Donavan Caudle it makes even less sense in Arkham knight. Like how on earth could riddler just construct billion dollar giant race tracks in Gotham city. It’s so dumb why would riddler even make a riddle for a car
Andrew Garfield Actually I believe those race tracks and even the Riddler Trophies/Riddles are canon because in some, you can die from failure and it wouldn’t make sense to Batman’s story at all, not does the multi-billionaire race tracks and technology placed around Gotham city so I’m pretty sure they’re all canon.
@@reloadedspade176 they're canon bc there's also a Batman novel before Arkham Knight (i forgot what it was Called but it's also canon) where the Batmobile gets destroyed from a riddler track (which also explains why the Batmobile in Knight is different from the other games
Another problem with Arkham City: the TYGER guards. They're supposed to be the top dogs in Arkham City, trained to take down Batman, but the only difference I've noticed between them and common thugs is they don't panic as easily.
@@peepeepoopooguy6969 Which is one of my main complaints about arkham knight. You spent more time in a tank rather than as batman. If they halved the tank battles and doubled stealth/combat encounters it would've been more fun, as the tank would've been more of a novelty rather than a nuisance. In most video games if something repeats over and over and over again, it gets annoying and way too easy. The tank battles to me (having played arkham knight 240% speedruns 6 times) are way too easy to flawless even on the higher difficulty settings. I'm glad the 'Arkham Episodes' added more combat and stealth sections, my favorite being 'a matter of family' which wasn't made by rocksteady but by WB montreal. I like arkham origins, and I bought origins and knight before i had the other two arkham games. They told a good story on their own without the Asylum and City games, both of them just added context for me. From what the videos and 'leaks' ive read/seen, the next batman game is a soft reboot to the arkham franchise and a sequel to origins and occuring before asylum or its not even an arkham game and a big reboot as WB attempts to make a JL video game world. I wonder if it'll be similar to how the Avengers game has been described being a 'co-op' game, if it isn't i hope we get to play the batfamily. This comment is way too long.
To be fair, he couldn't really pull off Batman level shit without blowing the cover. It's a lot better than Asylum, where Batman knew that Joker was captured too easily, and stopped escorting him to his holding cell. Or how in Origins, Joker could have been stopped if Batman simply broke the glass rather than walking all the way around. And Knight wouldn't have happened at all if Asylum didnt happen, because Crane wouldn't have needed a reason to gather a stronger fear drug.
Soy bajo he couldn't have counter the attack in the beginning because he didn't have gadgets So if he tried to attack them he would have got shot like a mother fucker. just blame the mayor
@@Predated2 well idk to counterpoint that he had no problem doing it not too long after when he broke that one guard's foot, beat up penguin's thugs, then parkour escaped onto the rooftops lol
@@camm3217 Well, I mean, he is pretty buff and obviously works out, and once inside arkham city, there are pretty much no media camera's aswell. And no one was concious enough to watch him parkour. Ofcourse Penguin probably should recognice that the punch he got from Bruce was very similar to the ones he gets from Batman, especially as Penguin isnt really new to being beaten up. But you need some weird game logic to make games work in the first place. I mean, citizens must have noticed Batman entering the city from the same general direction, let alone the police force. At that point, anyone dedicated enough could start placing camera's to get a more data and find out where his batcave is. But not a single person, not even Riddler figured that out?
@@Predated2 Very true, but as for the penguin's thugs thing, I feel like it wouldn't take long for one of them to take notice of who he is. I mean if I was in one of the thugs' shoes, watching my buddies get whooped by a rich Playboy billionaire, doing flips and combat similar to Batman's, idk I figured I'd pick up on that right away and slowly walk behind the dumpster lol
For me there just wasn’t enough tension between hugo strange and batman he has that appearance in the beginning of the game then it’s like he’s just chillin until protocol 10 begins while Batman is busy with penguin and joker
Protocol 10 itself was a pretty disappointing plan- I figured it out early and hoped it wasn't true, because it wasn't really really faithful to the Strange character and more to the point it was rather pedestrian and predictable, while at the same time why Strange took so long or went to all this trouble if he was just going to kill everyone anyway- surely there are easier, quicker or more efficient ways to do it than waiting hours for Batman to go around fighting villains and rescuing people. You can't even say that Strange just wanted to see Batman in action, because they hardly interact for most of the story. The twist with Ra's and the fact that you don't even fight Strange (they even tied him to Titan from the first game, but make no use of it) just makes it worse.
Finding out about Protocol 10 and stopping Strange should have been the main plot with Joker's Titan disease being the secondary one. Strange should have also been his own man not working for Ra's and the whole Protocol 10 thing should have been his sick way of proving "I would be a better Batman than you Wayne" as he often tries to do in the comics. The Strange and Joker plots are both battling for screentime and it makes the plot disjointed. Batman going to stop Protocol 10 near the end, because Batman's spent most of the game trying to cure himself and Joker feels like Bruce going "Oh yeah I had this to stop as well didn't I?" Even though finding out what Protocol 10 was was exactly why he got himself arrested and brought into Arkham City to start with. It comes off like he forgot about Protocol 10 then when it starts realised "Shit. I've gotta stop Strange from killing everyone in here." Like by the time he remembered it was too late.
