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5 Things you need to make an MMO 

Josh Strife Hayes
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Are you making an MMO? do you want to be the next Everquest, or World of Warcraft, or even the next Runescape?
Well, you'll need the following 5 things:
Money - Ideally $1m minimum
Time - At least 3 years, 5 ideally
Skills / Experience - Have made at least 1 good game before
Team - dedicated and trained people for each job
Playerbase - links to a franchise, or a developer, players care about.
Making an MMO is one of the hardest things a game development team can do, there's a reason most game companies avoid them.
If you are still determined to make an MMO, I wish you intelligence, because luck runs out.
Thank you to my Patreon supporters and Twitch subs for making the videos possible.

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24 июн 2024

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Комментарии : 1,1 тыс.   
@roskelld
@roskelld 3 года назад
_"Yeah, but my game will be different."_
@JohnA.Zoidberg
@JohnA.Zoidberg 3 года назад
It actually will be. It'll have a mystical world full of fantastic creatures. You'll play as the outcast nobody turned world renowned legend. It'll have almost no microtransactions. It won't be pay to win for at least a week. It'll be great. I think I'll call it World of Fantasy: "insert evil sounding gibberish name here, idk, Mysticoth?" awakens. It's unique. No game ever uses a colon in its name.
@fatherenricopucci7354
@fatherenricopucci7354 3 года назад
You'll also be able to do whatever you want.
@MetaBinding
@MetaBinding 3 года назад
@@JohnA.Zoidberg I came up with my game after a breakup with my gf, who is also a model. It will be a dream to make. I have my good friend on it. It will have thousands of monsters and it will have building. I don't what I will call it though. ;)
@sayaksen7545
@sayaksen7545 3 года назад
@@MetaBinding wait are you the marketing dude behind dreamworld or smth?
@pskry
@pskry 3 года назад
Hi Zach. You here?
@AchEdeJungeNeDu
@AchEdeJungeNeDu 3 года назад
5 things you need to make an MMO: 1: gameplay footage of a game that doesnt acually exist 2: all the features people want, ever (but you know you will never be able to implement) 3: be as positive as possible to pull in the naive people 4: a kickstarter goal that is nowhere near the required amount needed to make the game 5: a clause on your kickstarter project that gives you the best possible defense in court
@grizzgo
@grizzgo 3 года назад
Can we also add extremely expensive pre-release bonuses that will not amount to anything? Maybe a golden dolphin mount for $5,000, real dollars.
@AchEdeJungeNeDu
@AchEdeJungeNeDu 3 года назад
@@grizzgo Oh you are right, or what about a piece of land or your own fully customizable castle if you put 10k on the table
@drmedicechsrick8702
@drmedicechsrick8702 3 года назад
sounds like this dreamworld thing or what ever that was
@grizzgo
@grizzgo 3 года назад
@@AchEdeJungeNeDu a small price to pay for something that will last forever, you could even pass the account down to your kids (unless the servers get turned off) 👀
@BloodPatternBlue
@BloodPatternBlue 3 года назад
Don't forget a $25,000 "Meet the Team" option where they spend $500 to fly you coach to their bedroom office and the other 2 people claiming to be working on it, then name an NPC after you.
@pskry
@pskry 3 года назад
1. A breakup 2. A good friend 3. A great idea 4. A camera 5. A sofa
@chriss9528
@chriss9528 3 года назад
lmao.
@XiarelGC
@XiarelGC 3 года назад
This is the one
@pushstart1t
@pushstart1t 3 года назад
Sounds like more of a porn flim than a mmo lol.
@oliver_twistor
@oliver_twistor 3 года назад
@@pushstart1t Would probably make much more money that way, too.
@3pFreakillz
@3pFreakillz 3 года назад
Is this the Dream World model?
@wach9191
@wach9191 3 года назад
Person who made Stardew Valley said he was spending 10h a day everyday for 3 years.
@AksamRafiz
@AksamRafiz 3 года назад
Damn
@jamescody7956
@jamescody7956 3 года назад
Wow, I had no idea that gem was made by one person.. I bet he was so engrossed in that world. Like a 3 year long manic episode haha
@nicodiaz2662
@nicodiaz2662 3 года назад
@@W_0_W you must spend very little time on that then
@gingerbeargames
@gingerbeargames 3 года назад
People don't think about the amount of iterations each system/mechanic goes through before it's done. Never mind the amount of them that just get removed entirely.
@Reac2
@Reac2 3 года назад
The hard part was making the engine from scratch, if you're working with a decent engine with a lot of tools, you'll save A LOT of work, there is a reason why there are so many Unreal and Unity Games. You want your own engine? Plan that you'll need 500% more time.
@SwoopBoozer
@SwoopBoozer 3 года назад
"The ideas guy is not a position you want to fill" Ah well.....
@vladimirpackard2435
@vladimirpackard2435 3 года назад
you're the Ideas MAN, though! there's always room for the ideas MAN, screw the ideas guy
@slevinchannel7589
@slevinchannel7589 3 года назад
...I wouldnt say that everyone is an Ideas-Guy...
@elijahclaude3413
@elijahclaude3413 3 года назад
Right?! I always wanted to be that guy 😅. Now I do Design and stuff.
@StalkedHuman
@StalkedHuman 2 месяца назад
He's completely wrong, you need good ideas. Everything he's talking about with "mediocre" ideas... = GARBAGE . There's not too many good ideas guys.. it's the subtle stuff that works. Low iQ don't understand substance. They like polish ✨
@devaunedge9575
@devaunedge9575 3 года назад
If josh strife hayes really taught karate, that means my favorite youtuber is cannonically a ninja.
@alexreilly6121
@alexreilly6121 2 года назад
OMG NINJA
@Suds_Mc_Duff
@Suds_Mc_Duff Год назад
lol ninjas use ninjutsu not karate
@Paprika_Real4
@Paprika_Real4 10 месяцев назад
@@Suds_Mc_Duffit’s a joke kid chill
@Suds_Mc_Duff
@Suds_Mc_Duff 10 месяцев назад
@@Paprika_Real4 🤫
@desanimoosrs6443
@desanimoosrs6443 3 года назад
A longlife dream of mine, since I was a kid, has been to make a Runescape without the things I don't like about it. As I began studying computer science, the first aspect that I realised was completely unfeasible was the MM part, so my dream changed to making a glorious open-world RPG with meaningful skills and crafting, but single player. I knew from the start that I couldn't begin with an open world RPG, so I began making text adventures, then puzzle games and platformers, then a mini-roguelike (it was pretty much just a battle arena with an item shop - but it had AI, menus and persistence). Recently this old dream of mine has been flaring up. I've taken to game making once again and I'm learning a serious engine and working on a small puzzle game. This time I want it to be a full game - with all features and quality expected from a commercial game, even though I don't on making anything out of it.
