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50 More Of My Favorite Subtle Details In Helldivers 2 

Chuckwalla
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Many of these points were brought to my attention in the comments of the last subtle detail video. Enjoy.

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2 июн 2024

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Комментарии : 296   
@Colouh
@Colouh 2 месяца назад
The detection mechanic of the bugs is indeed the "smell" of the helldivers, same as the automatons they can detect heartbeats, that's a clever way to introduce a mechanic with the lore.
@TheAns51
@TheAns51 2 месяца назад
i'm not sure if that's completely the case as i have managed to sneak right behind many bugs and robots on many missions when doing stealth.
@jasonhenry8067
@jasonhenry8067 2 месяца назад
@@TheAns51i notice that I can get a lot closer without being detected when the bugs are moving towards my fellow divers who are in combat. I think the enemies have active and passive search behaviors that change they’re detection radius
@stafdhaese
@stafdhaese 2 месяца назад
So the more your covered with bug blood does it mask your scent then
@bathtubanarchy
@bathtubanarchy 2 месяца назад
When the devs spoke about smell, it sounded like stalkers were the only ones to really use it.
@herrasaurus6056
@herrasaurus6056 2 месяца назад
I once did a solo data recovery mission and a hive guard was right next to the data thingy and i touched it and it didn't notice me
@IkariMadness
@IkariMadness 2 месяца назад
A small detail I noticed the other day that just had me lean back in my chair like "woah...." A friend set off a 500KG to deter some bots in a thick forest. The shockwave from the explosion could be seen travel through the trees. Looked so good. Funnily enough on the stealth frontier, the devs didnt program stealth. All they did was program detection senses for the enemies, sight, sound, and smell. They let the players figure out the rest.
@Keyce0013
@Keyce0013 2 месяца назад
This isn't too different from Helldivers 1 mechanics. It was always safer to kill scouts before they could call reinforcements, so it was usually better to "stealth" the missions than let horde of enemies appear on screen to riddle you with hole. The only big exception was with boss fights since you were always in combat once the fight started, but we don't have those yet in HD2.
@frostbite0707
@frostbite0707 2 месяца назад
I did notice that the bots have crap vision but amazing hearing.
@Milkman-xp3nj
@Milkman-xp3nj Месяц назад
@@frostbite0707rocket devastators have amazing vision. They snipe me from 200 meters away
@reiverdaemon
@reiverdaemon Месяц назад
That's exactly programming stealth...
@IkariMadness
@IkariMadness Месяц назад
@@reiverdaemon No its not. Standard stealth programming is a detection cone like you see in stealth oriented games like the splinter cell series. If you dont understand the difference between the two just sit down and let adults talk.
@Gohodan097
@Gohodan097 2 месяца назад
Speaking of scientific accuracy, a nifty little detail is that the rudimentary FTL technology used by Super Earth prior to stealing the fancy stuff from the Illuminate is called an Alcubierre Drive, which is a real life theoretical "warp" engine designed to compress space in front of a ship while expanding space behind--thereby bypassing the light-speed limit by technically not moving at all. It's got a LOT of problems where IRL implementation is concerned, but it's cool that Arrowhead even made this reference in the first place
@jswagpsn2285
@jswagpsn2285 Месяц назад
Reminds me of Professor Farnsworth explaining how the Planet Express ship didn't move through space, but rather moved the space around it. Thanks for this post - I've heard the loudspeakers announcing that drive starting up sometimes before you jump to a new planet. But that is indeed a cool reference that I would have otherwise missed!
@louiesatterwhite3885
@louiesatterwhite3885 Месяц назад
​@@jswagpsn2285Futurama was written by a bunch of math and science experts, it's very possible they were referencing the exact same hypothetical tech
@TenthSgtSnipes
@TenthSgtSnipes 2 месяца назад
Fun fact with the sample container visually filling up, it also does that when dropped on the map icon. The container will be more full on the map the more samples it was holding
@krux02
@krux02 2 месяца назад
I had no idea, I will put some attention ot it now
@thegreedyharvest8796
@thegreedyharvest8796 Месяц назад
As far as I know, it is rather showing which quality of samples are inside. Common just a bit full. Rare half full. Last one complete full.
@dragonfire4869
@dragonfire4869 2 месяца назад
“Liberty day” that comes up in the tooltips sometimes is the day that starship troopers book released.
@duxas7815
@duxas7815 2 месяца назад
Starship troopers book was released november 5, no? Super Earth citizens celebrate Liberty Day 26 of October.
@elgringofeo9348
@elgringofeo9348 Месяц назад
Isn't that the day the nukes went off in fallout?
@Palgrave
@Palgrave 2 месяца назад
For the Punisher shotgun, it's because it is dual-chambered. The first "half" of the shells comes from the left chamber, and the second "half" comes from the right chamber. The lever just toggles over when it starts loading the shells from the other chamber.