My main complaints of AC (more like nitpicks): 1. WAAAY too many Riddler trophies. 2. You fight the main villain (Ra's al Ghul) halfway, before you even know he's the main villain. Making his final reveal feel kind of pointless. 3. Clayface didn't feel fitting as the final boss. 4. Catwoman should have been more involved in the main story. Her side missions were basically a fun distraction, but not really relevant to the main events. 5. DLC was kind of half assed. Apart from these it's one of My all time favourite games.
Well. The main villain was hugo strange because I would think Arkham city would be worse without protocol10. And I think a lot of people loved the clayface boss fight and thought it fit in extremely well
Also bane, he was so disappointing in this, also the whole story is based on batman being poisoned but yet it doesn’t make the player feel any urgency for getting the cure
Strange is the main plot of the game but that got thrown away because Joker was the ending of the game the main plot is supposed to be the end of the game so it doesn't really make sense I mean I like the Joker ending but don't make the main plot the second to last part of the story
Batman is quite unconcerned with himself, as is shown by Alfred, Robin and Oracle constantly reminding him to get back on track to find the cure. It fits into his character very well for him to be utterly unconcerned with his own well being compared to everything else going on in Arkham City.
I feel theres too much forced attempts at urgency (poisoning and protocol 10) which kinda goes against the whole 'open world' concept. I dont understand why game developers do that. Skyrim did it too. Morrowind is a great example of how to make a story in an open world game, it doesnt rush you through and allows you to explore at your own pace
Personally my biggest complaint in every Arkham game is that there’s limited characters you can use in free roam this becomes more obvious in later games like knight where you have live 7 different characters in challenge maps like red hood and nightwing and batgirl that play so unique and just waste them by not using them in the main game which would’ve added some replay value
Can we talk about the fact that Hugo Strange, having studied Batman/Wayne and knowing how dangerous he is, decides that instead of quietly taking Batman out of the equation whilst he's tied up in the back room, he's going to tell Batman he has a big plan called Protocol 10 and then sets him loose in Arkham City 😂 This is kinda a crazy plot point when you think about it. He also never delivers on his threat of telling everyone Batman's secret identity even though Batman starts trying to stop him like almost immediately
They massacred Strange in this. He should have been the main villian in Asylum. Lots of ways to use him there. Plus Ra's went out like a wimp, which was very disappointing. Even as a guy who has only seen him in the animated series, he's so much more interesting than being a piggy bank.
I think the reason behind Batman being able to roam freely in Arkham City and Strange not doing anything to reveal his true identity is because Strange actually works for Ras Alghoul who honors Batman's abilities and despite knowing who he is, doesn't reveal the man behind the mask out of respect. I guess in the comics he tried to reveal Batman's identity when he refused to be his successor as a way of forcing him to join his league but that storyline didn't take place in Arkham City as far as I know.
He could kill batman then, but to do so would destroy his plan, gordan already freaks out over the radio once the game starts, he directly tells his people to send people arrested at at the Bruce's poltical rally anywhere but arkham city, because Bruce's lawyers are going to have a field day with them, now strange should have held batman for the 10 hours until protocol 10, but it's not like bruce couldn't escape with his connections of just bribing someone in gotham, realistically short of a poltical assassination, there wasn't much strange could do to prevent batman from beating his ass, as it's not like batman wouldn't be able to get into arkham city once protocol 10 started
@@calebbarnhouse496 The entire point of Protocol 10 is to kill everyone in Arkham City anyway, Bruce included. So why wouldn't you just shoot him in the head while he's tied to the chair at the beginning? It would have the same result, and would eliminate the risk of Batman stopping Protocol 10.
One thing I thought city didn't do effectively was make us feel the effects of the joker blood, like except for a few instances where he nearly dies the gameplay didn't change at all, it would make more sense if the worse he got the worse his physical abilities got, like make him move slower and hit weaker, or even let his counters mess up, but no he almost dies and then a second later he's back to fully fine
Zach Davis To be fair, poisoning someone who trains his body through the most rigorous techniques won’t harm him nearly as much as a regular human, Bruce is practically superhuman
Eh that sounds all well and good as an idea but imagine it in practice... it would be incredibly frustrating to play the game perfectly but then it just messes up automatically cus the game decided you needed to screw up
He actually lost a few bars of his base health through the story. There were a few instances where you're health would go down a few bars. And when you almost die in Wonder Tower, you only have like 3 bars of base health. But I get what you're saying. Making him be affected more is something that totally should've been in like NG+ or Hard mode, but probably not normal or easy.
The point you said about the map I totally get. For me the city map is decent in capturing the atmosphere of Gotham but there are some areas like Amusement Mile or the Restricted Area where I'm like: "Dang I wished it wasn't flooded or walled off so we can see more of Old Gotham." That's why I was annoyed by Knight. The map design in that game was created around the Batmobile. I do not believe anyone could realistically live in that city just from the layout. Overall I hope the new Batman game just creates a whole new map layout that is more realistic/like Gotham in the comics.