@tulip5210
@tulip5210 2 года назад
ohh what games are they called? I like those
@pelledavill2093
@pelledavill2093 Год назад
heyy im making a game using a way most take for grannted. if your down to help let me know. its a semi open world inspired by the original fable, the riddick series , and the Asthetics resemble that of the night elfs on world of warcraft mixed with stormwind alliance..
@KonaiNobi
@KonaiNobi Год назад
What engine and language are you using to build your smaller games, @desanimoosrs6443?
@ethanwasme4307
@ethanwasme4307 9 месяцев назад
you could have gotten into RuneScape private servers like i did, literally a server and client ready for you to implement content
@Monstein
@Monstein 3 года назад
I remember trying to make a card game as a teen. Just wrote what the card does on paper and stuck it in a card sleeve with a MTG card behind it.
@nathanex5122
@nathanex5122 3 года назад
homebrew card games are a whole different world
@Monstein
@Monstein 3 года назад
For sure! Was a project for school a English teacher gave me when I said I was interested in making table top, card, or video games. She had each of us do something along the lines of the career we where thinking of to get a feel for the work side of it...I ended up joining the Army after because that was way to stressful of work to balance that game.
@DmitryShpika
@DmitryShpika 3 года назад
You're hired.
@Penguinmanereikel
@Penguinmanereikel 3 года назад
@@Monstein if you actually got to the point where balancing the game became stressful that you changed jobs, then I guess we can genuinely call you someone with game dev experience
@StalkedHuman
@StalkedHuman 2 месяца назад
I made a fairly good space 🚀 ship 🚢 boardgame loosely based on StarCraft. It was pretty cool IMO, I enjoyed playing it. Different drag effects and inertia. I don't agree with the video. You need good ideas and some frameworks.. then you can beef it up. This video disappoint. Money = all is not much of substantive construct
@vaalley
@vaalley 3 года назад
I wasn't planning to make an MMO, but because it's Josh I'll still watch!
@AngryWindmill
@AngryWindmill 3 года назад
Neither was I but now I have to start one, wanna give me money?
@CaptainJackedPickle
@CaptainJackedPickle 3 года назад
I watch for Josh :)
@lpfan4life11
@lpfan4life11 3 года назад
Same
@unamed1142
@unamed1142 3 года назад
It puts so much of this channel into context anyway
@curabletoxin
@curabletoxin 2 года назад
Watching videos like this really helps me appreciate the MMO genre in general even more. Its hard to pinpoint why, but it makes me love it even more than I do
@Asukol
@Asukol 3 года назад
“I made a gravel walkway in my backyard by myself, so I’m now ready to build an interstate highway by myself” - if the ‘I’m making an independent MMO’ mentality were applied to construction.
@luxadia7310
@luxadia7310 3 года назад
I mean, at least he did make a walkway before, he didn't straight jump to interstate highway from no experience
@vlads3283
@vlads3283 2 года назад
if it was a well made gravel walkway, then it's a start.
@SigmaSyndicate
@SigmaSyndicate 2 года назад
Ironically, this would be a better start than most self-made MMO projects. Most Kickstarters would be like, "I've driven on a lot of interstate highways, and I know a really great way we could make an entire interstate highway out of bread."
@ErwinPommel
@ErwinPommel 10 месяцев назад
@@SigmaSyndicate Tale of Toast?
@RevCode
@RevCode 2 года назад
As a software developer I can only encourage to try to build one at some point, at least the base technical stuff: A server software able to handle a lot of clients, develop some kind of protocol with op codes or whatever, make it fully authoritative, build some small client where you can move squares around, try to cheat it by using something like cheat engine and manipulating variables to see if you can detect and prevent it server side and so on. Its really a fun experiment, but don't go in with the mindset that "yes, I will build a great MMO!" because you really won't and will be disappointed. But as a technical exercise you will learn a lot :) Even more fun if you can get some dev buddies together and experiment with different methods, like agile development models and stick to the rules of it.
@nahfamimgood
@nahfamimgood 8 месяцев назад
this is the best answer. just do it to become better at development.
@hanelyp1
@hanelyp1 6 месяцев назад
A server that can handle multiple clients isn't so hard. A server that can expand to MANY clients without bogging down, active content scaling with the number of players, is harder. As for "agile", I've concluded it's a method designed for projects where nobody is sure what they're building. Be prepared to build everything at least twice when the first version fails.
@RevCode
@RevCode 6 месяцев назад
@@hanelyp1 "As for "agile", I've concluded it's a method designed for projects where nobody is sure what they're building." Bro, have you ever been in an agile team?
@danh8804
@danh8804 3 года назад
The best burn of the "idea guy" concept ever came from the audio commentary for "The Martian" between novel author Andy Weir and screenwriter Drew Goddard. Paraphrasing Goddard: "you hear a lot of people come up to you and say 'here's this great idea for a movie but the script is only so-so'. The script is what you pay for! Having an idea... it's not special"
@jamescody7956
@jamescody7956 3 года назад
Amen, I don't care what the plot is if the writing is awful it's hard to get invested.
@mandisaw
@mandisaw 3 года назад
Saw this as recently as a couple days ago, some rando on a game-dev forum saying, "I have an idea, looking for a [game-dev] team". Nobody tries out for a sports team saying, I really like basketball, but can't run, shoot, block, or coach. Also can't do cheer, and no cash to be an owner. So what's your contribution, water boy??
@Biouke
@Biouke 3 года назад
Exactly why game design is actually a job. Everybody's got ideas but synthesising everything in a game design document, doing the math, communicating things clearly to everyone involved to make a functioning game out of it... That's work.
@133774c05
@133774c05 2 года назад
Fun fact Andy Weir worked for Blizzard developing Warcraft 2
@Opnn8d1
@Opnn8d1 3 года назад
Five things you need to make an MMO: 1 - A ton of money 2 - A second ton of money 3 - A third ton of money 4 - A fourth ton of money 5 - More than a snowball's chance in hell
@vickyvvvv8182
@vickyvvvv8182 3 года назад
even when you have an amazon ton amount of money, you can't ensure success.
