Be a veteran -> watch video about mistakes new players make -> start making those mistakes to impersonate a new player -> fake it till you make it -> all new players guide are now available to you to help you improve -> become veteran again -> repeat
So many BB guides are either designed for people who have never touched a fighting game, or are hyper character specific combo/setup guides. This is exactly the kind of general system fundamentals I've been looking for as someone coming in from another game.
@@alcatraz8694 Nah you gotta learn fundamentals in shooters too. Loadouts, recoil patterns, effective ranges, field of view, different hit locations, how to lead targets, movement speed, audible footstep range. People who are used to different shooters can adjust quickly to variations but there's still gonna be some time before a CS:GO player really gets comfy with Battlefield. But you can attack people who don't see you in shooters and usually have teammates so there's not the kind of head to head 1v1 accountability and learning those games feel less discouraging than fighters. Shooters aren't easier to learn or play, people are just less scared of them.
@@FigAndFriendsi think the difference is in playerbase, everyone and their mother plays FPS games so theres alot of people around your skill level for you to play against, not the same for fighting games where both "if you go online expect to get bodied for a good while before you can compete" and "my advice to learning fighting games is pick a relatively new game where there are other new people playing" are the general consensus
To summarize: 1- Don’t auto tech, try timing it right. 2- Use barrier more often and learn to barrier dash break. 3- Focus of combos that you can finish, and learn mid-screen combos that corner carry. 4- Learn how to utilize the overdrive to your advantage. 5- Try to pick up a beginner-friendly character to learn how to game works before moving to the advance characters.
I think a very important thing to remember is to not just practice combos. Start with something simple, go online and then practice it. Don't play to win, play to implement the combo. Play to implement the blockstring. Play to implement the oki. You've learnt your BnB for your overhead 6A or smth? Now go online and learn how to catch people with it and how to do it in the actual fight. Doesn't matter if you lose. DOESN'T MATTER. Don't fall back on something you know and comfortable with. Lose the match, land the combo. Lose the match, make the oki. When you feel you're comfortable enough with this new stuff - switch to the next one.
The one for wake-up options is a huge one. I'm always holding 7A+B, so it never crossed my mind to use delay neutral tech instead of just neutral tech.
Delay tech doesn't do much against some characters. I play Naoto and I usually meaty 5/2A to continue pressure after a knockdown. If they delay tech, my 5A whiffs, and I have time to do another meaty one. Best case scenario I can blue beat and reset into Phantom Pain. Basically, delay tech is not as good of an option to do all the time as you would think. If your opponent knows how to abuse it, you should start going back to the safest option (Quick Rise).
@@ANIMEILLUMINATI I rightfully disagree about instant tech. There's no inherent downside to it aside from the telegraphed wake up timing. You can't get reset off of it, you are actually at no risk. Instant tech and block. Rolling though is asking to get killed.
yeah i think this is a more contentious issue, i think you want to tech in accordance with a gameplan against whoever your opponent is. a lot of the time forward tech roll especially is just asking to get punished because it's so full of vulnerable frames. one big thing i see a lot of new players do is in fact the opposite of this, where they're not teching at all or are mashing on tech and miss opportunities - they get blue beaten, reset, etc as a result. obviously these are people who don't have the basics down but the basics *can* take a while. i think the first step is getting people in the habit of teching properly in the first place and stuff like delay emergency tech, delay neutral tech, tech rolling etc can come a bit later. ultimately i think it makes sense to hold tech during combos and then mix things up when you see the oki incoming
Well the thing is, while it is situational, getting meatied doesn't really put you at any direct risk. Sure, your opponent keeps their pressure going but you can't expect to get ouf of pressure after every knockdown by magically doing a delay tech. That's why I think instant teching is a better option to default to than delay tech (because of the risk of getting reset is higher, and you can still get meatied afterwards if your opponent has a clue what they're doing.) Rolling is generally really really bad though (but still somewhat situational) !
