Yeah, that's me 2 years ago. Still, once you get popular, it starts to get HARD to have fun, people pressure you, that's why I made an alt and I've been coding a new game I've been working on for weeks now and I'm finally having fun...
I think a reason why a lot of games recommended are a bit simpler is because mroe advanced projects are harder to understand the scripts of for a less experienced scratcher, and getting recognition for your own project is motivating too. Gotta practice before you can make anything particularly ground breaking. Making simpler and less unique games gives you more options in terms of tutorials to follow and projects to check for inspiration. The primary demographic is children after all. The site focuses more on the learning and collaboration aspect than being a library of things to check out like sites full of professionally made games.
you have a good point but what more can you learn from a front page full of the same projects just with some slight color changes? i think scratch should have a larger variety of projects than recommending the same thing over and over again. scratch could do this by checking the tags, and if all of the project have the "platformer" tag in them, maybe recommend more projects with other tags. but again, scratch admins are a bunch of unpaid volunteers, i dont think they will ever change this or do anything about it.
my best tip for games is make them EXTREMELY easy to understand and get he hang of, but still very hard to actually play, i think this is why i enjoy mario bros so much, so simple to understand, but yet very challenging to actually beat the levels
The thing I hate the most about scratch is how sensitive they are about fnaf projects. I had a fnaf account with like 200 hours of work put into it and scratch deleted that account without hesitation, even though it didn't break any guidelines
I'm a scratcher who is rare enough and I really have fun making a story game. Which is... Well. Three words Difficult to play Plus, I post early although it just one level because I want people to have fun before the real game
Something I wish I knew is how useful Turbowarp is, higher resolution smoother movement higher fps, I swear I'm not a sponsored human Edit: game exporting also exists
I really dislike that scratch is mostly target for young kids, it could've been for people much older than that, like maybe 13 yrs old, because just being 12 in scratch is incredibly hard and is just so sad to see literal 9 year olds being in the front page, I do scratch for fun but this doesn't seem fair for actual genuine scratchers who puts quality in their game, also btw i think you got ur calculations wrong in 0:12 it's actually 99% of platformers goes to the front page. I think scratch would be much better if it had an actual moderation team that plays the game and reviews them and see if they deserve to go to the front page, cause sometimes I would see a project with no effort get top loved, anyways good video and have a nice day :)
Bruh good games are just unpopular and platformers are just remake of another platformers just for being popular like Im trying to make my games good, but they are just unpopular max. 40-50 views (one of my project have above 600, but it's just Griffpatch's Minecraft 2D, but with god mode)
Whenever I see a game that says “Like and favorite for cash boost” or something like that, I like and favorite the game, then immediately unlike and unfavorite the game. I get my reward, and they don’t get anything for begging.
You don't even have to click the Like and Favorite button! You can just hover your mouse over the button, and it'll work just fine. They can't detect if you actually Click your mouse, just if your mouse is in the position of the button.
It's disappointing how Scratch just focus on "generic" or "not so good" games, like some people are really trying to do their best but we have these lazy scratches who just make the same boring, easy, and generic games.
before my account got blocked (rip) I just made games for fun, but it did hurt me that my games weren't even noticed :( (rip KIRO v1, and TALS who never got published)
When I make games they often take up to half a year of consistent work what’s unfortunate is my last game was a flop after 9 months of programming art etc. 😂 anyways I put it on newgrounds though and it got like 200 views with a 3.3/5. So that’s a good tip for getting views too
Man, I have a story to tell, and it's a good one. There was this guy right, @DaHua created a game called Find the Chomiks (hamster in polish): Scratch Version because it was a popular Roblox game. Scratch took it down so he made a SECOND ONE. And now, we've been waiting since 2022 for an update. (DaHuan, if you're reading this, sorry. Also, if you get like 500 followers, you're welcome.)
I usually work on my Godzilla mobile game, Godzilla: Mobile Fighters and it's literally just so that i can have fun on mobile when i don't have any coding ideas
I am not lazy, I don't make easy (mostly) games. Actually, in my opinion, I do think that almost everything on the featured page is easy and too simple (and sometimes even bad like a 5 yr old did it). Please don't say that for all of us, thanks! :)
and everione i copiing the same plantformer engine but hhey change the grafics and some people are trying realy hard to do their best to make their game and nobody sees his game but some 5year old copies it and say ,,My game" and dont even give credits
I agree with all of these but especially the last fun for me I have about 15+ projects some are pretty decent and some are meh but I get barley and following on their and idc I just enjoy the coding and it makes proud of my self and I just have fun!!
i dont think making your game a certain way helps with getting on the front page. i mean i know that if your game looks polished, kids will like it which helps with getting it featured. but 4yr kids on scratch will like anything honestly so the quality isnt everything. at the end of the day, the scartch front page algorithm get to decided. im speaking from exprience, the best way to get on trending is advertsing, spamming in studios, and tons... tons of tags. also, you need to make sure you're active in the community. you can comment frequently on other's projects. there is always a change some scratcher will visit your profile because they saw your comment
I spend hours a day for weeks working on a single game and it gets less than 50 views, then some 5 year old duplicates a generic platformer and gets 5,000 views
I wish i knew scratch addons existed before I started scratch so much quality life stuff that should be ligit features in scratch 4.0 or 3. feature updates
i like but at the same time i dont like coding on scratch, recently i maked a game and i was frustrating because all the bugs pd:sorry if i dont write good, im not english
the yt part is correct but not that much. if you have livestreams (which can barely be moderated), or no moderation on your youtube channel the scratch team won’t let you link it.
I get harrased daily for liking scratc, so I have concluded that everyone in my school are assholes, also ppl just cant tell the difference between make-code-arcade and scratch
...Scratch is mainly for kids learning how to make structured code in simple blocks-like form. It wasn't supposed to be used for things like 3D or something similar like gigantic tilemaps. Of course you can create these features on Scratch, but that will be just rewriting things which exist. That's the reason why 80% of Scratch games are so basic - because Scratch doesn't have build-in features for something harder and more complicated than usual 2d platformer like Super Mario Bros.
You'd be surprised by the complicated things that come out of simple blocks like Scratch. It is basically just code in a visual form, what is a high-level programming language like c# against Scratch? Scratch just makes it more accessible, though it might have less features, you can still create complicated things.
@@JacksonAcademy1 Yeah, I know it's possible to create complicated things in Scratch. The main point is: at what cost? Of course, at cost of time, perfomance and simplicity of your code structure in Scratch
I’m making a fishing game with 49 plays and have been making it for over a year but I don’t care because I’ve been getting a lot of positive reviews and comments so I’m just happy people are enjoying it.
@Jackson Academy 1. its because it could lag and its hard to learn 2. platformers are just simple or its because of somthing else 3. I thinks its because its talking about anther website or... its a little non kid frindly since it mostly 4-16 year olds OR its ads on anther website LOL 4. ... its because its for the commutnety or they had that planned oh and for fun your right! 5. Yeah! resons why 1. ITS NOT ABOUT THE GAME!?! 2. its like ads and its SO ANOYING 3. its there for no reson!
Gosh some of the really REALLY good platformers aren't a thing because they are just bad. some I played LET YOU SKIP THE LEVEL 3 year old's more like 1 year old's if they cannot even beat the level. and that game had very VERY many bugs just like all of them. new scratchers make good games because they aren't bad like the old ones who just make the same game give it a new look and upload.