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6 things we're NEVER adding to Satisfactory 

Coffee Stain Studios
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Patch Notes ‣ / patch_notes_early_acce...
⬇ Links and Info ⬇
Website + FAQ ‣ satisfactorygame.com
⬇ Merch Stores ⬇
Heroic Replicas ‣ lizarddoggo.com/
⬇ Report bugs and make suggestions ⬇
questions.satisfactorygame.com
⬇ Social Media ⬇
Twitter ‣ / satisfactoryaf
Facebook ‣ / satisfactorygame
Instagram ‣ / coffee_stain_studios
Discord ‣ / discord
Reddit ‣ / satisfactorygame
Twitch ‣ / coffeestainstudiosdevs
⬇ Community Managers ⬇
Jace ‣ / jembawls
Snutt ‣ / bustasnutt
#Satisfactory is an FPS open-world factory building sim by #CoffeeStain Studios. You play as an engineer on an alien planet as part of the ‘Save The Day’ program - a program whose goal is to construct a massive machine for a mysterious purpose. Conquer nature, build multi-story factories, and automate to satisfaction!
Timestamps:
0:00 Intro
0:19 Merch & Update
1:48 Why are we making this video?
2:29 1. Base Defence
4:24 2. Factory Maintenance
5:56 3. Survival Elements
7:08 Intermission: "Not the game we're making"
10:56 4. Green Energy
14:21 5. Terraforming
15:44 6. Golf
17:42 Conclusion

Игры

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31 май 2024

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Комментарии : 8 тыс.   
@mirimjam
@mirimjam 2 года назад
"We will never add golf, because noone can be bothered to implement it" is the greatest argument I have ever heard from anyone to not do something. Thanks Jace, very cool!
@reznovvazileski3193
@reznovvazileski3193 2 года назад
Forreal though :') Not one of those offensive insult to customer intelligence corpo bs answer just a straight we can't be arsed to :') I can respect that.
@mbob4337
@mbob4337 2 года назад
They could help modding the game even easier. So that modders could make golf in the future.
@Willysedom
@Willysedom 2 года назад
@@mbob4337 All old games revolves around mods (or new broken ones) at some point. Patience my friend.
@trickster721
@trickster721 2 года назад
This is also why Valve never makes a third game.
@guitardog01
@guitardog01 2 года назад
Watching Jace play golf was enough torture
@CsubAzUrmedve
@CsubAzUrmedve 2 года назад
"We want the game to be chill and relaxed." Says this while the game has a godless spider abomination which is an insult to all existence and deserves to be purged in a thousand nuclear inferno from orbit so much so that the game has an option for it to turn it into a cute cat.png.
@dyrebanana7235
@dyrebanana7235 2 года назад
the cat png actually makes it worse for me ngl
@zlorfik2428
@zlorfik2428 2 года назад
Eh. Just backstep for the little ones and sidestep for the bigger ones. No big deal
@nicholasvalera1298
@nicholasvalera1298 2 года назад
I turned to my gf and said the exact same thing. Those spiders are so over the top. Disingenuous to say they just want a chill game.
@davidmarley8022
@davidmarley8022 2 года назад
@@zlorfik2428 It isn't the combat its the look and animations. People have legit fears of spiders and cat heads doesn't always solve this.
@zendakon8299
@zendakon8299 2 года назад
Kinda badass though can't deny it.
@BenJuan26
@BenJuan26 8 месяцев назад
It's rare to see a game studio that knows their game so well, let alone being this transparent with the community. You guys are the best!
@Supremax67
@Supremax67 4 месяца назад
That's usually how most games fails, when their vision changes from their original plans.
@st_ender7798
@st_ender7798 Год назад
I was thinking it would be cool to see a space station being built in the skybox, being able to see the progress of the space elevator tiers
@Weshcomar
@Weshcomar 5 месяцев назад
Right or leave the planet like in Subnautica, put some more lore to the story would be great too for exploration purposes
@mrbanana7110
@mrbanana7110 4 месяца назад
its in WIP@@Weshcomar
@shady8273
@shady8273 4 месяца назад
@@Weshcomar i am NOT leaving my 200 reinforced plate per minute factory.
@erichahnel4271
@erichahnel4271 4 месяца назад
@@shady8273 What the hack 200 only? MK3 miners and use all of the 4 pure nodes in the north would already give you 160 per minute without overclocking miners. Overclock the miners to 150% and you reach 240/m just by this 4 nodes :D (or you want to use the leftover mats and build 2 more production lines then it would be 260/m) @Weshcomar "put some more lore to the story" sounds like their already is a story now :D we don't have any story till today, they already mention they want to add the story to the 1.0 release so their we will see what the story will look like.
@ochillin9720
@ochillin9720 2 года назад
Jace: "You're gonna run out of frames per second before you run out of space" LetsGameItOut: "We're gonna run out of space before we reach tier 2"
@friendlyfire3412
@friendlyfire3412 2 года назад
If you seeing this lets game it out... DO .IT.
