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Niagara Fluids Smoke Portal VFX Tutorial in Unreal Engine 5.3 | Real-Time Simulation | RedefineFX 

RedefineFX | Jesse Pitela
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27 сен 2024

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Комментарии : 227   
@RedefineFX
@RedefineFX 8 месяцев назад
Want to learn Niagara Fluids? Join thousands of VFX artists who have taken my new (and completely FREE!) Niagara Fluids Crash Course (15 videos): redefinefx.com/blast/
@Legendary9Tails
@Legendary9Tails 3 месяца назад
I've gone to your website and scoured it. There is no download link on that page. I signed up as a student and it's not in there either. edit: On Opera GX it doesn't show the email field so you're unable to continue. I tried in Chrome and it worked.
@RedefineFX
@RedefineFX 3 месяца назад
@@Legendary9Tails 👍
@I_Am_a_TechNerd
@I_Am_a_TechNerd 2 месяца назад
Hey Man. 1st of all thanks for your Great tutorial... just one thing: you should update the part when you link the Grid3d_Gas_Master_Emitter to the Main_Particles_Emitter ( 5:19 )...I am using UE5.4.2 and now it is under the 'Grid3D Gas Initialize Particle Source' section... and it corresponds to the 'Particle Reader' | ''Emitter Binding'
@handsanitizer2457
@handsanitizer2457 2 месяца назад
Hey looks like the set fluid not showing up in this latest version
@busraerenkaralar
@busraerenkaralar 3 месяца назад
for those who couldn't find the "set fluid source attributes" in 4:09, you need to enable Niagara Fluids plugin to do this.
@erwickdsouza
@erwickdsouza 3 месяца назад
Thanks!
@nasrali1297
@nasrali1297 2 месяца назад
I could not find the Gas Master Emitter even through I have enabled the Niagara Fluids plugin. Any thoughts?
@яРУСЛАН-я9о
@яРУСЛАН-я9о Месяц назад
Thanks
@MrRandomPlays_1987
@MrRandomPlays_1987 3 месяца назад
OMG I think this is the most mind blowing effect Ive ever seen running in real time, this is trully unbelieavable
@RedefineFX
@RedefineFX 3 месяца назад
😊 thanks
@MrRandomPlays_1987
@MrRandomPlays_1987 3 месяца назад
@@RedefineFX I didn't see yet the whole video, did you create the smoke effect initially using EmberGen simulation?
@UnrealEngineLearn
@UnrealEngineLearn 5 месяцев назад
This single tutorial has sold me on buying your course. So impressive.
@SethB-no9iz
@SethB-no9iz 17 дней назад
your effects alone are going to make my game amazing! SO SICK!!!!!!!!!
@5HT_Ronin
@5HT_Ronin 8 дней назад
Amazing and to the point! Great teacher
@mdesignanimationsricardomo513
@mdesignanimationsricardomo513 8 месяцев назад
Awesome Jesse, your famous portal 💥💥 ...As always an excellent tutorial my friend!
@RedefineFX
@RedefineFX 8 месяцев назад
😄 now Phoenix, EmberGen and Niagara all get their blue portal tut
@mdesignanimationsricardomo513
@mdesignanimationsricardomo513 8 месяцев назад
You r the best@@RedefineFX
@Merengil
@Merengil 7 месяцев назад
I couldn't see the smoke at 5:27 . After some digging, I had to switch the simtarget of emitter_particles to GPU and the bounds to fixed too in the emitter properties (I did it only for the Grid3D_Gas emitter). I hope this helped!
@theun45ak3n6
@theun45ak3n6 4 месяца назад
Thank you!
@x33124
@x33124 2 дня назад
Thanks bro❤
@rodericdarkwell
@rodericdarkwell 5 месяцев назад
Hi there! AMAZING TUTORIAL!! Makes me happy to see there´s people willing to teach so much about Unreal out there specially in this platform. Quick question if you don´t mind. What are the specs of your pc? I don´t have that good of a pc but it´s quite reasonable, and I dont know why but every time I use niagara my GPU goes nuts going to 90% to even 100% crashing my Unreal. I have a RTX 3060 TI btw. My regards from Portugal!!😄
@kazioo2
@kazioo2 4 месяца назад
Standard Niagara with sprites and particles shouldn't be a problem but Niagara FLUIDS is a whole different beast and can crash even better GPUs if used more than just for small things. This is cutting edge stuff, not really meant yet for games on a larger scale.
