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6 DEVS make a HORROR GAME without COMMUNICATING!! 

Blackthornprod
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-------- LINKS--------x
GAME DEV ROCKET (use coupon code ROCKETHORROR for a 25% discount): www.gamedevrocket.com/
Interview with horror dev Miziziziz: www.gamedevrocket.com/miziziz...
-------- PLAY--------x
Methuselah: blackthornprod-games.itch.io/...
-------- CREDITS--------x
Miziziziz: www.youtube.com/@Miziziziz/vi...
Moonleaf Studio: / @moonleafstudio
DualWielded: www.youtube.com/@DualWielded/...
AIA: / @aiadev
Thomas Stewart: / @thomasstewartdev
The Indie Accord: www.youtube.com/@TheIndieAcco...
Edited by DualWielded: www.youtube.com/@DualWielded/...
-------- TIMESTAMPS --------x
0:00 - Intro
0:19 - Miziziziz
1:10 - Horror course OUT NOW!
2:00 - Moonleaf Studio
4:42 - AIA and Dual Wielded
10:01 - Thomas Stewart
12:01 - The Indie Accord
13:51 - Reactions
17:46 - The Meeting

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3 июн 2024

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Комментарии : 843   
@Blackthornprod
@Blackthornprod 7 месяцев назад
Hey guys! Learn how to make your own horror games right here: www.gamedevrocket.com/ Use coupon code: ROCKETHORROR (for 25% discount until 2nd of November)
@fuseboxjackson2789
@fuseboxjackson2789 7 месяцев назад
First lol
@petroman__2940
@petroman__2940 7 месяцев назад
whats good
@minkomaniac4684
@minkomaniac4684 7 месяцев назад
LETS FREAKING GOOOOO ANOTHER VIDEO. SERIOUSLY MAN, THESE VIDEOS ARE AMAZING
@howaboutdom
@howaboutdom 7 месяцев назад
I feel like something that could've been changed would to have bullets be represented as dots next to the players hand and have the flares on the players model instead of the simple UI. And as for the flares, you could've had them hold like 3 for example that way there's more of a strategic usage since it is a strategic puzzle game to an extent. And maybe added a small particle system to the bullets to allow for further immersion; so when you shoot there can be like bubbles or something. But still great work to all the devs, and I love the videos, keep it up!
@Maskeowl
@Maskeowl 7 месяцев назад
super game guys
@DualWielded
@DualWielded 7 месяцев назад
I'm never working with AIA again
@badelk-nb6zr
@badelk-nb6zr 7 месяцев назад
Yooo duelwielded I love your vids
@snule349
@snule349 7 месяцев назад
I genuinely have no idea how you can make those cutscenes in such a short amount of time you're incredible
@conder13
@conder13 7 месяцев назад
That was my favorite part of any pass the game challenges
@andrewzizhen
@andrewzizhen 7 месяцев назад
So cool to see AIA holding the world record speedrun of this game, props to him! ❤
@TrashEntertainment_hehe
@TrashEntertainment_hehe 7 месяцев назад
I love how in the beginning blackthornpod punches you for trying to communicate with the devs last time y’all did this challenge
@64bitrobot
@64bitrobot 7 месяцев назад
The most acceptable 'Added a boss' I've seen so far. Joke aside, I loved the surprise double dev in the middle, that was a fun twist.
@DrRan617
@DrRan617 6 месяцев назад
Ahh yees, the best fnaf game
@Jroobelucios
@Jroobelucios 5 месяцев назад
what @@DrRan617
@aviewerman
@aviewerman 4 месяца назад
they did such a good job with the game, I would've bought it already from the 3rd devs state
@darks_gene707
@darks_gene707 3 месяца назад
​@@DrRan617 Ahh yes, the best fnaf game
@ChromaticRed
@ChromaticRed 7 месяцев назад
The lightstick should've had a short lifetime, like it goes out quickly but other than that, would love to see the game expanded to a full game
@mariotheraviolieater4718
@mariotheraviolieater4718 7 месяцев назад
thats a brilliant shout about the lightstick. I can also imagine them adding more levels and enemy types and you can basically make a first game out of this "No Communication" series
@KingRCT3
@KingRCT3 7 месяцев назад
And never stop (just slows and die), since you're in zero gravity
@tyrialfrost4286
@tyrialfrost4286 7 месяцев назад
Watching the games it looked like the levels were drowned in light sticks, when they should have been very rare.