@Epinardscaramel
@Epinardscaramel 2 года назад
I see you’re a person of culture as well 😁
@aircraftcarrierwo-class
@aircraftcarrierwo-class 2 года назад
Josh is a hilarious menace to our framerate.
@michaelbauers8800
@michaelbauers8800 2 года назад
LetsGameItOut is a heartless Doggo killer. It's not the doggos' fault he had a lot of nuclear waste.
@anonymousseeker2364
@anonymousseeker2364 2 года назад
@@michaelbauers8800 No, but it is the doggos' fault that they can delete nuclear waste.
@DullaTheDulla
@DullaTheDulla 2 года назад
"We firmly believe X, but if you ALL disagree then tell us and we can change our minds" is such a good way to treat community feedback. coffee stain have quickly risen to my list of favorite devs over the course of Satisfactory's lifespan
@SirValiantIII
@SirValiantIII 2 года назад
This is exactly what I came to the comments to discuss! The fact that they are willing to hear arguments against some of their firmest beliefs, in order to make the best game they can for players, is amazing
@friendlyneighborhoodcrackh6059
@friendlyneighborhoodcrackh6059 2 года назад
@@SirValiantIII On the flip-side, though, it’s nice that they don’t cater entirely to the whims of the playerbase either. That’s a good way to get a totally passionless project that can also often be a mess in how it’s put together regardless.
@kampol18
@kampol18 2 года назад
that's a proper way of making money, u are getting what u want, and they are getting ur money. There is nothing outstanding about it.
@jorgemiguel2641
@jorgemiguel2641 2 года назад
@@kampol18 The fact that it's a rare practice makes it outstanding.
@pizzarella985
@pizzarella985 2 года назад
@@kampol18 It seems great and efficient on paper but it's pretty rare nowadays with how greedy and deaf big companies can be.
@hardcorewolf4273
@hardcorewolf4273 Год назад
I like the idea of tiny robots, they could be used to assist in gathering biomass material, or even set an area you want foundations laid and simply have a container for the robots to use materials from allowing more time for exploration and other things for progression.
@EchoIrl
@EchoIrl 10 месяцев назад
May i suggest factorio?
@hardcorewolf4273
@hardcorewolf4273 9 месяцев назад
@@EchoIrl I am considering it, due to how much I love satisfactory.
@EchoIrl
@EchoIrl 9 месяцев назад
@@hardcorewolf4273 Its really fun man, and IF you ever get bored of the base game there are a shit ton of mods for the game, and you dont have to install something like bepinex or whatever, as the base game supports mods. If you REALLY want to commit to a long playthrough, I'd suggest the mod/modpack SpaceExploration.
@batziii8745
@batziii8745 9 месяцев назад
actually no. Biomass should be a pain ITA to get. This is the driving force for the player to get on and build Coal and later better power plants.
@connorkillmice
@connorkillmice 9 месяцев назад
@@batziii8745unless it’s a late game item to assist in settling up remote mining bases that arnt connect to oil
@wisecrack3461
@wisecrack3461 Год назад
In terms of the factory breaking down, I think it'd be cool if a universal dilapidation texture applied over time as a way to mark that something has been there for a long time. Moving on to a new base post-start and going back to see your old base rusted but still functioning could be a really cool atmosphere feature. Cleaning should be absurdly easy and fast but still controlled so you can pick exactly which buildings get cleaned.
@gabbemc5449
@gabbemc5449 11 месяцев назад
true and there could be some small downside to run down factories like a 5% speed penalty
@emiel04
@emiel04 10 месяцев назад
​@@gabbemc5449 no then that would bring back the maintenance part. 5% speed penalty ruins your calculations for 100% eff
@EthanReesor
@EthanReesor 10 месяцев назад
YES. Actually having to maintain the factory would be a PITA but having it _look_ old would be super cool atmospherically
@1nan3
@1nan3 10 месяцев назад
one idea could be only making tgings break down if they arent in use for extended periods of time
@tentrix8505
@tentrix8505 10 месяцев назад
I think it would also be cool if it functioned like the oxidation of copper system that minecraft has, where you **can** clean it up if it’s dirty, but if you want to, you can “lock” the wear at a certain stage if you do want to keep it clean. This is like how you can wax the copper in Minecraft to lock the oxidation, keeping at that stage indefinitely(unless you unwax it) instead of it continuing to visually decay.
@simonshawca
@simonshawca 2 года назад
Well, this gives me a great list of things to include in the next game I make: 1. Base Defence 2. Factory Maintenance 3. Survival Elements -- Intermission: "This is the game we're making" 4. Green Energy 5. Terraforming 6. Golf It will be a golf survival game, where the objective is to terraform the planet so you and your buddies can play golf, bonus turrets around the greens to keep away the critters.