@RedefineFX
@RedefineFX 4 месяца назад
This was recorded on a 4090 and yes these sims will use 100% of your GPU
@rodericdarkwell
@rodericdarkwell 4 месяца назад
@@kazioo2 Oh ok... is there an alternative to have something similar more optimized for games? Thank you so much for the input
@RedefineFX
@RedefineFX 4 месяца назад
For games just use regular Niagara flipbooks
@VESCreativeServices
@VESCreativeServices Месяц назад
@@RedefineFX knew it had to be a 4090 as my 4080 is even struggling
@victoralexandersilva5212
@victoralexandersilva5212 8 месяцев назад
Exactly what i needed, you're amazing!
@MarcoCapelli74
@MarcoCapelli74 12 дней назад
Amazing stuff. I'm gonna buy the course for sure. I have only one question: in daylight i tried to reduce the density in "Fuild Source Attributes", because i wanted to try a less dense volume of smoke. But doing so all i get is less smoke. Basically i would love to keep the same volume but a bit more transparent. To accomplish this i have to work on the shader? I need it less visually invasive...
@betraid
@betraid 3 месяца назад
Looks beautiful, thanks for tutorial👍
@deygus
@deygus 3 месяца назад
Now that is absolutely cool as hell!
@CraigCapture
@CraigCapture 7 месяцев назад
Interesting, I'm in 5.3 and don't have a set "Fluid Source Attributes" as an option to continue the tutorial past the 4 minute mark.
@RedefineFX
@RedefineFX 7 месяцев назад
Enable the plugin
@CraigCapture
@CraigCapture 7 месяцев назад
Thank you. Didn't realize there were any they weren't indexing when I typed Niagra...cause I was spelling it wrong.
@bichubich
@bichubich Месяц назад
@@RedefineFX how do you enable it? o. o
@stepler74
@stepler74 7 месяцев назад
Problem ! After changing Particle Source Type (OFF on Emiter) stops displaying smoke. The portal emitter remains, but the smoke completely disappears. What could be the reason ?
@prajwalmohithe1977
@prajwalmohithe1977 5 месяцев назад
same, got any fix ??
@MrHollt
@MrHollt 7 месяцев назад
Anyone getting "compilation failed" the second they add the grid3d_gas_master_emitter?
@liurui8014
@liurui8014 Месяц назад
i got the same info after adding Grid3D_Gas_Master_Emitter
@ernestorodriguez4742
@ernestorodriguez4742 17 дней назад
I fixed this issue by following these steps. *Enable mesh distance field generation:* Go to Edit > Project Settings Search for "Distance Field" in the search bar In the "Rendering" section, find "Generate Mesh Distance Fields" Make sure it's set to "Enabled" *Rebuild lighting data:* Go to Build > Build Lighting Only Wait for the process to complete Finally, restart UE.
@ernestorodriguez4742
@ernestorodriguez4742 17 дней назад
@@liurui8014 I posted a solution related to enable the instance field generation, and rebuild lighting, then restart UE, see full steps in the primary comment.
@TTTristan1
@TTTristan1 3 дня назад
Whatever I try, I can't get the particles to emit smoke. I have everything on GPU, the plugin is working, the sphere emitter is fine. I just can't get it to emit from the rotating particles, or any particles. Maybe it's a 5.4 thing?
@CB3DO
@CB3DO 9 дней назад
Good, I have a question and it is the following, when I zoom out the camera the niagara disappears...there is like a rendering distance that I do not know where it is to disable it. does anyone know?
@hypersuyt3786
@hypersuyt3786 9 дней назад
I've tried over and over again, but for some reason my gas emitter doesn't work at all, it just shows the red grid but no effect. help me please
@soggymcfries8072
@soggymcfries8072 7 месяцев назад
Which GPU are you using?
@jcpatriots19
@jcpatriots19 3 месяца назад
there is no set fluid source attribute under particle update... help... EDIT: YOU HAVE TO DOWNLOAD THE NIAGRA FLUIDS PLUGIN. please specift that next tutorial.
@alex87pa20
@alex87pa20 26 дней назад
I can't find this 3d gas in my niagara FOLDER... UEFN and UE5... can't find it..
@arminpurkrabek5313
@arminpurkrabek5313 Месяц назад
Thanks for this wonderful tutorial! Everything works/runs fine. But: when I package my scene/project for windows, the smoke (Grid Gas Emitter) disappears. The smoke is not there anymore. The little particles still flying around. I have no errors when Unreal creates the packed version. What can I change or look for to get see smoke also in the packaged project? Thanks a lot.