That's a good point. The funny thing is I have enjoyed all of the maps, but I completely understand the criticisms for all of them. I think the one with the least ability to criticize is Asylum, but you can still basically come down on how it's just completely dead after the story. Like they put literally zero effort into any post game. As far as night, yeah they sort of spread everything out a little bit because of the batmobile.
Luckily, that's what Gotham Knights sounds like. One of the devs in an interview said the map will be more alive, with people on the streets and the whole 9 yards.
Arkham City’s story is actually a big let down for me. I’ve been playing it recently and probably 60% of the story, possibly more, is just getting the cure. The intro to the game is amazing. Setting up Hugo Strange as the antagonist with the interrogation, and then bringing Bruce into Arkham City is almost like watching a movie. It’s that gripping. Batman wanted get captured to find out what was really going on in the city only for Joker to poison him and it becomes a hunt for the cure. It just feels like Joker hijacks the game and steals the spotlight. Seeing as how he was the focus of the last game I would have preferred Strange as the true main antagonist. Also, my favorite boss battle is with Mr. Freeze but it’s completely forced. There’s no reason for the two to fight.
VoiceMonkey The Freeze fight was in a sense bound to happen. I get that Victor isn’t PURE evil but he’s far from a hero or vigilante. Backstabbing Batman just seems like something a freelance villain would do, and besides he was focused more on his wife than some guy who he just thought got in the way of all that. I will agree with the rest of the story though
Sure finding the cure is the focus but it leads to finding Ra'as Al Ghul which perfectly ties in to the plot twist later on that Ra'as is behind Hugo Strange, also the whole cure thing is a metaphor for Strange and Ra'as wanting to cure the Gotham of its criminals, which they perceive as a poison in Gotham just as the Joker quite literally becomes a poison in Batman.
Freeze didnt believe that Batman would help him find his wife unless forced to do so, he doubted Batman's inherent good nature and acknowledges he was wrong once you find and save Nora. It shows he fought Batman out of desperation when he resorts to begging once Batman defeats him.
The Mr Freeze does seem kind of forced. I mean they have the fight and then they act as if they didn't just fight afterwards. It could have been solved by Batman just saying "Ok I will" when Freeze asks him to find Nora. And even if Freeze just withheld the cure until he did so Batman could have just convinced him that he hasn't got long
While I love The Penguin (he’s my favorite Batman villain), I feel as though his inclusion in the story was only added to stretch out the main quest’s run time. My brother jokingly referred to that part of the story as an RPG and, honestly, I couldn’t agree more lol. The Penguin literally turned this race against time into a “well, to get to Freeze, you have to get to me, but to get to me, you have to get the gold key, but to get the gold key, you have to get the silver key, but to get the silver key, you have to get the bronze key”.
There is a part where you go to a room where freezes suit is, you can even look at it, but you can't get it. You have to go find mr freeze, THEN go to the same room and get his suit, going through essentially the same predator room again
In Asylum you go to every location for story at least once that’s what made the map feel so good because everywhere you went you could remember something significant that happened plot and gameplay wise
my problem with Arkham City is that after playing Knight, the combat feels slow, I mean, you have to wait for the enemies to get up in order to beat them up, and things like that
Yeah I tried replaying City recently and even though Knight has its issues it just feels so much more refined and I can't go back to the older games without them feeling slightly off.
Only bad thing I remember about city was the trip down to the underground because of Penguin’s jammers. It’s the only thing I didn’t look forward to playing in the story and felt like it was just padding out game time
That really is annoying when the game forces you to detour. Why not just have us take out the jammers before we go into the museum if we need them to get past the security?
Going from asylum to city back in the day, I remember thinking I had done something wrong to have beaten the game so quickly. I kept thinking I may had skipped a lot of events due to the open world nature of the game, because asylum felt, at least to me, a lot more substantial.
It's because the map is so much damn bigger. I got all of the riddler trophies in city, but I'm not gonna bother with Knight bc 1. least favorite game in the series 2. the city is so big, i dont wanna bother.
I know Knight is the most hated, but scarecrow in that game was more compelling and a bigger threat than any other main villains, which I loved. Also how you can grapple super high is awesome.
(Sorry for length ahead of time) Riddler actually added the Interrogation mechanic which was awesome, and he actually had a character model this time around. But yes, there were WAYY too many challenges and there *continues* to be wayy to many. And as far as the map goes, I can't help but disagree. The Map of Arkham City was one of the BEST parts of the game design. In fact, I would say it's one of the most impressive examples of open world put into a game. Every single part of that map totally mattered. Every nook and cranny was crafted to fit the game narratively or mechanically. If you run through the game again and pay close attention to the story and how the geography effects the situations of what's going on in the city and therefore what Batman has to do, you'll likely see what I mean. For Example, There's a flood in Amusement Mile from the construction of the Lazurus pit being built back into the base of Wonder Tower (which is one of the many things foreshadowing the League's involvement). So, Penguin makes the tactical move of blowing up the overpass to cut off Joker's forces on the surface then focuses his own expeditionary forces on claiming the subways and sewers that run underneath Sheldon Park, and this comes up later when Batman finds that Joker's gang has been dominating in the struggle for the pathways beneath the surface because Hugo Strange is supplying him weapons through his own ways underground from the base of Wonder Tower. Also, for mechanically, go through and collect every riddler trophy again. It's annoying and meticulous, (and I hate/love it) but you will find that every single inch of that map was crafted to serve some sort of function and you can tell it was planned that way from the beginning. And, I mean, digging on Penguin's role is really reaching because him kidnapping Freeze to let the Joker die and to get his equipment IS his role in the story. He's an obstacle and there's nothing wrong with that. Penguin has been portrayed as an opportunist who capitalizes on events like that, the setting is a place where Bats is going to get sideswiped by a lot of old enemies, so I think it's a fair way to include him. I think a lot of people forget that there is a B plot where a GANG WAR is going on in this game, which sucks because it's one of my favorite things to watch it play out. That side of the story and world building deserves more credit imo. But those are the only real things I disagreed with sorry for writing an essay on it. Great video btw I love the channel I tune in every time you drop one. You're really hitting a niche for me. Keep it up guys!