@jiminychristmas2707
@jiminychristmas2707 2 месяца назад
The punisher is probably my favorite weapon for berserkers (chainsaw bots) two shots kills them easy, plus the reload not having to take full time is helpful
@MrRiverkiller
@MrRiverkiller 2 месяца назад
It has dual magazine tubes, not dual chambers - there is only one barrel and one chamber but there are two magazine tubes to feed from, so it seems to imply the user uses the lever to select the magazine tube that has shells still (just like the real life KSG shotgun by Kel-Tec) just a pedantic correction
@immikeurnot
@immikeurnot Месяц назад
So it's based on the Kel Tec KSG...
@jossreid1457
@jossreid1457 Месяц назад
​@@immikeurnot I was thinking the UTS-15. It even has the side loading tubes. Was very happy to see my favorite shotgun in the game.
@somethingorother9263
@somethingorother9263 2 месяца назад
Biggest tip for nuggets. You don't need to engage with everything that moves.
@josephhein9497
@josephhein9497 2 месяца назад
"It move - it must die." -Cadet
@michaelmeandros551
@michaelmeandros551 2 месяца назад
Sounds like treason soldier! 😂
@AlexE5250
@AlexE5250 Месяц назад
@@michaelmeandros551 Mission comes first. After the mission success is guaranteed, then spread democracy as much as possible wihtout regard for your own life. But before that, mission comes first.
@pinnedthrottle7690
@pinnedthrottle7690 2 месяца назад
Can confirm the smell. I was covered in bug guts on a terminal to deliver a SSSD card on a solo hard mission. A patrol of 3 brood commanders, 4 hunters, and 5 warriors came up and I laid flat and stayed still behind the terminal, and they walked within a meter of me in front of the terminal from right to left. (everything around the terminal had been flattened from an air strike I called down so it was just the terminal standing) their path put me in their field of view for a long time yet they were never alerted. I did have a recon armor set but even then they can see you about 8 meters away even while laying down with that armor. So while I’m sure they could see me, the smell of their hive mate’s guts and blood on me probably made them think I was a dead regurgitated civilian.
@dennisdavis6943
@dennisdavis6943 Месяц назад
I don't think it's smell, I think some of them are blind. My buddy had a similar encounter to what you described, but was crouch walking. He got like 1m in front of a warrior's face, every step he took the bug turned toward him, but never attacked. It really looked like the bug thought it heard something, but had no Idea how close the enemy was because he was being stealthy.
@clalam5241
@clalam5241 Месяц назад
More than likely a glitch
@falcongamingproductions9938
@falcongamingproductions9938 2 месяца назад
A couple more details I’ve noticed: This one is probably pretty well known by now, but the bots have a marching song that they’ll sing when they’re not in combat. Usually just the patrols sing it but I’ve heard the bots guarding fabricators sing it too. Sometimes enemies that come up from behind you won’t attack immediately. This seems to happen mostly with certain units like bot commissars or sometimes chargers for some reason. It makes for a good jump scare, though I’m not sure if it’s a bug or a feature. Sometimes scientists will jump on enemy grenades to protect you and/or their fellow scientists. Sometimes they’ll even yell something like “for my family!” it’s really funny
@chuckwallagaming
@chuckwallagaming 2 месяца назад
Are you sure about the scientist thing? That sounds a bit far fetched!
@nickrl113
@nickrl113 Месяц назад
I've definitely seen it happen personally. Civilians will in fact dive onto grenades to limit the blast.
@elgringofeo9348
@elgringofeo9348 Месяц назад
Ngl that would be cool but I've never seen it
@BunAndCheese0
@BunAndCheese0 2 месяца назад
Fun fact one of the comments in the store is a reference to mass effect "I'm [REDACTED] and this is my favorite store" written by Specctrei
@GeorgHaeder
@GeorgHaeder Месяц назад
There's so many references/jokes and so on, also on the Destroyers big screen Corretta Kelley's Strohmann News translates in English to Strawman News. 🤣
@patrickhuffman9632
@patrickhuffman9632 2 месяца назад
Has no one moticed that rhe last 20 or so rounds in a belt are all.tracers? Thats a real word thing we do in the army to give your squad an indicator when the MG is about to reload.
@FutureWarrior8k
@FutureWarrior8k 2 месяца назад
One very awesome detail I’ve noticed, is if you’re on a destroyer and someone joins its squad, you can actually see their destroyer pull up beside it, and if that player leaves, you can see their destroyer actually take off and head somewhere else. It can be hard to spot because sometimes their destroyers position themselves behind the squad leader’s destroyer, meaning you can’t see them through the windows, but I noticed this when I joined a friends lobby as I was looking at their screen. It was really cool.
@pipogutierrezgarcia5996
@pipogutierrezgarcia5996 2 месяца назад
Another cool detail that the game even tells you about as a tip when dropping is that the angle of the orbitals will change based on your location in the map, your ship is on the center so calling an orbital around the center will have an almost 90° angle, meanwhile calling an orbital closer to the edge will cause it to come in at a more diagonal angle because you're further from the ship. Physics!
@Ezonial
@Ezonial 2 месяца назад
If you equip an eagle strategem, you can look up and see the eagle flying around the map. Each diver has their own eagle.
