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6 Months of Voxel Physics Engine Optimizations 

Grant Kot
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Demos page (unoptimized): kotsoft.itch.io/
A summary of my past 6 months (or maybe more lol) of voxel physics engine optimizations to get massive simulations running in real-time on laptops and handhelds. Going through memory bandwidth optimization, sparse grid and adaptive particle resolution.

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26 апр 2024

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Комментарии : 172   
@DeGandalf
@DeGandalf 20 дней назад
Super cool having a bit of a deeper dev log style video. Sadly the YT compression did the video a bit dirty...
@GrantKot
@GrantKot 17 дней назад
I've reuploaded a 4K60 version. This was my first time doing a recap video so I used redownloaded footage from the past. But I have gone back and recorded new native 4K clips, not upscaled. In the future I will upload all videos in 4K.
@franzusgutlus54
@franzusgutlus54 19 дней назад
RU-vid Compression: "let me murder these particles"
@GrantKot
@GrantKot 17 дней назад
I've reuploaded a 4K60 version. This was my first time doing a recap video so I used redownloaded footage from the past. But I have gone back and recorded new native 4K clips, not upscaled. In the future I will upload all videos in 4K.
@notapplicable7292
@notapplicable7292 19 дней назад
It's amazing how many incredibly skilled programmers end up building voxel engines.
@andreaspoulsen8017
@andreaspoulsen8017 19 дней назад
Would be cool if they got togheter and made a general voxal engine too see what games can be done with it.
@alexg963
@alexg963 19 дней назад
I think that’s probably just because they can more closely approximate the real world than other types of digital simulations. Even Minecraft is more realistic in many ways than other game engines (while having a lower spatial resolution than other voxel engines, obviously). Most hyper-realistic simulations tends to have that atomization of digital objects in some form since you need to run the physics calculations on as many points in space as possible. Like even Microsoft Flight Simulator, which is arguably the best looking game/simulator out there, simulates aerodynamics by running the calculations on lots of different points on the body of the aircraft. Voxel engines kind of have that ability built in rather than having to lay polygonal models on top of the simulation. But, like always, there’s a trade-off between the volumetric resolution and the processing power required.
@TomShrader
@TomShrader 19 дней назад
Wow, I can't believe this video was recommended to me. I was following your work... was it 10 years ago? More? When you were making the Grantophone instrument app on iPhone. Can't say I'm not sad you never made a working Android version (though I haven't looked since then), but it's amazing to see what you're up to these days. Absolute breakthroughs man, congratulations and well done, keep up the good work!
@GrantKot
@GrantKot 19 дней назад
Yeah, time flies, last Grantophone release on iOS was 2011. I think I'll just try to opensource it at some point or just make it webassembly. I actually don't have the code anymore but I can rewrite it.
@yashsaxena9
@yashsaxena9 19 дней назад
​@@GrantKot hello sir, this is amazing. If possible please opensource it, it would prpve to be really inspiring and helpful resource for new devs. Might as well stream the coding process live as well to showcase the challenges and struggles live while creating it. It would be helpful to learn the process of creating amazing things like this to other devs. Thank you (Again, I love the project!)
@GrantKot
@GrantKot 18 дней назад
New 4K version of this video here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3259aycYcek.html Sorry about the compression here. I usually upload 4K60 but because this is an overview over a long period of time I had to redownload some videos from YT and now they are triple compressed.
@aw_dev
@aw_dev 18 дней назад
Great work on the physics aspect! I'm honestly shocked at the speed of your algorithms. Looking forward to further developments!
@_supervolcano
@_supervolcano 20 дней назад
I love this. Beautiful video, peaceful vibe. Seeing the progress is very nice.
@freevipservers
@freevipservers 19 дней назад
These simulations are some of the most impressive things ive ever seen! very fun to play with the demos.
@jsierra88
@jsierra88 20 дней назад
What a great job man. Thank you for sharing.
@DeDaft
@DeDaft 19 дней назад
I cant imagine the amount of work and motivation this took. Great progress!
@thegibusguy4969
@thegibusguy4969 19 дней назад
Wow, your demos look mesmerizing!
@ssentiental
@ssentiental 19 дней назад
soo awseome ive been catching up occasionally and i rly cant wait to see how far this gets
@Zuijderhoudt
@Zuijderhoudt 19 дней назад
Just, plain, "Wow!" as so many have already written below. Deep respect for the dedication it takes to get all this achieved. Keep up this awesome piece of work...