Statisticaly, doing 5k dmg 100% of the time is better than doing 10k with less than at least 50% success rate. Especially when all you need is that 5k to win the round.
"but let's agree to disagree" I absolutely agree with you to try out an easier character to get used to the mechanics and the feel of the flow. It's not like it HAS to be your main, might only be an hour or so to figure out how things work and then some bouncing around who you like but the key is to be able to keep you feet under you whether you wanna run first or walk first your feet need to be under you or you fall on your ass.
It's funny, Calamity Trigger felt from the beginning a toned down GG AC, in Continuum Shift it got closer to GG X, by the time Chronophantasma came, it was on par with XX, and then XRD happened and difficulty changed so much that many don't know were it stands, because it exchanged raw execution for adaptability, and finally Central Fiction came and its a beautiful middle ground between the two. Then Strive happened and people have forgotten what fear and survival mean. It's time for them to remember...
Strive was fun for a while cuz it was easy to get into and win a good bit by mashing shit but I burned out haaaard on it. Last i played was when jack-o launched. Even tho its been wrecking my shit overall BBCF has become my new game of choice cuz I like that its just hard enough where i feel accomplished when i pull off the cool shit and i pop off the handful of times i manage to win.
This is genuinely one of the best BBCF guide out there. I've been picking up CF again because of the rollback so this clearly the guide I need. Thank you Jiyunaa, you really are in love with this game to come up with this amazing guide. 🙏
Im actually enjoying to see Jiyuna helping out with pretty good tips. Im not new to Blazblue but never jumped up to online and then i realize i needed recover tips cause i was getting my ass kicked, i couldn't escape from loops of combos
I actually fully agree with that last point. I tried playing Hazama when I first started. It wasn't having a great time but I chose him cause I thought he was cool. Eventually I switched to Hibiki and my experience was so much better afterwards.
It's crazy how similar my situation is to yours. I played a bit with him and found myself not enjoying the game because I couldn't do most of his stuff so I tried hibiki and I'm liking how things are right now. The Hazama to hibiki pipeline is real.
I agree with your last point, I think it was good for me on +R to start with Ky before I learned Eddie and with this game I'm starting with Hibiki but I'd like to learn Carl eventually. Don't want to drown right away
here in 2024 and started playing beginner lobby matches after having a lot of fun playing continuum shift at an arcade :) I totally suck but I'm one of those people who only get really invested in a fighting game if there is a character I resonate with. I really love Hakumen's playstyle and it'll keep me coming back to blazblue
Damn, that's exactly the kind of stuff I needed to learn, I was having trouble getting into my defensive options in this game. Good stuff, Jiyuna, thank you.
3:26 you damn right!! Though someone from discord actually told me to hold the button so I can immediately tech 🤣 6:33 that helps me A LOT!! I was not sure if I should focus on labbing optimal combos or practice defense first
Came back to Blazblue this week for the first time in several years and I've been instant teching a lot, people often drop their combo while I'm still standing and I recover into their next hit so they combo again.
thank you for the guide, I recently just got into BBCF. I've only played CPEX before and I mained Kokonoe, so I have to relearn the mechanics. I know you're gonna be grinding in SF6 soon but I hope you come back to this game one day.
Thanks a lot man, I can see some of my mistakes and I did almost all of them. I'm sticking with Ragna for the time being, he's fun and could help me learn a lot of the fundementals in the game. I can't wait to finish my job and get back online, it's been 2 weeks and all I do in my free time is playing BBCF, I love it.
As others have said, delayed tech is double edge sword. It is ONLY useful when u read opponent correctly, u can even punish them on correct read. BUT, read wrong, you are in for a reset combo. Anyway, I ... actually didn't thought about block OD before ...
Very nice tips Jiyuna! I find that the overdrive being active is also good when you want to do a block string and can RC into EA if they try to punish you since it has s. Newbie player mistake #6 for me: jumping like an idiot while playing neutral. I still suck so much at it despite playing a punish based char(Hakumen), but I get too impatient at times..