@Soup-Boot
@Soup-Boot 7 месяцев назад
@@KingRCT3 And bounces off the walls for more unpredictability! :D
@KingRCT3
@KingRCT3 7 месяцев назад
@@Soup-Boot Of course! Haha
@OffiGameWave
@OffiGameWave 7 месяцев назад
So far one of the best groups and they tried to improve on everything that was already done instead of removing stuff completely :)
@tyrialfrost4286
@tyrialfrost4286 7 месяцев назад
I still think there should be a general rule of "adding a boss is never the answer".
@theelysium1597
@theelysium1597 7 месяцев назад
@@tyrialfrost4286 this.
@LineOfThy
@LineOfThy 7 месяцев назад
@@tyrialfrost4286 But it's not necessarily a bad thing
@grayfaced2628
@grayfaced2628 7 месяцев назад
Remember when that one. Dude removed wall jumping and other stuff because it was "too much controls" Don't be like him. Halo has the same amount of controls, fortnight has more, they seem pretty good ((economically) controls @AnyoneWhoThinksStuffShouldBeRemoved
@genericname2747
@genericname2747 7 месяцев назад
​@@tyrialfrost4286Eh, it works in this game.
@gasthemadsoviet4858
@gasthemadsoviet4858 7 месяцев назад
I love Dual Wielded, he needs to appear more regularily.
@justice-cr6df
@justice-cr6df 7 месяцев назад
For real he does great work and is genuinely funny
@calumwoodward9489
@calumwoodward9489 7 месяцев назад
YES
@claytonno2571
@claytonno2571 6 месяцев назад
The ukulele used in the "apology" vid at 7:47 made me laugh hard. He was up to date on his internet "drama".
@calumwoodward9489
@calumwoodward9489 6 месяцев назад
@@RepentandbelieveinJesusChrist5 just leave stupid bot
@shabanaparvin2141
@shabanaparvin2141 5 месяцев назад
Dual wielding just make the game with story and cool
@monochrosomnia
@monochrosomnia 7 месяцев назад
text book example of cooperative devs just building on each others ideas to make something really good, great job guys
@MDG-mykys
@MDG-mykys 7 месяцев назад
Ngl, I feel like they comunicated a bit
@filiflo2832
@filiflo2832 7 месяцев назад
@@MDG-mykys Dualwield just made his intentions in form of voicelines *really* clear. Its not like his previous game collab went from his intended scifi setting to a magic setting.
@MDG-mykys
@MDG-mykys 7 месяцев назад
@@filiflo2832 yeah, but also the text at the start. I guess they slightly cheesed a bit this time.
@ZerglingLover
@ZerglingLover 7 месяцев назад
@@MDG-mykysi mean, there’s nothing anybody can really do to fix the problem. if you want the game to have a story, it literally HAS to be shown/told/visible/etc, which means the other devs will understand what is happening.
@MDG-mykys
@MDG-mykys 7 месяцев назад
@@ZerglingLover yeah I know, but I feel like there is probably a difference between the first person doing it and the last.
@Robyamdam
@Robyamdam 7 месяцев назад
More Dualwielded is never a bad thing
@AIAdev
@AIAdev 7 месяцев назад
Never meet your heros
@killerschep4478
@killerschep4478 7 месяцев назад
@@AIAdev he agrees with you apareantly xD
@Robyamdam
@Robyamdam 7 месяцев назад
what do you know about Dualwielded that I don't@@AIAdev
@demoliman
@demoliman 7 месяцев назад
@@Robyamdamhe said “never working with AIA again” in this comment section
@SiDucky1708
@SiDucky1708 7 месяцев назад
You know, it would be a cool idea to have a second wave series where the devs get another run at continuing the game from where they left off.