@Skeffles
@Skeffles 11 дней назад
Wow! Fascinating how you've been optimising this. It's amazing to see it all moving around so smoothly.
@d_ogo
@d_ogo 19 дней назад
that is genius work, please keep sharing!!
@capyfan
@capyfan 17 дней назад
Amazing! I can't even begin to comprehend how this works. So many particles, each with its own physics, all in real time... beautiful!
@GeorgiKrastevMusic
@GeorgiKrastevMusic 18 дней назад
this man single-handedly working on making simulation theory real
@biotechisgodzilla
@biotechisgodzilla 19 дней назад
Wow! ❤ Incredible work, thx for sharing! I hope you voxels evolve to be of different shapes like in space engineers, cheers.
@obrooks
@obrooks 19 дней назад
Most of the technical stuff went over my head, but this is crazy impressive! Keep it up!
@swampsy
@swampsy 17 дней назад
this is dope - awesome work!
@adenzu
@adenzu 19 дней назад
you deserve a bigger audience, great work, i will follow your progress
@TrigamDev
@TrigamDev 19 дней назад
This is seriously underrated, this work is amazing! Thank you RU-vid recommendations
@linksword7110
@linksword7110 20 дней назад
Holy, this looks amazing
@robocu4
@robocu4 18 дней назад
Really enjoyed this vid. Subscribed
@DingleFlop
@DingleFlop 18 дней назад
THIS IS SO INSANELY AWESOME!!
@bradhammond923
@bradhammond923 18 дней назад
Loving watching this development. Just learning fluid basic sims myself and this is really inspiring.
@thesun___
@thesun___ 16 дней назад
Amazing. You're very talented.
@nolram
@nolram 20 дней назад
Awesome work Grant!
@gatto1013
@gatto1013 16 дней назад
Beautiful. I am very impressed.
@jellyraider7536
@jellyraider7536 16 дней назад
This is beautiful.
@AndreyRomanenkov
@AndreyRomanenkov 19 дней назад
Instant subscribe! I am also a fan of luquid simulations. For now it seems you have achieved everything what I wanted. Although as they told me before It takes a lot of time. It is good to know it is quite possible! Thank you for inspiration. It may help to fight my procrastination)
@clonkex
@clonkex 19 дней назад
This is cool, although with the combination of extreme compression artefacts (try rendering at 4k even if you only use 1080p footage to avoid YT compressing it to death) and the constant unpredictable camera movement I found it quite hard to watch or even see what was going on.
@GrantKot
@GrantKot 17 дней назад
I've reuploaded a 4K60 version. This was my first time doing a recap video so I used redownloaded footage from the past. But I have gone back and recorded new native 4K clips, not upscaled. In the future I will upload all videos in 4K.
@SIRENSCINEMATIC-SCOTLAND
@SIRENSCINEMATIC-SCOTLAND 16 дней назад
This was amazing!
@obecerra1228
@obecerra1228 18 дней назад
so cool man great work
@VRBen
@VRBen 20 дней назад
Impressive, keep it coming!
@AetherXIV
@AetherXIV 19 дней назад
this amazing man.
@shadow_blader192
@shadow_blader192 14 дней назад
looks amazing
@yogeshkumarsharma9091
@yogeshkumarsharma9091 19 дней назад
Just Amazing!! I am learning game development and this is the video that that shows how cool programming is..... Thanks a lot sir, Hope you will put move videos on optimizations.
@dkaloger5720
@dkaloger5720 15 дней назад
Damn , impressive. I have tried running simulations like this in parallel and it’s really hard ,nice work
@STANI420
@STANI420 18 дней назад
dang this looks awesome
@BaronVonScrub
@BaronVonScrub 20 дней назад
Awesome work! Keep it up!
@bovanshi6564
@bovanshi6564 19 дней назад
Looks fantastic!
@voodoo5191
@voodoo5191 19 дней назад
I think I saw you on twitter, great video man :D
@fios4528
@fios4528 20 дней назад
The work you've been doing has been absolutely inspiring. I hope my project can someday reach this level of quality.
@TR-707
@TR-707 19 дней назад
holy crap this is amazing
@burntcerial
@burntcerial 19 дней назад
The ending with the ships looks like the making for a really fun game
@CoinsBand
@CoinsBand 19 дней назад
This looks incredible. I’d love to see a Waverace style game with these simulated water physics.