As a new BBCF coming from 3rd Strike it’s hard to know when to tech as the combos are so long it’s hard to know when they end so if I don’t tech I get picked up off ground into another combo.
Regarding mistake 1 though, good players often end their combo with a knockdown that leaves them close to the opponent and allows them to immediately do something like 2A or 2B. If you delay tech there, you'll get hit for another combo. Watch players like Fenrich, Fukku, etc and they will almost always do this to catch delay tech or roll.
Well, if they usually play other non-new players, then it makes sense to assume a delayed tech. But then you can just adapt and mix it up to make it harder to guess.
Jiyuna out here blessing with the information for free. You don't have to be me, holding tech while Azrael left rights you for 20 games in a row before experimenting with techs.
I've been playing with friends on and off before rollback, and a while solo before that in previous versions of BB(it being the franchise that got me in to fighting gamss), and I will admit I haven't been then best about #1. And in regards to #5, while I have bashed my head into something approaching competent over Hazama's many versions (R.I.P. Reversal Houtenjin) other games have made it quite apparent that he has given me weird fundamentals, and I'm now working on pocketing Tsubaki, if only to get a better understanding of the game than I had.
WARNING Reception to character picks: Carl: I hate you Arakune: everyone hates you Rachel: everyone hates your frog(don't worry, I love you George) Mai: lazy Izanami/Nine: "you only have fun because you picked a fun character" Tager: SAY GOODBYE TO YOUR FRIENDS Termui/Hazama: "I got stomped, okay your win GG's" The rest? I'm sure someone's got a complaint for each of em, but they're all fun really, even the ones I'm whining about here. Just get in there and pop a cool super.
My friend hates Noel. (My main) “All they do is mash drive. That’s alllll they do. I HATE THAT STUPID LITTLE HAT!!!” LMFAOOO! His main is Tager. He has no problem winning against Noel. He just really doesn’t like her. Lol!!
many months playing valkenhayn and i still drop his bnbs that i've grinded to death lol (i fought you one time btw was pretty fun) thank you for the tips man
Perfect, just what I was looking for. Question: in the barrier example it seems like it's the D-move at the end that pushes Ragna away. Should you avoid ending strings with specials if the opponent is shielding so you can stay close?
But aren't big moves usually unsafe on block anyway so you want to finish the blockstring to get away and get time to defend if needed? Also, that's what confirms are for, right? If opponent gets hit, continue with combo, if opponent blocks, switch to blockstring so you are safe.
I got back into the mix, I've played all of them, Iron Tager main here. Got it on steam like 3 months ago. It was completely dead. Couldn't even find matches online.
Im bad at grabbing people and conect to aerial combos. So at start of the round we should aim inmediately to corner carry instead of an aerial combo, that one is very useful. Any advice on when its the best situation for grab? ty anyways
Definitely wish I had had the first tip because I started playing as floaty Rachel back in CS hahaha but it surely paid off since she’s very versatile. Any tips as for how to better read your opponents in order to switch from low to mid guard? I currently interchange it intuitively, but there must be some other trick to it. Also, how can I start implementing high jump on my gameplay generically?
Picked this up around Christmas but just got around to playing it. I'm a 3rd Strike player above all, but i actually started with Tekken and never played Street Fighter 4 (outside of some super casual matches with friends that had it) but I was super in on Tekken 6 after just dipping my toe in with DR (I played Tekken 3 for PSX a ton, especially Tekken force mode but that was different obviousy) and practiced my terribly D tier Yoshimitsu. i actually housed Nin and Knee when thy came for MLG DC since I'm from Northern VA or DMV or whatever. All that to say I want to learn Blazblue for real as I think it would be good complement to 3rd Strike. I'll be at Summer Jam, I'm only signed up for 3rd Strike but I'm considering Tekken and Blazblue (and ST for that matter). I'll be watching all you tutorials. I went through intermediate tutorial and Noel character specific or whatever. Anyways yeah I'm playing Noel so feel free to make a video for her :) I Think this is a great game and the animation is 2nd only to 3rd strike in my opinion. I like guns so I went with Noel. she seems pretty accessible. Anyways sorry for the novel, love the channel! Peace
Damn the teching thing is actually pretty neat. Reminds me of dodge rolling in souls likes where if you just mash to soon you get shit on but if you learn the opponents timings and habits you can wake up to dodge through the meaty.