@mennoltvanalten7260
@mennoltvanalten7260 2 года назад
Maybe you are actually golf-shooting batteries coming out of a green energy machine towards the turrets and other defense things to keep them active
@chris_wizzudz
@chris_wizzudz 2 года назад
No joke, I would actually play a game like this
@MilwDaveX
@MilwDaveX 2 года назад
Sounds like Intergalactic Caddy Shack!
@SirZeck
@SirZeck 2 года назад
Just shut up and take my money!
@camn9851
@camn9851 2 года назад
that genuinely sounds like a great idea
@Eatongee
@Eatongee 2 года назад
6 things we're NEVER adding to Satisfactory....until we do.
@justawarper8397
@justawarper8397 2 года назад
They wouldn’t make this video if they still had these things as options
@tomasdedek5156
@tomasdedek5156 2 года назад
Yeah, like pipes... We all know the story
@clickthecreeper9463
@clickthecreeper9463 2 года назад
@@justawarper8397 they said they wouldn’t add drones, and here we are
@justawarper8397
@justawarper8397 2 года назад
@@clickthecreeper9463 but they didn’t make an entire video just to say they aren’t adding drones
@Goremize
@Goremize 2 года назад
Mods: and I took that personally
@aaronselander5076
@aaronselander5076 Год назад
Love all the reasons! And while I think terraforming isn't necessary, it would be amazing to have randomly generated worlds to uncover and explore, making you always wonder where you're going to settle in to begin with.
@amirkouretchian4954
@amirkouretchian4954 Год назад
Love that y’all are zeroed in on, and committed to, the heart and soul of this game. Thank you for this! As an engineer myself, videos like this make me wanna work for y’all.
@kuhteel
@kuhteel 8 месяцев назад
They are an amazing company with high paying jobs available amazing I highly recommend
@sacco5908
@sacco5908 2 года назад
Coffee Stain: we are not adding green energy. Geothermal energy: what am i?
@sebastiansauer5569
@sebastiansauer5569 2 года назад
it is green, but has a limitation! thats their thinking.
@wearwolf2500
@wearwolf2500 2 года назад
Yeah, they have to be built in specific spots and provide a fluctuating amount of power.
@RC-1290
@RC-1290 2 года назад
That's infrared energy :P ;)
@mikeloeven
@mikeloeven 2 года назад
They really don't need to add green energy because mods already have that covered
@95Drakos
@95Drakos 2 года назад
*Biomass sad noises*
@ebolapie
@ebolapie 2 года назад
re: survival elements maybe add an optional “coffee” bar that goes up when you drink from the coffee cup, decays to zero after 4 hours, and otherwise does nothing
@bobdobsin6216
@bobdobsin6216 2 года назад
It only has cosmetic effects. So your grunts and noises sound crankier.
@ebolapie
@ebolapie 2 года назад
@@bobdobsin6216 As cool as that would be I feel like it's broadening the scope a bit much. I'm just thinking of a lil joke feature that takes a few minutes to implement at most. I don't know how it works in-engine, but all the assets you need already exist. I'd imagine at most you're adding an on-click trigger, a `coffee` variable, a counter that decrements `coffee` over some arbitrary period of time, and a UI element that displays the current value of `coffee`. If we need an in-universe justification as to why it does literally nothing, it's because FICSIT only allows decaf.
@Maddiedoggie
@Maddiedoggie 2 года назад
It should have some non-gameplay affecting element so new players don't get confused and don't have to read some post to realize it's a pointless gimmick.
@CrackThrough
@CrackThrough 2 года назад
@@Maddiedoggie oh yeah, here we go: *caffeine addiction*
@rocktoo7603
@rocktoo7603 2 года назад
The bar doesn’t exist until you drink 10 coffee
@nomorefortnite2448
@nomorefortnite2448 10 месяцев назад
i think a like little farm spot that you could make bigger for like berrys or nuts or like planting trees and having like little robot fellas gather them so you could auto bio fuel etc would be really cool.
@infovore
@infovore 8 месяцев назад
To be consistent with his design comments, have them flitting around inside & between greenhouses. Keeping with the theme of exploiting a pristine world, the greenhouses could require mined & manufactured chemicals like fertilizer, minerals, water, etc. I would lean towards hydroponics & aeroponic machines to keep with the industrial/factory theme (though it would be amusing to start having the various critters start dropping gatherable "fertilizer"). Greenhouse spaces would need to be lit with artificial lights, supplied with water & power & nutrients, maintained (by bots?), picked and processed. I think there is a lot of space for chill gameplay with something like factory farming
@PooleyX
@PooleyX 10 месяцев назад
A major part of why I love playing this game so much is that it's just a chill experience. I love that demolishing stuff gives it you all back (the game goes out of its way to make sure you get everything). I love the endless tweaking, upgrading and learning that this mechanic brings. I can lose myself for hours in building and adventuring without any real sense of peril. Satisfactory would be a completely different game if you had to consider base defence, building degradation and survival elements. There are other games that do that.