@@evangriffin9112 I mean, they were reaching. They said in the video that they had to reach. I honestly thought that the map was incredibly involved and meticulously crafted.
Heres a recommendation for the 5 Things Batman Arkham Knight Did Wrong video: They didn't use Clayface. Clayface is a fascinating, shapeshifting character, then he falls into the Lazarus Pit. A place that you get super-powered and resurrected... and they didn't use it at all Edit: Shapeshifting monster + immortality pool = nothing
Totally with you on the Clayface thing. Arkham Knight also totally neutered the Hush storyline set up so well in Arkham City. Let's also not forget that Man-Bat was introduced in AK as a recent character in another story that went absolutely nowhere. Honestly, the whole story in that game just came off as a misfire. That's what happens when you don't bring back Paul Dini, who quite frankly gave the first two games their soul.
The Lazarus pit also makes you completely insane and unstable. Clayface has to be sane and stable to control his form so he can avoid collapsing into an inert pile of mud. Plus, we have no idea how Lazarus would react to the chemicals that made Clayface. It's a big theme in these games to never use drugs, and if you mix drugs, it's usually fatal.
Blame Rocksteady for interpreting "We want to drive the Batmobile" as "We want to have to use it for almost every little thing and have repetitive tank battles" in Knight.
This is just my opinion don’t be angry but I think joker should be the main boss in Batman Arkham legacy new Batman game coming out because Arkham knight was disappointing and joker makes the arkham games really fun 😃😃😃
People often think of the Catwoman DLC as just Catwoman doing her own thing but, it actually ties into the story pretty well. In the beginning you play as her and find out how Two Face caught her and at the end she is pulled away from a big score to save Batman.
@@Lawrence_Talbot Yup I've done that. Although it takes you back to the moment before you left the safe. If you try it again she doesn't open the door.
City has better graphics for a batman game. It adds to the comic book atmosphere. When arkham origins came out, and had more realistic graphics, THAT threw me off. Montreal fucked the series up and made it lose its unique feel imo.
Batman: Arkham origins is the best in my opinion! I loved Christmas atmosphere,the design and the story! All the Arkham games are good🦇 hopefully the next will be fantastic!
berqui #2 I love all the Arkham games,but the story and the design of Batman Arkham origins are fantastic in my opinion. And also the boss fights and the cutscenes of course! Amazing🦇 like the other Arkham games
Phantom 314 thank you! As I said,I love it because of many things,but I like all the Arkham games of course. I don’t think that there’s a trash Arkham game,but I think that Wb Montréal did a very good job,even if they took many elements from Rocksteady‘s games
Origins is a great game, I honestly like the Troy Baker Joker voice better than Hamill's and I'm not lying. Bakers voice was darker and deeper and as similar to Hamills as it is I still prefer bakers.
Arkham City may just be the only video game that I have literally almost no complaints with. If I HAD to find one... Probably the catwoman sections being spaced so badly. Like she's upside down in Ivys vines arguing with her for about 8 hours. That's literally it though, City is the nearest to perfection you can get.
The Riddler? Really? I actually think this is the only Arkham game that did Riddler right. I loved the Saw sort of serial killer vibe all his traps had. This version of Riddler is spot on perfection. He is such a perfect portrayal of the Riddler to me. His missions are a ton of fun. That said, I totally agree that 440 is way too many, and it takes way to long to complete his story because of that.
Yes same. I loved this version of the riddler. He goes from being just this disembodied voice in Asylum to an actual presence in City. And there are incentives to find the trophies so you can do his challenge missions, which were cool because you had to solve his traps. And the final trap while easier than some of the others was just down right cruel. Yes we can all agree wayyy too many damn trophies to find. But his missions were actually cool. Although will say some of his riddles were cool in City like the Basil Karloff poster outside the theater where you confront ClayFace at the end
The one main complaint I have is that the whole “Harley might be pregnant” thing was never really addressed other than a couple throwaway Easter eggs. It could have birthed (no pun intended) a completely different subplot for Harley in Arkham Knight but it was never mentioned again. Maybe I’m dense and I’m missing something, but I don’t think the pile of negative pregnancy tests in the managers office of the steel mill was a satisfying enough ending to that story. Was Harley never really pregnant, and the first test in the main campaign indeed a false positive? Or did Harley lose the child during the course of the game? If so, how? Did it happen when Batman punched her in the church? Did she get touched/roughed up by joker’s men when she was tied to that pole near the end of the game? Who tied her there anyway? Why create that subplot if it’s not gonna go anywhere in the first place? A lot of questions, I know, but it was one of my favorite Easter eggs in the entire Arkham series, and I felt it had so much potential but was just wasted. But then again, perhaps the mystery of it all is what makes it so good?