@autodidact7127
@autodidact7127 19 дней назад
This is more impressive that even I realize
@Aqua_Turneur
@Aqua_Turneur 19 дней назад
i can't wait to play that game!
@knightdevredember2781
@knightdevredember2781 16 дней назад
Amazing!
@topheye6318
@topheye6318 19 дней назад
Love the bits of humour in this video 😁
@nesy3634
@nesy3634 19 дней назад
This is actually so fucking cool!!
@majordabalert
@majordabalert 19 дней назад
Holy moly
@theRealEvoLife
@theRealEvoLife 19 дней назад
Very nice dude, insane coding skills!
@AshLordCurry
@AshLordCurry 18 дней назад
Upscaling to 4K (just a simple bilinear scaling) for a these kind of video could make it much more viewable! Great video
@GrantKot
@GrantKot 17 дней назад
I've reuploaded a 4K60 version. This was my first time doing a recap video so I used redownloaded footage from the past. But I have gone back and recorded new native 4K clips, not upscaled. In the future I will upload all videos in 4K.
@BogusLarry
@BogusLarry 19 дней назад
Very cool! The water looks so nice it made me thirsty. Hope you got to see Dune 2, that's the best movie I've seen in years.
@GrantKot
@GrantKot 19 дней назад
Yup, I saw it in IMAX 70mm! I’ll get the digital version too to analyze everything in detail.
@luigi.0533
@luigi.0533 19 дней назад
I love it
@Mtaalas
@Mtaalas 18 дней назад
This is great study into how frigging fast modern hardware is if utilized well. And to do that needs knowledge of how the hardware works on quite low level. It's a shame that this skill isn't in high regards anymore... it should be. We could do amazing things and save energy as we go about it.
@AndersHansgaard
@AndersHansgaard 19 дней назад
Amazing 👌 However, the camera movement is largely confusing - but better during the sand segment. Sometimes, a static camera is the best choice for showing what's going on - and it might help improve a bit on the damage done by compression. Slow motion might also be very cool for showing off this incredible work. Thanks for sharing! Instant like and subscribe ✌
@GrantKot
@GrantKot 16 дней назад
Thanks! I have now completed full 4K60 redo of this video.
@AndersHansgaard
@AndersHansgaard 16 дней назад
@@GrantKot I watched it as soon as I saw it pop up - great stuff, and thanks for sharing 👌
@janilehto5376
@janilehto5376 20 дней назад
This is nuts
@Gabriel-yk4it
@Gabriel-yk4it 19 дней назад
Once you get a first person character and some voxel building mode, you should definitely make this a game and put it on steam!
@C4Vendetta
@C4Vendetta 16 дней назад
A voxel pirate boat sim game would be siiiiiiick
@LightningA98
@LightningA98 18 дней назад
I would play the crap out of a pirate game with the sea and ships from the last scene. Really beautiful.
@Console.Log01
@Console.Log01 20 дней назад
this is insane.
@colorwithkurt
@colorwithkurt 19 дней назад
Not a coder. But I'm an artist. Glad YT showed me this! This is art!
@AngeloXification
@AngeloXification 19 дней назад
Videos like these deserve higher compression
@GrantKot
@GrantKot 17 дней назад
I've reuploaded a 4K60 version. This was my first time doing a recap video so I used redownloaded footage from the past. But I have gone back and recorded new native 4K clips, not upscaled. In the future I will upload all videos in 4K.
@AngeloXification
@AngeloXification 17 дней назад
@@GrantKot Legendary
@Copa20777
@Copa20777 19 дней назад
Subd, looking forward to an applicable voxel engine with an easy to use UI..
@Maximum_777
@Maximum_777 18 дней назад
I see you have a Legion Pro 7, I too got a Legion 7 Pro, but I got the AMD variant with the 4090, and got a really good deal on the laptop through a sale. I have been thoroughly enjoying being able to do rather difficult to run things like racing in BeamNG Multiplayer with 16+ players, or pushing Minecraft to stupid render distances with various mods. I'm looking forward to games built on voxel engines like yours, it looks like so much fun to mess around with. I do wanna say one thing, I really want to see flight simulation achieved via voxels. My dream would be a full game with a story, built around the idea of making ultra light aircraft, sculpted from wood, much like a balsa model aircraft, which the player can build and then fly in an incredible aerodynamic simulation, achieved utilizing purely voxels. I currently know nothing about coding, and this dream of a game made around this idea is impossible for me to achieve right now, but I think if I ever do get into coding and working with voxel physics simulations like this, that is what I'd do. I want to capture the beauty of flight, and specifically pure glider flight, in a physics simulation where the air flows accurately up and over mountains to replicate ridge lift, alongside thermal soaring and stuff like that. Idk if you'll read this, but I'd love to know where or how you started down your path in making these kinds of simulations. Your simulation with the ships I think is the closest I've seen to a simulation capable of achieving this idea of mine because the ships appear to be flexible, and destructible, which are both aspects crucial for making accurate glider flight simulation.