@Kikalenew42
@Kikalenew42 2 года назад
The fact the employees have some time every week to "do whatever" is such a cool way to get new fun features, props to you gal and guys for everything
@benelliott9158
@benelliott9158 2 года назад
EXACTLY WHAT I WAS THINKING
@jakenveina1367
@jakenveina1367 2 года назад
Guaranteed that's what gave isbthe FICSMAS minigame this year, that was so popular it's being made permanent.
@1racerboy1
@1racerboy1 2 года назад
You're absolutely right! If I was a game developer, a place like Coffee Stain would be a dream job for sure! That being said, your comment is one of the top and I'm going to shamelessly piggy back off it to make my suggestion XD A lot of people are mentioning the little robots, and I also think that would be really cool to see. But most people are basically suggesting to copy Factorio's robots and what they do. I'd like to suggest that the robots do a purely cosmetic task. I suggest Coffee Stain adds Cleaning Robots to the game! I'd like to see your machines become weathered over time. I'm NOT talking about needing maintenance. I agree maintenance is tedious and doesn't fit the game design. I think it would be cool for your machines to become weathered and dirty over time, machines exposed to the outside would become dirtier than those that are enclosed. Maybe machines within a certain distance from a furnace/smelter would get black soot all over them. Real factories are often incredibly dirty places. Machine weathering would add gameplay in a couple of ways. First off, a "power washer" hand tool could be added to spray down dirty machines manually if you so choose. It could use packaged water from your inventory, which you get access to early enough that your factory isn't forever dirty, but late enough that your factory has a chance to actually get dirty. Besides by the time you get packaged fluids, whatever you built is probably getting torn out and replaced with shiny new machines anyway. This mechanic would really "shine" in the late game when you have established factories and some of them are showing their age and you can't possibly manually wash it all yourself. This is where the little cleaning drones come in. You could set up cleaning stations around your factories that would deploy cleaners in a certain radius. Perhaps you could assign certain areas for them to clean. The drone/robot dock should be a fairly cheap item. It serves the purpose of both charging the robots and providing them with water. The robots would be far more efficient with water usage than the hand held pressure washer. The robots themselves should be kind of expensive, but not too crazy. I understand that having to ship water throughout the factory would probably be a tedious task. I'm not certain of a work around for this. Maybe the cleaning being optional would allow for the slight annoyance to be okay? There could be multiple types of robots with varying prices and stats, kind of like the vehicles currently in the game. perhaps a humanoid robot that can only really travel where a player can walk. Maybe a sort of R2-D2 type "trash can on wheels" kind of droid. And the most high tech a hovering drone that can go over obstacles and work extremely quickly. I imagine that by far the hardest part of implementing AI into our factories would be pathfinding through what is often a spaghetti mess. Perhaps there's a potential for a super late game upgrade to robots that allows them to phase through obstacles. That seems like something that could be accomplished with the MAM using materials from the super collider. Perhaps something made from SAM ore??? With this idea we would get the visual bonus of having dynamically weathered machinery over time. Which in turn would add a mechanic to the game that is totally cosmetic but offers an interesting game play loop. We would get new tools and a new use for packaged water. The addition of little robots going about the factories with an actual purpose. As well as a new building to charge the robots with an additional item need to keep filled. I could see people leaving areas purposely dirty and weathered just for the aesthetic. It would add an entirely new level of visual detail to the game and a lot of life to player factories with little robots moving about keeping everything tidy. Thank you for reading, I hope Coffee Stain sees this! *One thing I would like to note, is that although I agree that maintenance is not necessary in satisfactory, it could be actually really easy to implement if the cosmetic weathering system was to be implemented. A mod creator could simply read the "dirt" level of the machines and say the dirtier the machine, the lower the max efficiency is. Maybe the dirtiest machines would run at 20% efficiency. Not totally crippling a production line, but certainly requiring attention. Is it possible to add custom animations to mods? If so, perhaps a "welding" type animation could be used after the washing animation to show the robots fixing after cleaning. A repair tool could be added as well for early game maintenance. There's a lot of potential.
@friendlyfire3412
@friendlyfire3412 2 года назад
Deep Rock is Kinda same place like this too.
@robertszynal4745
@robertszynal4745 2 года назад
Lots of places have this sort of L&D time for staff. The company I work at gives us 10% of our time to spend on whatever we want. Most of the time the managers have to nag you to actually use it! I end up just clocking a bunch up and taking it in a multi day block so I can really dig into something I want to try out.
@Harlequin_3141
@Harlequin_3141 2 года назад
Base Maintenance: Fun fact, with a sufficiently complex base this effect happens all on its own anyways! You eventually learn that the thing you built isn't doing the thing you intended it to and you have to go back in and debug it.
@losttransmission2747
@losttransmission2747 2 года назад
dead on me and a few mates just spent two sessions "fixing" our overly complicated and inefficient factory.
@MistressFoxie
@MistressFoxie 2 года назад
Lol too true! My friend and I always end up saying something along the lines of "Damnit 3am me! Why did you build it like that?" Or "3am me strikes again!" because we always end up playing so late into the night that we obviously aren't quite thinking straight by the end.