I agree on the map issues. I like a big map, but dozens and dozens of blank boring buildings you can't enter starts to become more and more obvious and annoying. That's one thing I liked about the Fallout games, is that if you find a door you can't enter.. most likely the one next to it leads to something interesting. Too many open world games get trapped in the "bigger=better" mindset and make big uninteresting worlds you don't really want to explore. It just becomes a chore to get where you want to go and the size and mundanity becomes obvious to the point of being boring.
Honest to God my favorite Arkham game was Arkham Origins. I loved how it didn't feel like their was one main baddie. I understand that all the hitmen were hired by bane but halfway through the game I forgot about that and thought I was just stopping their plans, and I loved the sidequests
The biggest thing for me was, without heart rate monitors, the game just assumes that you're going to fuck up and get caught during predator missions. I liked to pick people off one by one and have nobody realize what was going on. In some encounters, it made zero sense that the thugs would know that I was there and it was really frustrating thinking that I could have "naturalized" the entire room without any of them noticing
I feel like challenge maps were there for people who wanted to enjoy certain places and maps there were in story again. Like once you finish the campaign in the Arkham games, you can’t really go back into those places and fight again. It gives you a way to try new techniques and tactics that maybe weren’t possible in the story due to only being limited to Batman or more. Hope that helped.
Well facts not feelings, this game was way ahead of its time. No wonder, a friend of mine who studies psychology, said this;The games atmosphere and environment matches and synchronizes with the environment of the month of October when it was released. So,we humans tend to interact with the same vibe that the game has. That was a clever move by the devs. What I am telling is ;In October, it's a bit cold, so it is in the game.
Just replayed the trilogy this past month (thank you $18 deal on PSN), and honestly, City is the one I couldn't even bother with Riddler. Knight was a struggle as is, and Asylum was.. it was too easy and too tedious. I wish there were more puzzles than trophies, and that's my issue with the entire series. Asylum had the best riddles and I liked that it unlocked bios of characters not in the game (Ratcatcher, Prometheus, Two-Face, Penguin, etc.). The only issue I could think of that you didn't is Sharp. Asylum set up an interesting as all hell story with him and it went nowhere. Spirit of Arkham could've been such an interesting arc, even just as a side mission. Also, while I have everyone's attention: Origins and Knight are good, fight me
@@davidberner8315 honestly i think i'm one of the only people on this planet that loves the batmobile in Knight. The integration with the suit is so freaking good, it really is integrated into the gameplay perfectly. Divebombing into the batmobile when it 180's just below you is one of the most cinematic vibes i've ever gotten in a video game and i can do it time and time again. And don't even mention the police garage, i get a kick out of the cops interacting with the batmobile every single time.
Yea I just finished origins.....I played Arkham knight first then asylum, city, then origin's all great in my opinion....I dont know why knight and origins gets so much shit 🤷♂️
@@williebeamen2x Origins was great tbh, but Arkham Knight Could've Been done MUCH better. -Too Much Batmobile. Not 1 non-batmobile boss that comes to mind except Pyg...If I remember correctly. Origins/City Boss Battles Were All Fun AF. -Not enough Challenges. City had a sufficient amount of those. I can't remember origins... Otherwise that, and The Not-So-Great DLC's, Arkham Knight Could've been good
@@COOLMCDEN agreed. Some people legitimately dislike certain entries completely but I maintain that even your worst Arkham game is better than 90% of the games on the market.
My only problem with the game I had was that I didn't like playing as Catwoman. The only times I really used her was because I'm a completionist, and I basically HAD to. Travelling around is so annoying, and her fight style isn't as fun as Batman. I'd rather play as Nightwing, Batman, or Robin.
Honestly, I liked the riddler trophies. What I think they should do is that have riddler take hostages, and then the riddles spawn. Complete this set of riddles and rescue the hostage, and then there’s a new hostage, and more riddles in a different area let’s say districts. Let’s have riddler do it 4 times before batman finds riddler, but he’s behind a door locked by a code you earn by completing one last set of riddles. That would be kinda cool. Maybe make it so that one of Batman’s sidekicks has to do one set of riddler trophies like the catwoman trophies in city, maybe have some of the trophies as combat challenges like in knight( those were my favorite), I like the riddler trophies, and I don’t know exactly how they could make them better but these are my suggestions.
Dear god the map for me was the biggest problem. It felt so, hmm small I suppose because the middle was cordoned off and you couldn't freely explore it. That's why Knight is my favorite, the map layout because of the Batmobile is weird and kind of Schumacher-esque but it still feels alive. Versus City feels dead even though it's supposedly chalk full of inmates. And the Riddler trophies were awful. You really did a good job explaining why you disliked aspects not instead of simply saying 'I didn't like it!' and moving on so thanks for that and keep it up.