@arminpurkrabek5313
@arminpurkrabek5313 Месяц назад
Just in case somebody had the same issue: Setting "Source Mode" in the Mesh Renderer of the Grid Gas Emitter to "Particles" is the solution for me. Packaged my project for Windows. Works now.
@RedefineFX
@RedefineFX Месяц назад
Cool 👍
@samster_vfx
@samster_vfx Месяц назад
Only problem is when I rotate the portal it all goes crazy. Do I need to rotate it in the Niagara system itself? Anyone know how to do that?
@RedefineFX
@RedefineFX Месяц назад
I don’t understand what you’re trying accomplish by rotating it but if you don’t want the smoke to react as you rotate the sim box you need to cache the sim first
@darklordstudios72
@darklordstudios72 Месяц назад
Really love the effect but I am missing something. When I turn on the gas emitter and the smoke appears, the particles disappear leaving only the smoke.
@RedefineFX
@RedefineFX Месяц назад
try adding another sprite renderer on the bottom. If that doesnt help then i dont know. seems like they're getting occluded / clipped by the smoke. By default this shouldn't be happening. You can also add a mesh renderer and display them as little spheres
@darklordstudios72
@darklordstudios72 Месяц назад
@@RedefineFX I found the issue on my end. However, how can I make it so I can rotate the whole thing on the z axis to turn it. No matter what I try, it breaks the effect. I even tried to make an actor and adding it to that but rotating the actor had the same effect. Is there a tutorial on that and perhaps parametrizing attributes to make it repeatable but with different colors and stuff?
@3zzzTyle
@3zzzTyle 2 месяца назад
Can't see any smoke after adding all the emitters. The lag is there, though. No idea why. 2080 Ti here.
@RedefineFX
@RedefineFX Месяц назад
Try way fewer particles and lower smoke resolution
@syv_ofc
@syv_ofc 14 дней назад
my smoke is black how can I solve this, I set the lights but it still black like there is no texture on it
@RedefineFX
@RedefineFX 14 дней назад
Known Mac issue
@yiyanluo2878
@yiyanluo2878 2 месяца назад
AMAZING
@Adamokraja
@Adamokraja 28 дней назад
Is it possible to bake somehow the effect to make it less heavy for GPU in the huge scene?
@RedefineFX
@RedefineFX 27 дней назад
Yes you can cache it
@Adamokraja
@Adamokraja 27 дней назад
@@RedefineFX Any tutorial how to do it?
@electronscape
@electronscape 10 дней назад
why does your smoke here look way better than the one im seeing? mine just looks like smoky sheets of low quality dust, doesnt look anything like this! would the GTX1080ti have something to do with it? since mostly everyone seems to be working with RTX
@RedefineFX
@RedefineFX 10 дней назад
Yes you need a strong GPU to run the smoke sim at higher res
@electronscape
@electronscape 10 дней назад
@@RedefineFX the 1080ti IS strong, but i haven't been able to figure out why the settings no matter what i do stay low quality :/ the 1080ti still has alot of horse power. So im kinda frustrated, i've also tested THIS on my laptop with a 2050 RTX scene only and still looks exactly the same, so i KNOW im missing something. since that smoke on this example looks way better out of the box - very frustrating.. this is a partical system i've been able to do much higher and intense looking things using demanding code... Stuck really so why is it that the smoke looks like sheets of 2001 smoke textures instead of this volumetric style lol
@electronscape
@electronscape 10 дней назад
figured it out, it looks better on Cinematic, so not exactly sure where these settings are to work with "high"
@omri1324
@omri1324 3 месяца назад
Looks great! How expensive is this for real time games and VR?
@dibellagioTO
@dibellagioTO 7 месяцев назад
Hello Jesse, do you know why I cant find the node "Set fluid source "?
@RedefineFX
@RedefineFX 7 месяцев назад
Enable the niagar fluids plugin
@dibellagioTO
@dibellagioTO 7 месяцев назад
@@RedefineFX haha, yes, I feel myself like a fool when I realized that. Thank you!!
@dibellagioTO
@dibellagioTO 7 месяцев назад
@@RedefineFX is there a way to make this effect visible on lumen reflections o pathtracing?
@lntredits9486
@lntredits9486 6 месяцев назад
is there a way to appear and dissapear the portal like to make it look like its opening and closing ( to get a better understand of what i mean...lets say thanos appears in a scene...there is no portal..then the portal appears...he walks out and then the portal closed again...i wanna make the portal open and close..is there any way ?
