My top 5 were mostly the same apart from I would go for 6-stroke roll instead of the drag. Getting a decent 6-stroke roll means you can play swing / triplet feel grooves and fills.
Snare has a funny ring in the sustain. I suppose it’s intentional. But yes. This video nails it. This is all you need for advanced advance amateur playing. Play all these beteween feet and hands too. Then you’re set.
I’d like to add a thing right away. That is to do inverted doubles. And also inverted combos of paradiddles. Then just play paeadiiddles free just mix and match doubles and singles however you like. Do this as an excercise. Inverted doubles are RLLR Insted of RRLL Inverted paradiddles are RLLR LRRL RRLR LLRL RLRL LRLR RLRL And then the normal one. RLRR LRLL. change subdivisions to 8th and 16th triplets and you are pro.
That's a whole lot of sustenance, a complete paradiddle meal so to speak. I'd just add moving the accents around. For example regular sticking, regular accent on the first note for a few bars, then on the second and so on. And this with all the inversions. It really taught me a lot about efficiency. This concept - together with your suggestions - can be applied to virtually all rudiments, creating a never ending source of patterns to challenge and improve yourself. Fk, I love drumming...
right on a few but not all. singles. paradiddles. paradiddlediddles. doubles. and triplet flams. nothing else really needed. if you want to improve on that, you move onto metric modulations. the flam stuf can come later and isnt necessary wtf.
Triplet flams can't be attempted without first mastering the flam. These are the 5 rudiments that all others are built off of...singles, rolls, paradiddles, flams, and drags. Everything else is built off of these when it comes to the traditional rudiments.
Each of these 5 represent the different sections rudiments are divided into...singles, rolls, diddles, drags, flams. Learning a flam opens up a ton of other rudiments. Same with drags, etc.