I love the challenge maps, many of them BECAUSE they are basically pulling out a specific part of the game, because it's a great way to replay certain parts without running through the entire game again. I just wish they had done more with supervillains in the challenge maps, like redoing boss fights, or even having alternate fights.
Would've been cool to see a Penguin, Riddler, Harley Quinn or Black Mask boss fight. I'm kind of disappointed we never got to fight Penguin in any of the Arkham games. He may not have superpowers, but I'm pretty sure he knows how to throw a punch.
While I love the challenges for the exact same reason, I'd liked them more if they were of the more unique parts of the game. Imagine a predator challenge with the Freeze boss fight, for example.
i think the predator challenge maps specifically would've been so much better if the medals were for how long it takes you and not for doing really specific stuff, the combat maps were fine though
Personally, I loved the riddler trophies. They weren't just padding, the riddles brought in a lot of fun references and the unlocking of all the character models and audio logs was awesome!
Another Great Video and Continue to speak your opinion . So My list for what they did wrong with Arkham City . 1. PC gamers did more and better Batsuit Skin Mods . Would have loved to play Arkham City in the Keaton Batsuit . 2. They didn't give the chance to play as Robin and Nightwing in free Roam. 3. No Boss Fight with Professor Strang in the Batsuit like in the comics . 4. Nightwing NOT SPEAKING. He has a voice and we didn't hear him speak until Arkham Knight. 5. Some of the costumes on the characters looked silly and I couldn't take them serious.
I get what you mean about some villains not having a major role in the story, but i think ones like two face and penguin work to make the location of arkham city feel larger than just the story-line; the lesser-involved villains make it feel like the narrative takes place within all the gang warfare in the city, rather than the world just being created specifically for the story. Both the penguin and two-face stages of the plot help show the chaos (& the setup for protocol 10) in Arkham city and why batman therefore needs to shut it down in the story. They add to the narrative, even if its not exactly the characters themselves. I hope that makes sense. I'm not saying I don't agree with your point (I think it was handled better in Asylum), but I don't think these characters really needed a larger role in the story (even if i wanted them too, they're some of my favourite villains) when the role they already have works fine.
I was recently just replaying this whole game with the goal of experiencing as much dialogue and easter eggs as possible, whilst trying to complete all side missions before the end of the main story. I got close, the only side quest I didn't get done before the end was the political prisoners, but I only had four left so it wasn't too bad. Playing it this way really made me appreciate how great this game really is. There are issues for sure, but the connectivity between all the missions, characters, Riddler collectibles, bios, audio tapes and the main story is extremely impressive. I would revisit the museum, church, and courthouse at different times during the game and discover new things almost every time. I went to the museum as Catwoman early, before going to get her loot, and had unique dialogue between her and Penguin. You can also go to the room where she fights Two-Face and get her Riddler trophies early. There's also unique dialogue between the Two-Face thugs and Cobblepot. This was dialogue I'd never heard before, even though I've played Arkham City for at least hundreds of hours. You can't enter the church as Catwoman because the guards won't let her in and she doesn't have the REC gun. As Catwoman, you can talk to Penguin, Zsasz, Mr. Freeze, Calendar Man, and Bane after they've been defeated by Batman. Catwoman can't enter the Iceberg Lounge where the cops are hiding out, only Batman can. Catwoman can't enter Wonder City at all, and can only enter the steel mill after the main story. Batman can't collect Catwoman's trophies, but she can collect his. During Protocol 10, you can enter the church and hear unique dialogue between Quincy Sharp and Vicki Vale and this will unlock secret audio tapes in the bios. You can also find Hush early the first time you enter the church. He has a bandaged face and is clutching a box of what is presumably the tools he later uses to reconstruct his face to resemble Bruce's. You can find Hush's first victim before the marker even appears on the map. Just go to the location before going to the museum for the first time. You can find Deadshot's final victim before the end of the game if you go around Ace Chemicals right after saving Vicki Vale from the snipers. You can complete the Riddler side mission during Protocol 10 if you get the remaining Riddler trophies before entering Wonder Tower. You can get the Steel Mill Titan container right after you talk to Bane at beginning of the game. Azrael spawns in Park Row right after you save Catwoman in the Courthouse. He then spawns in the Steel Mill after you first see Joker. He then spawns in the Bowery right after rescuing Quincy Sharp (he's even visible in the cutscene where Batman is interrogating Sharp). He finally spawns in the Amusement Mile after completing the Mad Hatter mission, which is unlocked by saving Vicki Vale. You can locate Nora and tell Mr. Freeze her location, before entering the Steel Mill and fighting Joker. After having 12 murderous visits with Calendar Man as Batman, if you visit him a thirteenth time, he will be gone and a dead body is hanging in his cell. He escaped and later appears at Wayne Manor during the Knightfall Protocol in Arkham Knight. I thought the trophy Paying Your Respects (to Bruce's parents in crime alley) was glitched for me because when I listened to the tape left by Hugo Strange the trophy didn't pop. After restarting a new save file three times, I eventually realized that on the other side of the chalk outline of Bruce's parents, there were roses on the ground. I went to them and wouldn't you know it, a prompt saying Pay Your Respects appeared and I felt really dumb. You don't need to hear Hugo's message, you only need to approach the roses. These little things are all stuff I never knew about and they really showed me how much is packed into this game. Despite the main story being quite short, there's so much side content that is totally missable if you just barrel through the main story without taking your time to explore. For example, did you know that the Subway isn't accessible during Protocol 10 without glitching. I only know of this because I was scrambling to find the final Riddler trophy I needed. Thankfully you only need 400 trophies/ riddles to beat Riddler, and since I got most of Catwoman's, I was fine. I've found a new way to play these games now. Instead of just focusing on one thing, play it like Batman would actually handle things in real life. As new side missions appeared, I'd do them straight away instead of leaving them for later. Every time I got a new gadget I would circle the city looking for trophies I couldn't get before because I didn't have the necessary upgrade/ gadget. I would revisit various locations every time I progressed the story to see if there was new dialogue, most of the time there was which was really interesting to hear. I already replayed Arkham Asylum and City like this, and I'm currently replaying Arkham Knight with this style of play. And personally, it really feels like Rocksteady designed these games with that backtracking style in mind, because nine times out of ten there's new things to discover when you revisit an area at different points during the main story. I've already discovered so much hidden dialogue and easter eggs in Arkham Knight that I want to try this style out with Origins to see if that game is hiding any interesting secrets like it's older brothers. Now would be the perfect time for that Arham Origins remaster, eh?
