1. Yeah okay 2. You don't wait for compilation because GDScript is an interpreted language, which also means that it's much slower than C# 3. Can't say that because for me more tutorials = easier to get into, and Unity has the biggest game engine community out there 4. Yeah of course they're supportive - 'cuz they're a cult that will crucify you if you say anything bad about Godot. Saw that with my own eyes Godot wil be great in several years, but currently if you're planning on developing games as something bigger than a hobby - then Godot won't get you a job
No for real , godot is easy , and the scene layout is easy to get in to game dev , i unironically improved my gamedev skills by buying a godot course on udemy , but i just can't make myself use godot :D im a 3d pleb and i saw how much time it takes to make something in 3d compared to unity or unreal , and GDscript is easy but at the same time its a python like language and that alone is enough to turn me from learning it since its super high level language , i can't see a 3d rpg developed in Godot and for it to not be terrible at optimization. And i don't know what ppl fap so hard at it being lightweight , i mean yeah unreal is 35gigs , but it has everything you will ever need to develop a game in it , same with unity yeah unity is like 7 gigs , but at the same time it has 10x what godot has , and godot itself is so lightweight just because it's a naked engine ,and when you start to add plugins to it, it's not that lightweight anymore , about supportive community i would disagree :D if the community was so supportive 99.9% of the games on godot would not have like 10 CCP on steam XD
@@Integroabysal I would like to add that trying other engines broadens your horizons. I'm a Unity developer, and after trying Unreal,I learned a lot of new concepts that I apply in my Unity games
@@derrixx9938 Yeah i agree , as a game dev we must be flexible to learn anything new , many roadblocks that we encounter on our way can be solved by knowing how other engines handles same stuff that you want to make, and you can improve the game architecture by knowing how things work in other engines witch will only benefit :) but for godot, ppl really start hating on it , at least my gamedev friends are a bit fed by ppl that spam how great godot is under unreal/unity related videos/tutorials :)
2: first typed GDScript is not much slower than C#, but you can just use C#, that's what I'm doing, I prefer coding in C# and the improved performance over untyped GDScript is a big benefit.
It is good for hobbyist and simple projects it is definitely not ready for "serious" work. It still has a long way to go and worst thing is their fanboys will never accept it in the end it's your personal preference.
Define "serious". If you want incredible 3D fidelity like Unreal, you can't. If you want to make huge games in scope, it is harder than Unity. But in terms of seriousness I think it's a completely viable engine. And there are already some non-hobbyists who switched to Godot - including myself. And the more serious developers there are using it, the faster the engine is likely to develop. I have no problem with other engines. I just prefer for my specific work the dev pipeline of Godot. And what do you mean by fanboys not accepting things? I don't know a single person who thinks Godot is somehow comparable to the other two big engines. It is weaker. It has less features. It has less learning resources. But it is extremely comfortable to work with (imo). Would appreciate some clarification because your statement seems more general and worse than the ones you are occusing others of. Godot is just a tool. A means to an end. Just because it isn't the best tool doesn't mean it is a bad tool.
@@SiMeGamerThe thing is what can be done in other engines easily the very thing can be intimidating for Godot as far as my experience since I also made my mind to switch to Godot from Unity but after a while I came back to it realising it's just so tedious to work with especially for 3D but I know it will be a tough competitor in a couple of years. Secondly, the people I'm talking about are found in subreddits and although they are nice but they generally don't discuss the cons as much. Please don't think I hate the engine but videos and people like these who just boast of the engine and say don't use Unity or whatever just makes me cringe.
@@theexplorer116 agree. People should use what they find comfortable and can get the job done. If someone wants to create their video game in assembly, all power to them. It's a choice. And I think Godot is a very good choice, especially for beginners. It's relatively easy to pick up. It's great for doing something small. And you can learn a lot with it. Can it do huge scale projects? Probably not as well as other engines. But to make something small of very high quality it's a great tool.
worst for vr ar and the god of worst for console dev as the creator say its complex so they cant make it free instead of saying we are working on it outside of the community fund and other donation we get even if you send it in that company or godot name we need you to pay for the console sdk
@@AppMaker728 I wish you good luck on that , and yeah you can just pay for unity pro and upgrade it to 1 mil :) ppl really over reacted on the runtime fee , it was aimed at mobile market where genshin is making billions and giving unity 10k a year , it was never aimed at solo/indie dev companies that are barely reaching the threshold of unity pro , yeah it was aggressive at first but unity went back on 90% of the stuff.