@reyhaz
@reyhaz 2 года назад
tell that to those who has multiple huge factories across the map... it's soon to be a bother rather than an interesting element..
@ViniciusNegrao_
@ViniciusNegrao_ 2 года назад
About the base maintenance thing... lost count how many times I removed a belt that I thought did nothing and later found a whole line of production had shut down and I had to backtrack the problem to a single belt or splitter that I removed by mistake. The game is already about improving and redesigning. It'd be a nightmare if we needed to maintain our belt spaghetti
@joshuaspires9252
@joshuaspires9252 2 года назад
or unlock to recipes, that made me change many things.
@baseendje5763
@baseendje5763 10 месяцев назад
I would love a personal delivery robot, being out in the wild but missing some parts, request your robot to run or fly back to the base to deliver them 😊
@shanesloth4419
@shanesloth4419 8 месяцев назад
Damn, on the green energy one I was thinking tidal/hydro power through waterfalls and you mentioned it, I think that would be really sick, most waterfalls are quite a ways out or require a spawn in more-experienced-pioneer territory to have somewhat early access to it and as you said there's only so many waterfalls so balancing them could be quite trivial.
@SnackPack913
@SnackPack913 Год назад
Wow I wish more devs made this type of video! Having a reason for why things aren’t being added makes accepting that they won’t be there so much easier
@kooshedupp2995
@kooshedupp2995 Год назад
completely agree
@TankswillRule
@TankswillRule Год назад
Klei Entertainment is pretty good too.
@TankswillRule
@TankswillRule Год назад
Also Unknown Worlds -makers of subnautica
@Fin365
@Fin365 Год назад
Great point
@ActionScripter
@ActionScripter Год назад
It's got downsides too. As a dev, when I give reasons for not adding things, people immediately start trying to argue or negotiate the reasons, or offer solutions. It's irritating and wastes time. I'd rather just say yes/no and let people deal with it on their own.
@JuliJuanJuan
@JuliJuanJuan 2 года назад
It would be cool to add weather, I feel having sunshine all the time can get a bit boring and having overcast, thunder, and rain would be pretty cool
@domesticatedwolf8995
@domesticatedwolf8995 2 года назад
It would have to not affect any buildings, though. Or maybe there could be a rain catcher to get more water. Would that count as green energy?
@JuliJuanJuan
@JuliJuanJuan 2 года назад
@@domesticatedwolf8995 Im thinking they wouldnt make it effect the game but just to have different weather and such
@chaoz7370
@chaoz7370 2 года назад
You're on alien worlds, they can go all out on weather, perhaps more and more harsh ones on the more difficult worlds (standard rain on the "plains" world and something like sandstorms and acid rain on the "desert" world)
@Kadavro
@Kadavro 2 года назад
that would be very cool. Considering the different terrains and what types of weather you could be dealing with. My only request for that would be a choice to turn off weather
@derauditor5748
@derauditor5748 2 года назад
just for the optics? or should it do something?
@NickxGaming
@NickxGaming 10 месяцев назад
One of the best things would be an elevator in different sizes for all vehicle in the game, so you and the auto drive system can take new ways to go to your buildings in the sky.
@Torkkar
@Torkkar 4 месяца назад
so with Factory Maintenance & Survival Elements you gave me an Idea Modular Farming! essentially its a farm plot that snaps to a foundation that requires little robots to till the soil, plant & grow crops of Berries, Nuts, & Mushrooms, & you need to pipe in water & after an initial start up time these farm begins producing its stuff to actually automate medicine sprays. the Modular part comes in with the ability to place a farm controller then add field plots to the system to make the system bigger & yield more crops per minuet again after the initial start up time.
@zerrierslizer1
@zerrierslizer1 2 года назад
Jace: "You're gonna run out of frames per second before you run out of space" Josh from LetsGameItOut: *challenge accepted!*
@Circle9ru
@Circle9ru 2 года назад
nah, i saw his base, there is still a bunch of space betwin those pipesXD also you still can build pipes and conveyor belts INSIDE EACH OTHER.
@pacg1801
@pacg1801 2 года назад
@@Circle9ru this was added recently
@Dunkurtin
@Dunkurtin 2 года назад
How does this have likes when LetsGameItOut has actually just repeatedly proven that Jace is right...
@zerrierslizer1
@zerrierslizer1 2 года назад
@@Dunkurtin because it states the obvious. and people like the obvious.
@Dunkurtin
@Dunkurtin 2 года назад
@@zerrierslizer1 missing the point isnt stating the obvious. Jodh would have no interest a game so stable and limited that it doesn't break long before he runs out of things to do. 🤦‍♂️
@Neppy5000
@Neppy5000 2 года назад
The first half has really made me appreciate why Satisfactory is such a nice, calming game for me. Nothing is out of my control... aside from all the automated buildings... BUT WHAT I MEAN BY THAT, is that it never really takes you away from what you're doing. There's no urgent tasks that try to take your attention away from what you want to do, you're allowed to work on what you want to work on with little to no repercussions. The only big thing I can think of that can be considered "urgent," is power management, but that's still something that's in your control, and an outage is preventable.
