People would find other ways to avoid it. Just like in Sonic Unwiished.
@LolBulsious
@LolBulsious Месяц назад
⁠@@theoneandonly-qs1uwyeah, this is kinda a based take
@L00D__
@L00D__ Месяц назад
11:49 Slight correction: This stage remake originated from the 2013 Mobile version of Sonic 2, which is what versions Origins is using.
@mcninja6592
@mcninja6592 Месяц назад
i was kinda annoyed when he said that
@anonanonymous9670
@anonanonymous9670 Месяц назад
@@mcninja6592 Same
@glitchhunter09
@glitchhunter09 Месяц назад
he needs to do better with his research, otherwise imma unsub
@tomasrabelobelchiordemelo3422
@tomasrabelobelchiordemelo3422 Месяц назад
​@@mcninja6592real
@n1fffan
@n1fffan Месяц назад
@@mcninja6592 glad to know I wasn't the only one who was hit wrong when he mentioned Sonic Origins rather than the mobile version, of which the Origins version is a port of
@trollgeproductions666
@trollgeproductions666 Месяц назад
"Finally though Hidden Palace was Included in Sonic Origins!" Sonic 2 Mobile Port : *am i a joke to you?*
@DarkkirbyKRPG
@DarkkirbyKRPG Месяц назад
Sonic Origins is pretty much the mobile ports made by Taxmann, so it's kinda giving it credit?
@bingobo2551
@bingobo2551 Месяц назад
Ever since origins released people like to ignore big ports of sonic 1 & 2, CD is the exception. Kinda makes me wish they never made origins in the first place.
@pojr
@pojr Месяц назад
Lol true. I would have mentioned that.
@suroguner
@suroguner 26 дней назад
@@bingobo2551 the mobile versions are riddled with ads. Better to direct people to Origins.
@bingobo2551
@bingobo2551 25 дней назад
@@suroguner your saying this as if you can’t pay $2. And before you say but you can’t pair a controller you can it’s an option.
@AirZonkWorldChamp
@AirZonkWorldChamp Месяц назад
I was always screaming at those kids on Nick's Arcade that they are playing the games wrong!
@SnuggleBear_80s
@SnuggleBear_80s Месяц назад
Blud didn't know that spin dash existed
@SonicTheCutehog
@SonicTheCutehog Месяц назад
@@SnuggleBear_80sThe game wasn't even out yet at the time
@Sauceyjames
@Sauceyjames Месяц назад
​@@SonicTheCutehogno excuse, I would have found out
@SonicTheCutehog
@SonicTheCutehog Месяц назад
@@Sauceyjames You only had 30 seconds and nothing in the prototype alludes to the Spin Dash. Plus, it was the first time the Spin Dash was ever in anything.
@Vmac1394
@Vmac1394 Месяц назад
The rumor was that they purposely only chose kids who didn't play video games to be on the show so they could be stingy with prizes.
@superpou184
@superpou184 Месяц назад
the hidden palace zone actually made it into the sonic 2 remake for mobile.
@PhilipMarcYT
@PhilipMarcYT Месяц назад
Nice. Shame Sonic 3 Remake never happened (not a fan of Sonic Origins 🤢).
@Digiflower5
@Digiflower5 Месяц назад
Yup, I heard it was rebuilt with a new layout right?
@johnregan7290
@johnregan7290 Месяц назад
Came here to mention this - the mobile version of Sonic 2 from 2013 is the first official version with hidden palace
@darkzoyt9094
@darkzoyt9094 Месяц назад
bro thinks he's a genius
@shellder_gaming
@shellder_gaming Месяц назад
@@darkzoyt9094 did he say he’s a genius..?
@jr2904
@jr2904 Месяц назад
Man, I haven't seen Nick Arcade in close to 30 years. What a blast of nostalgia
@Dwedit
@Dwedit Месяц назад
Debug mode, man! Use debug mode!
@flierby
@flierby Месяц назад
Yea I'm saying that as well lol
@Amakqa
@Amakqa Месяц назад
Maybe back then debug mode didnt even exist?
@forgot_plays
@forgot_plays Месяц назад
@@Amakqait did
@DevinOwens-wf6nk
@DevinOwens-wf6nk Месяц назад
I know everyone Sonic fan knows debug mode or at least heard about it….it was kinda frustrating he didn’t use debug mode ☹️☹️
@Rsam005
@Rsam005 Месяц назад
EXACTLY MY THOUGHTS
@LocalAitch
@LocalAitch Месяц назад
I remember helping to contribute to the Nick Arcade Sonic 2 purchase. Best $300 I ever spent, ngl
@VXA1PSTART
@VXA1PSTART Месяц назад
You did?