@Opnn8d1
@Opnn8d1 3 года назад
@@vickyvvvv8182 That's why #5 was "More than a snowball's chance in Hell." :P There have been an uncountable number of MMOs that have gone into production that get cancelled mid-stream. You can have the best MMO idea, the best team, and the best community support and still not get the thing out of the gate because of dumbass decisions made by corporate suits who do not understand the potential that they are slamming the door on. LOL... I remember when EA shut down development on Ultima Online 2 in favor of The Sims Online, and that game never once even got close to the number of subscribers that UO had at its peak. But then, if they hadn't shut it down, Raph Koster probably would not have gone on to join SOE and Star Wars Galaxies would never have been what it was at launch. Of course, the dumbass suits decided that there was too much reading leveling and pew pew and castrated the game with the NGE, from which they never recovered the loss of subscribers... NANcy McIntyre was the murderer of a once great game. Too much reading... The she ended up going on to be in charge of childrens' games... Go figure... Sick to death of MMOs being murdered by ignorant corporate suits who act like they don't have a clue what an MMO is and why it was originally designed a certain way whose mentality is "WoW does it this way, so we will too..." Get the freaking corporate marketing suits out of developers' faces and then maybe more MMOs would have more than a snowball's chance in hell...
@scottybeats5328
@scottybeats5328 3 года назад
A good team is more important than money. a group of friends not worried about getting paid and rather just be happy with a solid end game product. Money is needed, but it's not that important at all, unless you're greedy. Some of the best games we play today didn't need a shit ton of money just great concepts... EQ, Dark age of camelot, most games in 2000's weren't cost heavy. yet people still rather play these older titles than anything being made today. DAoC has Phoenix and live, EQ died but it still has a huge following dedicated.
@CaptainJackedPickle
@CaptainJackedPickle 3 года назад
Wrong, clearly you didn't watch the video. Even with money you can still fail. Just like your comment -.-
@MetaBinding
@MetaBinding 3 года назад
@@CaptainJackedPickle Last thing said "5 - More than a snowball's chance in hell"
@dude92
@dude92 3 года назад
Interesting fact here: There is actually a punk band in Hungary which consists of musicians who initially couldn't play any instruments, but they got pretty good and they became one of the most famous punk bands here. They are called "HétköznaPI CSalódások" which basically means "Ordinary Disappointments" but reading the last 2 letters of the first word and the first 3 letters of the second word together gives you the word for "ass"
@sit-insforsithis1568
@sit-insforsithis1568 3 года назад
OrDi! That’s pretty funny
@Biouke
@Biouke 3 года назад
Yeah but that's basically every punk band ever XD Now if those same guys had gone for playing orchestral pieces this wouldn't have ended well :p
@senritsujumpsuit6021
@senritsujumpsuit6021 3 года назад
That is the best self aware title they must be awesome people
@kiister8126
@kiister8126 3 года назад
PICS hehe
@dude92
@dude92 3 года назад
@@kiister8126 oh sorry. I said first 2 letters but I meant 3. Actually "cs" is 1 letter in the hungarian alphabet. It is pronounced as "ch" in the word chew.
@sarphusgaming3542
@sarphusgaming3542 3 года назад
I agree. I have been trying to explain this to my kid. I started writing a game for her to play with her friends and she immediately wanted it to be an MMO. I KNOW I can't write an MMO by the simple fact that I am one guy and I don't write games for a living. There are not enough hours in a day.
@KnedlikMCPE
@KnedlikMCPE Год назад
- Plop down a lot of AI - Make a large world - Done
@ethanwasme4307
@ethanwasme4307 9 месяцев назад
a simple multiplayer game isn't difficult, you only need a few parent classes replicated...
@imblackmagic1209
@imblackmagic1209 3 года назад
Josh: "here are the 5 things you will need" RU-vid: ** rolls geshin impact ad **
@nathanex5122
@nathanex5122 3 года назад
Ironic
@Gnidel
@Gnidel 3 года назад
I got ad for Friends. Fitting.
@ggAsuna
@ggAsuna 3 года назад
and while genshin impact has a co-op mode, it's not even an MMO ^^ does make a TON of money tho (like 175.000.000 USD a month on average just on the mobile platform)
@MrZer093
@MrZer093 3 года назад
Yep. They have a talented team, pre existing player base, and went all out on the marketing and it served them well. Mihoyo was already known for high quality mobile titles and even leveraged their previous big game by borrowing its name despite not being related. I saw ads for it constantly in the months leading up to release. And now, they don’t even need to market anything. Their sizable player base will willingly do it for them for free just by being excited over content updates. I see that constantly these days too.
@ggAsuna
@ggAsuna 3 года назад
@@MrZer093 i started with genshin and because of that i checked out honkai. Their honkai impact animations are amazing, music is 10/10 and the game has an amazing story. Its a gacha game, and originally made for mobile, but its fun to play, and more enjoyable than most games on pc. Im still surprised how both games even run on phones.
@xXSuReaLXx
@xXSuReaLXx 3 года назад
The only Channel where i actually want a notification when there is a premier
@Rengarsus
@Rengarsus 3 года назад
Yes!
@MisfortuneFeeva
@MisfortuneFeeva 3 года назад
@@Rengarsus im not even a sub and ive made to premiers
@fredrikedvardsson9246
@fredrikedvardsson9246 3 года назад
One of the best but... Digital Foundry and some more worth it. But can listen to this man for hours.
@ivailoivanov01
@ivailoivanov01 3 года назад
@@MisfortuneFeeva Well subscribe then :)
@feykro222
@feykro222 3 года назад
How to make Korean MMO: Step 1: Have money Step 2: Copy other korean MMO Step 3: Add bunch loot boxes, gacha mechanics and autoplay Step 4: Profit
@fatherenricopucci7354
@fatherenricopucci7354 3 года назад
Ah yes, League of Angels
@dragonhartcg7406
@dragonhartcg7406 3 года назад
Plot Twist: Josh is working on his own MMO!
@catriona_drummond
@catriona_drummond 3 года назад
Starting a band with your friends because you all like music but none of you plays an instrument is exactly how basically every Punkband ever started. :P
@mandisaw
@mandisaw 3 года назад
Not so - a lot of 60s-80s punk & rock bands in the US/Canada/UK/Australia grew either out of studio musicians, or folks cobbled together from other, earlier bands. Although ironically The Beatles, when they first started, had more looks than musical talent - compared to the likes of the Stones, the Who, Yardbirds, or Zep, at the beginning the Beatles were basically more marketing than music. (They got better LOL)
@socasack
@socasack 3 года назад
But I do play an instrument!
@catriona_drummond
@catriona_drummond 3 года назад
@@mandisaw yeah I was rather on about Punk specifically. But in Music you can sort of fake it till you make it, not in MMO-Design I guess. :D
@mandisaw
@mandisaw 3 года назад
@@catriona_drummond Yeah, I don't know the origins of punk bands as well, much more into rock
@Kenionatus
@Kenionatus 2 года назад
Yeah, a professional orchestra would be a better comparison. You need a bunch of skilled people and you need to satisfy the very high quality standards of a lot of customers to pay all those skilled people.
