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5 Ways to Use Surface Imperfections in Redshift in Cinema 4D | Greyscalegorilla Product Training 

Greyscalegorilla
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This training shows you five ways to use Greyscalegorilla Surface Imperfections in Redshift in Cinema 4D.
PRODUCTS USED IN THIS TUTORIAL
Surface Imperfections: Scratches - bit.ly/379Acu5
Surface Imperfections: Smudges - bit.ly/2NHwYbg
Surface Imperfections: Crust - bit.ly/3yAB08c
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11 сен 2024

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Комментарии : 18   
@iandvan8698
@iandvan8698 2 года назад
Thank you so much for NOT adding any music on the background, it allow to watch learn and enjoy my music on the background, it's huge difference, appreciate
@trollball
@trollball 3 года назад
Around minute 3, you talk about confusing terminology on RS Change Range. It seems RS uses "old" and "new" instead of "input" and "output" because input already has a shader graph meaning, related to wires. Two different uses of "input" would also be weird. This is a great tutorial. Thank you.
@andygagarin3725
@andygagarin3725 2 года назад
thank you!
@MadCatFX
@MadCatFX 3 года назад
how are you isolating the textures so quickly? what's the shortcut?
@scheerlon
@scheerlon 3 года назад
you need to create a shortcut for that. Go Window > Customization > Customize Commands (or press Shift + F12), search for "connect node to output" and bind it to whatever you like (i got ctrl+shift+C)
@MadCatFX
@MadCatFX 3 года назад
@@scheerlon thanks so much!!!!🖤🖤🖤
@aliwayne4
@aliwayne4 3 года назад
@@MadCatFX Alt + W for me
@BVCStudios
@BVCStudios 2 года назад
hugely helpful...quick question: I'm using Maya and it doesn't seem that the RS Ramp or RS change range is available in that program. Am I doing something wrong? Thanks!
@ssjenforcer191191191
@ssjenforcer191191191 Год назад
How would you combine two different surface imperfection grayscale image textures? Which node would work?
@Greyscalegorilla
@Greyscalegorilla 6 месяцев назад
Try using the color layer node to combine two imperfections.
@callumharper3281
@callumharper3281 3 года назад
Hey Chad, what kind of render times can I expect in detailed scenes with dual 2080ti cards. Or is it not worth trying to render myself and use an online render farm? Confused how freelance 3d designers operate
@manuelmzeller
@manuelmzeller 3 года назад
I am using a setup with two rtx2080 Ti and i am doing most of my work inhouse without renderfarm… it all depends what kind of work you are doing- i am mostly doing under 10sec long motiongraphic or product animations.. rendertimes are usually between 30s-2min (sometimes even less) per frame depending on the scene. Dont expect to use the setup for animated movies though
@_m3atball
@_m3atball 2 года назад
I have dual 2080tis as well. For a detailed (usually not so optimized) scene I can get the render times down to 1min(ish) per frame. I typically have 3 shot 240 frame renders which is about 12hours total. Just let that stuff render overnight and for anything longer let it render over a weekend. Just make sure there is nothing flammable behind your pc.
@reyesdelpech
@reyesdelpech 3 года назад
Do you have similar training with Octane?
@Greyscalegorilla
@Greyscalegorilla 3 года назад
Yes!
@Greyscalegorilla
@Greyscalegorilla 3 года назад
5 Ways to Use Surface Imperfections in Octane in Cinema 4D | Greyscalegorilla Product Training
@worthapost
@worthapost 3 года назад
Why redshift renders never looks great to me? May because i use arnold!
@andrewweinstein6248
@andrewweinstein6248 3 года назад
Talk about idiotic comments...
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