@GrantKot
@GrantKot 18 дней назад
Yeah, I do want better air simulation at some point so I can handle gases and fire etc as well as wind to blow the sails, and hopefully support flight :). I got started in the beginning making games with GameMaker & Flash. Then 3d modeling and animation, and using the fluid simulation software, RealFlow. Then back into making my game and because we didn't have plugins then like nowadays with Niagara Fluids or Zibra Liquids decided to try rolling my own.
@rando5673
@rando5673 19 дней назад
This would be a good foundation for a sick waterbending game
@ccsweet2
@ccsweet2 15 дней назад
6:06 is a great chunky flesh simulation lol
@prltqdf9
@prltqdf9 19 дней назад
Tip: resample sub-1440p videos to at least 1440p so that RU-vid retains most of the quality of the original upload (more bit rate granted for higher than 1080p uploads). Add also just a tad of sharpening for good measure. I've used VirtualDub2 for sharpening and Lanczos3 resampling. Works well.
@GrantKot
@GrantKot 17 дней назад
I've reuploaded a 4K60 version. This was my first time doing a recap video so I used redownloaded footage from the past. But I have gone back and recorded new native 4K clips, not upscaled. In the future I will upload all videos in 4K.
@prltqdf9
@prltqdf9 16 дней назад
@@GrantKot Great news, and the "4K, 6 Months..." video quality looks really nice.
@jaspersgames4094
@jaspersgames4094 19 дней назад
Looks great! The water does feel a bit sticky on the boats at the end there though.
@GrantKot
@GrantKot 18 дней назад
Thanks! Yeah, base Material Point Method can be a bit sticky I think in the future I can implement some of the newer papers.
@stimpyfeelinit
@stimpyfeelinit 20 дней назад
that is so impressive! did you have an idea of what sort of game you wanted to make? i was imagining a cool ants nest game where you have to build a nest without it caving in while water comes in periodically lol
@GrantKot
@GrantKot 20 дней назад
I started out with a game about cleaning oil spills but nowadays I see a lot of possible ways to go. I think there are a lot of engineering game possibilities. Ship simulator, monster truck simulator, bridge/building during storm/tsunami simulator. I also very much want to try out some evolution stuff, especially amphibious locomotion. It really just might go user-generated content mode and I would be making sure that it can handle all kinds of different physics phenomena.
@fios4528
@fios4528 20 дней назад
@@GrantKot I think you're spot on. This engine tech has so much potential
@IlariVallivaara
@IlariVallivaara 14 дней назад
With voxels, there are always more boxes to tick!
@dbogucki
@dbogucki 19 дней назад
Wow. Nice work! I have a few questions about your fluid/solid simulation. How do you discretize the domain? Do you have particles like in SPH simulations? Are you actually solving mass and momentum balance equations to have a physically accurate simulation?
@GrantKot
@GrantKot 18 дней назад
Thanks! What I use is called Material Point Method. It is a hybrid particle-grid method, others in this family are PIC or FLIP. Mass and momentum are taken into account and it is mostly quite accurate.
@dbogucki
@dbogucki 18 дней назад
@@GrantKot Thanks a lot! I'll look into that.
@crytek325
@crytek325 19 дней назад
Really good job! Have you thought about rendering a lot of simulations, storing them, rate them and use them to train an ai model? As far as I know nobody is currently working openly known on such a project (maybe for a reason). Start small however :) Cheers!
@GrantKot
@GrantKot 18 дней назад
My main impression of AI models for fluid simulation is they look a bit like multigrid. If it is a CNN it seems actually a bit similar to what I have set up. Like the kernels are like the MPM kernels where velocity gradients are measured etc. What I feel is that I already have the minimum computation required to simulate materials. It might be useful to fit material parameters so that simulated material behaviors more closely match experimental behavior.