@arthurorenardeau7231
@arthurorenardeau7231 2 месяца назад
You can destroy a robot jammer by destroing (if one not always here) the fabricator under so you can just infiltrate to grenade, you don't need to call an hell bomb. With a long range weapon (quasar, recoiless or auto-cannon) you can destroy it from really far away by targeting the fabricator.
@smugsuphia7846
@smugsuphia7846 2 месяца назад
Can confirm. I’ve taken out bot fabricators with the Quasar, although the shot has to be lined up with the vent. Reminds me of how the Rebels need a precise shot in the Death Star’s exhaust port in order to destroy it. Also, any sufficiently large explosion can destroy enemy tactical assets like Stratagem Jammers. Explosions from a Hellbomb or a bot fabricator that’s positioned near enough to the jammer can destroy it.
@InvaderTroy
@InvaderTroy Месяц назад
You have to get lucky for this to work, there are configurations of the jammer base that do not have an integrated fabricator, those will need to be destroyed the normal way.
@IHL2005
@IHL2005 2 месяца назад
Before this game Titanfall 2 was my favorite shooter, im not gonna say helldives is taking the title.. yet, but is battling for it and for each update is getting closer and closer
@Creatureofclay
@Creatureofclay 2 месяца назад
lol that was my exact situation too but I think it has already claimed the title of main game for me
@CubesAndPortals
@CubesAndPortals Месяц назад
Another Titanfall 2 holdout here, it's a mix of Helldivers and THE FINALS for me. If y'all haven't tried the latter yet, something about it scratches that exact itch I kept returning to TF|2 for. Free & small install (~20gb)
@LycorisLilyP
@LycorisLilyP Месяц назад
I don't think any game will ever match TF and its movement, but this is definitely one of the more fun shooters for me within the past few years
@Drunken_Hamster
@Drunken_Hamster Месяц назад
Imagine Helldivers with Titanfall movement and Mech options for the Patriot exosuit strategem. I particularly want Pathfinder's grappling hook from Apex.
@Telogor
@Telogor 2 месяца назад
5:10 The lever on the Punisher and Slugger is actually a selector for which mag tube you're using. The shotguns have two separate mag tubes above the barrel, each containing up to 8 shells. So, when you go below half ammo in the mag, you're switching to the mag tube that's still full. It's a similar system to the Kel-Tec KSG. It's slightly unfortunate that there's no animation for your Helldiver actually flipping that switch, and it'd be really cool if we got a version in the future that has two different types of ammo in the two tubes; you could switch between them using the same selection UI that controls the scope, flashlight, and fire mode.
@dylanwatts1045
@dylanwatts1045 Месяц назад
The real-world mechanics of the guns was one of the things that really drew me towards this game. The staged reloads, the saving one round in the chamber, the fact that reloading part of the way through the magazine will waste the rest of the bullets in the mag... All good stuff, man
@SpareSomeChange8080
@SpareSomeChange8080 2 месяца назад
It's the little details that matter sometimes and really set some games above the rest. It reminds me of Half Life 2 series where nearly anything can be interacted with, some nice touches that shows the devs care and put some serious effort in. There's a lot of AAA games that just rely on graphics, when you play them you realise a lot of them are just nicely painted corridors with no interaction with the world.
@user-rv8yv4yh9n
@user-rv8yv4yh9n 2 месяца назад
Yuri isn't *just* spiderman, he's probably one of the most prolific VA in the industry, across dozens of games and anime
@AdmiralTails
@AdmiralTails 2 месяца назад
However, there is one major note that is relevant with him being Spiderman: the *other* male voice actor has *also* voiced Spiderman, but for TV, and some games (mostly just general Marvel ones iirc).
@TheNorthie
@TheNorthie Месяц назад
I think before Spider-Man he was more known for Sasuke
@smugsuphia7846
@smugsuphia7846 2 месяца назад
One of the training manual tips on the loading screen mentions that the automatons are “hyper reactive,” meaning that their accuracy drops significantly when under fire. Also, the smaller infantry units can send up a red flare, calling in a bot drop. If you manage to take it out before the bot fires its flare, you can prevent enemy dropship reinforcements from coming. Of course, it’s easier said than done, as that window is very narrow, so I’d advise prioritizing those small infantry units if you have the luxury to do so (i.e., there isn’t a buzzsaw about to slice you into ribbon, a turret isn’t about to turn you into past tense, a Hulk isn’t about to smash you, etc.)
@glaciarch6424
@glaciarch6424 Месяц назад
It’s really subtle but I enjoy how the minimap, as opposed to how it is in most games, is an actual tangible object in the world. You have to physically look at your device in order to see it, and can’t fire weapons or use stratagems while looking at it. It really adds yet another layer to the immersion.
@numberonedad
@numberonedad 2 месяца назад
spinal tap isn't a band, it's a religion
@chuckwallagaming
@chuckwallagaming 2 месяца назад
I did look them up and I noticed one of the band members (Michael Mckean) was in a show I liked called "Better Call Saul"
@TheFlyingslug
@TheFlyingslug Месяц назад
sniff the glove
@savory_
@savory_ Месяц назад
​@@chuckwallagaming The band is a parody created for a movie that (endearingly) makes fun of metal bands. It's got a lot of fantastic jokes that are super relatable if you are into metal or are a musician.