@BeepyBepsy
@BeepyBepsy Месяц назад
@@LocalAitch cool
@elijahmodnar3448
@elijahmodnar3448 Месяц назад
Big ups to you, LocalH! I’ve browsed the Simon Wai Beta Forums and Sonic Retro over the years and knew I recognized your name. Big thanks!!
@SprocketWatchclock
@SprocketWatchclock Месяц назад
I wish Wood Zone had made it into the final game. I'm glad they restored Hidden Palace in Origins. The desert stage got reused in Mania so there's that. Funny how a couple of the prototype zone names got reused later like Neo Green Hill in Sonic Advance and Dust Hill in Sonic Lost World.
@anonanonymous9670
@anonanonymous9670 Месяц назад
They didn't restore it in Origins They restored it in the Sonic 2 Mobile remake that came out over a decade ago Sonic Origins is just a port of that remake
@therollingcreeper1
@therollingcreeper1 Месяц назад
Neo green hill was also used in sonic pocket adventure
@pojr
@pojr Месяц назад
I do wonder how the final product of Wood Zone would have looked. I didn't love the art style of it, but maybe it would have been done.
@SorcererLance
@SorcererLance Месяц назад
I remember seeing the prototype title screen on a holographic trading card back in the 90's, I didn't think much of it, I assumed it was new/alternate art made for the cards. 10:36 - ...I've NEVER heard anyone call it "Metro Pollus" Zone
@iwanttocomplain
@iwanttocomplain Месяц назад
He is a troll.
@dangerousdays2052
@dangerousdays2052 День назад
Metro Trollus Zone
@PhilipMarcYT
@PhilipMarcYT Месяц назад
Prototype Sonic 2 looks so cute and adorable.
@robertlupa8273
@robertlupa8273 Месяц назад
sad boi
@pojr
@pojr Месяц назад
The sprite does look well animated. I wonder why they redid it.
@mober7430
@mober7430 27 дней назад
@@pojrIt looks very weird and non expressive
@SoldierWarZX
@SoldierWarZX 21 день назад
​@pojr , Probably because if the animation is more smoother ,it has more frames and thus more storage , they probably redid it to save space in the cartridge.
@krispeydude
@krispeydude Месяц назад
very suprising that the sonic 2 prototype running sprites were actually way smoother than the ones we got
@pojr
@pojr Месяц назад
Yeah, the walking animation has more frames. I wonder why they changed it.
@scripten3050
@scripten3050 Месяц назад
@@pojr My guess is that it had to do with responsiveness/framerate issues - dropping frames from an animation makes it feel snappier, because our brains fill in the missing "info" anyway. Even if the movement doesn't change whatsoever, that perception makes Sonic feel like he's reacting to the input quicker.
@Valientlink
@Valientlink Месяц назад
Bumping into the wall was likely made specifically for the Nick Arcade version, because I don't see anyone at Sega during this period thinking that was a good idea for the final game. They were on a time limit and whatnot, so anything to make it more difficult to get X amount of rings
@pojr
@pojr Месяц назад
Good point. They might have done it to make the challenge harder.
@JustWasted3HoursHere
@JustWasted3HoursHere Месяц назад
These sorts of things are pretty common in the high stakes console world, where very tight release schedules sometimes limit what can be included in a game. Some ideas have to be abandoned because there simply isn't enough time to implement them. No doubt Sega programmers were feeling the heat as the release date for Sonic 2 was approaching and they still have to debug, play test and manufacture the cartridges. Better to release a solid smaller game than a larger buggy game, especially in an age where ROM updates were not possible and the internet didn't exist yet.
@Darkparadox64
@Darkparadox64 Месяц назад
Ur factually wrong Internet did exist but it wasn't accessible to the world only for business and corporations to develop it to create the web & OSes thanks to Terminal Internet was just a binary code program until 1983 then became terminal wth graphics until early 90s then further developped to create web and networks until late 90s for the web and internet to rise in the early 2000s .
@JustWasted3HoursHere
@JustWasted3HoursHere Месяц назад
@@Darkparadox64 Not very useful to the average gamer if they can't access it, right chief?
@iwanttocomplain
@iwanttocomplain Месяц назад
This game is criminally short.