@RedefineFX
@RedefineFX 6 месяцев назад
Yes but I can’t explain it in a RU-vid comment. Maybe I’ll make another tutorial
@lntredits9486
@lntredits9486 6 месяцев назад
@@RedefineFX this would be really great because im working on a very big project right now and this portal is excatly what i have left to do...i just need it to appear and issapear in a good looking way..this would finish the project pretty much so hopefully you can make a tutorial pretty soon
@nu-beings
@nu-beings 2 месяца назад
Greate tutorial...is there a way to set this up so the portal can be brought in the level and rotated to face a different direction and not distort when facing away from the X? When I bring my portal in and attempt to place it in the direction I want it to face it distorts horribly...almost like wind is blowing it or something.
@stormrungaming
@stormrungaming 2 месяца назад
put it in a bp first?
@darklordstudios72
@darklordstudios72 Месяц назад
Anyone know how to rotate the simulation? I need to rotate 90 degrees in Z or make it a parameter so I can change the direction the simulation faces.
@FPChris
@FPChris 6 месяцев назад
Do you have a tutorial for interactive ground fog? Like a character walking through knee high fog in a grave yard for example.
@RedefineFX
@RedefineFX 6 месяцев назад
Yes. This is covered in my Niagara course
@sanjimanga8923
@sanjimanga8923 3 месяца назад
Im sure its a simple answer but how did you get more expansive fog moving outward from the portal? Mine looks just too form fitting
@zolaa6461
@zolaa6461 2 месяца назад
Hello, nice tutorial. How performant is this in a game environment?
@chocolatepain6688
@chocolatepain6688 2 месяца назад
how are you able to make the preview of the VFX background black? thank you again for this tutorial
@RedefineFX
@RedefineFX 2 месяца назад
Check the beginner tutorial on my channel
@Lime_1729
@Lime_1729 4 месяца назад
hey my why arent my dots appearing when I put an emmiuter and set the emmiter to whatever number you said. nothing is showing up im getting a blank screen, it says its there but nothing is there how do i fix this?
@MatthewScarboro_VFX
@MatthewScarboro_VFX 5 месяцев назад
Can you think of any reason as to why this type of particle system only shows in one lens via VR? I've tried every permutation of options that I can think of to no avail. I've searched to the end of the net and have seen people having one lens issues but nothing like this, and most of the solutions consist of workarounds that have been deprecated/fixed versions ago. Its not stereo because that's disabled, and when in first person/third person the particle system looks as it should but preview in VR it only shows in the left lens. I have a few other particle systems in the scene that show up as they should during VR. I figured through process of elimination it has to be something within the emitter settings causing this issue if the other systems are showing up as they should and this one isn't, but I can't seem to figure this out and find a workaround, its driving me crazy. Any suggestions/thoughts would be most appreciated. Great work and thank you for what you do. P.S. Im using 5.3.2
@WolfGuy1
@WolfGuy1 3 месяца назад
Hi! thanks for awesome tutorial, Is there a way for changing torus large radius so it looks portal is opening?
@RedefineFX
@RedefineFX 3 месяца назад
Thanks. Yes this can be done by animating a user parameter. This is covered in my Niagara immersion course.
@princess_hd
@princess_hd 6 месяцев назад
Awesome work ! Thanks a lot. Tho once packaged, the smoke isn't working anymore. Any idea why ? The built game is only displaying the "additionnal" particles.
@刘敏-y9r
@刘敏-y9r 6 месяцев назад
hai Four minutes and ten seconds and nothing was found. set fluid source attributes
@xxsleepwalkerxx3585
@xxsleepwalkerxx3585 6 месяцев назад
You need to turn on the Plugin "NiagaraFluids" under Edit on top left.
@刘敏-y9r
@刘敏-y9r 6 месяцев назад
​@@xxsleepwalkerxx3585 Thanks
@GregCorson
@GregCorson 3 месяца назад
Great tutorial, but on my 4090 I can't even get it to do a fixed 30fps doing a scene similar to yours. I had to turn the resolution down from 500 to 400 and the GPU is over 70%. Is this normal? Seems like a lot.