@Killeraholic
@Killeraholic Месяц назад
Helldivers tap on their wristpad when you type in chat. Is my favourite
@chuckwallagaming
@chuckwallagaming Месяц назад
I think that got added pretty recently
@ashermacdonald6823
@ashermacdonald6823 2 месяца назад
The fact I watched others use these cleverly or use them myself is so cool, I remember we were all dead with no reinforcements, and the player shot out all the lights to stealth better and won the mission; so smart and clever.
@nickrl113
@nickrl113 Месяц назад
The lever indicator on the punisher and slugger is because those things are pretty much a shotgun barrel with a reloading tube on either side. The left tube is used first, then the lever flips over and feeds from the right tube. If you reload from less than 8 rounds in first person you can see that the right tube gets filled up first.
@master_trainer_musgrove
@master_trainer_musgrove 2 месяца назад
Love the video man. I found another fun detail about samples actually. They will give audio cues that can help you locate where your sample container that you dropped on death was. Rare samples have a slight hum when you're near them. Keep up the good work though! Love these helldiver videos!
@doughbird4356
@doughbird4356 2 месяца назад
The at-st unit actually looks like an at-rt
@markfrellips5633
@markfrellips5633 2 месяца назад
Stalkers can definitely find you everywhere when near their nest. I wouldn't be surprised if they didn't have different levels of pathfinding in the game. Watching Stalkers come out as the only bug from the mist of smoke is both cinematic and scary
@handyman7119
@handyman7119 2 месяца назад
If you hold an impact potato, you can pick up a supplied one as if you had thrown it. Then swap out to your primary, and now you got an extra potato to snack on later. I'm not talking about actual potatoes.
@spac3fr0g
@spac3fr0g Месяц назад
"Comrade commissar, why are we using potatoes instead of real grenades?"
@handyman7119
@handyman7119 Месяц назад
Don't want the bots to catch on.
@MrPotatoeAim
@MrPotatoeAim 2 месяца назад
one thing you missed is in the armor shop below the reviews where it says that none of those are reviews from actual customers, but instead written by the ministry to reflect the possible opinions of the customers. Also sometimes there are reviews suspended and under investigation for treason Love the Video and can't wait to see if there were more details that i missed
@HiyuMarten
@HiyuMarten 2 месяца назад
That’s actually a real legal disclaimer, yet they still managed to make it fit in, in-universe.
@GeorgHaeder
@GeorgHaeder Месяц назад
When you fire long bursts with your machine gun or the HGM emplacement's gun and your game char starts shouting Get some, geeeet some that's a reference to Full Metal Jacket's helicopter scene.
@Yogowafel
@Yogowafel Месяц назад
Eagle actually flies over battlefield and strafes when it's called down. Automaton's Anti-Air emplacement will try to shoot it down when it's passing by. (Of course when you are too close to the base it won't even let you call down an eagle) Eagle also deploys flares after every strafe so it's protected from missiles
@reeddragon5250
@reeddragon5250 2 месяца назад
Fun fact, you can run and shoot at the same time whithout turning back if you use one handed gun like secondary or mini SMG. the trick is to run and shoot without aiming. I always use this strategy when I try to run from enemy horde like the chainsaw robots or hunter while elminate them one by one. it's save me everytime
@chuckwallagaming
@chuckwallagaming 2 месяца назад
The P19 is pretty good
@IHateThisHandleSystem
@IHateThisHandleSystem 2 месяца назад
I'm currently addicted to this game.
@thedudeabides3138
@thedudeabides3138 2 месяца назад
“My name’s Dave….and I too am currently addicted to this game” Assembled fellow Helldivers : “Hello Dave”
@dizzthenibbler4070
@dizzthenibbler4070 Месяц назад
It's actually a lot easier to sneak up right behind an automaton than it is to sneak up right behind a bug.
@quentinking4351
@quentinking4351 Месяц назад
Details I've noticed: The reload on the Recoilless Rifle is based on the real life Carl Gustav recoilless rifles, a very common anti-tank weapon that was invented in Sweden. The Senator secondary weapon is a based on a Colt Single Action Army (SAA), aka the Peacemaker revolver. This gives it a unique reload, as the Peacemaker had a loading gate that only passed one round at a time. So to reload, you open the gate, use an attached ramrod to eject each spent cartridge individually, then have to load each round one at a time. The game represents this with a paused after reloading before individual rounds are loaded. Idk if the unloading is animated, I've never had the calm situation to check it. Also the Helldiver does this at a very, very high speed--not impossible, but definitely into the realm of the best competition shooters. Also your Helldiver will do some gunspinning with the Senator, which is common amongst trickshooters. Modern revolvers usually have swing out cylinders that eject all rounds with a single hit of the ejector, followed by loading everything all at once with a speedloader--which is far faster. Many stupidly large magnum revolvers (like the Magnum Research BFR, which is commonly chambered for rifle rounds, not pistol calibers) still use the SAA gate loading, which is simpler to make and design to take those magnum pressures. I do find some irony in this, as a gentleman named Chuck Walla has a company that makes gun holsters. So I'm pointing out gun trivia to Chuck Walla--no, no, the other one.