The problem with most of the Batman villains is that they are more psychological than physical threats and what can you do in a video game to make that work and to make them different from each other...
I enjoyed the Riddler for the simple fact that some of the trophies made you think and were actually hard to get. That being sad absolutely way too many it takes forever to get them.
I don’t know how I came across these videos but I’m happy I did .... So many great memories ... Oh and someone had a chart done on all the pre-order bonuses maybe it was Angry Joe or someone ? And actually that was for Knight ...
I think City has the worst side missions in the series. Azrael's, Hush's, Deadshot's and Bane's are all very repetitive; they made side missions out of going to pick up the Disruptor Mine Detonator and the Freeze Cluster Grenade upgrades which are over very quickly; finding Nora is super-easy after your first playthrough when you know where she is; the AR challenges aren't that fun (but the Grapnel accelerator's a cool upgrade); rescuing the political prisoner hostages is really easy because you only fight one enemy every encounter (the Firefighter hostages in Knight are much more engaging); the only mission I'd say is good is the Mad Hatter
Only thing I think they did wrong is not letting your free roam as Robin and Nightwing and maybe made missions specifically for them but they should have at least made them free roam playable same thing goes for knight.
I think penguin is awesome world building for the story of this game and is important to show the corruption of the city. Two-face is there for fan service basically but he’s Batman’s first fight in the game so works well to set the standard and start his relationship with catwoman off.
One thing that didn’t work for me was at the start, Harley Quinn said: “Joker doesn’t want to come talk to you! (Something like that.) He’s not feeling himself! Well, he just was.” Which, if you haven’t found out, is a masturbating joke
And when some of Penguin's men are talking to each other one of them says he could see the things Joker got Harley to do to him. So that thug watched Joker and Harley fuck.
There is one more thing you could add about the riddlers mission is you can't collect any actual riddles or any of the trophies which you need the remote hacking device you can't basically collect a lot of his riddles until you go to the steel mill which is annoying
Thank god your not as nitpicky as Gaming Sins lol. You've gotta be a super gamer to spot something wrong with a game like this. And your deffo a super gamer, I still haven't collected all riddler trophies in 3 years!
5:14 that's smart marketing. They gave regions different skins, those regions promoted exclusivity and that earned them more bucks when they unlocked and sold them
One thing I found annoying were the sentry guns. You couldn’t get past them until you had the hammer towards the end. I kept thinking these sentry guns would lead to new areas or something big, but sadly They really served no purpose other than blocking one or two Riddler trophies in each zone. Purely done to prevent you from collecting all the trophies halfway through the game.
I fully agree with you about Riddler Trophies. I recently played AC for the first time ever and I absolutely loved it. I completed main story and then plus without any break. And I liked some of the trophies and enjoyed just gliding through the map finding them. But i stopped around 300 because that was more than enough. Probably sth around 150-200 would be sweet spot but luckily I'm not a completionist xD.
It's so crazy that origins is my favorite game. It's just too good bro, the boss fights were perfect, in my opinion they portrayed the beginning of batman too well and it was just so perfect, the beginning of batman and how aggressive he is, he is so angry and young. And using roger was the best option for a younger batman, the beginning of a relationship with the villians and batman and them beginning to fear him and especially the relationship with bane or joker with batman. They portrayed the beginning of a great rivalry between joker and batman just too good. And then you can see that the joker will start to know batman better and he knows his weaknesses, like he didn't know that batmam would not kill anyone and he tried to break him. So joker was the best in origins and had the best design as a younger joker. The story was perfect, especially bane and batman and how they knew each other. I love origins and I don't care what anyone says, it is so underrated just because of a stupid reason that rocksteady didn't make it. The Deathstroke and bane boss fights still gives me chills till this day, they don't appreciate this game much. It's definitely top 2. I understand opinions but they really should pay attention to this game more. That mission in the hotel royale is still the best mission in the series. It was perfect how you go from the sewers to the hotel and you do detective and predator stuff and you see the joker scene where he kills electrocutioner and you get his gloves, and you have to make your way up to the hotel, it was perfect. And then going to the bane fight while joker is watching. And you go save joker and actually this game really did the backstory of batman and joker justice. You can see how deep joker is. That's why I just love origins, and to point out origins was the first arkham game I played that's why I love it, it introduced me to the series. And it's the prequel so it was perfect to play first.