@RedefineFX
@RedefineFX 3 месяца назад
That's normal
@ARTISTICALATION
@ARTISTICALATION 7 месяцев назад
you are the best 👍
@Utopia2023Game2
@Utopia2023Game2 2 месяца назад
good job
@МиколаТовкмак
@МиколаТовкмак 7 месяцев назад
Thank You!🎉
@jgracekritzinger7187
@jgracekritzinger7187 6 месяцев назад
Hello, love this tutorial, I have an issue when scaling up the system, the glowing particles don’t seem the scale up with the rest of the gas particles. Is there any way to fix this? Thank you!
@sarulaplays6861
@sarulaplays6861 4 месяца назад
@RedefineFX Looking at getting one of your courses but can't decide between Niagara or Embergen, which do you feel looks better / more realistic? I would predominantly be using Unreal 5 path tracing as the render engine!
@RedefineFX
@RedefineFX 4 месяца назад
I always tell people to learn both as they both have their advantages but if you’re primarily an unreal engine artist then learn niagar first as it lives entirely inside UE
@sorphilia6447
@sorphilia6447 7 месяцев назад
Hey can you make a tutorial for the warp gate in some marvel movies that looks like hexagon? It's usually used for ships jumps like in miss Marvel and guardian of the galaxy. So much appreciated thanks
@RedefineFX
@RedefineFX 7 месяцев назад
Noted
@nasrali1297
@nasrali1297 2 месяца назад
Hey man thanks for the wonderful tutorial. I could not find the Gas Master Emitter even through I have enabled the Niagara Fluids plugin. Any thoughts?
@trouncegames
@trouncegames 2 месяца назад
uncheck show in library only and it should pop up
@nasrali1297
@nasrali1297 2 месяца назад
@@trouncegames Thanks man! I did that and still not there. This is weird
@Silentiumfilms007
@Silentiumfilms007 3 месяца назад
Vortex forces is not working for me
@colla1985
@colla1985 6 месяцев назад
I was wondering if the Niagara volume could cast shadows on objects? any ideas . Anyway, fantastic tutorials seires. Love it
@RedefineFX
@RedefineFX 6 месяцев назад
Currently you only get shadows when rendering with path tracer. Also thanks a lot
@colla1985
@colla1985 6 месяцев назад
Great Thanks. In your experience in Niagara do u know if is possible to caching out a vdb file seq to handling it thrd part software ? @@RedefineFX
@RedefineFX
@RedefineFX 6 месяцев назад
currently no VDB export @@colla1985
@maruserum2649
@maruserum2649 8 месяцев назад
Hi Jesse, I love your work, but i only know 3ds Max. Will you ever do a 3ds Max tutorial for any Effects or whatever again ? (I also would buy it btw 😅) thanks and best regards
@RedefineFX
@RedefineFX 8 месяцев назад
Yes, but Unreal is the current focus. If there's ever an exciting update to Max, I will cover it. Same with tyFlow and Phoenix, but it's been pretty quiet there for a long time.
@rxyce98
@rxyce98 4 месяца назад
Hey there my set fluid source attribute module is missing under particle update in Niagara @ 4:10
@RedefineFX
@RedefineFX 4 месяца назад
Enable the Niagara fluids plugin
@nicolasalarcon5538
@nicolasalarcon5538 5 месяцев назад
Hello sir and thank you so much for your work ! 4.38 seems like black magic to me, I know this is not the very point of your video but I really don't understand how you collapse the settings of the smoke emitter, can you or someone please help me ?
@RedefineFX
@RedefineFX 4 месяца назад
There’s an arrow in the top left corner
@fernandoperez4403
@fernandoperez4403 6 месяцев назад
El tutorial es buenisimo, pero la imagen se ve muy mal. esto esta siendo una barrera para mi. Gracias por lo que haces, me pareces genial
@НикитаДубровский-г7ъ
@НикитаДубровский-г7ъ 6 месяцев назад
Jesse, hi, I'm a beginner at ue5 and I have a problem. When I create a grid 3d gas master emitter and want to move the pivot point of the emitter, I also have a red box moving, and in your video it stands still. What could be my problem? Thanks
@RedefineFX
@RedefineFX 6 месяцев назад
This is done inside the grid emitter summary settings
@mooiijloup
@mooiijloup 5 месяцев назад
thank's duuude
@camiloguerrero2
@camiloguerrero2 5 месяцев назад
could you please help me? The gas emitter doesn't show the smoke.
@ismael8926
@ismael8926 4 месяца назад
i had the same problem and i was doing it in a VR template, idk where you are doing it but try it in a first person template see if it works might be the template
@JonasDahl-m6q
@JonasDahl-m6q 6 месяцев назад
Since my Macbook M1 Max is failing me completely with Niagara Fluids - what windows laptop models / graphic cards can you recommend for Unreal Engine (and maybe also Houdini)? I want to use its full potential but since I travel a lot, it needs to be a laptop solution. What aspects should I look out for to make it as powerful as possible?