@christophschneider3260
@christophschneider3260 19 дней назад
funny words, magic man. ;)
@LuigiMario_1real
@LuigiMario_1real 19 дней назад
the firestarter 9000
@sgmvideos5175
@sgmvideos5175 19 дней назад
Reminds me of John Lin, hm... very good looking.
@kil98q
@kil98q 17 дней назад
in someone else his voxel optimizations he cut down on the floats bytes by just keeping track of the delta relative to a certain chunk saved him 6 to 9 bytes depending..
@GrantKot
@GrantKot 17 дней назад
Yeah, could be some thing to explore, keeping track of the particle position relative to tile corner instead of global could let you use 16 bit float, or increase accuracy in 32 bit
@TankorSmash
@TankorSmash 19 дней назад
Do you have a mirror of this video somewhere? I'd love to see it on Vimeo or something, where the compression is less severe
@GrantKot
@GrantKot 19 дней назад
I have a new 4K60 video where I did fresh screen captures this morning from all the available demos. I will try to see if I can also put up a better version of this video online somewhere.
@ironmaiden12369
@ironmaiden12369 19 дней назад
very pretty water
@crestofhonor2349
@crestofhonor2349 18 дней назад
That's some incredible real time particle simulations. Too bad RU-vid compression murders all the detail out of it. I wonder how this would run in a game once everything else is calculated like lighting and other functions
@815TypeSirius
@815TypeSirius 17 дней назад
Watching the first 30 seconds its obvious you are using "fractal" simulations by using a few high quality particles and then using rng offsets for the others but I think its a smart choice.
@shokweiv
@shokweiv 5 дней назад
Your work is amazing. I have never seen such a high-quality physical simulation. This may sound a bit rude, but is it possible to view the source code for educational purposes? It would help me a lot
@GrantKot
@GrantKot День назад
Thanks, while I don't want to open source this at the moment, I have made an open source SPH implementation and you can check my most recent video to learn more.
@jeremymetzler72
@jeremymetzler72 19 дней назад
teardown 2 incoming
@jeffmccloud905
@jeffmccloud905 19 дней назад
looks amazing. but, wouldn't it be substantially faster if you did this on the GPU instead of the CPU?
@GrantKot
@GrantKot 19 дней назад
It's a bit tough to say. With most gamer level machines, I think doing the simulation on CPU and rendering on GPU makes sense. Anything less than an Nvidia card ending in 70 or AMD equivalent. Especially on handhelds, or console, I think it's better to have them work as a team. And the memory is unified on APUs. There is also an expectation of raytracing in voxel engines on higher end cards.
@user-zw5rp7xx4q
@user-zw5rp7xx4q 17 дней назад
16 times the detail!
@kaneymon
@kaneymon 18 дней назад
If you export your videos with a higher bitrate it should preserve some of the details in the water particles and stuff even in 1080p
@GrantKot
@GrantKot 17 дней назад
I've reuploaded a 4K60 version. This was my first time doing a recap video so I used redownloaded footage from the past. But I have gone back and recorded new native 4K clips, not upscaled. In the future I will upload all videos in 4K.
@seccentral
@seccentral 19 дней назад
This is amazing sim work, but clarify one thing, what do you mean you were super intrigued by intel's cpus and their high core counts ? I really tried listening to that part 3 times but still can't figure out what you mean. I've been using pcs since the days of AMD k6, Duron and Celeron Days. And now I have a Ryzen cpu. The only reason why we have high core counts these days is because AMD broke the almost decade old intel grip on the 4core era. Back to the point : What do you mean by being impressed with intel's higher core counts ? Perhaps you meant some sort of special register that may be unique to intel that helps your specific use case ? It makes very little sense to say intel has more cores since their top of the line desktop chips have a mix of bigLITTLE cores that top at 24threads/cpu whilst amd's top at 32. The enthusiast/workstation chips both Xeon W series and Threadrippers share the same story. The only place where intel and amd share the same nr of threads (not cores) is the high end mobile market but then again amd's offer with 3d-Vcache may significantly help your use case. All in all, you gained one subscriber 🥰 keep up the amazing work !
@GrantKot
@GrantKot 19 дней назад
I'm mainly looking at what is available to most gaming consumers. When AMD goes above 16 cores there's a major jump in price right, with HEDT? The 13900K is available for $464. Anyway, once I did the testing my laptop 13900HX beat out my 12 core desktop 5900X. Could be due to DDR5 as well.