@MMarcobose
@MMarcobose 7 месяцев назад
Genius idea
@oceuie
@oceuie 7 месяцев назад
100th like
@jonahforrest2193
@jonahforrest2193 7 месяцев назад
Bump this up higher👍
@Misinformationinformer
@Misinformationinformer 7 месяцев назад
fr make this a thing
@tomschlaiss5735
@tomschlaiss5735 Месяц назад
Yes, that's a cool idea
@AIAdev
@AIAdev 7 месяцев назад
DualWielded smells like Cheetos.
@DualWielded
@DualWielded 7 месяцев назад
This is simply not true
@harrisjaved8251
@harrisjaved8251 5 месяцев назад
im dual wieldeds step brother and i can confirm
@chubbycheesemunk
@chubbycheesemunk Месяц назад
@ice/hvtrs8%2F-wuw%2Cymuvu%60e%2Ccmm-cjalngl-UAEnAMPJdJr2SEb%3A2Z1QG1Ou lol wat?
@AroAsAGayro
@AroAsAGayro 8 дней назад
XD Ah yes, friendly banter
@josephmartin9737
@josephmartin9737 3 дня назад
Yeah see the issue is I can smell him from here
@princeoftara7091
@princeoftara7091 7 месяцев назад
Once again... a boss at the end of a horror game. AGAIN. But this time. Its different. This time, the story made sense and was not thrown out. This time, it was PERFECT!
@tiacool7978
@tiacool7978 7 месяцев назад
If I'm remembering the video correctly, a boss being added wasn't the problem. It was how the boss looked compared to what it previously looked like, as well as what everything else looked like. Still, it turned out great in this game.
@legendfinder
@legendfinder 5 месяцев назад
@@tiacool7978 I think you're thinking about Noot Noot Destroyer. There's another pass the game older than that, the 6 Devs Make A Horror Game, that everyone criticized Noa's last-minute scrapping everything and adding a centipede boss.
@dontaskwhatmyname9002
@dontaskwhatmyname9002 7 месяцев назад
AIA, dual wielded and indie accord, is probably the best DEV for this series.
@Ashelios
@Ashelios 7 месяцев назад
Tarodev too
@tyrialfrost4286
@tyrialfrost4286 7 месяцев назад
I'ma let you finish, but Tarodev had one of the best Dev passes of all time.
@jtru6515
@jtru6515 7 месяцев назад
@@tyrialfrost4286one of the BEST devs of all time!!🤷🏽‍♂️
@WiredCoronet
@WiredCoronet 7 месяцев назад
I VERY MUCH agree with you
@user-gp2rf3hn1f
@user-gp2rf3hn1f 6 месяцев назад
Flow Studio should appear more in the series too
@Nhonede
@Nhonede 7 месяцев назад
Dual Wielded x AIA tandem was fire
@tnarwhal
@tnarwhal 7 месяцев назад
they really defined the feeling of the whole project, super sick to see
@korok2619
@korok2619 7 месяцев назад
kinda seems like communicating is actually a good idea when you make a game together lmao
@KyleLi
@KyleLi 7 месяцев назад
I love the post mortem meetings, definitely an important part - just getting everyone's thoughts really ties everything together after everyone's experienced it. Just have each other banter about what they really liked and what they found challenging and share ideas was awesome.
@JaharNarishma
@JaharNarishma 7 месяцев назад
I liked that part to. Post mortem? I think you used the wrong phrase there. _Post mortem_ means _after death._ Who died?
@KyleLi
@KyleLi 7 месяцев назад
​@@JaharNarishma Post mortems are pretty commonly used terms in fast paced teams, they're basically a way to define the end of your project where you talk about the good and bad parts of the project, literally like a post mortem or funeral for a person hence why it's used for projects. It's a great way to set a hard "Okay team, we're killing the project now - so what did we learn?". A post mortem is pretty much exactly what they did since they'll no longer be working on it and the project is technically 'dead' and is a learning experience, but yeah I get the confusion its a little morbid of a term.