@Balien1990
@Balien1990 3 года назад
I started from going to GDS - [Game Dev School]. As i was taught in GDS - Ideas are cheap. Marketing is a biatch. Completed game is around 160% work - where 60% is deleted in a process
@nickman287
@nickman287 3 года назад
An mmo needs a big team and budget. Somewhere, the Gower brothers are laughing/crying at their beginnings
@nickman287
@nickman287 3 года назад
@regi grenski yeah, I know, still mind boggling how big that little project became
@BloodPatternBlue
@BloodPatternBlue 3 года назад
The Gowers are also no longer involved in Runescape's development.
@jokered1133
@jokered1133 3 года назад
Back in the late 90s/ early 2000s mmos where an untapped market, the internet was a new thing. The Gower brothers focused on core gameplay before graphics, story, design, and everything else, they just had good gameplay and readable visuals, which nowadays isn’t good enough and complex and innovative systems are required to get players hyped.
@zimbu_
@zimbu_ 3 года назад
They didn't have money, but Andrew Gower had programmed several games on different platforms with his brothers contributing graphics/art/music starting on Atari ST in the mid-90s, and had a small audience from the Java games they had made in the 3-4 years leading up to RuneScape. Also RuneScape was released in 2001, which was a very different time in internet history.
@PureHero1
@PureHero1 3 года назад
Sherwood Dungeon, Love and 8BitMMO are some examples of MMOs made by a single person. It can be done with enough effort and will.
@HyperImaginative
@HyperImaginative 8 месяцев назад
Ey Oldschool Runescale was by 2 people
@Zhadow45
@Zhadow45 8 месяцев назад
​ @HyperImaginative Yeah, 22 years ago in 2001 and was really bad looking in comparison to todays standards. If you released runescape as it was back then, now, it would not survive or be successful. Sherwood Dungeon is the same. Came out in 2005. 8BitMMO is clearly much lower scale then what is normal for the industry and I have no idea what "Love" is. But kind of bad analogies to use to prove a point or debunk what Josh is saying here.
@tenryuta
@tenryuta 7 месяцев назад
it could be done easily enough on ue5.. with a bunch of bought assets(not in the same lazy way flippers do it, but similar to dbk and the spacebourne games by him)
@michaelthomas5433
@michaelthomas5433 3 года назад
I can't even fathom the level of monetization the League of Legends MMO will have.
@Ran-nii
@Ran-nii 3 года назад
I mean, imo the monetization for LoL and Runeterra are fair. In Runeterra's case it's actually more than fair (not sure about Valorant since I haven't played it yet). So I can only hope that the monetization for their upcoming mmo would mostly focus on cosmetics.
@michaelthomas5433
@michaelthomas5433 3 года назад
@@Ran-nii Valorant has a $300 skin.
@DemmyDemon
@DemmyDemon 3 года назад
"You have moved your 250 meters for today. You can buy the Movement Pack for 83 diamond dust sneezes, or a Permanent Movement Unlimited Super Pack for 61 emerald bags. No, there is no way to convert either of those directly to any real currency."
@joaoteodororeis2051
@joaoteodororeis2051 3 года назад
@@michaelthomas5433 Imo Riot can monetize cosmetics however they want. Its not a real problem unless they start to monetize stuff that actually impacts on the gameplay. And so far they seem to be following this standard quite nicely. You don't need to buy the 300 dollars skin to play the game, neither does the person who bought the 300 dollars skin have an easier time with the game for it. And thats how fair monetization works.
@TheBackwardsLegsMan
@TheBackwardsLegsMan 3 года назад
I'm expecting overpriced cosmetics and a $15 a month sub fee. I don't really think they'll go the P2W route unless the game starts failing. I'm more expecting them to turn it into a giant Skinner box than a Korean MMO.
@calebcarney1933
@calebcarney1933 3 года назад
Currently making a game for university and I’m struggling with a point and click lol
@gingerbeargames
@gingerbeargames 3 года назад
Just try to stay positive, if you aren't struggling then you aren't pushing yourself to learn anything.
@calebcarney1933
@calebcarney1933 3 года назад
@@gingerbeargames thanks I really appreciate that, finals a rough haha
@Biouke
@Biouke 3 года назад
Struggling is good. Everything you learn the hard way is time saved on future projects. Keep going, GL HF ;)
@fba90130
@fba90130 3 года назад
Scummvm is free and you can learn a lot from it.
@walshwil
@walshwil 2 года назад
I feel you. I programmed a game of Go as an end of studies project in cegep and spent all my free time and more in the last two weeks before due date debugging the rules system
@Kevin-gf4im
@Kevin-gf4im 3 года назад
I got some 2x4's, nails and a hammer in the garage. I am qualified and can start working on player housing right now.
@GerardMenvussa
@GerardMenvussa 3 года назад
Do you have any experience with the construction of demonic or elvish gravity-defying masonry?
@actually5004
@actually5004 3 года назад
@@GerardMenvussa Did you really just mention fantasy masonry without mentioning dwarves?
@deneb3525
@deneb3525 2 года назад
@@actually5004 meh, just add rock, then remove rock..... presto dwarven buildings.
@khandimahn9687
@khandimahn9687 3 года назад
This should be required viewing for potential devs BEFORE they post their Kickstarter. And then it should be required for potential patrons before they give money for an MMO to a Kickstarter.
@Slushie45
@Slushie45 Год назад
I think creators should spend time to make a playable prototype, then justify needing the Kickstarter money to polish the game and hire experienced developers so the game can finish faster...
@Zadamanim
@Zadamanim 3 года назад
Was worried this list would be stuff like "fun gameplay" and "cool races/classes" but im glad you hit us with the real truth aspiring devs need to hear
@dyotoorion1835
@dyotoorion1835 3 года назад
This should be a Public Information video broadcast by the BBC.
@killler240
@killler240 3 года назад
Big Black C- Oh, the other BBC
@slevinchannel7589
@slevinchannel7589 3 года назад
BBC hasnt yet realized that the Internet-Age is a thing...
@drakenaenae6244
@drakenaenae6244 3 года назад
BBC is busy spreading old politicians agendas
@dyotoorion1835
@dyotoorion1835 3 года назад
@@drakenaenae6244 Eeehm. No.
@jamesnash3031
@jamesnash3031 3 года назад
@@drakenaenae6244 exactamundo, agenda network
@Idengard
@Idengard 3 года назад
I don‘t give a damn about mmorpgs, but I got hooked on this channel. Your presentation and speech alone is worthwile
@Yezu666
@Yezu666 2 года назад
Great video! This applies not only to people who want to make MMOs, but pretty much any game. If you are starting out, your first project will suck or fail and most probably both. Those who ultimately went and made gigantic games, are those who failed enough times.
@scotmcpherson
@scotmcpherson 3 года назад
Thanks Josh for listening. I am excited for this episode.