@Atzy
@Atzy 2 месяца назад
The staged reload and chambered round system interact too. More than a couple of times I've been running the marksman rifle and started reloading, dropping the mag but having to fight an enemy that's snuck up on me. You can still shoot the rifle without a magazine in it if you had a round chambered, after which the player character will slap in a fresh mag and rack the bolt handle.
@squeakdragon9689
@squeakdragon9689 2 месяца назад
Dev mentioned the bugs can smell you in an video by Operator Drewski
@scaIawag
@scaIawag Месяц назад
I've also noticed how your diver exits the cryogenic chamber on your destroyer with more confidence the higher your level gets. A cadet will visibly shiver but an admiral doesn't flinch.
@Kagura259
@Kagura259 Месяц назад
for those who may not know, Yuri Lowenthal, is also Sasuke in narutos english. as well as the Nerd Neil from Roosterteeths Campcamp, an animated series.
@waaah9857
@waaah9857 Месяц назад
i knew the voice sounded familiar that's so cool lol
@kylejaynes
@kylejaynes Месяц назад
Scout Striders would actually be more of a AT-RT than an AT-ST. AT-RTs were for recon and were solo piloted by scouts. AT-STs were piloted by a driver and gunner, were enclosed, and were much larger, armed, and armored than the RT. They were also way slower, with the RT being capable of actually running pretty quickly
@ellasbian
@ellasbian Месяц назад
i was thinking about why there’s no way to check your back when firing rocket launchers. then i realized that friendly fire is just an unavoidable fact of life
@baron-chan6484
@baron-chan6484 2 месяца назад
Speaking of Staged reload... I think to my knowledge, the only weapon that don't have it, is the Spear.. if you interrupt that weapon you repeat the reload unlike Recoilless Rifle that have i think 3 stage
@simj202
@simj202 2 месяца назад
10:37 Mission Control (the voice that tells you how much time is left on a mission and informs you of stratagems being deployed) is also voiced by none other than a certain blue hedgehog.
@Holammer
@Holammer 2 месяца назад
I think Bile Titans are inspired by mosquitoes. Legs are different, no proboscis or wings obviously, but the profile and belly section is very similar. If a Swede wanted to depict something terrifying, a "mygga" or Mosquito is the obvious choice.
@PraetorExtremo
@PraetorExtremo 2 месяца назад
What did you just call me?
@cajann69
@cajann69 2 месяца назад
My mygga
@skilledspacepolice6003
@skilledspacepolice6003 2 месяца назад
so if you leave the map you will be branded a "traitor" but what actually happens when you extract as a "traitor" is there a secret dissedent execution cutscene on the ship??
@MrPotatoeAim
@MrPotatoeAim 2 месяца назад
In the tutorial i saw that you get bombarded but idk if anything else happens
@Drunken_Hamster
@Drunken_Hamster Месяц назад
Somebody made a video of that. Look it up. "Extracting as a traitor in Helldivers"
@rsmcdonald6922
@rsmcdonald6922 Месяц назад
There are specific behaviors coded into bugs where they will point their heads upward for a brief moment, and pause, sometimes even bobbing it, as if they were trying to waft in a scent. I know for a fact that a bug patrol didn’t see me, but they passed close to me on the other side of a rock, and several of them deviated from the path acting like they were sniffing the air.
@shiwanabe
@shiwanabe 2 месяца назад
On note 50. - The Eagle stratagems seem to have different patterns of drop based on where you are, not on the destroyer. Ones like the Airstrike and the Cluster Bombs come from 90° to your left or right based on where you were when you threw it. The 500kg bomb on the other hand seems to come from directly behind you. (Not personal experience on this one, just lots of clips of people blowing themselves up with them)
@struggler8532
@struggler8532 2 месяца назад
Yeah it was predictable in the first game like this but the strafing run was from side to side
@chuckwallagaming
@chuckwallagaming 2 месяца назад
Hey everyone! Please consider hitting that like button as it is a huge help to me trying to grow my small channel. Thank you!!
@johnjones_1501
@johnjones_1501 Месяц назад
I think the CEO of Arrowhead has confirmed that there is a mechanic that simulates smell, and some enemies rely on it. I am thinking this means they can "smell" tracks where you have passed through, and then follow your scent to your location, and there may be some consideration given to things like wind.
@Stannard1603
@Stannard1603 Месяц назад
The thing with number 18 tho, it's not that the weapons heat up slower on cold planets and faster on hot planets, in fact they cool down faster on cold planets and cool down slower on hot planets. Their heat build up is the same overall. I know that it says "speed up heat build up" and "delay heat build up" on hot and cold planets respectively but that's not actually true like some people found out after some thorough testing. Just thought I'd mention this since for some reason it's not worded correctly in game. Still a pretty nice detail even if it doesn't work the way it's phrased.