@GrantKot
@GrantKot 19 дней назад
Anyway, I was able to get the E-cores performing about half a P-core. There was an earlier thing that said they were about 1/4 and I just wanted to see if I could do better by optimizing memory bandwidth. Sometimes I'm drawn to negatively reviewed hardware as well to see if I could do better. Like I was almost curious about the MSI claw to test out how it does compared to the AMD handhelds, but signs point to bad manufacturing by MSI as well. I currently have 3 AMD computers and 2 Intel so not trying to start any CPU wars. The sparse grid was developed also because I felt like it would help the grid data stay on v-cache more.
@seccentral
@seccentral 19 дней назад
@@GrantKot ah I get it now, it makes sense to pick the best value option. And regarding ddr5, yes, In your memory bandwidth intensive usecase, it makes sense that ddr5 would outperform since it's got almost twice the bandwidth (on average). No CPU war intended btw 😅. Also, if you move your simulation from a dual channel to a quad or octa channel system, you should see serious perf jumps there too. Cheers
@CC-1.
@CC-1. 19 дней назад
Cool, But you can just implement the Quantum Mechanics and super optimise them instead (and than you will get all types of materials automatically!) hopefully, and hopefully you can do it , because it's gonna go complex
@luigi.0533
@luigi.0533 19 дней назад
Please make a sandbox game using this tech.
@azabass
@azabass 19 дней назад
Is it just me or do alot of people (including me) still run the 8700k, is it that solid?
@GrantKot
@GrantKot 19 дней назад
Yeah it really is very solid. It had such a performance jump over my quad core that it inspired me to go 3D with my simulations. Then the 5900X forced me to learn how to multithread properly. 13900HX again has been amazing for me. Bummer about the desktop instabilities.
@zergidrom4572
@zergidrom4572 16 дней назад
Houdini/blender/etc: your liquid would calculate for days Some random guy on utub: 6:52 okay we made world scale realtime ocean +_+ jeez dud
@nicolascage5774
@nicolascage5774 19 дней назад
Actually 16 times the detail!
@jozsab1
@jozsab1 18 дней назад
all this in 6 months ? pro
@XXXTheShadowXXX
@XXXTheShadowXXX 19 дней назад
Stuff like this equally impresses and depresses me, because I can't begin to imagine how many years I would have to invest to build something even remotely as impressive as this. Very inspiring! Looking forward to future updates :)
@Dindonmasker
@Dindonmasker 19 дней назад
i dream of swimming in that water in VR one day! it will happen. it's only a question of time.
@GrantKot
@GrantKot 19 дней назад
Yeah, I am close to being able to go VR. And I do very much want to. Maybe once structures stuff is more developed and another optimization pass is done. I have already gotten multi-view rendering working with the previous demo.
@Dindonmasker
@Dindonmasker 19 дней назад
@@GrantKot my closest experience of this in VR was a game called chroma lab on steam. I also played a game called VR falling sand that is more rudimentary but i enjoyed it.
@sephirothcloud3953
@sephirothcloud3953 19 дней назад
How much more time for this to be used in unreal engine 5?
@GrantKot
@GrantKot 18 дней назад
Tbh, I'm not sure I can actually beat Unreal's combined set of effects especially now with Niagara stuff.
@sephirothcloud3953
@sephirothcloud3953 18 дней назад
@@GrantKot I meant like a plugin, if it's better optimized than theirs you have a market there for sure. There are already a few costly popular voxel plugins for ue5
@23lkjdfjsdlfj
@23lkjdfjsdlfj 19 дней назад
OMFG
@aw_dev
@aw_dev 18 дней назад
6:40 😂😂😂
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ОДИН ДЕНЬ ИЗ ДЕТСТВА❤️#shorts
01:00
Procedurally Generating Icons for my Farming Game
18:50
How is Raytracing STILL BAD?  (it's been 4 1/2 years)
10:23
When Optimisations Work, But for the Wrong Reasons
22:19
Designing a Physics Engine in 5 minutes
7:37
Просмотров 146 тыс.
I Optimised My Game Engine Up To 12000 FPS
11:58
Просмотров 449 тыс.
10 Games With Mind-Blowing PHYSICS EFFECTS
13:40
Просмотров 916 тыс.
I Created a Game Engine Just to Optimise This
4:50
Просмотров 891 тыс.
I tried to make a camera sensor
30:00
Просмотров 484 тыс.
Рико что читер?
0:49
Просмотров 60 тыс.