@JustWasted3HoursHere
@JustWasted3HoursHere Месяц назад
@@iwanttocomplain I've never owned a Genesis (I was a SNES nerd) but I imagine the original intention for the game was way too ambitious for the amount of time they had to develop it, so they had to eventually cut out whole areas and even levels to get it out in time. That's one thing that's great about the modern homebrew scene: They are not hampered by release dates or any time pressures. They can take their time and get it exactly the way they want before releasing it. Some of these homebrews have been 3 or more years in the making.
@iwanttocomplain
@iwanttocomplain Месяц назад
​@@JustWasted3HoursHere it's a shame STI never got to be a proper studio under Kalinski or more accurately Mark Cerny. Comix Zone and The Ooze show they have talent but just not quite finished. Those games are so creative and inventive but only 90% finished which I find disappointing as in those two games, STI found it's voice. It was Kalinski and Cerny's job to do everything wrong at all times and come up with garbage that is Sonic 2. All you have to do is press down+a then let go straight away and just make your way through the boring game like that just looking at him roll along. I was playing S2 last night finding bugs and being utterly depressed remembering the crushing disappointment this game was by adding nothing new and just rolling back the design idea of combined momentum for the reward f seeing what you did. Not any more. Now he spins on a different axis, visually...! But of course if you slow down he just drops off it. That adds nothing but takes something away instead. Less control now. He needs to be in the right place, at the right time, standing still, 0mph, to make the game like you. OK now watch the screen move for a bit. It's only a minutes, trust.
@mitchlel5516
@mitchlel5516 Месяц назад
I think I remember hearing that Mirage Saloon Zone in Sonic Mania was inspired by the scrapped Sand Shower Zone from the Sonic 2 prototypes
@pojr
@pojr Месяц назад
Really cool that they found a way to bring back an old zone in a new way.
@brurmonemt
@brurmonemt Месяц назад
use debug mode to get past the dead ends
@mrx2586
@mrx2586 Месяц назад
Most of them have little or nothing after the cutoff point.
@pojr
@pojr Месяц назад
I purposely didn't use debug mode because I thought it would be fun to see how far I could make it in a normal playthrough.
@Qjimbo
@Qjimbo Месяц назад
Coming across the original Sonic 2 Beta online in the early 2000s was something else, so many levels were cut from the final that were present in that beta version that it was just mind blowing at the time. I don't think any other prototype has had the same impact that one had in the early days of the internet.
@RulezAPower
@RulezAPower 11 дней назад
For anyone thinking the knock-back mechanic wouldn't be bad in the final version... Just think about going through all those loops on Chemical Plant for example, which are MEANT to go through fast, and then all of a sudden knock-back mechanic here and there slows you down. That would've been TERRIBLE for the oficial release.
@chriswillis4960
@chriswillis4960 Месяц назад
I remember these prototypes.. It was fun just to mess around with them and we eventually got several rom hacks based on them. Eventually some of said Rom Hackers made their own studio and were licensed by Sega to make official ports of Sonic 1 & 2 to Phones as well as CD to basically all systems, in the Sonic 2 remake Hidden Palace was a hidden zone you could access via the death pit in Mystic Cave Act 2. Then Sonic Mania came to exist. Funny how Sega actually joined forces with rom hackers to make better games, instead of whatever Nintendo is doing.
@tomasrabelobelchiordemelo3422
@tomasrabelobelchiordemelo3422 Месяц назад
Bruh what nintendo is doing is bringing almost 10/10 games without ppl contracted
@chriswillis4960
@chriswillis4960 Месяц назад
@@tomasrabelobelchiordemelo3422 For some yes, but I can def say that is not the case with games like Pokemon where they strike many fangames and rom hacks and produce garbage in comparison to some of those games. I am more talking in terms of how nintendo doesnt have respect for the very fans of franchises they enjoy.
@Peepimus
@Peepimus Месяц назад
“Nick Arcade” | “Simon Wai” Truly the Sonic 2 prototype names of all time.!.!
@FilipinoWaylon26
@FilipinoWaylon26 16 дней назад
TBF, Simon Wai is the name of the guy who found it back in 1997
@Jekt_ProducktionReal
@Jekt_ProducktionReal Месяц назад
Hiden palace is not only in Sonic Origins, it was also included in mobile port, in the death pit there is no longer spikes, the pit extends and player falls in Hiden Palace Zone
@therollingcreeper1
@therollingcreeper1 Месяц назад
Interestingly, one of the switches in Simon wai oil ocean actually appears on a screenshot on the back of the US box.