@socasack
@socasack 3 года назад
I have a degree in computer science. I have written dozens of games that are played by 1000s people everyday. I would not even think of writing an MMO without a lot of help. That help can be money (to hire help) or finding people that are willing to work up front for a piece on the back end - people like me. Unless you personally have money, you are going to have to give away part of the back end no matter what. You need some people right away - programmers and artists. A lot of the other people Josh mentioned are down the road. A 3+ year development time means marketing is not really necessary for a while. You can and must create a Proof of Concept - and that can be done with just a few people.
@kleppm2080
@kleppm2080 3 года назад
What are the games if you don’t mind sharing?
@governmentrape
@governmentrape Год назад
🧢
@GerardMenvussa
@GerardMenvussa 3 года назад
I think you honestly need to add luck to the requirements. So many things can go wrong in a 5-year project.
@WKVerrius
@WKVerrius 3 года назад
If someone is interested in building an MMO, if just for the experience- They could start with a small text-based MUD for themselves and their friends. Great way to learn how to build mechanics, worlds, and networking without worrying about going all out.
@Gnidel
@Gnidel 3 года назад
It's not too hard to make a simple game in Unity/Unreal Engine and add simple netcode that synchronizes players' positions and rotations.
@Robahue
@Robahue 11 месяцев назад
I will add, just do a board game. It helps a lot to think about mechanics and multiplayer.
@TheArchangelOfEvil
@TheArchangelOfEvil 3 года назад
"Star Citizen development" with no end in sight, gave me a chuckle =P
@Jabrils
@Jabrils 3 года назад
Yo JSH, do you like Xenogears on the PS1?
@Bad_Moon_Rising
@Bad_Moon_Rising 3 года назад
I played that one up to where I would do the final fight in a few minutes . Then I punched a wall at work and went to visit a buddy in Chicago for a week . Came back and just couldn't get back into it lol
@Valvad0ss
@Valvad0ss 3 года назад
xenogears is legit
@JoshStrifeHayes
@JoshStrifeHayes 3 года назад
I remember playing it as a kid but i didn't get far. I'm trying, in what small free time i get, to finish a load of emulated games, i can add xenogears to the list!
@Jabrils
@Jabrils 3 года назад
@@JoshStrifeHayes that is very tight! Please reply to this comment when you grow an opinion on it! :D
@idminister
@idminister 3 года назад
@@JoshStrifeHayes Your thoughts on this behind the scenes move by Tencent? ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-WU4xrdQgRJo.html&ab_channel=UpperEchelonGamers
@edlux2190
@edlux2190 3 года назад
From someone that has actually lead many successful teams. (this is to say teams that set multiple records within their companies) I would definitely have to add to the reviewers list. 1. Realistic production goals- Daydreams are lovely. But, they don't keep the lights on. In my industry the most common method to arrive at them used to be something called "time studies." A client would make a request. Before you ever let it get to a salesman you literally got folks together and, saw how much time based on a believable pace it took to complete the task. From this you could assess real labor costs. etc. Once you knew how much time and effort under believable conditions it took, you passed that on to those going to the bargaining table. Not doing the above was a lovely way to get yourself a money sink account. (to those wondering believable is literally the speed your experience told that you could get folks to work at) 2. Communications skills- I DO NOT mean the ability to post to social media product 394. I mean the ability to actually communicate to effectively the tasks and goals. Guess what most days that don't involve college level English. A life time of working with teams has shown me most folks respond best to things being made as simple as possible. Sounds simple but, allot of times it means learning how to lower the discussion without talking down to anyone. Trust me it's a Hell of allot easier to say than do. I'm a fairly educated cat. But I'm also a hick from a small town. Take a wild guess which of those two things works better for communication with a team. 3. Effective leadership- Once again a real easy thing to say. But, not so easy to do. Getting to actually know your team takes time. Learning how to motivate and, inspire them is a a job in it's own right. But you'll never have a successful team if someone doesn't give it at least rudimentary direction. Oh yes and the even less fun part of said leadership the accountability, that's to literally everyone. You bosses, your team, you clients, this list goes on. The other really fun part is having to actually be the one presenting your boss with can actually be done as compared to what the picture in their mind is. Trust me good leads are damn rare. 4. The ability to fail- Yepp, I said it. If you actually want to be able to get to the point of succeeding you'd best be able to fail. If one failure is going to kill you, stick to what's paying your bills. Because failure is part of the formula to any businesses success. Henry Ford failed an insane amount of times before he created what today is a world recognized brand name. It's why you see fleet of Korean and Chinese release and damn few Western releases. They have figured out successful business models for themselves and, can afford the take the risk. They have real capital to burn. In the end the idea of doing anything is wonderful. But always and forever finish the thought. Because half finished ideas just don't lead to good places.
@TheBoneCharmer93
@TheBoneCharmer93 3 года назад
First time seeing someone hold a cup for aesthetics
@JoshStrifeHayes
@JoshStrifeHayes 3 года назад
Different mug each video
@MetaBinding
@MetaBinding 3 года назад
Never watched sarah Z huh.
@arisaek7764
@arisaek7764 3 года назад
@@JoshStrifeHayes sponsorship?
@MythicByrd
@MythicByrd 2 года назад
@@JoshStrifeHayes What's in the mug this time? Space marines? Moblins? Loose Change?
@ryanhollist3950
@ryanhollist3950 3 года назад
This is absolutely applicable to practically anything people want to do to make money.
@baruchaloids2323
@baruchaloids2323 3 года назад
Josh, I absolutely adore this video and now consider it my favorite of yours. This breakdown of the economic realities of MMO development was incredibly insightful and i would love to see more videos somewhere along these lines. I always throw on one of your videos as something to listen to while folding laundry or doing any other menial task. Your voice is always very easy to listen to and your scripts are both clear and to-the-point. Thanks for the content!
@inquisitorlev8456
@inquisitorlev8456 3 года назад
The good, thoughtful, experienced, and depth of understanding "ideas guy" seems to be in short supply based on much of what we've seen in the genre. Perhaps game companies should be looking a little more for those folks, and perhaps a little less for the marketing guy.
@ifeanyioraelosi7305
@ifeanyioraelosi7305 3 года назад
The marketing guy gets the users for the "MM". Otherwise, the game would die out.
@JapaAppa
@JapaAppa 3 года назад
Correct, not everyone has good ideas
@inquisitorlev8456
@inquisitorlev8456 3 года назад
@@ifeanyioraelosi7305 Right, and if the game is a WoW clone, it dies in a month. If you make a great game, people will play it. Even if it takes longer to get the word out, you will be successful. If you market a poor game, it may have a burst at the beginning, but will quickly die.
@marcovchb
@marcovchb 3 года назад
Well it's not rare that Sean Bean's character got killed again. This time along with an entire game.