@CrownedGaming
@CrownedGaming 7 месяцев назад
The AIA and Dual Wielded duo was actually so good lmao. They worked together so well and the animations from DW are top notch. Really really enjoyed that segment not even for the changes made to the game but for their personalities haha.
@2se
@2se 4 месяца назад
I agree it was funny fr fr
@ShorteDev
@ShorteDev 7 месяцев назад
It was so much fun to take part in this one! Loved the end result - I did not expect this to turn into a proper story-driven horror game! 😄 Everyone did an amazing job! 💙
@dxrk-001
@dxrk-001 7 месяцев назад
Your small part in the game was awesome and really added to the experience. Great job! ❤
@Xadius
@Xadius 7 месяцев назад
Nobody added a centipede this time
@Detrasystem
@Detrasystem 7 месяцев назад
this is the best iteration of this series by far!! love everyone's contributions and the fact that no one stepped on the others' toes, instead building off of what was put there before. due to the...history of centipedes in prior horror game collaborations, i was a little worried when the indie accord said he was adding a boss, but THIS is how you do a boss right. he made sure to make it make sense in terms of the lore DualWielded put in before, and it enhanced the game rather than changing it altogether. super impressed by everyone here!!
@uBreeze
@uBreeze 7 месяцев назад
Wow, you definitely brought some of the best devs together for this. Everyone did a lot for the game. There are usually some “specialists” for these no-communication games, someone will focus exclusively on art and someone will focus exclusively on sound, then mechanics, etc, etc. But the art style was so fundamentally usable that that wasn’t needed and the mechanics kept being polished. I think the sound design definitely needed work but not too much.
@Jorrit_200
@Jorrit_200 7 месяцев назад
The editing and pacing goes hard on this one
@ThomasStewartDev
@ThomasStewartDev 7 месяцев назад
Awesome job everyone! Super impressed by everyone’s work. Also, sorry I forgot to send in my reaction video 😅
@Blackthornprod
@Blackthornprod 7 месяцев назад
Thanks a ton for taking part man 🔥
@chikenman1778
@chikenman1778 7 месяцев назад
I loved your contributions, when you said you didnt like how dark it was I was worried youd make it too bright, but making the flares as a risk/reward system almost was genius, and added so much ambience
@ThomasStewartDev
@ThomasStewartDev 7 месяцев назад
@@chikenman1778 Thank you! Yeah I was trying to think through how to balance the suspense of the darkness with the frustration of trying to navigate around the corridors - it wasn’t super obvious at first, but I didn’t want to just use a flashlight!
@thecatbrat42
@thecatbrat42 7 месяцев назад
Dualwielded and AIA togheter is the best thing I've seen in a long time
@uiopgamer4647
@uiopgamer4647 7 месяцев назад
I swear if a giant centipede is gonna be added I'll lose it
@redlazers5823
@redlazers5823 7 месяцев назад
fr
@iamfrizcrab3088
@iamfrizcrab3088 7 месяцев назад
frfr
@jamielus
@jamielus 7 месяцев назад
frfrfr
@tableprinterdoor
@tableprinterdoor 7 месяцев назад
The boss is the closest thing but it’s not a centipede so
@feha92
@feha92 7 месяцев назад
@@tableprinterdoor even if it had been one, so long as it fits the game it's ok. And this was one game where a boss fits. What made me hate the prior ones was that they were always added to games that _really_ didn't do better with one (aside from _maybe_ the superhero one), like ones clearly meant to be played to survive as long as possible
@skakried7673
@skakried7673 7 месяцев назад
Half the devs in this video not understanding, narratively, how horror works really frustrates me. "Oh you can't see in the dark, thats really confusing" ... Yes, Yes that's the point.
@tyrialfrost4286
@tyrialfrost4286 7 месяцев назад
It's always surprising how extremely competent game developers seemingly have very poor understanding of what makes enjoyable game experiences.
@gotgunpowder
@gotgunpowder 6 месяцев назад
them saying that doesn't mean they don't understand how horror works you melon, they're just making an obvious statement.