@meekstud
@meekstud Месяц назад
Did you try the debug code when you played it? I’m curious whether or not that was available in those prototypes considering the level select was. And did you use the 19,65,09,17 level select or was there a different way to access it?
@pojr
@pojr Месяц назад
The level select code in both prototypes are the same, but you put in a button combination on the title screen. You don't have to use the sound test. Debug mode is in both prototypes as well, but I didn't use them.
@DarkkirbyKRPG
@DarkkirbyKRPG Месяц назад
Funnily enough, the "knockback" feature was implemented into a Sonic game many years later: The Wii/PS2 version of Sonic Unleashed. I think it works better in a game like that one, mostly because A) It punishes you for running and boosting mindlessly into walls, and B) It's hilarious when Sonic boosts into a wall and falls like a cartoon character.
@sonictheblueblursonicR
@sonictheblueblursonicR Месяц назад
cool
@PilaCiu
@PilaCiu Месяц назад
9:00 Sonic 2 introduced a path swapping system, this one is missing a path swap object right in front of it.
@pojr
@pojr Месяц назад
Interesting. They had loops in Sonic 1, but the loops in Sonic 2 were definitely more complex.
@Ashura96
@Ashura96 20 дней назад
@@pojr you can complete that stage by taking the alternate/secret path
@eljaminlatour6633
@eljaminlatour6633 Месяц назад
In the Nick Arcade prototype, the reason why you get pink-screened at Final Zone was because, going further will trigger the Egg Crusher boss fight, however since the Egg Crusher's data was stripped from the game, and since the game couldn't find it, this will cause a runtime error and crash the game. Also, correction about Hidden Palace Zone. Hidden Palace Zone was first officially introduced in the 2013 mobile remaster by Christian Whitehead. This was accessed by falling down a pit that takes you there which originally was an inescapable pit of spikes in the original Sega Genesis game. Sonic Origins's source code for Sonic 2 came from the 2013 remaster game, just like Sonic 1, and Sonic CD which received a 2011 remaster. The idea of visiting the Hidden Palace Zone for the Chaos Emeralds was revisited in Sonic 3 and Knuckles, where once you have both cartridges together, you can access the Hidden Palace Zone via super rings in order to get the Super Emeralds to become Hyper Sonic.
@youuuuuuuuuuutube
@youuuuuuuuuuutube Месяц назад
Knock-back could be nice actually if the effect still allows you to control Sonic => imagine a reduced bounce and that you can still do some things, so you could use the bounce speed to your advantage, like run the other direction without starting from speed 0.
@ArkVogel
@ArkVogel 22 дня назад
I'm sorry. I was a kid who played all the genesis-era Sonic games as they were released and the notion that 2 is the best is just baffling to me. S3K is by far the superior game IMO.
@user-pz4ni3un7z
@user-pz4ni3un7z 2 дня назад
6:36 The reason why the game crashes in Final Zone is because when you try to progress, the game will try to access the Sonic 1 Final Zone data which is not there.
@joe_kloos8512
@joe_kloos8512 Месяц назад
Fun fact, Sonic 2 was developed in only 9 months. The game had almost 50 bug testers. That's more than twice the size of most dev teams that worked on any Sonic game. Despite this, Sonic 2 wasn't a fully playable game till two days before completion.
@sumnahlennon5449
@sumnahlennon5449 Месяц назад
You need to understand the point of prototypes. Its unlikely that such a feature would of remained after negative feedback. Game devs go through many many builds or prototypes, testing and tossing ideas until its finally decided what stays and what doesnt
@DUVADE301
@DUVADE301 Месяц назад
Fun fact: if you go into the sonic 2 mobile port, go into mystic cave zone (act 2), one of the pits before the boss brings u to hidden palace zone I found it out myself cuz i sucked
@plentyofpaper
@plentyofpaper Месяц назад
"That red enemy" I'm going to declare a mecha Bulbax.
@TheSANSY1here
@TheSANSY1here Месяц назад
Hidden Palace was actually added to more future ports like mobile and origins. And Sand Shower was scrapped but then came back as Mirage Saloon in Sonic Mania. It is also confirmed that Mirage Saloon is on West Side Island because you get launched into Oil Ocean by one of those gun launchers. Good to know that they didn’t completely get rid of these zones!
@FinalVibes
@FinalVibes Месяц назад
The missing title screen in the manual became the title game for Sonic 2 on the Game Gear, though they flipped Sonic and Tails, and had Sonic show two fingers instead of a thumbs up.