Just be careful, do it too much and youre going to get blue beat combo'd or reset, For Ragna he can 22c if he sees the delay or no tech option too often
Yeh wake up system in this game has been my bane so far when playing with an experienced friend of mine...I try auto tech to only get into the meat grinder
i play blazblue calamity trigger so i don't have the burst thing so if i do it it use all my barrier so its verry dangerous but sometime you still need it , it's been more than a year that i play this game and my main is jin
Watch the video a will back, pick up Central fiction during the end of the year sale, got rolled so much i had to come back to the video. I'm still getting destoyed though 🤣
Meta Game throught the games CT: Spam D with Arakune and Nu and Ice Carz CS1: Ragna's Belial Edge! CS2: Makoto Lv3 Finishers CSE: Ragna Return and Relius turn CP1: Overdrive Mania with Ragna and Kokonoe space control CPE: The Return of Nu CF1: Nine Mania! CF2: Jubei's Revenge,Izanami and and Izayoi vs Jin
Don't let that discourage you he's a pro player so stuff like that's easy for him, like he said after even if it's a basic short Gatling combo as long as you end it with a knockdown and or push them to the corner you chillin.
@@ANIMEILLUMINATI Yeah but some people have a hard time getting a regular gatling into a special so that'll be hard for them. Even though those bnbs are super easy.
How active is the online for PC Blazblue in Japan? I am asking because I live in Korea and have a hard time finding matches. And I have public beta test on.
Mistake 1: Picking Taokaka Mistake 2: Sticking with Taokaka Mistake 3: Labbing Taokaka Mistake 4: Playing a character that die in two touches Mistake 5: Actually becoming one of the 17 Taokaka mains the world I'm a Tao main, there's only two reasons to play her: You like the character And/Or You are masochist Mine is only the first one, I swear!
I picked her because she was an early BB character who didn't feel like a Guilty Gear transposition. Still sucks to have Chipp damage when matchmaking and combos take so long.
Joke becomes less funny when you realize Naoto literally can’t even get basic ass confirms into side switch combos without utilizing expert level execution like frame perfect microdash 2C😩
I need to get online more. I can get annihilated by people I’ve heard of right now. I didn’t think about that. Back in Calamity Trigger there were so many players I barely ran into any big names.
The delay tech advice is a double edged sword, as a Makoto main, I always look for delay or no techs. I get a gaurentee combo on delay or no techs as a new combo or a blue beat. Ragna can do this too with 2b so you have to see and know what youre opponent is doing before using this tech. Imo at least.
I just started to play Blazblue and I am in love with Naoto, a lot of people who play Blazblue told me to stay away but I am just really into all the difficult stuff he has in store. Should I really switch off to an easier character or should I stick to it. Because even if im dropping combos with Naoto I don't mind because I love the challenge and am just really enjoying his character and design. Dash cancel combos look so cool
im 5 days in and the character i picked up is bullet.. i like the game, but i wind up facing alot of vets in the game and im getting washed.. i came from tekken 7 so i have allot to adjust to
One advice i can give u new players dont burst after u get hit 2 times so many new players just burst at the start and i never see them use overdrive just take that 2.8k dmg and save overdrive its much better then burst
Thanks for the tips, I will definitely use most of them. I will be playing Rachel or Kokonoe they are too much fun to drop for an easy character, but I know who I am switching to if I find them too difficult Mu-12. As a Ramlethal main in strive she feels similar to Ram, with her big buttons she is one of the strong easy characters and I would like to recommend that other Ram players try her.