@Coldheart322
@Coldheart322 2 года назад
Yep, if you go out to explore, it is largely still in your hands. You can choose to run back to base until you have more guns, or just blow things up with snowballs. I really like the fact I can stop what I'm doing to either look up something online, make a cuppa, what ever, and not have to worry when I get back. Even power is not that urgent, as you can just shut down factories while you build another powerplant.
@BestHakase
@BestHakase 2 года назад
It is bless for us, people with ADHD
@Cartoffel
@Cartoffel 2 года назад
The only things "not in your control" are things you didn't forsee (I can't tell you how many times I've been building out a new production line and I ran out of power lol)
@minhnguyen475
@minhnguyen475 Год назад
@ 12:55 "run out of fps before running out of space" I think the dev watched Lets Game It Out Video LOL.
@PsychicSoldierPro
@PsychicSoldierPro Год назад
I wonder if its possible to add something like body armor as equipment, mainly something that reduces damage when dealing with the alien fauna and maybe have like different tiers of body armor (maybe some reinforced body armor that uses reinforced iron plates) and maybe more advanced armor that can researched and unlocked as you get higher and higher tiers
@Nire
@Nire 2 года назад
Re: Green Energy not having supply issues-- Lava's a perfect example of green energy that still has supply issues. You can harvest thermal energy and then dispose of the cold rock thereafter. MK3 Pipes for heat insulation would be a great solve for this, and a great reason why you can't do it early. Also allows for more exploration opportunities with lava environments!
@laufgegendiewand7590
@laufgegendiewand7590 2 года назад
That's actually a pretty nice idea! Sort of like the geothermal energy but with supply (lava), a generator with water and waste. Very nice!!
@Dragonbite
@Dragonbite 2 года назад
Hell yeah sounds great!
@PsiQ
@PsiQ 2 года назад
Well, only obvious green thing i thought is we need a water turbine ... counterpart to the pumps... i like building a floating factory at the base of the huge waterfall :-) (But this might be an easy mod)
@apersonwhocomments1901
@apersonwhocomments1901 2 года назад
That and I really want hydro, having these options to me seems less about not destroying the planet and more about adaptability to each situation
@elianas1121
@elianas1121 2 года назад
Someone get this idea in front of the eyeballs of the folks at Coffee Stain, stat!
@5k_gamingofficial289
@5k_gamingofficial289 2 года назад
Jace you're spot on. I'm a board game designer and something that is so important even more so in that world but still applicable to video games is that you're vying for the player's attention. Everything you put in the game needs to be supporting a goal, experience, feeling that you want the player to have. Everything else is just a distraction. Otherwise the player is pulled in too many directions and won't be able to enjoy ANY aspect of the game, even if all aspects are "enjoyable."
@freedomsflame688
@freedomsflame688 2 года назад
AKA the Ubisoft Open World
@brandonbarber1616
@brandonbarber1616 Год назад
The little robots just transport one stack per trip. They use tracks that inlay into foundations and are usually used as a replacement for belts that move items from machine to machine in a factory.
@muhammadbasit7644
@muhammadbasit7644 Год назад
eh, you can just raise foundation and build belts below the foundation, if belts bothers you that much
@f-106deltadart
@f-106deltadart Год назад
5:48 automatic collection robots,give them a resource you already have and they look around for it in groups of three,with three different types of robot:scout,it looks around,clearer,clears terrain and defends bots from the weird boar things,and gather,gathers resources
@aircraftcarrierwo-class
@aircraftcarrierwo-class 2 года назад
Robots could be part of a farming system; they're the guys who harvest the plants and move nuts/berries/etc to storage. First they just roam to get bushes nearby, but eventually you unlock a growing bed that they tend to directly. Literal farmbots.
@Artificial.Unintelligence
@Artificial.Unintelligence 2 года назад
This.. There are "green" ways to exploit a planet.. export foods. I made another comment about how green energy would actually make sense along with farming etc and robots. It's not a change in the lore imo, it's just a different mechanic or variety of play.. considering we only get one map and only go nuclear (which IS a tedious joke in this game vs. reality)
@sintua
@sintua 2 года назад
I was thinking using the bots to harvest biomaterials, but having them hunt down nuts/berries/etc would be fantastic!
@Circle9ru
@Circle9ru 2 года назад
also they could investigate the map and mark resources on your map.
@watvannou
@watvannou 2 года назад
Biggest gripe is mycelia is required for fabric to make filters and stuff. Going to pick mycelia by hand SUCKS the enjoyment out of my soul SO FAST!
