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5 Reasons To Use Godot Over Unity 

Letta Corporation
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28 авг 2024

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Комментарии : 27   
@FatikDev
@FatikDev Месяц назад
finally some respect to godot
@derrixx9938
@derrixx9938 Месяц назад
1. Yeah okay 2. You don't wait for compilation because GDScript is an interpreted language, which also means that it's much slower than C# 3. Can't say that because for me more tutorials = easier to get into, and Unity has the biggest game engine community out there 4. Yeah of course they're supportive - 'cuz they're a cult that will crucify you if you say anything bad about Godot. Saw that with my own eyes Godot wil be great in several years, but currently if you're planning on developing games as something bigger than a hobby - then Godot won't get you a job
@Integroabysal
@Integroabysal Месяц назад
No for real , godot is easy , and the scene layout is easy to get in to game dev , i unironically improved my gamedev skills by buying a godot course on udemy , but i just can't make myself use godot :D im a 3d pleb and i saw how much time it takes to make something in 3d compared to unity or unreal , and GDscript is easy but at the same time its a python like language and that alone is enough to turn me from learning it since its super high level language , i can't see a 3d rpg developed in Godot and for it to not be terrible at optimization. And i don't know what ppl fap so hard at it being lightweight , i mean yeah unreal is 35gigs , but it has everything you will ever need to develop a game in it , same with unity yeah unity is like 7 gigs , but at the same time it has 10x what godot has , and godot itself is so lightweight just because it's a naked engine ,and when you start to add plugins to it, it's not that lightweight anymore , about supportive community i would disagree :D if the community was so supportive 99.9% of the games on godot would not have like 10 CCP on steam XD
@derrixx9938
@derrixx9938 Месяц назад
@@Integroabysal I would like to add that trying other engines broadens your horizons. I'm a Unity developer, and after trying Unreal,I learned a lot of new concepts that I apply in my Unity games
@Integroabysal
@Integroabysal Месяц назад
@@derrixx9938 Yeah i agree , as a game dev we must be flexible to learn anything new , many roadblocks that we encounter on our way can be solved by knowing how other engines handles same stuff that you want to make, and you can improve the game architecture by knowing how things work in other engines witch will only benefit :) but for godot, ppl really start hating on it , at least my gamedev friends are a bit fed by ppl that spam how great godot is under unreal/unity related videos/tutorials :)
@Zeppy366
@Zeppy366 Месяц назад
Brackey is using godot and hes making guides on godot too!!
@Sk4lli
@Sk4lli Месяц назад
2: first typed GDScript is not much slower than C#, but you can just use C#, that's what I'm doing, I prefer coding in C# and the improved performance over untyped GDScript is a big benefit.
@anishmishra4045
@anishmishra4045 Месяц назад
It is good for hobbyist and simple projects it is definitely not ready for "serious" work. It still has a long way to go and worst thing is their fanboys will never accept it in the end it's your personal preference.
@SiMeGamer
@SiMeGamer Месяц назад
Define "serious". If you want incredible 3D fidelity like Unreal, you can't. If you want to make huge games in scope, it is harder than Unity. But in terms of seriousness I think it's a completely viable engine. And there are already some non-hobbyists who switched to Godot - including myself. And the more serious developers there are using it, the faster the engine is likely to develop. I have no problem with other engines. I just prefer for my specific work the dev pipeline of Godot. And what do you mean by fanboys not accepting things? I don't know a single person who thinks Godot is somehow comparable to the other two big engines. It is weaker. It has less features. It has less learning resources. But it is extremely comfortable to work with (imo). Would appreciate some clarification because your statement seems more general and worse than the ones you are occusing others of. Godot is just a tool. A means to an end. Just because it isn't the best tool doesn't mean it is a bad tool.
@theexplorer116
@theexplorer116 Месяц назад
​@@SiMeGamerThe thing is what can be done in other engines easily the very thing can be intimidating for Godot as far as my experience since I also made my mind to switch to Godot from Unity but after a while I came back to it realising it's just so tedious to work with especially for 3D but I know it will be a tough competitor in a couple of years. Secondly, the people I'm talking about are found in subreddits and although they are nice but they generally don't discuss the cons as much. Please don't think I hate the engine but videos and people like these who just boast of the engine and say don't use Unity or whatever just makes me cringe.
@SiMeGamer
@SiMeGamer Месяц назад
@@theexplorer116 agree. People should use what they find comfortable and can get the job done. If someone wants to create their video game in assembly, all power to them. It's a choice. And I think Godot is a very good choice, especially for beginners. It's relatively easy to pick up. It's great for doing something small. And you can learn a lot with it. Can it do huge scale projects? Probably not as well as other engines. But to make something small of very high quality it's a great tool.
@cristianinujazznight3044
@cristianinujazznight3044 Месяц назад
Yeah~~~~~ but, I would not say that. The thing is: If fits your needs.
@lettacorporation
@lettacorporation Месяц назад
Last point ;)
@derrixx9938
@derrixx9938 Месяц назад
Ayo check out this dude's community page he himself said it a week ago that he doesn't use Godot 😂
@lettacorporation
@lettacorporation Месяц назад
The fact that I don't use it doesn't mean it doesn't have reasons why to use it
@KingofMk98
@KingofMk98 Месяц назад
I wanna like Godot so badly but I just can’t get into it. The workflow never feels good to me compared to Unity
@lettacorporation
@lettacorporation Месяц назад
Yep, quite different. Still quite good the feeling you get in Godot eventually
@ulrich-tonmoy
@ulrich-tonmoy Месяц назад
worst for vr ar and the god of worst for console dev as the creator say its complex so they cant make it free instead of saying we are working on it outside of the community fund and other donation we get even if you send it in that company or godot name we need you to pay for the console sdk
@AppMaker728
@AppMaker728 Месяц назад
Unity runtime fees suck I don't care for Unity 6
@Integroabysal
@Integroabysal Месяц назад
Like you will ever make 200k on your game with godot XD keep dreaming bro :)
@AppMaker728
@AppMaker728 Месяц назад
@@Integroabysal dude i went to unity website they got runtime fees still they lied to y'all they got a runtime fee calculator i told y'all
@AppMaker728
@AppMaker728 Месяц назад
@@Integroabysal what if i do make 200k than i have to pay runtime fees the game i'm making might make 200k i'm no finished yet i'm making the game art
@AppMaker728
@AppMaker728 Месяц назад
@@Integroabysal you sound like a hater i can give you a link to this guy's channel Godot games do make more than 200k stop talking what you don't know
@Integroabysal
@Integroabysal Месяц назад
@@AppMaker728 I wish you good luck on that , and yeah you can just pay for unity pro and upgrade it to 1 mil :) ppl really over reacted on the runtime fee , it was aimed at mobile market where genshin is making billions and giving unity 10k a year , it was never aimed at solo/indie dev companies that are barely reaching the threshold of unity pro , yeah it was aggressive at first but unity went back on 90% of the stuff.
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