What is the beginning of the node in the first stage? I'm just new to this engine and don't really understand how to work with materials I tried to put the normal map before "Add" or replace it in the adjacent "TextureSample" But what is included in the multiplication of A?
great storm, thanx for the tips. Would you throw a tip of what you mean by "using reference" (I can't really see how to use that, but was intrigued). Thanx anyway
I just stumbled across this incredible Niagra Particle tutorial series. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-P7z7LecRbDA.html Very clear and easy to follow. Not exactly about dust pebbles and clouds, but it is the same principle and should be applicable to any type you want to make.
Yeah it takes some modification. I am actually going to be covering it in a livestream tomorrow if you want to join. ru-vid.com-KAgrItNbvQ?feature=share
Hey Felix! Thanks so much, and happy to help! So, most of the textures are Megascan assets which are free for anyone which I combined and built materials around, not available to buy, but I have an online course for how to build them if you are interested.
@@azielarts I’m asking because I bought the plug-in dust and smoke (based on Niagra) and it doesn’t supports PT😢. So before trying to apply your technique (seems complex to me) I just would have liked to know :)
@@stephanecampa6284 Hey, yeah that is frustrating, in my research, it looks like some Niagra systems work and some don't, and some work only when rendered from the render que. This is what Epic says, "Particle systems do not invalidate the Path Tracer, causing blur / streaking to be visible in the viewport. Movie Render Queue should be used to output final images." So I would try rendering with the path tracer using the Render Que and see if that works. First though I would work through this page by Epic Games. docs.unrealengine.com/5.0/en-US/path-tracer-in-unreal-engine/ There are important settings you will need to tweak in your materials, project settings and post processing settings. I know it can seem convoluted, but PT is still developing as a feature and can be finicky:/ In the future if you buy a plugin, you should be to reach out to the plugin maker and ask them if their plugin has been tested with Path Tracer. And if you feel you have been misled by the plugin posting, you can always request a refund. Hope that helps