@Tomyironmane
@Tomyironmane 2 года назад
I'm with you here, I would love to see agriculture and animal husbandry added for the benefit of having renewable plant and animal products as well as biomass, but I suspect you might unlock farmland and livestock pens before you unlock the bots to automate it. In terms of export value, medical inhalers that serve as a panacea would be a hot ticket item to send off to the home office. An added resource sink that didn't look like a masher wheel might be beneficial, and a way to launch nuclear waste into the void... just saying, there's plenty of other "unrealistic" factors in the game, suddenly having to deal with un-disposable nuclear waste is jarring. (edit) P.S. We already have "Green Energy" in the game with geothermal. Renewable energy with biofuel would be an appropriate expansion, as would some form of solar steam plant. the problem here would be configuring the water supply, the steam generators, and whether your game allows for the "collected sunlight" to vary based on real conditions (don't put one in the shade of a mountain, for instance)
@krtwood
@krtwood 2 года назад
I was never into having little robots building my factory for me in Factorio, but having them keep me supplied so I didn't have to stop building to fetch supplies was awesome.
@RealComp5
@RealComp5 2 года назад
yea they could solve this by just making your inventory hold much larger stacks too. When I start playing again I'm just going to find a mod to make my inventory much larger because it gets sooo tedious refilling my inventory all the time. I spend far more time doing that than building in the late game.
@Kaylee0064
@Kaylee0064 2 года назад
That's exactly what I was thinking about. Take my excess, and top me up on building supplies. And maybe I can bring them out with me and have them go out and harvest EVERYTHING until the world is barren and gray. That said, I wouldn't mind having them build my roads.
@Knight3rrant
@Knight3rrant 2 года назад
A little robot that could fetch a little item quantity of something for you would be a bit helpful but it could be goat simulator-ish fun, too. Like if it fails, you get a video of the adorably stupid little robot failing. Make it a FUN, silly thing, but also a little useful, too. They already have the path-finding code mostly finished for trucks and such. So tis doable.
@nickwilliams6425
@nickwilliams6425 2 года назад
I absolutely support this. And the thing that immediately popped into my mind was having little worker robots to automatically gather biomass and drop it at a predefined container. Might require some balancing but I would love to finally be able to automate that aspect of the game as well.
@RobBossOne
@RobBossOne 2 года назад
Actually wouldn't mind this at all. I could easily do without the maintenance aspect but the bots loading and unloading inventory was definitely something I took for granted in Factorio.
@MrSirSquishy
@MrSirSquishy Год назад
Actually a good video, you guys elaborate exactly why you aren't adding these features, and opening these issues out to the community. Now you've got the minds of a community thinking out solutions to these issues.
@jeffreyblack666
@jeffreyblack666 Год назад
A simple use for labour robots would be transferring materials without belts. Possibly even bringing them to you. Another option would be remote construction. e.g. you lay out what you want to build, and they go get the resources and build it. Or just remote cameras which you can control and move around from afar.
@goblinounours
@goblinounours 2 года назад
"Golf is never gonna make the cut, _it seems."_ "definitely not coming in Satisfactory - _at least they're not coming anytime soon"._ ~ Jace "never say never" Varlet Golf confirmed you guys. Thanks Jace, helps a lot.
@storytsunami
@storytsunami 2 года назад
Everything else on this list seems like a serious 'No'. It's kind of interesting though, half the things on this list aside from Terraforming, Survival, and golf are actually central mechanics in another game: "The Riftbreaker" which I bought just a couple days ago lol.
@TheRedHaidaraaaaa
@TheRedHaidaraaaaa 2 года назад
RE: "What could little robots do?" Little robots that can can be programmed to either restock the player inventory with x amount of a certain item or deliver a stack of items from one place to another in a short range manner. I would mostly love to be able to have a full inventory of whatever I need whenever I want it especially when I'm building 2km away from my main storage hub and suddenly I'm out of concrete.
@JoshuaGanoTyraxLightning
@JoshuaGanoTyraxLightning 2 года назад
I vote in favor of this! This sounds like it'd make more chill relaxedness! :D
@aswinvos4589
@aswinvos4589 2 года назад
Yupp the robot collecting stuff for me is dope. Could even be a drone
@Leondeathdealer
@Leondeathdealer 2 года назад
also what if you could program them to expand your floors and build random parts of the factory like making blueprints and set them to work on them, making base expansion and upgrading easier as updates drop
@alfredfeldt5694
@alfredfeldt5694 2 года назад
What if we just renamed the game factorio
@bonk4861
@bonk4861 2 года назад
Yes, little robots that could do short-range stuff like filling biomass burners for me or maybe collect biomass for me as I explore so I have some to craft with when I get back to base. they could replace conveyors in small factories if you have a few scattered around one area or just a couple mechines doing one small task in the corner. I like the idea of a little buddy robot I could make early on that would inevitably become obsolete around tier 5 or 6. it's limited to small tasks and an item per second limit as well. and does not require me to fuel it.