@royalcrownpro6777
@royalcrownpro6777 3 года назад
1: experience with game design 2: experience with network design 3: software development experience 4: time, partners and or money. 5: did someone say time?
@nathanex5122
@nathanex5122 3 года назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-VY3O2aGfzhs.html
@dieselp87
@dieselp87 Год назад
I guess I should start then :D
@lorgarmor5886
@lorgarmor5886 3 года назад
I couldnt agree more. As soon as someone even asks "I want to make an MMO! What do I need?" or "How do I make an MMO?" the battle is already lost, because anyone who is remotely capable of participating in such a project would know the answers already (or putting it that way: only those who know the answers already can hope to be capable of tackling that scope). It's tragic and sometimes frustrating but great ideas are worthless without a specific and detailed plan on how to realize them. I've been battling the scope of my game projects for 10 years now and scrapped countless ones until I recently published my first and until now only "game", which is just a tiny math puzzler made in two days. But that's how you start. I just saw Kiras video about "Project Steel" that perfectly showcases how this MMO ambition is either based on arrogance or ignorance (or its just a scam, who knows). One possible way I can think about, could be to create a small limited but playable MVP with working multiplayer features and trying to pitch that to a larger publisher and see if they would take on it.
@SeanDDaily
@SeanDDaily 3 года назад
*FIVE THINGS YOU NEED TO MAKE AN MMO* 1. Money. 2. More money. 3. Even more money. 4. Definitely money. 5. Did we mention money?
@Idengard
@Idengard 3 года назад
6. And then some
@hippopotatomoose
@hippopotatomoose 3 года назад
And it can still fail!
@kuuryotwo5153
@kuuryotwo5153 3 года назад
To be fair though, that seems to be damn near any game these days.
@andrewtaylor940
@andrewtaylor940 3 года назад
To my knowledge there is one single example of a group of friends who liked games, getting together and successfully making and publishing an MMO. The group of friends in question were all MIT Grad students studying in core related fields. The game was Asheron's Call. I think a few of them picked up the key needed skills at MIT while helping develop Military Simulators. MMO's are what can at best be thought of as having "High Bars to Entry".
@eternalayame7405
@eternalayame7405 3 года назад
Now thats a man with confidence. You speak and present your videos so well
@soulwynd
@soulwynd 3 года назад
I made non-MMOs aka MUDs in the 90s. My most successful one was a starwars based mud with 50-100 players every day. Back when games were fun, good times.
@soulwynd
@soulwynd 3 года назад
@Alex Hicks Okay
@Elrog3
@Elrog3 3 года назад
@Alex Hicks ok good for nothing meme-loving piece of trash
@lrugelgumiho4751
@lrugelgumiho4751 3 года назад
@Alex Hicks that's Gen X you silly little adorable twat
@SkimoStories
@SkimoStories 3 года назад
Wow. TIL about Adam Bohn. Loved AQ as a kid, then remember loving DragonFable in my early teens. What an inspiration.
@slevinchannel7589
@slevinchannel7589 3 года назад
...I wouldnt say that everyone is an Ideas-Guy...
@supertaoman12
@supertaoman12 3 года назад
i honestly thought his real name was artix
@Rocky.G
@Rocky.G 2 года назад
Thanks a lot for such a great advice !!
@jaybones8457
@jaybones8457 3 года назад
These videos remind me of those times when my dad would sit me down and tell me he was very, very disappointed in me.
@neroprintingservices
@neroprintingservices 3 года назад
meanwhile. players like: i want a free to pay and no micro transaction with the best ingame experience, continues update, dungeon, realistic ingame graphic, i want the best. as long its for FREEEE. buying ingame items big or small = salary. its a business.
@givenfool6169
@givenfool6169 2 года назад
Path of Exile seems to do pretty well. No clue how really.
@133774c05
@133774c05 2 года назад
Maybe if you sale player data to some big company
@NintendoWizard24
@NintendoWizard24 3 года назад
Love this, this is so true for any industry not just games
@MoCityT3xAZBaby
@MoCityT3xAZBaby Год назад
really appreciate the honesty!
@aswonn
@aswonn 3 года назад
a realistic perspective and good advice ! One of the things most angel investors, people that work with startups, or people specialised in innovation will tell you, is: a very good idea is probably less than 1% of your project… It all comes down to how a team executes that idea XD From my own experience I will say 1M is not enough (even as a bare min) and the dev timeframe for a full-time team could be 5y upwards… of course it depends on the scope of the project. If it's a "conventional" RPG and the world needs to be populated by NPCs and stories… those amounts are likely to tripple… A larger team, can shorten the timeframe but will increase the costs… and larger teams can be less efficient than smaller teams… AlI in all I would say the most important trait to be able to make any game, are the skills and knowledge, which can be honed with a lot of work and authentic fascination for the art. Will let you know how acquiring a player-base as an unknown studio works out ;)
@Bullminator
@Bullminator 3 года назад
Still waiting for someone to make a monster girl quest mmo.
@senritsujumpsuit6021
@senritsujumpsuit6021 3 года назад
Monster High MMO hell yeah
@TheElfotenOne
@TheElfotenOne 3 года назад
That was actually, really really helpful. Thanks for the amazing content!
@AmNubnubs
@AmNubnubs Год назад
love how brutally honest you are. XD thanks i needed to hear this before i jump into something that'll only hurt me in the long run!
@BigFellaGames
@BigFellaGames 3 года назад
I can't help but think about Valheim during this video. Seems to be the perfect compromise for a small team and a great game.
@Saiyijon
@Saiyijon 3 года назад
My friends and I had more fun with Valheim than many of the big AAA "MMO" games being released today.
@teddyreid9055
@teddyreid9055 3 года назад
Finally a comment section I can add some value to! I am the lead developer on a hobbyist MMORPG project. My team has me as the sole software developer, and two writers. Often when you see advice like what is in the video, there will be people that balk at it. You always hear stuff like "well, there are fully 3D MMORPGs made by solo developers" or "technology is in a place where making games is fast and efficient". Both of those statements are true, but when you dig in deep you find that they have massive caveats attached to them. Most solo developed MMOs are either crap, or have insanely long dev times. Games like Project Gorgon are amazing, but they are going to be in perpetual alpha. Games made very quickly using store-bought assets may or may not be good, but they will never stand out. If you want to make an MMORPG as a solo dev, or as a very small team, you need to either accept that your project will be a labour of love that you will never see a sane return on, or you need to accept that your scope will be very limited, and you need to focus in on one or two things in order to stand out in a crowded market. The MMORPG I am making is largely text based (it's not a MUD though, it has graphics, a UI, representations of your surroundings, visual combat etc), and coded using a framework I developed for it. You can see some screenshots here: i.imgur.com/Ke5olDW.png i.imgur.com/Ktt3acT.png I am targetting this at a very, very niche audience. Many corners have been cut in presentation in order to implement complex mechanics. If I paid someone with my skillset to make what we have so far, it would STILL have cost more than $100,000. Given that there are probably less than 1000 people in the world that would even be interested in this game, you can see why commerically speaking, most smallscale MMOs are non-starters.