@radekhornych
@radekhornych 6 месяцев назад
no, horror games that are scary because you can't see in the dark are bad horror games cuz they are often not interesting. A true horror game is scary even if you have a flashlight with unlimited battery
@simonecosci565
@simonecosci565 6 месяцев назад
​@@radekhornychabsolutely true. People think an horror game is just darkness, jumpscare and some strange loud sounds. That's the perfect recipe for a "meh" at most horror game
@rency1803
@rency1803 6 месяцев назад
No, not really, games that are too dark just kill the whole experience because you can't see shit to be scared so the dev really got a point.
@cvilla1944
@cvilla1944 7 месяцев назад
Miz going first set this up for success. -Clear direction -Cohesive art style -Early menus and tutorials Not many first round devs do this, and it makes devs 2 and 3 have to try and put together something from nearly nothing
@charles_teak
@charles_teak 5 месяцев назад
He could've gone for a whole new genre other than using his previous game as an "inspiration", but he nailed it with the simplicity. Simple just works. Plus, they were timed too. It wouldn't be odd if you use what you already know.
@aliveashes4532
@aliveashes4532 7 месяцев назад
After watching that one shitshow where a game got completely changed by one guy, this is refreshing to see the absolute quality
@pangopango3939
@pangopango3939 6 месяцев назад
What video was that?
@aliveashes4532
@aliveashes4532 4 месяца назад
@@pangopango3939 it was the previous 6 devs make a horror game, the one with a centipede thing in the thumbnail
@tinytigertamer
@tinytigertamer 7 месяцев назад
Loved the end product a lot! This is what happens when everyone cooperates and “yes and”’s everything that was done previously.
@calebgilbertyt
@calebgilbertyt 7 месяцев назад
This is definitely the most well edited video of pass the game challenge, I was very entertained!
@mcchickengrip423
@mcchickengrip423 7 месяцев назад
stewart guy ruined the literal first mechanic of the game. "beware of the light". and proceeds to implement the ability to spam light everywhere. he didnt even bother to make the monsters react to the flares at all... smh
@oneblockless
@oneblockless 7 месяцев назад
Now make every dev you've ever invited on this series work on a game WITH communication to see what they cook this time.
@Mgbeatz_Icrowdx
@Mgbeatz_Icrowdx 7 месяцев назад
seeing Miz in this video makes it so special because he used to do this type of videos or he started this style of videos and he also go crazy with his weird style of horror games , i like it even when the game turnout to be not that scary
@gabekessler4579
@gabekessler4579 7 месяцев назад
I just realized that they added more lights.... and it's a key mechanic to stay in the dark to not be seen. Edit: I DON'T EVEN GET 100 VIEWS ON MY YT VIDS!
@thumtak_
@thumtak_ 6 месяцев назад
and that that's the only thing they added to the game
@TheMinecraftRevolution
@TheMinecraftRevolution 6 месяцев назад
Stewart was probably the worst dev
@fishbikehike
@fishbikehike 5 месяцев назад
​@@TheMinecraftRevolution yeah
@baljeet7360
@baljeet7360 5 месяцев назад
That’s kinda of the thing with not communicating. If you don’t pay attention you could not even realize that that was a feature in the game.
@dibel3669
@dibel3669 2 месяца назад
​@@baljeet7360true
@adrienbruh02
@adrienbruh02 6 месяцев назад
This was probably my favorite pass the game challenge. I felt like every dev added so much to the past dev, Instead of changing the issues as much they would adapt the game to it like adding the glow sticks instead of making the environment lighter.
@subharghyasinha2480
@subharghyasinha2480 7 месяцев назад
Man o man the pairing of devs just makes it so much better... Both fun wise and great results wise
@RavenRaven96
@RavenRaven96 7 месяцев назад
Great editing and pacing of this one! I enjoyed seeing the Dev's reactions plus they had ample explaing time. Dual wielded is great as always
@st.altair4936
@st.altair4936 7 месяцев назад
Dual Wielded and AIA be carrying this game
@lockedvertebrae5754
@lockedvertebrae5754 6 месяцев назад
DualWielded has become a staple of this series, he always adds so much more depth
@arsonystgamez666
@arsonystgamez666 6 месяцев назад
A couple of recommendations. I saw this one in a comment, but it would be cool to have the flares go out after a few seconds. Also, I STRONGLY agree with having some sort of randomness. Random enemy positions, random level layouts, something like that. Third, about the movement, you could use wasd to shimmy along the wall (take a look at the game Spiderheck and how its movement works, and that would be really cool. Other than that, looks really good!