@yomama9390
@yomama9390 Месяц назад
I don't really see any problem with putting a disadvantage on the spin dash to make it less appealing to just constantly use it and rely on it.
@petergriscom3431
@petergriscom3431 Месяц назад
The knockback mechanic would've been terrible, but implementing something similar for when you get stuck in a wall would've been better than just calling it "one of Dr. Robotnik's diabolical traps" in the manual.
@ChickenBruce
@ChickenBruce День назад
Fun fact: the weird snail enemy from the Nick Arcade prototype is in the mobile version (it might be in other versions, but idk)
@GlobalWarmingSkeptic
@GlobalWarmingSkeptic 3 дня назад
"Nobody was able to complete the 25 ring challenge" **facepalm**
@pinebarrenpatriot8289
@pinebarrenpatriot8289 День назад
Yeah is he sure about tht?🤔
@alexander1989x
@alexander1989x 2 дня назад
It's even crazier when you realise the game was aupposed to have a Time Traveling mechanic like in Sonic CD, thus the "Neo" Green Hill zone. Yeah, that wouldn't work on a cart the size of that.
@MegaManNeo
@MegaManNeo Месяц назад
I remember the Simon Wai beta well. 20 years ago when I started to go to Internet cafes because we didn't yet had fast Internet at home, I looked up ROM sides because very young me didn't know better at the time that this was actually illegal stuff. Anyhow, finding any ROMs was rather difficult and I wanted to play Sonic 2 badly on my PC. This beta was the only Sonic 2 ROM I could find for the longest time. It bored me rather quickly back then too but these days, I can quite appreciate beta ROMs and find enjoyment in them.
@TheBlur182
@TheBlur182 Месяц назад
Great video but that clickbait title should be illegal
@fco64
@fco64 5 дней назад
1:31 wait tails actually looks like the master system sprite I have a feeling the took some inspiration from the 8bit version that came out first
@tadeuferreira4059
@tadeuferreira4059 7 дней назад
i woukld LOVE to see all the deleted zones on the final version of Sonic 2, they have such cool and beautiful style to them!
@el_chaveezy
@el_chaveezy Месяц назад
That round ball at 10:23 reminds me of the Commodore/Escom Amiga "boing ball" logo.
@dethlady0
@dethlady0 21 день назад
I figured it was just a mini version of the ball from the Green Hill Zone boss in Sonic 1.
@BlueAizu_
@BlueAizu_ Месяц назад
Hilariously, the feature of Sonic being knocked back by running into a wall at full speed did resurface in Sonic Unleashed! The Wii and PS2 versions, to be exact. If you boosted into a wall, Sonic would cartoonishly flatten against the wall like a pancake, fall to the ground (still flattened), then return to normal after a second. It only happened if you were boosting and there was no risk of being sent backward into a hazard, so it was more funny than frustrating.
@ThundagaT2
@ThundagaT2 16 дней назад
I could've sworn Sonic Heroes also had that as a feature, if you ran into a wall with enough speed, the character would just fall to the ground stunned for a bit before getting back up
@Tera_GX
@Tera_GX 4 дня назад
Instead of the knock back, it would have been a neat touch if they just played the sound of a crash and maybe did a little screenshake. That would have fit the vibe of the time.
@tomboy_kisser
@tomboy_kisser 28 дней назад
That thumbnail better not be fucking clickbait.
@coolbluelights
@coolbluelights 15 дней назад
I remember being in KayBee toys in the early 90s and playing a Sonic game. I think it was 1. and the idle animation, when you don't hit anything and Sonic gets impatient, he actually gets outy a yo-yo and starts playing with it. I never saw him do that in any other release of Sonic 1.
@JoeyJ0J0
@JoeyJ0J0 Месяц назад
This is the game that caused the issues with Sega of America and Sega of Japan, these issues will ultimately lead Sega to bow out of the console race with the Dreamcast
@anonanonymous9670
@anonanonymous9670 Месяц назад
It was better for them to quit the console race to be honest
@ultralance
@ultralance Месяц назад
I always took their *real* falling out of sync to be the 32X. There were plenty of bad signs before that though, that's just where it was like... everything before that I could write off as professional. Sega of Japan's handling of 32X was malicious *and* self-destructive.