What it did worst was not make at least ONE challenge map where you use the(Talia's) sword. It'd probably have to be with nonliving things though. It was also a missed opportunity (not with this game but knight) to not let Azrael use his sword in combat, but copy and paste the combat from the clayface boss fight
i love the fact that joker is always there. he haunts batman wherever he goes. it’s the duality of man. they both think that they’re doing well,but all they do is cause pain to others.
I don't like a lot of the story parts that take place in building interiors. I always feel limited because Batman loses the element of surprise a lot, flight, diving, etc. They always made me miss the openness of the main map.
@Dan Evans I just like to sew that seed. I've always liked that game and never had any idea why so many people hated on it. Atmospheric, brutal, had arguably the best Rogues battles. I'm glad it's finally getting the respect it always deserved.
So one problem I have with Arkham Knight that sort of bleeds into something I wish was done better in Arkham City is the inclusion of Jason Todd. They shoehorned him into Knight so hard that there was no doubt that he was the Arkham Knight. But if they had introduced the story earlier in City while the events of the game we're playing out Batman is trying to find Jason and is getting toyed with by joker in terms of where to go, not only would it have been so much more heart breaking when he fails and we see him get shot in City, it would tie into the story better because with everything going on, it would be hard for Batman to add that to the list. But it would have made the twist in Knight much stronger because we would have not seen him in a long time and that time would have made us not even consider him as the Knight.
The main plot could have been better. Dive more into Hugo Strange’s Protocol 10 and how he was manipulating Arkham’s inmates. Not have the story depended on Riddler trophies to fill in the gap. Also make the main campaign longer. It would be awesome to have a plot with Harley and Two-face battling and you are caught in the middle. They could have done hallucinatory segments like Scarecrow, but with Strange who may have planted subliminal messages in Batman’s head when he was first captured. It would have helped expand their conflict and make Strange a real threat. One more issue is boss fights. Give side quest villains (like Deadshot and Mad Hatter) legitimate boss battles. Also have a more climatic ending to the Protocol 10 arc. TL,DR Hugo Strange’s story was underused and shoved to the side for Joker and it had the potential to be different and exciting
I really enjoy collecting the riddler trophies, the games just wouldn't feel complete without them. However I don't care for the challenges at all. In my opinion, the combat of the arkham games, while good, is not engaging and in depth enough to keep me entertained when that's the only thing i'm doing. I think the combat is fun when it is well placed throughout the campaign, but If the gameplay purely consists of the combat over and over again, then i'm going to get bored really fast.
I have three major issues with this game. The pacing during the beginning is kind of a bummer. You run from area to area and only spend about 10 minutes in each building. You are denied access to areas and forced to backtrack. That kind of design works when it is implemented later in the game after you've already visited an area, but it is annoying when you have to backtrack immediately after discovering the location. Second, the number of villains is just too much for a fairly short game. It's like they tried to cram a whole season of the animated series into a 6-7 hour game. It was a cool idea, but it just adds up to a bunch of rushed narratives. The main story changes constantly based on who you are engaging at the current time. Strange is supposed to be the main villain, but he has very little screen time and taking him down isn't very satisfying. Third, the city itself doesn't have much character. Everything looks the same and there aren't many memorable areas. There aren't many interesting encounters between objectives. Flying from waypoint to waypoint feels like a chore and it breaks your immersion. It kills your adrenaline rush and engagement. The open world design was a good idea and it seems like a logical choice for a batman game, but it doesn't work because you typically spend 20 minutes in a particular building AT MOST, before you have to spend 5 minutes flying across the map to get to your next objective.
I like the challenge maps. I remember in Arkham Asylum I even cleared the hospital the exact same way every time once I learned the enemy's patterns. The fun part came from refining my technique until I was able to take down all the enemy's in a few seconds after a minute of setup, then the challenge came from trying to cut those last few seconds down to as short as possible, then sitting back and feeling like, "now that is how Batman would clear a room." So yeah I can see how people would have fun with those specific challenges, I sure did.
I could be crazy but I feel like the narrative that everyone thinks Asylum and City are perfect and Origins and Knight are very flawed isn't actually true. I've seen a lot of people actually say Knight and Origins are their favorite. All the games have flaws but they are all also great games. If people actually get made over criticism then fuck em lol
My main problem with this game is that the targeting sucks. You can't throw batarangs up stairs or vault over a stun stick enemy in a huge crowd even if you're right next to them.
Thanks for this video. Got the game not to long ago and just spent an hour and a half trying to get three trophys on a stealth map. This was a great reminder to play the game in the way that made it enjoyable for me.