@Vertyng
@Vertyng 7 месяцев назад
This actually looks like a super interesting game. I think this one turned out best out of all the other challenges. Job well done to everyone! Also, the editing of this video is super nice. Esp love the animations.
@joppemin
@joppemin 7 месяцев назад
would be cool if the red lights turned out to be of an infinite timeloop of walkytalkies and it's just corpses of you outside 👻
@cooliostarstache6992
@cooliostarstache6992 6 месяцев назад
yes!! that was the only thing I could think when I saw the hundreds of lights outside :00
@FlantisFroggu
@FlantisFroggu 6 месяцев назад
some day you will find a dev that will say "You know, I completely understand what the other devs are going for, but today I kind of accidentally decided to intentionally turn it upside down, spin a wheel, and then hope for the best to turn this into something very different"
@brady_boi
@brady_boi 7 месяцев назад
I am still loving this multiple game devs style series! Always excited to see a new upload
@DesignFrameCaseStudies
@DesignFrameCaseStudies 7 месяцев назад
The atmosphere, story, and cutscene elements were just fantastic! Even though the gameplay needed work, everyone certainly sold it! Great job! Dual Wielded has some great animation and humor in his editing as well. Very impressed.
@Justheretowatchvids365
@Justheretowatchvids365 7 месяцев назад
Super cool and awesome job! Thank you to Blackthornprod for listening to the comments in past videos of having more collabs, play testing, reactions, and final meetings! Really enhances the videos. Thank you for your hard work!!
@DJ_Gamer816
@DJ_Gamer816 3 месяца назад
8:31 just him reading a normal piece of paper than just here him say “Also I love dark souls”
@user-oe3kz8ww7d
@user-oe3kz8ww7d 7 месяцев назад
This is definitely the best game that has come out of one of these challenges yet. Putting Dualwielded and AIA together was the best idea you guys could have had, as they are literally always the best developers of these challenges. It's amazing how polished the game ended up looking!!!!!
@Jack-mg8cj
@Jack-mg8cj 7 месяцев назад
Aye one that didn't feel rushed or any key component missed! Hope that's not a harsh criticism but just seeing so many of these videos got that way makes me happy you guys are taking more time There's no rush and quality>quantity Great video guys !!!!!
@Dondingo4
@Dondingo4 2 месяца назад
I gotta say that DualWielded's editing is absolutely great.
@unknowncorner6268
@unknowncorner6268 6 месяцев назад
I would make the flares much rarer so a player would only throw them if they were desperate
@AndyMandyBandy
@AndyMandyBandy 7 месяцев назад
this one i think is by far one of my favorites you guys have done! its just so cool and the style is very eerie! i would love a full game of this one
@matoxetu
@matoxetu 7 месяцев назад
wow by far my fav one now, everyone did so well and the video was nicely edited + great project- planning i also enjoyed the gameplay and their afterthoughts (in my opinion the right length) (the chemistry between some felt catching fun, which made it very entertaining) ty!
@cryingwatercolours8127
@cryingwatercolours8127 7 месяцев назад
at the end of the year they should pick either their favourite, most developed or most open ended game and work it a few more rounds to try n make itr even more polished
@VioletAeonSnowfield
@VioletAeonSnowfield 3 месяца назад
This is how you add a boss and a new ending. Without removing anything.
@thatterrariaguidenpc8054
@thatterrariaguidenpc8054 7 месяцев назад
im genuinely impressed how coherent they were still able to make the game without the communication Like the core feel when Miziziziz first started the build was still there, it just got tweaked but it never left
@tw8986
@tw8986 7 месяцев назад
nice this one turned out pretty well and it seemed like people were satisfied with the result.