@ChaseyMcChaseyHead
@ChaseyMcChaseyHead 17 дней назад
Someone needs to make a sonic origins mod where the original vision of hidden palace zone was put in, with you being sent there after getting all chaos emeralds
@rebonybutother
@rebonybutother Месяц назад
this guy couldnt even turn debug mode on to progress further in some levels
@b3ans4eva
@b3ans4eva Месяц назад
Pet peeve: they should not be called “prototypes”. They should be referred to as “builds”. Regarding the image in the manual: Sega was aiming for a worldwide release on November 11, 1993. Therefore, the packaging and manual would have to be done mid development with whatever assets the devs had on hand so there would be enough time to print the millions of copies required.
@Mr_Ultimate
@Mr_Ultimate 27 дней назад
the music in sonic 2 is based on music composed by masato nakamura, you can hear the pre console music called "masa's demos" they are slower in tempo for unknown reasons, the game versions have more changes from the pre console versions the early build music from simon wai sounds closer to the original demos
@TallSilentGuy
@TallSilentGuy 22 часа назад
I still think it's totally stupid that the last two bosses have to be beaten without taking a single hit; one after the other. That sucks!
@chrisb4350
@chrisb4350 Месяц назад
Always thought hidden palace music was amazing the one left in the final game
@Super_ATI
@Super_ATI Месяц назад
Emerald hill zone, chemical plant and hilltop zone might be the oldest maps in the game and oil ocean and airship might be the newest with casino night in the middle
@RatchetAndClank14
@RatchetAndClank14 Месяц назад
Original level Order from concept arts: Present Time: Green Hill Zone (Early Emerald Hill Zone) Ocean Wind Zone (Cut Zone) Woods Zone (Early Wood Zone) (Cut Zone) Sand Shower Zone (Desert Zone from magazines) (Cut Zone) Metropolis Zone Warp Point (Cutscene) Ancient Time: Tropical Plant/Tropical Sun Zone (Cut Zone) Hill Top Zone Blue Lake/Blue Ocean Zone (Cut Zone) Olimpus (Early Hidden Palace Zone) (Cut Zone) (Secret Zone) Rock World Zone (Cut Zone) (Winter version of Sand Shower Zone) Warp Point? (I don't know) (Cutscene) Ruined Present Time: Rock World Zone (Again,maybe a ruined version?) Oil Ocean Zone Dust Hill Zone (Early Mystic Cave Zone) Olimpus (Cutscene Version) Death Egg Zone Ancient Time After Big Tsunami: Hill Top Zone (Again) Blue Lake/Blue Ocean Zone (Again) Tropical Summer Zone (Cut Zone) Olimpus (Cutscene Version) Future Time: Casino Night Zone Chemical Plant Zone Genocide City/Cyber City Zone (Cut Zone) Olimpus? (Cutscene Version) Return To Ancient Time: Fire Mountain/Volcano Zone (Cut Zone) (Later replaced by Neo Green Hill Zone) Neo Death Egg Zone (Cut Zone) Note:Sonic The Hedgehog 2 was supposed to have time travel
@harrybest2041
@harrybest2041 Месяц назад
Rock World Zone may have been a transition zone to the present, hence why the maps show it in two places. Olympus wasn't a zone. It may have evolved into Hidden Palace Zone based on its placement, however.
@jq2yt
@jq2yt Месяц назад
Corrections The reason there's two rock worlds in past and ruined present concept arts is because the past was the 1st plan before being moved to the ruined present. Also the tsunami thing was cut before the time travel was cut so it would be blue ocean then hill top before chemical plant That would mean in the ancient time it would just be tropical plant before going to the ruined present. Also tropical summer is an earlier name and they're the same zone Olympus would come after dust hill to travel into the ancient time again because metropolis aka the warp point was ruined. How the Olympus do that is because it's referenced as the 2nd warp point. It would appear I believe on the same spot as the ancient time concept art
@RatchetAndClank14
@RatchetAndClank14 Месяц назад
@@jq2yt I know, only the levels are in this order, I don't count cutscenes
@jq2yt
@jq2yt Месяц назад
@@RatchetAndClank14 okay but if I were you I'd update the order only
@RatchetAndClank14
@RatchetAndClank14 Месяц назад
@@jq2yt Already updated
@waymonstoltz5001
@waymonstoltz5001 Месяц назад
A lot of games used beta screens on their box art and manuals. Super Mario Bros 3 and Super Mario RPG, for example
@faristhefrenchfriez
@faristhefrenchfriez Месяц назад
the way you said metropolis zone ticked me off but not in a bad way
@BlueMSX.