@RDehuvyne
@RDehuvyne Месяц назад
Noticed this after a recent patch, but you come back to the ship now all covered in blood and bug guts after a mission. It just keeps layering on the more missions you survive deathless. Also the cape gets shredded and frayed the more hits ypu take and survive.
@Cuiasodo
@Cuiasodo Месяц назад
*The inspiration from MGSV isn't limited to the crouch and crawling and stealth, it's switching from stances and the dive, plus the way characters will animate when aiming from prone. *Spinal Tap is a fictional band from the mockumentary "This Is Spinal Tap". "It goes up to eleven," is a joke from the film that shows up in a lot of other places, referring to a scene where one of the band members talks about adding an 11 setting to his amplifier, then getting confused when the interviewer asks why he didn't just make the 10 setting louder.
@terminal_case
@terminal_case 2 месяца назад
Something I noticed just yesterday, if you are in your ship looking through the front window when your friends join, you can actually see your friends' ships warp in when they join you. It was wild when I first noticed.
@acewestgamedev
@acewestgamedev 2 месяца назад
Love your videos, keep it up man
@chuckwallagaming
@chuckwallagaming 2 месяца назад
Appreciate it!
@freespace771
@freespace771 2 месяца назад
I seem to recall a dev saying the enemies have a 5 meter (or whatever) auto detect range of the player. Which jokenly got called the smell detection.
@GeorgHaeder
@GeorgHaeder Месяц назад
If they can smell you at a 5 meter range (~16 feet) your Helldiver is in dire need of a shower. 🤣
@mizranozahara968
@mizranozahara968 Месяц назад
Also, lesser known possible unit inspirations: The Automaton Dropship and Atuomaton Gunship are inspired by units from Supreme Commander (an RTS game). Specifically the Automaton Dropship looks a lot like the UEF T1 Dropship the "C-6 Courier" and the Automaton Gunship looks a lot like the UEF T2 Gunship "Stinger". Of note, UEF stands for "United Earth Federation", which particularly ironic if Automatons take inspiration from the UEF when Supreme Commander has its own Robotic/Cyborg faction with a Russian&Socialist aesthetic called the Cybran Nation.
@mizranozahara968
@mizranozahara968 Месяц назад
look to be* inspired by units from Supreme Commander
@mr.e822
@mr.e822 2 месяца назад
The stealth is actually really important. One time I was on a solo difficulty 7, and I needed to cross the map at the end of the mission. I was running the perimeter, but due to rock formations, I was cornered by a patrol that included a bile titan and two chargers. What did I do? I threw a 500 kg down an alley, then retreated. I watched as all the bugs charged down the alley looking for what made the sound, and I was able to run along where they came from, avoiding the certain death and escaping with all 3 super samples.
@Mr__Chicken
@Mr__Chicken 2 месяца назад
22. They are just visual effects. I was once on a planet and it had become 100% liberated and i was afk for a long while. Came back and there was still effects going off like ships being destroyed, lasers being used etc. Also if they were real that would imply we were possibly all connected on a server with every player on a planet
@fordalels
@fordalels 2 месяца назад
dude you are seriously underrated! keep up the good work!
@chuckwallagaming
@chuckwallagaming 2 месяца назад
Thanks for the kind words!
@robotguy4
@robotguy4 2 месяца назад
In training, if you go to the right of the exit rocket, you'll find a flamethrower on the ground. There's also what seems to be a burned corpse. Not sure how that got there. If you go to the left and back a bit, you'll find a statue with a shovel sticking out of the ground in front of it.
@RipRLeeErmey
@RipRLeeErmey Месяц назад
2:31 "Apparently enemy friendly fire, is a thing" Me, who uses it to drag Berserkers through minefields: "Maybe."
@YureiOni
@YureiOni 2 месяца назад
I love that you can throw ammo away. It’s training me to not reload after every single engagement. (Thanks COD)
@marcloterand1178
@marcloterand1178 2 месяца назад
A little detail about satellite dishes: you can easily align it solo, not only listening to the audio signal, but also just remembering where to target the dish from the terminal picture. Also, you can make o'clock tips for your fellow divers to align quicker (9, 12, 3 o'clock e.g.)
@JPDD2
@JPDD2 Месяц назад
Punisher shotgun is based off of the utas-15. It has two tubes of shells and you switch between them with a lever that’s actually underneath. That’s what that lever you saw is doing basically. It’s switching to the other tube of shells.
@WeeWeeJumbo
@WeeWeeJumbo 2 месяца назад
Helldivers takes inspiration from a number of well-known sources, but i seldom see people recognize how much it derives from StarCraft. Terminids are Zerg Automatons are Terran Illuminate are Protoss i think more people will notice this once the Illuminate have revealed themselves
@takumithao1992XD
@takumithao1992XD 2 месяца назад
The 4th faction is bound to be a hybrid of the 3 if there is one. N I'm all for that.