@Usual_Kook13
@Usual_Kook13 7 месяцев назад
19:42 - 19:49 Hypothetical: if they had enough time and could go back, switching it up so the boss ending is the sacrifice yourself and there's a new ending for drawing the sign -I can think of either that the player becomes a mutilated husk, but one of the hearts of the boss or a mechanical deep sea terror similar to the boss, but more on the horror factor.
@Doggy23-lz4iz
@Doggy23-lz4iz 7 месяцев назад
I'm amazed, i really like this game! I've always loved puzzles, multiple choice games and with the storytelling and the cutscenes... it's amazing. Would be cool to see this as a full game.
@baukestienstra5623
@baukestienstra5623 7 месяцев назад
AIA and Dual Wielded make amazing stuff. I REALLY enjoy watching their part.
@T1nyRaccoon
@T1nyRaccoon 7 месяцев назад
I really enjoyed the two devs working together; Aia and Dualweilded make a great team!
@andreunkreativ
@andreunkreativ 7 месяцев назад
This came out so good. I love how the devs just build on each others ideas in this one, some stuff got kinda lost during the process like the light was supposed to be a more important element I think but thats how the process should work imo, thats so much better than the episodes where one dev just removed big mechanics or anything like that. Good job!
@strawberrana
@strawberrana 7 месяцев назад
AIA and DualWielded's section was hilarious
@RainingPhoenixGames
@RainingPhoenixGames 7 месяцев назад
I love seeing all the reactions to the game after it is complete. I'm glad you guys are including those now.
@MarsheIIo
@MarsheIIo 7 месяцев назад
this is probably my favorite behind noot noot destroyer would love to see it finalized
@applepie338
@applepie338 7 месяцев назад
This makes me really excited for my own personal game dev journey, to one day be working with others in such a collaborative way. Thank you for this great video!
@darth0tator
@darth0tator 7 месяцев назад
If the game was longer there could be progression in the movement system. Like starting slow and getting permanent speed upgrades or the ability to change direction during flight, or a hookshot (makes everything better). And yeah something about the character model/enemy models felt weird to me (the weapon looks like a blowgun and the posture is weird) interesting that no one added cheap jumpscares, maybe like a vent blown off and enemies crawling out (and that's actually the way forward)
@forther8787
@forther8787 7 месяцев назад
Love to see you comeback and improve or expand a existing project and do another no communication video
@Mh52314
@Mh52314 7 месяцев назад
Love your vids man keep going we're all supporting you ❤️
@Dioxazine_Stars
@Dioxazine_Stars 6 месяцев назад
I love these videos, it’s so fun watching a simple idea come together into a really cool, unique game
@KarlMcAllister-jk8qi
@KarlMcAllister-jk8qi 7 месяцев назад
I love these no communication videos!!! Your work inspired me to try coding
@zachsmith4278
@zachsmith4278 5 месяцев назад
Best one by far, great job, I loved how you also gave a bit more time for the devs to shout out their own games and channels! Really well done with the collab
@dylandrin
@dylandrin 5 месяцев назад
the ukulele apology is my favorite part of this video
@BritBox777
@BritBox777 7 месяцев назад
Might be the best complete project we've seen from these yet, would make a great bundle include
@dertobbe1176
@dertobbe1176 7 месяцев назад
I love These series. Never stop doing it. It's So much Entertainment
@abrahamabere4975
@abrahamabere4975 7 месяцев назад
This was so well done. I am hooked.
@Soapbox81
@Soapbox81 7 месяцев назад
Good to see the devs sticking to the improve dont remove rule and end up with an awesome game
@FlightlessDrone
@FlightlessDrone 7 месяцев назад
Add more after the first tight so you get the boss’s powers and get a adrenaline rush ability that makes you faster and slow down time after a dodge or kill or something and like glitching / heart throbbing effects that effect you vision.
@davidrudpedersen5622
@davidrudpedersen5622 7 месяцев назад
I love these videoes. Would love a 30 min speciel or someting. You could do 6 pairs of devs instead of 6 solo devs. Like you did with DualWielded and AIA
@ridwanulhaque5299
@ridwanulhaque5299 7 месяцев назад
I have seen some videos of devs build a game without communicating, this is for me, by far the most complete game. It succeed being a satisfying game. Man, with a little more work on this, they can sell this game real good.