@BlueMSX. Месяц назад
wow, that knock back would have been horrible. great video showing off these early Sonic 2 builds Pojr!
@GordieKat
@GordieKat Месяц назад
You know what game has that stupid knock back feature? 06.
@pinebarrenpatriot8289
@pinebarrenpatriot8289 День назад
All 3 Genesis Sonics are great but part 2 and 3 definitely push the limits of 16-bit hardware. Sonic 2 and 3 are ranked in my top 10 Sega Genesis games👍
@kainigwon5433
@kainigwon5433 7 дней назад
Dusk hill, Neon hill, Wood, Trapped in the walls forever and Fall to your Death THE GAME!!!
@HA-zg9su
@HA-zg9su 9 дней назад
The picture with the cactus and sand and everything else at 11:47 that was actually sand showers’s picture and that zone has made it’s way to sonic mania
@MyIslandisbeautifulwithallofu
@MyIslandisbeautifulwithallofu Месяц назад
bro when u said metropolis like that apart of me died ngl
@CubeClarityGaming
@CubeClarityGaming Месяц назад
i was looking for this comment 😭😭
@MyIslandisbeautifulwithallofu
@MyIslandisbeautifulwithallofu Месяц назад
@@CubeClarityGaming yw
@petertheidiot9436
@petertheidiot9436 Месяц назад
Tbh i would really like a mod where that knockback mechanic is added back. I know it will ruin the game but i think it'd be fun to try Also, fun fact: the BGM used in Hidden Palace Zone is apperently the 2P BGM for Mystic Cave Zone. As it goes by "Mystic Cave Zone 2P" in Sonic Origins' Museum
@jeremiahspark1654
@jeremiahspark1654 Месяц назад
You won me over with the V-Rally music in the intro. A very colorful history, the Sonic 2 prerelease lore.
@Zone_Person
@Zone_Person Месяц назад
8:30 of course it wouldnt have been in sonic 1, sonic 1 didnt have the spindash!
@pojr
@pojr Месяц назад
Lol, true. But it was still possible to activate the knockback by running into it really fast.
@Zone_Person
@Zone_Person Месяц назад
oh yeah
@Zone_Person
@Zone_Person Месяц назад
stupid feature
@IanEthereumGD
@IanEthereumGD Месяц назад
The getting hit on the wall was actually used on Sonic Adventure 1 (Maybe there's more?)
@exactspace
@exactspace Месяц назад
Is the debug mode available in the early prototypes? If so, it may be interesting to explore the levels that end up blocking you from progressing further.
@johntoemilytransitionvlog9418
@johntoemilytransitionvlog9418 Месяц назад
Yes it is
@pojr
@pojr Месяц назад
It is. I purposely didn't use debug mode because I thought it would be fun to see how far I could make it in a normal playthrough.
@exactspace
@exactspace Месяц назад
@@pojr definitely understood. Would it be worth revisiting to see what’s out there?
@johntoemilytransitionvlog9418
@johntoemilytransitionvlog9418 Месяц назад
@@pojr Okay that is cool.
@cozykomala
@cozykomala 10 дней назад
Old Casino Night is making my eyes bleed. I'm so glad they didn't go with that color scheme.
@Lucksadventure
@Lucksadventure День назад
Im pretty sure that in a new remake wood zone is finally gonna shine
@user-pz4ni3un7z
@user-pz4ni3un7z 2 дня назад
Also, you forgot to mention about Metropolis Zone Act 3. It exists in this prototype.
@daboz8753
@daboz8753 15 дней назад
Ugh, yea I remember that show of kids playing video games…quite possibly the worst bit of filler they could’ve gotten to fill a half an hour. Not only was it boring as heck, but the kids were absolutely MISERABLE at the objectives. I kid you not it was something close to miraculous for one of them to actually accomplish the task. Thank god infomercials came along to fill in that time slot…they were way more entertaining.
@2012TheAndromeda
@2012TheAndromeda 24 дня назад
I actually liked the sprites they cut out. It seems to give sonic more 'life' instead of his constant static side profile (aside the standing around sprite but thats about it). Also, I'm surprised there was no mention of debug mode where you can get to the places where you had no access to. Was debug mode not available during prototype?? I'd be very surprise if that were the case!
@Star13032
@Star13032 Месяц назад
Fun fact: the knockback was later added in sonic heroes.
@ZanderRice-u3z
@ZanderRice-u3z Месяц назад
I think tails loses your rings because they were working on 2 player mode at that point in development.