@RedefineFX
@RedefineFX 6 месяцев назад
I guess MSI gaming with a 4080
@JonasDahl-m6q
@JonasDahl-m6q 6 месяцев назад
@@RedefineFX thanks! that's a graphics card for a desktop PC though, right? I'm looking for a laptop solution.
@aakburns
@aakburns 7 месяцев назад
'set fluid source attributes' is missing. I'm on version 5.3. What am I missing?
@RedefineFX
@RedefineFX 7 месяцев назад
Enable the Niagara fluids plugin
@victoralexandersilva5212
@victoralexandersilva5212 8 месяцев назад
How could we optimize this for a game, beside using cache in the sequencer and lowing the resolution? is there something else we could do to reduce drawcalls and improve the optimization? Thanks in advance!
@RedefineFX
@RedefineFX 7 месяцев назад
Big one is how many lights illuminate the smoke - makes a huge difference I found. Turning off collisions with ground will also help.
@francescoadamo5448
@francescoadamo5448 8 месяцев назад
fantastic! this effect can be used for games?
@RedefineFX
@RedefineFX 8 месяцев назад
Yes, but you’ll probably need to lower the resolution
@briankranevitter3114
@briankranevitter3114 8 месяцев назад
Lowering the bounds size also helps a lot! If you don't need the trail to cover a large area, make the volume smaller and it'll improve the performance a lot.
@karenpascal2155
@karenpascal2155 4 месяца назад
help! does anyone know why my smoke is black and not grey? the color does not change with lighting also :((
@RedefineFX
@RedefineFX 4 месяца назад
Known issue on a Mac. If you’re on PC then no idea
@enesterov
@enesterov 7 месяцев назад
A very useful and entertaining lesson! Thank you for your contribution to teaching this wonderful instrument! Tell me please, is it possible to stop, freeze a certain frame of the Niagara Fluid simulation?
@RedefineFX
@RedefineFX 7 месяцев назад
Thanks! Yes, you need to cache it first
@enesterov
@enesterov 7 месяцев назад
@@RedefineFX thank you, but unfortunately the cache only helps to increase performance, but does not stop the simulation playing
@RedefineFX
@RedefineFX 7 месяцев назад
@enesterov oh I see what you mean. Yeah perhaps with blueprints. Not something I can cover inside a RU-vid comment
@enesterov
@enesterov 7 месяцев назад
@@RedefineFX Of course, in any case, thank you very much!
@ismael8926
@ismael8926 4 месяца назад
why is my smoke so low quality? its like yours is 1080p and mine is 240p edit: i just realized that for some reason my smoke is unaffected by the density buoyancy, i put it at 1 and at -10 and there was no difference at all
@RedefineFX
@RedefineFX 4 месяца назад
Could be your scalability settings for the engine are set very low
@ismael8926
@ismael8926 4 месяца назад
@@RedefineFX it seems the scalability is "cinematic" in the Niagara System that has the portal, i changed the scalability of the whole project to cinematic (previously epic) but it did nothing, then i redid everything in a new NS and now it works fine but the first one is still looking awful. don't know why it is but i for sure touched something i wasn't mean to
@aakashvishwakarma7275
@aakashvishwakarma7275 4 месяца назад
same problem vro
@sethjezreelnara2807
@sethjezreelnara2807 4 месяца назад
how do i find set fluid particle :((
@RedefineFX
@RedefineFX 4 месяца назад
Enable the Niagara fluids plugin and watch my beginner tut
@rasaidtsang4456
@rasaidtsang4456 8 месяцев назад
Hi Sir, is it possible to make snow globe effect (flowing snow inside glass ball) by niagara?
@RedefineFX
@RedefineFX 8 месяцев назад
Yes, falling snow is pretty easy to make with Niagara
@rasaidtsang4456
@rasaidtsang4456 8 месяцев назад
@@RedefineFX ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-K-8Zxy0KJEI.html but im not sure that is niagara abled to flow inside a glass ball up and down with collision?
@RedefineFX
@RedefineFX 8 месяцев назад
make sure the sphere is a shell, make the particles a gpu sim, add collision module, some vortex force, drag, gravity, wind@@rasaidtsang4456
@rasaidtsang4456
@rasaidtsang4456 8 месяцев назад
@@RedefineFX Thanks so much!!