@ksAbis
@ksAbis Год назад
Why are you making a game that you know will flop?
@lola_the_dinosaur7976
@lola_the_dinosaur7976 Год назад
@@ksAbis Passion, an interest in creation tools, and the joy of programming. Our game is also a non-commercial passion project. I started it purely because I wanted to play it.
@jcdrumma1
@jcdrumma1 3 года назад
Great vid. And the audio is sounding much better!! Thanks man 👍
@zerstorungform
@zerstorungform 2 года назад
I know I'm really late for the party. But if I get there one day, will be most thanks to you. Not just that one video but all of them, keep the good work and thank you.
@Azrof
@Azrof 3 года назад
Amazing video. Amazing quality. Amazing insights. Spicy, yet gentle: like the hand of a fond, guiding, friend. Leonine. Color corrected. Also: Is Josh hinting he's going to be going into bodybuilding at 12:17? Given his background in martial arts and his gun shows in recent videos, I suspect this is just the first stage in his evolution...
@DYNANiK.official
@DYNANiK.official 3 года назад
1. An excessively large ego 2. No ability to judge one's own talent 3. Game idea / Promo video that simply promises everything 4. No background in video games development 5. K I C K S T A R T E R
@royalcrownpro6777
@royalcrownpro6777 3 года назад
Gottem
@JapaAppa
@JapaAppa 3 года назад
1. Got that. 2. You’re born with or without talent. 3. True 4. Everyone starts somewhere 5. True
@Ezz0Clan
@Ezz0Clan 3 года назад
Great video, excellent way of introducing in-experienced individuals into making of huge projects.
@kingofchris
@kingofchris 3 года назад
TOTALY AGREE! i thought about all this before, and it can be overwelming when you start taking all into consideration
@johnwesleydesign
@johnwesleydesign 3 года назад
Newbie game developers who wants to start right in the mmo genre is like watching the newly junior co-worker looking at the CEO's chair just because he believes in himself without investing money in your ideas or time in your own career to make this possible. they want to be at the top without losing time with the stairs
@mandisaw
@mandisaw 3 года назад
It's a heady mix of ambition, entitlement, and ignorance of just how much work & luck got the person at the top to that point.
@lorefort
@lorefort 3 года назад
Just to add, this great advice by our host here can be, and should be, applied to anything in life. Thank you Josh Strife Hayes!
@GKSchattenjaeger
@GKSchattenjaeger 3 года назад
So glad I found your channel. Love your topics with exceptional diction and clarity. Take it as a compliment when I say, you remind me of TB, and I admit the accent helps things. Thanks, keep it up.
@randomthoughtinstantiator
@randomthoughtinstantiator 2 года назад
When I worked for a small startup, I volunteered to make a few games as an attraction for our booth. One was a puzzle that taught regular expressions, and the other was a social engineering simulator. What amounted to roughly 20 minutes of "gameplay" for the players took roughly 360 hours. I had a two months, and I literally lost weight from sleep deprivation. And I already knew how to program and use Unity. I can't imagine doing all that from the aspiration stage. And in an MMO my two games would only actually be the menu system and the NPC dialog system. So yes, these estimates sound about right.
@GhostRat__
@GhostRat__ 3 года назад
Imagine you want to start a RU-vid channel and instead of a small camera and a desk you decide to build an entire studio with green screen and a rail way camera for action shots. Now imagine starting game design and u decide to create what is the equivalent of a block buster movie
@Vanicas91
@Vanicas91 3 года назад
1) "The best and last game you will ever play" 2) 0 Years of Dev Expierence 3) "It's like totally different from other MMOs you guys" 4) Sell Players land or noticable ingame changes for money 5) A small loan of a few million dollars
@LordCyan666
@LordCyan666 11 месяцев назад
Great video, it gives a realistic starting point for anyone seriously thinking about jumping into it.
@4X4NAV
@4X4NAV Год назад
Awesome vid. I agree with everything you said, yet I feel like you just gave me a pep talk to start making a solo MMO. Lets GO!
@Sladepheonix
@Sladepheonix 3 года назад
As a fun pastime, I've recently taken to designing elements of an MMO set in the world I've created for the novels I'm writing. I know that it will most likely never get made, as I would first need to win the lottery in becoming a famous author, earn a ton of money, make connections in the video game industry, assemble a trustworthy team, and then convince people to take a risk on an MMO using my IP. Statistically speaking, that just won't happen. But it's fun to think about how to translate my writing into an online game like WoW. It's an exercise in thinking about game design and balancing in-universe rules with gameplay mechanics, and I just really like picturing it even knowing it will only ever be in my head. It always makes me a little sad to see people passionate about the genre just like me trying to make their dreams a reality when they're in a similar situation to me. This is absolutely not a project to take lightly, and even if you think you're up for the challenge, you probably aren't. This is a great video outlining exactly why MMOs are such a huge investment in time, money, and skills, and I hope it makes at least one would-be team reconsider their prospects. Keep it up!
@michaelehrenberger574
@michaelehrenberger574 3 года назад
Two MMOs I would absolutely love to see reviewed by you; Maplestory and Final Fantasy 11. I've seen both in your intro, so I assume you know how both have changed -dramatically- I love and hate both of these games
@VRLoft
@VRLoft 3 года назад
Good shit man! love the content
@ericmakin4642
@ericmakin4642 Год назад
This is the video that I needed to hear, thank you greatly for making it.
@SpudlyMan101popcap
@SpudlyMan101popcap 3 года назад
This is the most underrated channel on youtube
@weylin6
@weylin6 3 года назад
I'm really excited for the AI that can generate code, images, sound, and models, all from simple descriptive prompts and rough sketches These do exist, they are in their infancy, and the results are nevertheless stunning
@brooklynrobbo764
@brooklynrobbo764 Год назад
Good prediction 👌🏻
@ItsTheCoffeeKnight
@ItsTheCoffeeKnight 3 года назад
Pro-tip: There are a plethora of open source animation libraries of motion captured movements. You can save money there.
@flameninja_
@flameninja_ 3 года назад
Amazing video. Definitely going to recommended it to people if they want to make an mmo.
@GaeFootballClub
@GaeFootballClub 3 года назад
how are you so good looking seriously
@unfortuitousash
@unfortuitousash 3 года назад
very informative video, but the type of person who needs to see this is already in too deep to look for it.