@Xograch
@Xograch 7 месяцев назад
Might be one of your most entertaining videos yet, dualwielded and AIA are a really fun duo! The end result of the game is really solid and fun. Overall very well made and edited!
@lanceyeboi332
@lanceyeboi332 7 месяцев назад
Dual Wielded carried hard
@FrostDrive
@FrostDrive 7 месяцев назад
The animated discord call at the end was such a nice cool touch!!!
@pedrohpf1990
@pedrohpf1990 7 месяцев назад
This was the best one so far, well done
@badhat_official
@badhat_official 7 месяцев назад
Of course the horror episode hosts miziziz, amazing videos I always wait for the next one to come out.🔥
@Stormnado_
@Stormnado_ 7 месяцев назад
Genuinely one of the funnest game results from this series so far, i really enjoyed playing through it
@aaron1294
@aaron1294 7 месяцев назад
awesome video! these keep getting better!
@kapoink835
@kapoink835 6 месяцев назад
Really cool project idea! I absolutely love this kind of stuff since it can produce some real gems. I would love to see more like this in the future, maybe with a different dev making the initial premise since now it was just everyone else completing Miziziz's game. The initial premise and mechanics, which were a near exact copy of endoparasitic, were already set in stone before the first dev switch. I do love endoparasitic, but I would also love to see one of these projects with a brand new, never before seen foundation as a start. Irregardless you guys did an amazing job! This is real content!
@StarlightGippy
@StarlightGippy 7 месяцев назад
One of the best videos you guys have made on this! Keep it up!
@raredavid98
@raredavid98 7 месяцев назад
I appreciate the exit interviews at the end and getting the developers to talk about what they wish they could have added
@fmoura98
@fmoura98 5 месяцев назад
Okay, I had the video on the background and that AIA/Dual Wielded intro gave me the shivers. Amazing work.
@Titaniummind50
@Titaniummind50 6 месяцев назад
Awesome work guys! I would love an update on this game!
@spazzydog100
@spazzydog100 7 месяцев назад
just played this game and honestly have to admit that it is amazing! huge props to all the devs!
@aimfulRenegade
@aimfulRenegade 6 месяцев назад
idea: a challenge where at least three people have to make a game, but communication between them IS allowed! to make it an actual challenge, they only get three words per pass. the current dev gets a stricter time limit, and for every cycle after the first, they have follow the 3 word instructions from the NEXT dev in the cycle, written last time it was their turn.
@IamZukes
@IamZukes 7 месяцев назад
Brilliant episode, loved the game and the format with the play throughs and review at the end. It would be great to get to explore what seems like a massive almost infinite submarine, the player could have an oxygen meter too
@niyo919
@niyo919 6 месяцев назад
Miziziziz!! Love his devlogs and style. So glad to see he was in one of these.
@proximacentauri1172
@proximacentauri1172 7 месяцев назад
The cast was full of the best devs you’ve had so far, really fun
@KitsuneFaroe
@KitsuneFaroe 7 месяцев назад
This videos improved so much and it seems you took amazing feedback. Keep it up! I love to see this series! You all are great!
@brady1701
@brady1701 7 месяцев назад
This game was done very well. Props to all the devs
@wallstreetx5241
@wallstreetx5241 7 месяцев назад
one of fav's so far, really nice how it came out, I wouldn't change anything it had that metal gear vibe if anything just after the boss add more levels and content and whatever but bang out job 20/10
@guts8909
@guts8909 7 месяцев назад
Honestly thomas ruined the horror aspect, he removed the one thing everyone was bouncing off, the unknown
@genericname2747
@genericname2747 7 месяцев назад
He didn't add a giant centipede, it's all good.
@jinboy3276
@jinboy3276 7 месяцев назад
Wow, the best game in this series so far
@Orangatangerine
@Orangatangerine 7 месяцев назад
Loved the meet at the end. It added a ton to the video 👍👍
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