@amankumarsingh2903
@amankumarsingh2903 7 месяцев назад
Make a tutorial on Niagara waterfall pleaseee
@RedefineFX
@RedefineFX 7 месяцев назад
Already covered in my Niagara course
@amankumarsingh2903
@amankumarsingh2903 7 месяцев назад
Ill check it out, thanks @@RedefineFX
@amankumarsingh2903
@amankumarsingh2903 7 месяцев назад
the smoke isnt visible after I change the name of emitter @@RedefineFX
@Kale_116
@Kale_116 18 дней назад
Dang.. I'm pretty sure 5.4 broke all but 3 of the Niagara fluids templates/parents
@vikingsound1811
@vikingsound1811 8 месяцев назад
I can't see the 3d gas emitter when I add it to the nodes, any help?
@RedefineFX
@RedefineFX 8 месяцев назад
enable the niagara fluids plugin
@vikingsound1811
@vikingsound1811 8 месяцев назад
its enabled, I can see the circular particle but not the gas@@RedefineFX
@victoralexandersilva5212
@victoralexandersilva5212 8 месяцев назад
@@vikingsound1811 is weird, it was working for me, but after it crashed never could see the gas again :/
@victoralexandersilva5212
@victoralexandersilva5212 8 месяцев назад
i've just started from the beginning and is working again, it might be some bug
@cmdrhersin592
@cmdrhersin592 8 месяцев назад
@@RedefineFX thank you.
@3dquicky
@3dquicky 4 месяца назад
Question: Is there a way to make the smoke collide with the floor instead of on the bottom of the bounding box? I mean it wouldn't matter much if the ground was a flat plane like a frozen lake or something... but in the vast majority of cases I'd probably prefer to put the portal somewhere in the wilderness where the ground isn't flat... where's it's more rough terrain. If I do this, having the smoke terminate on a flat plane ruins the effect if it's looked @ from a low enough angle
@3dquicky
@3dquicky 4 месяца назад
Okay. So I figured out why the smoke was not colliding with my floor. I'm actually using a different kind of floor then landscape floor. I'm using another static mesh on top of the landscape mesh and it did not have collision enabled. Once i enabled it... problem solved 😊
@user-hot5
@user-hot5 2 месяца назад
Unfortunately, I did not succeed...
@RedefineFX
@RedefineFX 2 месяца назад
Again shall you try
@electronscape
@electronscape 10 дней назад
so, it looks like the Gas Master is just simply too un-optimised for game use....... ah well
@Models3Dedu
@Models3Dedu 2 месяца назад
👍👍👍
@frellinghazmot4443
@frellinghazmot4443 5 месяцев назад
Crashing crashing crashing....
@azzeddindouakha3403
@azzeddindouakha3403 3 месяца назад
gpu killing video dont bother
@AMARNATHS-db5yk
@AMARNATHS-db5yk 2 дня назад
Not able to find the "set fluid source attribute" in the particle update, and I'm using 5.3.2
@nigussusolomon643
@nigussusolomon643 8 месяцев назад
The smoke is black on my side for some reason. Any idea? I tried changing the smoke color but no luck
@RedefineFX
@RedefineFX 8 месяцев назад
you on a mac by any chance?
@nigussusolomon643
@nigussusolomon643 7 месяцев назад
Yeah :( @@RedefineFX
@RedefineFX
@RedefineFX 7 месяцев назад
not supported yet@@nigussusolomon643
@coreartzz
@coreartzz 2 месяца назад
How is that so performant on your side? Ive got an RTX 3080, i9 10900k, 3200mhz ram and it lags a ton. Anybody got an idea how to improve the performance?
@RedefineFX
@RedefineFX 2 месяца назад
I’m on a 4090, amount of vram makes a big difference too
@phat30111995
@phat30111995 23 дня назад
I could not find the Grid 3D Gas Master Emitter anywhere even though I've enabled Niagara Fluids, and unchecked the Library Only filter. I can only find Grid 3D Gas Emitter and it doesn't have anything in the summary tab. Pls help
@RedefineFX
@RedefineFX 23 дня назад
It’s there. I just searched for it and it’s there.
@GerardoGeovia
@GerardoGeovia Месяц назад
The lights are very expensive in terms of performance, wouldn't it be better to use some material?
@RedefineFX
@RedefineFX Месяц назад
Sure, if you’re a game dev (I’m not)
@sufiyans8221
@sufiyans8221 3 месяца назад
3:59 Set Fluid Source Attributes not available in my unreal engine. Is it because I'm using 5.4 or do I have to install a plugin?
