I got notified by a viewer zieraq I made a mistake, World in Conflict is available only on GOG, you can get it here for very cheap: www.gog.com/en/game/world_in_conflict_complete_edition
From what I gathered from the patreon and other talks I saw, DORF team reworked the lighting and switched from shp file ( westwoods sprite structure) to a more modern file structure to support the lighting changes. That is why developments been slow as of recent.
Can we now conclude that Stormgate failed to meet gamers' expectations despite all the hype? I believe that Battle Aces and Gates of Pyre will not make the same mistake.
Agreed. I'm actually making a video on Stormgate. I'll be very honest, Gates of Pyre in the alpha state is more enjoyable to me personally than Stormgate. If Gates of Pyre continue on this path, the developers have a hit on their hands.
@@GoblinGaming13 Interesting. Were you able to participate in the GoP weekend test play? I followed the action through the "Play Together" channel on Discord and watched others in action.
@@geraldezeafulukwe3652 I was! I loved every second of it, I'm amazed how good it is, complete opposite of Stormgate. If ZeroHour follows, things will be great for RTS fans.
If it's ever got a real release and not demo after demo followed by Kickstarter and early access. Don't get my wrong, I would love to play a real successor to SupCom.....
@@GoblinGaming13There's an ongoing weekend playtest on Steam, it's the perfect time to test it out. I hope it will be better than Stargate, that was a fiasco.
So... we have couple of command and conquer-likes. One Black and White clone. One Supreme Commander clone And one that looks very much like a clone of Wargame. I'll be honest, that is not exactly optimistic - becasue everything is extremely derrivative here - and the best from this list appears to be DORF because it goes for unique aesthetic somewhat reminding me of Brigador.
@@GoblinGaming13 I've been saying this for a long time - RTS needs a rough equivalent of Doom 2016. Just like it broke the dominance of "grey military shooters", RTS needs something to deal with SC2/C&C/AoE multiplayer focused clones. And there are ways to improve - one of the biggest problems with strategies is... false premise - most of those strategies are... not really about strategy - success is usually a build order and million APM, rivalring the most intense of shooters. The need to turn your keyboard into a bloody piano and need to memorise all the shortcuts to be at all viable is not strategy. You'd think that with all the advancements in AI, strategies would benefit greatly from the units able to follow orders without excessive micro - and yet we see it only in colony sims, like Rimworld or Dwarf Fortress. Units in most modern strategies are only marginally less helpless than in strategies from 20 years ago. You still need to directly control every aspect... instead of executing actual strategy.
@@hideshisface1886 I agree with the APM sentiment and I think some games are trying to change that, for example Immortal: Gates of Pyre allows you to have a feature enabled which let's you focus on your units while the buildings and units are produced according to your setting (early game rush, eco rush etc) as long as you have 1000+ resources. This can help with not needing to constantly press buttons. I would find it very interesting if someone would try to develop a an RTS on emphasis on S, something like Total War had when you were in battle.
I'll try out the demo today, I'm releasing one video today - already almost done, but I'm also putting one out on Thursday, so I'll have enough time with the game. I'll gladly do a video on it.
I realized I don't really even like RTS games... but I hate city builders. I have always and still play Age of Empires series games, including AoM. I like the slow pace, the versus AI, and massive maps with like unrealistic expectations. Like a singleplayer 12 v 12 FFA, on a nice difficulty I don't have to try very hard to get better but is still challenging for me.
There's AoM Retold coming soon, which would probably fit your preferences. About city builders, there are some out there which would maybe break the hate you have for them, something like Memoriapolis which I'm covering in a video I'm currently recording, it has no warfare but other challenges are there. I'll try to scour Steam for more AI big map friendly games too! :)
The games on the list are upcoming, War selection is already playable for quite awhile. I'll do more videos on games which can already be played soon, so keep an eye out!
First two are the only ones currently available, others on the list are not. I included them for that reason, so there's something you can actually already play on the list too. Rogue Command is actually pretty good. Beyond All Reason is more like Total Annihilation.
@@stevenanderson9532 there's some good looking ones on my latest list and I got into the playtest for Immortal: Gates of Pyre. Can't wait to try it out later today.