@gamingbreaks4387
@gamingbreaks4387 3 года назад
Fantastic as always!
@rath9881
@rath9881 3 года назад
nice video josh ,very good points.i agree
@kooken58
@kooken58 3 года назад
My friend convinced me to give Project Gorgon a try and to look past it's rough and unpolished visuals....All I can say, my god I forgot how awesome MMOs can be when you just give players a bit of freedom. It really encourages you to explore and try out new things and not having to just follow an arrow to your next target objective is such a minor thing but liberating. Themepark games like WOW have really spoiled the genre because that is how players now expect MMOs should be when all it really does is limit the creative freedom of what the genre use to be. Classic was great for it's time because it melded both the more traditional approach to various convenient aspects but after TBC they took that convenience and went 120% with it and just killed that whole immersive feel to it.
@JapaAppa
@JapaAppa 3 года назад
Hard agree
@otrikas
@otrikas 2 года назад
I think there are just diffrent player bases for both. I think the playerbase for MMOs that are theme parks are way higher. Way more people just want to play what is set before them then create their own way.
@timofaust1315
@timofaust1315 3 года назад
Link this video to creator of DreamWorld, maybe he will invent a time machine, travel back in time, save the relationship with his ex and start working as a Starbucks barista.
@aquaabouttogetfunky
@aquaabouttogetfunky 3 года назад
damn, they make me (a talentless artist who suffers from crippling self worth) feel like I can do a better job than whatever the fuck Dreamworld is doing.
@maxhocks2006
@maxhocks2006 2 года назад
I’ve made a small web based music rpg for fun before. I can draw, and program. It took weeks to make just a few levels and fights in my spare time. If you just have ideas but no skills it’s gonna be rough to jump to a full project.
@densetsu4286
@densetsu4286 2 года назад
It's easy to solve the player base. Make something that looks good and then participate in a trade show. E3, TGS, etc. Advertise. As long as you make it look good and interesting and then show it off you can get people hyped. Once you get people hyped this will allow your game to build its player base. Have name recognition certainly helps whether that belongs to the IP or the makers, but more fundamental is just making a good, interesting and fun to play game and them showing that off to a wide audience is enough to build up the player base. As long as your game sparks an interest in the viewer you are pretty much golden here and then need to make sure your game is fun and not broken to keep them coming back day in and day out.
@Deimancer
@Deimancer 3 года назад
I kind of feel it's a little unfair to label MMOs as MMORPGs. Yes, MMORPGs are MMOs, but not all MMOs are MMORPGs. Someone wanting to make a massively multiplayer online game needn't look to WoW or ESO for cost references--there are many unexpected titles across so many hybrid genres, such as MMOFPS games etc., that are all MMOs and not just MMORPGs as you've looked to. I do agree with the list of requirements overall, but I feel the suggested costs and development time to be more in-line with modern MMORPGs and not so much with the significantly broader MMO family. Additionally, the video focuses on what would appear to be PC and/or console development, and doesn't consider the markedly lower overheads and entry requirements for mobile gaming--plus all the perks, general practices, and lessened expectations that come with the platform. The list certainly would apply to a breakout MMORPG for PC or console, 100%, but I think it has little relevance for MMOs in general as titled, or for mobile development.
@Matas439
@Matas439 2 года назад
"Having an idea, isn't enough - everyone has ideas. Ideas are only valuable when given to people with the ability to make them a reality." - I am writing this shit down to use it at work. Thanks Josh!
@Milktube
@Milktube Год назад
Plenty of people - roughly 80% of the entire human population - *DON'T* have ideas. They will consume whatever is put in front of them if it comes from an authority figure telling them to do so.
@jermainerucker2027
@jermainerucker2027 8 месяцев назад
Josh is rockin that Harry Potter Goblet of Fire Haircut in this one lol Love your content man Keep it up
@berryerpacic9995
@berryerpacic9995 2 года назад
im glad i found this vid/reality check.. ty.. i was looking for a vid that would tell me something like "these are youre engine options, those are the language options... etc. etc..." but this was what i needed to hear.. i got time.. but no money, team (but could be arranged) or a playerbase... and skill.. not too much still working to get better there.. sooo ... ty..
@Tall_Order
@Tall_Order 3 года назад
One thing I've seen that may be a shortcut for some, I've been on private emulated servers for popular MMORPGs that already exist, and some of those servers have completely changed all the NPCs, weapon stats, the story, and names of places to sort of half - butted create their own world.
@mrSaber79
@mrSaber79 2 года назад
Making an MMO is the final boss of the hardest max-level dungeon of game-development, it is something you need to prepare and gear up for, and is not something you can just solo within any reasonable degree. Not to mention, with all the risk, you only get to attempt this dungeon once.
@KonaiNobi
@KonaiNobi Год назад
This is a near perfect analogy 😁
@gamerdweebentertainment1616
@gamerdweebentertainment1616 3 года назад
Thank You!!! Now if I would dare to share this with "my team" :)
@VilemOtte0901
@VilemOtte0901 3 года назад
I somewhat agree, but still there are some points (little background - I'm a developer (running my own company for 10+ years), Master's degree in software development/3D graphics, while mostly in commercial areas and engine development, I worked on games in the past). I was indirectly involved in MMO development by working on engine/networking for disclosed title (the project has been cancelled). The problem with money is relative - investors exist, crowdfunding (as mentioned) exists, costs can be higher or lower based on what you need to pay for. There is one thing not mentioned - MMOs have high running costs. Even in development you need development server(s) running. Testers are going to need another one. Then you have production servers. This is going to be a major part in budget. Technical difficulty is heavily underestimated. While "buy an engine" is an advice - it is very likely major parts of code need to be written from scratch - networking is likely going to be one of them. General rule applies - either you are skilled enough or you need to hire somebody skilled enough. Individual making of MMO is possible. Vast majority of people who went for it have failed. Those who succeeded had realistic goals from the beginning - and went step by step. ... It all boils down to: "Set realistic goals, and do it step by step." I heavily recommend to every team that is not professional - to try to make a small game for a game jam or anything. You will either pass and make a game, or fail and realize that you won't be able to do anything bigger as a team. It is often short-term (mostly from just 48 hours to weeks) and small game (realistic goals!). I personally sometimes still participate in jams - as there is no better feeling that finishing something.
@aisuru8013
@aisuru8013 3 года назад
It’ll be cool to play multiple classes instead of the same typical mmo class, something that is unique
@fate2193
@fate2193 3 года назад
Lost Ark has a big class variation
@bullwyrk
@bullwyrk 3 года назад
Depends on what type of mmo you like ... Albion doesnt have specific classes, ESO you can do some varietion ...and there are more you just have to find them if you actualy want something to play ...
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