Hey Tantan! Love the videos, you're easily my favorite programming youtuber. As someone who is learning rust and bevy because of you, would you ever consider making a breakdown video where you explain all the code in one of these projects? Thanks and keep up the great work
Remember when it comes to programming, you'll always succeede the first try, because every try is the first try. For example it only took me 20+ first tries over 3 days to get the snake movement in my snake clone for the nintendo ds working :)
Wow! Im glad nobody decided to change the genre to a generic managment / RTS type game and completely disregard and remove all the work done by previous devs!
You guys did very well when it came to no communication, everyone kept trying to improve the game rather than change it and it's a fairly complete game
As someone who greatly enjoys the series from blackthornpod, I love that someone finally did it with bevy. Amazing, please continue the series PS. Considering the architecture of bevy is easy to build new features independent of the rest of the code, consider always adding that bonus artist round at the end lmao
This is the one thing I do love about game development is most AAA Studios actually use React to render the HUD and game UI on top of the scene. It is amazing and because of Tauri and other Rust tools, I am really excited to see a React port Into Bevy UI.
The fact that you made that first project prototype in 8hs makes me realize how bad of a programmer I am. Good thing is that at least I know why; "perfeccionism", I tend to tro do things good first time, because so many times the "make it work, make it good, make it fast" method screwed me over.
You did so well on this! Everyone really loves these types of videos and you did a really good job emulating exactly what makes them enjoyable. This is a good showcase of how far bevy and people's proficiency with it have come.
great video. I recently used blender to create a layered glb file. in bevy I was able to select the required animation from this glb file with an index. I'm not sure if this is a good workflow or not but seemed to do the job at least in a simple test.