I know starting out in this area can be difficult and tough, but don't be put off! Game development has a space for everybody, which includes you! I'm Letta and my aim is to HELP YOU in your game development journey with my videos. Are you ready to unleash your inner game developer side? In my channel you'll find comparisons between game engines, tips, tutorials and everything you need in order to be a nice game developer. I have been creating games for more than 2 years and published some of them in Play Store. Now that you know a little bit more about me, let's develop games! Jump to the "Videos" section and unleash your inner game developer!
(If you notice a "weird" accent, grammatical errors, etc it's because I'm not a native speaker. But don't worry, there are in-video subtitles for a better understanding!)
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I graduated from animation college and I tooked the science path in my middle school. I'm pretty sure ball bounce visually faster when it's bounce strength getting weaker before it reach a complete stop. lol
1. Godot uses C# if you want it to. I just started a project in C# in Visual Studio using Godot. 2. Unity was purchased by an advertising company that has made numerous statements about monetization, both of developers, and about encouraging developers using the engine to integrate more monetization into games. 3. Late last year, Unity announced plans to retroactively modify their license to charge developers per install. They rolled this back due to immediate backlash, fired their CEO, etc. This apparently made developers aware of the "we can change these terms whenever we want" license terms. Some indie devs did the math, and found that the changes would have bankrupted their studios. Years ago, I would have considered Unity for the project I recently started. Now, aiming for something that isn't owned by an ad company that wants to monetize me and my users seems like the only choice worth considering. Also, you left out that there are tons of learning resources for Unity, community to answer questions, vendor lockin in the asset store, etc.
nice video, just one small thing, afaik the (in the near future old) tilemap node will not be removed in the near future, it'll just be not worked on anymore in any capacity (no additional features, support or bug fixes). But i expect from what read that Tilemaps will exist all throughout Godot 4.x
You can self publish on multiple consoles, you have to get access and eventually port the engine yourself if it's not available. For the Nintendo switch, there's a free Godot port maintained by Rawrlabs that I'm using. Of course you first have to get accepted as a Nintendo developer.
And while this short is getting ridiculed cause godot has speed damping turned on by default (which I think is pretty silly), when you start using Godot physics for real and with multiple objects it is glitchy as fck.
You pretty much can write your own RB physics using gravity constant from project settings. For me it's more preferable since I have a better understanding of my objects behaviour
It is good for hobbyist and simple projects it is definitely not ready for "serious" work. It still has a long way to go and worst thing is their fanboys will never accept it in the end it's your personal preference.
Define "serious". If you want incredible 3D fidelity like Unreal, you can't. If you want to make huge games in scope, it is harder than Unity. But in terms of seriousness I think it's a completely viable engine. And there are already some non-hobbyists who switched to Godot - including myself. And the more serious developers there are using it, the faster the engine is likely to develop. I have no problem with other engines. I just prefer for my specific work the dev pipeline of Godot. And what do you mean by fanboys not accepting things? I don't know a single person who thinks Godot is somehow comparable to the other two big engines. It is weaker. It has less features. It has less learning resources. But it is extremely comfortable to work with (imo). Would appreciate some clarification because your statement seems more general and worse than the ones you are occusing others of. Godot is just a tool. A means to an end. Just because it isn't the best tool doesn't mean it is a bad tool.
@@SiMeGamerThe thing is what can be done in other engines easily the very thing can be intimidating for Godot as far as my experience since I also made my mind to switch to Godot from Unity but after a while I came back to it realising it's just so tedious to work with especially for 3D but I know it will be a tough competitor in a couple of years. Secondly, the people I'm talking about are found in subreddits and although they are nice but they generally don't discuss the cons as much. Please don't think I hate the engine but videos and people like these who just boast of the engine and say don't use Unity or whatever just makes me cringe.
@@theexplorer116 agree. People should use what they find comfortable and can get the job done. If someone wants to create their video game in assembly, all power to them. It's a choice. And I think Godot is a very good choice, especially for beginners. It's relatively easy to pick up. It's great for doing something small. And you can learn a lot with it. Can it do huge scale projects? Probably not as well as other engines. But to make something small of very high quality it's a great tool.
1. Yeah okay 2. You don't wait for compilation because GDScript is an interpreted language, which also means that it's much slower than C# 3. Can't say that because for me more tutorials = easier to get into, and Unity has the biggest game engine community out there 4. Yeah of course they're supportive - 'cuz they're a cult that will crucify you if you say anything bad about Godot. Saw that with my own eyes Godot wil be great in several years, but currently if you're planning on developing games as something bigger than a hobby - then Godot won't get you a job
No for real , godot is easy , and the scene layout is easy to get in to game dev , i unironically improved my gamedev skills by buying a godot course on udemy , but i just can't make myself use godot :D im a 3d pleb and i saw how much time it takes to make something in 3d compared to unity or unreal , and GDscript is easy but at the same time its a python like language and that alone is enough to turn me from learning it since its super high level language , i can't see a 3d rpg developed in Godot and for it to not be terrible at optimization. And i don't know what ppl fap so hard at it being lightweight , i mean yeah unreal is 35gigs , but it has everything you will ever need to develop a game in it , same with unity yeah unity is like 7 gigs , but at the same time it has 10x what godot has , and godot itself is so lightweight just because it's a naked engine ,and when you start to add plugins to it, it's not that lightweight anymore , about supportive community i would disagree :D if the community was so supportive 99.9% of the games on godot would not have like 10 CCP on steam XD
@@Integroabysal I would like to add that trying other engines broadens your horizons. I'm a Unity developer, and after trying Unreal,I learned a lot of new concepts that I apply in my Unity games
@@derrixx9938 Yeah i agree , as a game dev we must be flexible to learn anything new , many roadblocks that we encounter on our way can be solved by knowing how other engines handles same stuff that you want to make, and you can improve the game architecture by knowing how things work in other engines witch will only benefit :) but for godot, ppl really start hating on it , at least my gamedev friends are a bit fed by ppl that spam how great godot is under unreal/unity related videos/tutorials :)
2: first typed GDScript is not much slower than C#, but you can just use C#, that's what I'm doing, I prefer coding in C# and the improved performance over untyped GDScript is a big benefit.
@@AppMaker728 I wish you good luck on that , and yeah you can just pay for unity pro and upgrade it to 1 mil :) ppl really over reacted on the runtime fee , it was aimed at mobile market where genshin is making billions and giving unity 10k a year , it was never aimed at solo/indie dev companies that are barely reaching the threshold of unity pro , yeah it was aggressive at first but unity went back on 90% of the stuff.