@Gohodan097
@Gohodan097 2 месяца назад
Funnily enough, that wraps back around to more Warhammer 40k references--Starcraft was initially supposed to be a licensed 40k game before Games Workshop pulled the plug. Rather than waste all that work, Blizzard just reskinned the units and shipped anyway. Tyranids became Zerg, Eldar became Protoss, and the Imperium became the United Earth Directorate (basically just swapping fascist coats of paint)
@lancet.1375
@lancet.1375 2 месяца назад
​@@takumithao1992XDthe "4th" faction should be two of the previous factions teaming up. Stalkers + Chainsaw robots = an absolute nightmare
@smugsuphia7846
@smugsuphia7846 2 месяца назад
I’ve noticed that too. In fact in one Terminid mission with my cousin who also plays StarCraft I noted whether this is how the Terrans feel when fighting the Zerg. He replied with “this is basically the Heart of the Swarm intro cinematic” Granted, typical Terran vs. Zerg engagements involve a lot more than two Marines, even if they’re both crackheads that can call in air strikes and orbitals like Ghosts, but the basic idea is still there When I heard about the Hive Lords, I immediately thought of Nydus Worms. They essentially have the same function, although it seems Hive Lords can directly attack their enemy
@RaviVemula2
@RaviVemula2 Месяц назад
Not only that, sometimes when stimming, a player character may yell "My Life for Super Earth" and it cracks me up everytime as a long time SC player
@blak4831
@blak4831 2 месяца назад
for that last point, eagle stratagems specifically *do not* angle based on the destroyer, they orient themselves relative to the initial throw of the beacon (strafe + 500kg always come from behind, the rest come randomly from either the left or right). Only orbital strikes come directly from the destroyer
@Nikomarii
@Nikomarii Месяц назад
I can't tell you how many times I die to a never ending ragdoll 😂😂😂
@BespinGuard1
@BespinGuard1 Месяц назад
Stealth is almost always the best play for higher tier missions especially with bots
@sdg82
@sdg82 2 месяца назад
On your point about each Helldiver being a different 'person', have you noticed how every time you enter your Super Destroyer when leaving someone else's, the Helldiver comes out of a cryogenic pod? Their movement is slightly impeded and they are covered in frost, which slowly dissipates. So it is weird to think that 'you' is not really 'you', but just another soldier wearing the same outfit as the last one you killed 🥲 Also, it makes perfect sense from a sci-fi standpoint, where habitable planets are so far away from each other, you can't think that a single person can travel across in their lifetime.
@huyked
@huyked 2 месяца назад
12:48 That "hug" bug also happened to someone I played with.
@skilledspacepolice6003
@skilledspacepolice6003 2 месяца назад
also did you know that if you have three bile titans in a row if you kill the first one the other two will trip and die instantly as long as the body is still ragdolling it instakills you or anything else that it hits
@razorkatt2922
@razorkatt2922 2 месяца назад
Enemy friendly fire has some cool moments. I had a Tank try and shoot at me and instead hit the stratagem jammer right behind me. No need to use the terminal or a hellbomb.
@Althemor
@Althemor 2 месяца назад
On the topic of smell: I think part of the implementation could be similar to Johnny's ability in The Texas Chain Saw Massacre. He can detect the footsteps of survivors and track them down that way, so obviously the paths players take are stored in the match somewhere. And if there's another aspect to it like maybe the smell being transmitted on the air, then that might work similar to the pollution mechanic of Factorio, but perhaps with more consideration to wind direction (or not, who knows)
@cold_ultra
@cold_ultra 2 месяца назад
Another one related to samples, the icon of the dropped samples on the map has that same mechanic. The icon can be a bit empty or totally full as well. So you can look for that if you have to decide which one to go for
@frostbite0707
@frostbite0707 2 месяца назад
starfield can learn a lot about how to design gun details from this game.
@immikeurnot
@immikeurnot Месяц назад
Putting tracers in the bottom of your magazines or loading machine gun belts with solid tracers toward the end is a real world trick that's been around for a while. Spinal Tap is a fake band from a comedy/fake documentary (This is Spinal Tap) and there's a famous scene where one of the band members is showing off his custom amplifier with volume knobs that go 1-11 instead of the usual 1-10. That's definitely where the volume going to 11 comes from. I'm pretty sure the reference to "E 710" is from an ancient joke about someone going into an auto parts store and asking for a "710 cap."
@TheCarloCarlone
@TheCarloCarlone 2 месяца назад
Enemies can headshot you. If you look down while getting hit, you receive more damage because the enemies are hitting your head when attacking your body
@InvaderTroy
@InvaderTroy Месяц назад
5:05 certain weapons like the Jar 5 Dominator have different reload speeds depending on if there is a round still in the chamber or not. If you full empty the gun you need to take an extra second to rack it, so its often better in a fight to reload with one or two shots left.
@sobernose2672
@sobernose2672 2 месяца назад
A small thing I noticed is that when the initial drop scene plays, the sound of the pods dropping is slightly delayed, as if there was a camera actually there watching the drop
@vaurora1991
@vaurora1991 Месяц назад
I play in German and I like that they also translate the news reports completely.