@UmmerFarooq-wx4yo
@UmmerFarooq-wx4yo Месяц назад
Getting stuck in dirt while knock back on metal and slamming on marble would have been wild.
@dynamicsketch
@dynamicsketch Месяц назад
That knock back mechanic is almost as bad as tripping in Smash Bros. Brawl.
@pojr
@pojr Месяц назад
Indeed lol
@dynamicsketch
@dynamicsketch Месяц назад
@@pojr But at least developing Sonic 2 they had thought to themselves, "Hey! This is actually a bad idea."
@LokiScarletWasHere
@LokiScarletWasHere Месяц назад
Honestly, the knockback mechanic, if toned down, limited to when not spinning, and canceled when running into something pushable, would have been potentially fun, adding just a little bit more of a challenge to speedruns.
@gltovar
@gltovar Месяц назад
how sure are we in using the term of a ‘rom hack’ as a development process? I would find it very odd that it would be rom hack if sega has all access to sonic 1 source code. It isn’t uncommon for game developers to build sequels using the prior game’s finished project as a starting point, and I would never consider that kind of development process as a rom hack.
@gamer-sv4ck
@gamer-sv4ck Месяц назад
5:17 Hidden Palace is on the mobile version of Sonic the hedgehog 2 just with a level select code and it's entirely different since we have no buttons to Press
@neno_alt_account
@neno_alt_account Месяц назад
Hidden Palace is also in the mobile remake, not just Sonic Origins
@hsowiwhhowshio
@hsowiwhhowshio Месяц назад
The nick arcade show with sonic 2 kinda made me angry due to how the kids played ☠
@dangerousdays2052
@dangerousdays2052 День назад
There was one zone on there you didn't talk about. 😑😑
@cmadw3150
@cmadw3150 Месяц назад
Not gonna lie the prototypes of sonic running looks so good better then the final why would they remove it?
@loboahriman7680
@loboahriman7680 Месяц назад
To this day, long falls into the pit gives me serious anxiety. Many Sonic 2 levels for me felt floating and that one slip would drop me to my doom. Hated it. I got anxiety just watching this video with those unfinished level pit drops 😖
@DoctorDoom84
@DoctorDoom84 Месяц назад
The way you said Metropolis pissed me off.
@starless4146
@starless4146 Месяц назад
Sonic falling to his death is making me remember falling in m dreams and then I wake up! lol
@habibsuniverse
@habibsuniverse 23 дня назад
Actually u can access the hidden palace in the mobile version of sonic 2 (yes there is a mobile version)
@VulpisFoxfire
@VulpisFoxfire 11 дней назад
I wonder if these prototypes worked when paired with S3&K...
@Bear999_YouTube
@Bear999_YouTube Месяц назад
Just use debug mode if you wanna see what's further in the impassable stages, or just watch some Terta Bit Gaming, if wanna see more lost bits.
@SparkyMK3
@SparkyMK3 Месяц назад
What I want to know is why they didnt even attempt to implement Tails' flight when hes playable in ANY version of Sonic 2 prior to the Taxman rerelease and on. Theres no point to playing as him in the original release outside of novelty: he plays EXACTLY the same as Sonic. Out of all the behind the scenes stuff dug up for Sonic 2, none of the original dev team have given any explanation for this.
@bartoszszymanowicz6762
@bartoszszymanowicz6762 Месяц назад
Fun fact : Sonic 2 have 10 prototypes
@TheStrongestBeingExisting
@TheStrongestBeingExisting Месяц назад
Look at the Sonic 2 SMS title screen then the Sonic 2 Simon Wai Beta title screen. Notice something?
@JDLupus
@JDLupus Месяц назад
I often have recurring nightmares about falling from great heights, and the number of times that it's happening in the prototype is triggering the same kind of... liminal-falling feeling quite strongly. It makes me wonder if the number of times I fell to the bottom of Chemical Plant Zone as a kid is something that contributed to the frequency of my re-experiencing this in my dreams.
@megablueman
@megablueman Месяц назад
10:37 You pronounce it as Metro-polis zone? Thats a new one.
@Rubbe87
@Rubbe87 Месяц назад
Use debug mode
@dolaribs6184
@dolaribs6184 Месяц назад
True but wrong too the mobile version of Sonic 2 has one scrapped zone and to unlock it you need to be in the cave zone and there will scold be one pit in act 2 go in the pit and you will be in the zone
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