@RedefineFX
@RedefineFX 3 месяца назад
Enable Niagara fluids plugin
@syv_ofc
@syv_ofc 14 дней назад
trying to add vortex force but its not affect the particles, Im not getting that error when you add the vortex force, how can I make that effect. Im using MacBook M1 Pro. Please someone help me
@RedefineFX
@RedefineFX 14 дней назад
These sims don’t work well on Macs yet. PC recommended
@syv_ofc
@syv_ofc 14 дней назад
@@RedefineFX I fixed forfet to put some node, thanks anyway :)
@lemos177
@lemos177 10 дней назад
Does it work on aximmetry?
@RedefineFX
@RedefineFX 10 дней назад
Never heard of that
@TallSilhouette
@TallSilhouette 7 месяцев назад
I like how relatively simple/compact this node system is! So many other programs end up with this massive web that can be so intimidating!
@RedefineFX
@RedefineFX 7 месяцев назад
100% agree
@lucaslupo9992
@lucaslupo9992 3 месяца назад
Thanks for the tutorial! But I followed all your steps and when I render the portal it's all really blurry and low quality. Any clue to fix this? I tried rendering without anti-aliasing and in epic mode.
@nu-beings
@nu-beings 2 месяца назад
Hey if the smoke spawns in the preview of Niagara shouldn't it show up in the viewport of UE 5.4? Mine only shows the particles but not the smoke inside the actual viewport...however it looks great inside the Niagara preview....what is possibly the issue? I have tried Cinematic and Epic settings and I have a beast GPU and CPU with tons of RAM so is there a setting that may be preventing the Gas emitter from showing inside the viewport?
@noknownsaint
@noknownsaint 23 дня назад
Had the same problem, you need to have some sort of light in your viewport (i added a directional light)
@samego9
@samego9 2 месяца назад
It's all good but how can scale size? Make it more way big ?
@BruceT-rg8bp
@BruceT-rg8bp 2 месяца назад
where to download it? thanks
@WrathOfAl
@WrathOfAl 4 месяца назад
Very epic looking effect but unfortunately it is too resource intensive and slows my machine down to a crawl. I have a high end PC. I might need to fiddle with some of the settings to get better performance.
@RedefineFX
@RedefineFX 4 месяца назад
Yes you can lower the resolution quite a bit and it will still look decent but run much faster
@Junior_64_
@Junior_64_ Месяц назад
I Love this tutorial, it was great. It´is possible to convert the smoke into water? I want to create a water portal with niagara fluids.
@RedefineFX
@RedefineFX Месяц назад
Yes it’s possible
@erdincozdemir2148
@erdincozdemir2148 7 месяцев назад
Thanks for the tutorial. Resolution max Axis is 400 and pressure Solve Iterations is 8, but the smoke does not transition smoothly as in your video and creates a flicker effect. Any idea why? I couldn't find what I did wrong.
@RedefineFX
@RedefineFX 7 месяцев назад
Could be because your GPU can’t keep up. Try actually lowering the resolution instead see if it stops flickering
@Blazer8496
@Blazer8496 5 месяцев назад
Hi, Jesse! I was trying to import these Niagara systems into other unreal projects but Unreal doesn't recognize them due to some reason. Was there some special method to it?
@RedefineFX
@RedefineFX 4 месяца назад
The Niagara fluids plugin needs to be enabled again in a new project
@Raitan2008
@Raitan2008 7 месяцев назад
Great tut...can you do one on how to make Marvel style super hero energy balls and blasts? Or magic balls and blast that follow the body or the hands?
@RedefineFX
@RedefineFX 7 месяцев назад
Noted. Thanks for the great suggestion
@twitchtutkunu576
@twitchtutkunu576 25 дней назад
thank you sir
@arissetiawan7374
@arissetiawan7374 25 дней назад
spil your spec PC
@RedefineFX
@RedefineFX 25 дней назад
4090 / 3990x
@arissetiawan7374
@arissetiawan7374 25 дней назад
@@RedefineFX what is minimum spec for this effect?
@RedefineFX
@RedefineFX 24 дня назад
How exactly am I supposed to know that? 😅
@HaiTran-yi5sk
@HaiTran-yi5sk 2 месяца назад
Can you show me how to open the Details that appears on the screen? Thank you very much.
@RedefineFX
@RedefineFX 2 месяца назад
Window tab up top
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