@Lyrik00x
@Lyrik00x Месяц назад
If you are going to make a 3rd part to this at anytime heres one more related to drop pod based stratagems; you can take out bot factories or bug holes with them. Altho the called down pod gets destroyed in the process 100% of the time against the factory, but with bug holes theres some angles (mostly the top back of the holes) where you can land a pod that both survives and yet destroys the hole. I just found it out by accident with a sentry once and then I dedicated that entire play session to science it out if it worths doing or not. Well for the bugs, if you are in a tight spot and really want that last stalker hole to shut already it might worth one resuply into it, but other than that its not easy to land it right and save the pod to be used after, like using a sentry to both shut a hole and keep guarding the area too. Have to note that bug holes dont just destroy the pod, it literally goes down the hole and you cant even get to pick up the suply packets or support weapons because they are buried. With the bot factories tho, it might be worthwhile to take out by resuply or a support weapon, because that just scatters the packets around, but theres no angle I could find to land a sentry to survive the explosion, which is quite an explosion if you are up close so makes sense.
@TahakuVelMonsonoa
@TahakuVelMonsonoa Месяц назад
I like to say that what we see from the planet and other ships is somewhat real-time. That everything we see is something that happened, but within a certain amount of time. Maybe 10 minutes?
@smashpow
@smashpow Месяц назад
I've noticed that eagle airstrikes when they slide down they'll deploy flares after unloading the cargo
@ni777ful
@ni777ful Месяц назад
One thing that amazes me is not part of the game, but the community. Like, we're playing space colonizing simulator and it's one of the least toxic communities of all of the popular games right now
@TheNukedNacho
@TheNukedNacho 2 месяца назад
The location of your ship can actually impact your Strategems. Orbital strategems can be blocked by terrain if its between you and the visible ship in the sky. Other things like Mesas on Fori Prime can also block things like Eagle Airstrikes, since the bombs are released early and strike the target at an angle. Ask me how I know.... (Its personal experience)
@Edicius_Yelnats
@Edicius_Yelnats Месяц назад
I was on tibit and i saw a patrol and they saw me so i ran into the forest and they followed me but only a couple of them and im like “where did the rest go?” And they came from the right and killed me. holy they are so smart
@hatsjer
@hatsjer Месяц назад
The destroyers while the player is on their destroyer are either simulated or just decoration. While I was standing on the bridge in my destroyer, did Valve shut down the servers for the weekly maintenance, and the destroyers in the background kept shooting down at the planet despite me not being connected to any servers.
@Galaktium
@Galaktium Месяц назад
The striders are clearly more AT-RTs than AT-STs
@kingofroses302
@kingofroses302 Месяц назад
10:30 There are 4 different Helldiver VAs, two male two female. Ther other male voice actor, Robbie Daymond, also plays Chai in Hi Fi Rush and Happy Chaos in Guilty Gear Strive.
@comicsansisagoodfont2634
@comicsansisagoodfont2634 Месяц назад
8:50 they’re actually based on the AT RT. It was a strider thing the clone troopers had, before the empire
@TenthSgtSnipes
@TenthSgtSnipes 2 месяца назад
Scout Striders are AT-RTs if anything
@shilombaba
@shilombaba Месяц назад
If you haven't watched "This is Spinal Tap" ... do it !
@user-zq5fk4go6i
@user-zq5fk4go6i 2 месяца назад
Stalkers can smell you. You cannot hide from their line of sight. Also, yes those ships are other people’s and yes those stratagems and pods launching are in fact other players. That was confirmed earlier on. I guess since it’s live all the time they can do that. Also same goes on the planet if you look up and see other ships and beams.
@Drunken_Hamster
@Drunken_Hamster Месяц назад
Oh, you can fix the animation bug where you get stuck t-posed due to the SSSD by picking it up and then switching to your primary. You'll auto-drop it and be back to normal animations. If you use the defender, switch to your support weapon instead to drop the package and not get animation-bugged.
@theinternetpolice2078
@theinternetpolice2078 Месяц назад
the Scout Striders are basically identical to the AT-RTs from the Star Wars prequels, that's probably their main inspiration.
@172satoshi
@172satoshi Месяц назад
Small detail of having one round left on your gun when reloading, you don't need to rack it since it's still ready to shoot. Saving at least half a second
@alexyerger9603
@alexyerger9603 2 месяца назад
Actually the planet temperature doesn't impact the amount of time it takes to overheat, it affects how long it takes to COOL DOWN. If you are firing in short bursts, this can cause it to buildup more, leading to more frequent reloads, but if you are just holding down the trigger until it runs out then you will notice absolutely no difference between planets
@Raven5431
@Raven5431 2 месяца назад
I kinda get the angle of stratagems change depending on where you are on map since destroyer is in the middle but then explain how an eagle drops a 500kg on your nuts when on a cliff lol since it seems to follow the same way even in a small map like defense mission.
@Staghound
@Staghound Месяц назад
When you join a misson thats already in progress you deploy by yourself from your own ship instead of the hosts ship like you would when starting a misson normally
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