MORE TIPS: You can use soul campfires 2x slower or campfire 4x slower. Digging into the ground is extremely slow early game, this is why most of the farm uses natural terrain. Lighting rod isn't needed if you sleep nights. Iron need for the buckets can be obtained from the initial iron golem in the village. And any further iron can be got from when then farm is started. ►Support Ray with Patreon: www.patreon.com/RaysWorks ►All Farms in Minecraft spreadsheet: bit.ly/FarmEverything
2 more tips to add to this: Put open top trapdoors on the sides of the composter so the zombie tries to pathfind across them and jump more frequently. If using a drowned, place a bottom slab directly above the villagers' heads and place water at the villager's feet (with a sign keeping the water in) so the drowned will try to attack the villagers during the day.
Simple but effective. Appreciate the work you do for the Minecraft Community 🙂 Would recommend players to trap the Zombie AFTER building the Killing Chamber to prevent the Iron Golems from going after the Zombie.
Thanks, Ray -- this is an awesome farm for early game when materials are not yet abundant! I might add, don't be like me and forget everything you know about trapping zombies, and spend hours trying to hide from one before it gets killed by an iron golem. You can build stairs that go two blocks higher than the composter and then drop it in by luring it over open trap doors.
Really consider what you do with your first villagers, once you take away their beds and workstations, that is basically a death sentence for the remaining villagers you're not using, so be sure to secure those extra villagers before doing so by getting a few in a house and boarding the door up.
To me, it seems easier to get the zombie in place before building the villager/bed containment because that part gets in the way when luring the zombie. Just cover up the zombie after placement then build the villager containment part/get villagers in place at at dusk. I used campfire initially until I found a lava source, then kept the campfire for a little extra damage on top of the lava. One might not realize that the zombie prioritizes aggro to the player in survival when they are just building this in creative mode. So my recommendation is get the zombie in place first, that will make the build 1000 times less painful. Doing the zombie placement the way Ray did, your zombie is at risk getting stuck by an iron golem just popping in, which is a pain because getting a zombie that can hold an item is not easy. If you must do villagers part first, then you should contain an iron golem so it cant see any zombies but close enough to the villagers so they don't spawn another when trying to get the zombie in place.
Thank. You. I felt like the only one who wasn't able to figure out the whole double sign thing! Now I have a functioning iron golem farm in my survival world you are the best!
to build more of them , 32 block apart counted from what position? the center or the edge of the waterflow? how far away can i be for the farm to be active?
the villagers arent going to their beds. Ive destroyed their beds, bells, everything and gave them a new bell, workstation... still does'nt work. Any Idea why?
i made this farm and putting the water would let the iron golem could kill the zombie so instead of putting water try, putting the blocks that the water stops at and use trapdoors. this farm is really good tho so thank you rays works for the iron farm
4:55 How did you name the zombie "Dinnerbone"? Also, what is "the item" that you wanted the zombie to hold? How do you make it hold the item? Thank you.
Villagers wont go to new beds even though all other beds are temporarily removed within a 100 block radius. Ive lured them there but they wont take new beds. There is a clear path to beds
Major issue : the zombie can chase you instead of the villager, but still the villagers will be scared, and the golem will spawn immediatly and kill the zombie. And getting another zombie with an item or a nametag is a huge pain.
@@RaysWorks I’ve been trying a dozen times the same way the vid does. Everytime the zombies chase me when I try to “hide” from them, and the few times they end up in the compositor… they always see me before I can close the trapdoor. The golem spawns almost immediately and will almost always kill the zombie if I can’t do it in the first try.
You can also use a boat instead of a composter. You have to place the boat above the y level of composter. The zombie will easily get inside the boat since its in the pathway to the villagers. Mobs inside the boat never despawn (So no name tag or waiting for the zombie to hold the item is needed). It works (Source: trust me bro).
What is the role of the composter here? Would it not also work to just block off the zombie with regular building blocks so it can see the villagers but can't reach them? My villagers stopped being scared of the zombie and stopped spawning golems
I built this yesterday, and it worked fabulously. I logged in this morning while drinking my coffee, and it no longer works during the day. It seems that the zombie no longer hops around inside the composter unless I am nearby.
I ended up building an AFK outhouse next to the 19x19 area. It has 2 open blocks facing the zombie on top of each other: the bottom one has a bottom slab and the top one has a top slab. This way, the zombie has line-of-sight of me (and will hop around inside the composter) but nothing can get though the opening.
Trapping the zombie by it pathing to the villagers doesn't work at all for me. I tried hiding, relogging, nothing gets it off of me. I can't get it into the composter at all. I've gone through over 5 zombies
This farm work great. In fact I would say too great, iron golem spawned, walked up the stairs and killed the zombie before I even had time to remove it 😂
Who would've thought that it will come to torturing both zombies and civilians and iron living machines just for the sake of acquring the most abundant metal on Earth.
Golem killed my first zombie that could hold an item, then I got impatient and tried to trap my golem to keep the next zombie safe but the golem 1 hit me when i tried to aggro.
My zombie keeps dying and I'm not sure how, because it has been named and the iron golems can't reach it. Any ideas of what to do? Edit: I had unnecasary blocks by the zombie, but when I removed them he stopped dying.
Should i switch the trapdoor above the zombie to a half slab, cause i afked and my zombie wasnt there when i came back, i named him and gave him an item so he shouldnt have despawned , is it possible that a skeleton shot and killed the zombie? Im confused, or did the zombie escape?
I did it Exactly like you said and even used command to kill any iron golem in the area if it might be causing an issue, just the difference is i didnt use lightening rod, idk why is it not working Ok i found the solution, make sure that the Villagers are sleeping while you bring the zombie
It works, but eventually it seems like the villagers will stop caring about the zombie and it will stop spawning a golem. Do you know how I can prevent this?
It might be a spawn problem, make sure it's not built near a village, maybe build this design higher in the sky? Stand closer it might be a radius issue
That's the issue especially on normal and easy, a lot of zombies don't pick up items and nametags can be hard to get. Putting them in boats or minecarts so they don't despawn can work on some farms
i cannot for the life of me get a zombie, golems keep killing it before it even has the chance to climb the stairs. even dug a moat around it to trap any golems and lure the zombies across a 1x2 tunnel up the stairs but somehow they keep getting killed. desperately need help lol
Hey there! Love your farm, easy to build and works well. One issue I face is the golems stop spawning after a while. I have to break the line of sight and let the villagers sleep. Then break the block and “reset” the villagers. Any suggestions??
Place a trapdoor on the side of the composter facing the villagers. Have the trapdoor in the open position. The zombies will keep jumping as it thinks it can pathfind towards the villagers. At least that's my understanding of how it works
Anyone having trouble with getting the zombie, just build a tower larger than where he’s supposed to go Place a boat atop this tower, And dig downward (after zombie enters boat) Getting a zombie in boat and about the same locations is sufficient for spawning the golem, and is much easier than trying to do some jujitsu ninja hide n seek with a golem eager to kill the zombie.
built this and it worked completely fine as long as i was near it, however i tried extending it as i needed more iron for my beacons, however then it all iron golems stopped working? I tried some of the stuff in the comments, but im not sure if its because i built them too close together? (around 4 blocks away from each water source)
@@d8x300 I had the same problem when I extended the killing-chamber (7:21). To fix it add a closed bottom trapdoor to one side of the composter. Explenation (not sure if correct): The Zombie only jumps when there are blocks below it. If you move the floor of the killing-chamber down the Zombie no longer trys to pathfind to those blocks and stops jumping and thus the villagers can't sleep and the farm breaks.
@@_gilex_ You're a lifesaver. I was having the same issue with the non-jumping zombie with the extended killing chamber and wasted so much time trying to get it to work and just couldn't figure it out. I know Rays is 1000x more knowledgeable on technical minecraft than me, so was really perplexed triple and quadruple-checking that I was matching the build. Your little fix had that bugger hopping right back to work. A thousand thanks, my friend.
@@RaysWorks it worked for me too, and I've made your design many times... It was just weird cuz I've never had the zombie bucket burn up before, figured you might want to know
this farm doesnt seem to work for me I built it exactly as the video shows until the point where the golem spawns because my golem never spawns could this be affected by other villagers being near? I have also removed all workstations and beds near it.
im not sure if its me, but the villagers dont stay in ther beds, the zombies wont go INTO the composter, im not sure this works for 1.20 EDIT: it's me I'm on bedrock edition
@@RaysWorks something i keep forgetting is i have some worlds in bedrock edition, not Java. lots of mechanics are different- but i have this saved for my next Java world!
I think the "easiness" is due to the mechanics finally being consistent and I'd rather have that and the "risk" that people enjoy themselves the way they wish than go back to the mess that iron farm designs dealt with in the past, breaking in every dot version. I only personally build an iron farm once I need an excess of hoppers anyways. Early game for me is sailing around the ocean for treasure, and then some mining (found a mooshroom island in my newest world, perfect for that).