@ScapinGames
@ScapinGames Год назад
it's such a breath of fresh air, i dont even request these things, but having a video like this is interesting food for thought, and at the same time, it curbs expectations, with very valid reasoning, it's better to know the state of things, being told no is much nicer than not being told anything at all coffee stain studios doin such a good community-interaction job
@Pennervomland
@Pennervomland Год назад
I'm still rooting for character creation. It's a small thing that probably takes WAY too much time to program in but there is just something about the character creator that makes me wanna create some weird shit and make my friends laugh whenever they see me
@cogtheprotogen6671
@cogtheprotogen6671 Год назад
I'd love just a simple colour picker, like the paint gun but for players. I wouldn't want to change models or anything
@nom1489
@nom1489 11 месяцев назад
If there was ever character creation/customization I would really want an old-school diver’s helmet because the idea of someone using a diving suit as a space suit is really funny to me.
@Aftershock416
@Aftershock416 5 месяцев назад
No one cares about your ego trip.
@vioco
@vioco Год назад
I'm actually very content with the direction you guys are going. The fact that satisfactory always stays so peaceful and calm makes it so that you can never get too burned out because of the stress and also the reason I keep coming back to it.
@gamingderpies
@gamingderpies Год назад
I agree! This is one of the main reasons why I almost feel in love with the game at first sight! In fact, it's probably the only main reason.
@afilina
@afilina Год назад
Now just to add a mode without combat, and we're all set.
@PeetFeet
@PeetFeet Год назад
@@nolan1915 there is an arachnophobia setting you can turn on
@realcolormusic
@realcolormusic Год назад
@@PeetFeet Thank you very much for that information
@artoriasgameing6601
@artoriasgameing6601 Год назад
Also it helps with people new to factory style games so they can get used to the genre without things ripping all there stuff apart
@Okabim
@Okabim 2 года назад
9:48 - The most flexible solution is probably modding. If someone wants something different than the dev, they can go ahead and add it themselves to their own world.
@Krystian91
@Krystian91 2 года назад
Such as lights, green energy or no electricity need ;x (have been around for a long time on mods)
@oldschewl
@oldschewl 2 года назад
Came here to say this. Want something in the game? Mod it in. Been that way for a long time.
@2MeterLP
@2MeterLP Год назад
Two ideas for robots: 1: A short to medium range alternative for converyor belts. Instead of filling your factory with conveyor spaghetti, an anthive of little robots runs between splitter sized pickup/dropoff points.# 2: Keep the maintenance angle, but make them simply improve efficiency - a robot building sends out repair robots that give everything in a radius 5-20% overclock in exchange for a constant flow of screws and oil.
@stevenzwiesler8085
@stevenzwiesler8085 Год назад
I think it would be cool if they could add the robots for landscaping. Like little robots to go out in a specific area around the base to harvest wood and plants for fuel. Would be really helpful in the early game so you can focus on other things.
@djhart25
@djhart25 Год назад
I believe their thinking is that they want getting to coal to feel like a huge step up, and one of the main things you should be focusing on early game. Which if you already have these robots which essentially would automate biomass fuel, that would automatically become less of a priority.
@limited4ever1
@limited4ever1 Год назад
Imagine the robots would restock your inventory slowly piece by piece. You have to assign the storage they are getting the stuff from and when you are building a lot they can not keep up with restocking your inventory but they would be everywhere🤩 It would be funny when you are exploring and suddenly some robospiders appear out of the bushes.
@shopko_y1277
@shopko_y1277 11 месяцев назад
I agree with this statement. Always collecting fuel for the generators that the game gives starts you off with is tedious and a pain to do. Robots that are relatively cheap in resources and that generate energy from sunlight would fix this.
@batziii8745
@batziii8745 9 месяцев назад
@@limited4ever1 i would disagree, thats on my list of things i would hate since it would make the game to easy. When I build a new Outpost somewhere for whatever reason i get there in a Truck loaded up with ressources. And when a Train track to the location is finished i fill a Train i have always around with stuff, get there and construct a new Base. And the game already punishes me for forgetting something since i then need to get home to get that ..whatever i forgot.
@Jagtress
@Jagtress 2 года назад
Things I never knew I wanted in the game until now, little robots running around the factory for you xD Thanks Jace, helps a lot!
@rickyleon6217
@rickyleon6217 2 года назад
I agree with random little robots running around the factory... may set it up that they only walk on foundation... and just go around all over the place... have them stop randomly at machines.. or enumerate all the machines on the map... the randomize the list... and have the robots walk up to each machine and perform an animation pretending to ficsit...fake maintenance as it were
@rickyleon6217
@rickyleon6217 2 года назад
OOH... and you can make it cost 100 tickets or something... not a tier unlockable.. but tickets... A HA
@swankidelic
@swankidelic 2 года назад
Yo little factory robots sounds amazing. Factories seem so empty without inhabitants. Like, Eve from Wall-E
@dgloom
@dgloom 2 года назад
Little Bots = less fps
@thomlind5
@thomlind5 2 года назад
They can deliver supplies from storage bins to other storage bins
@LithNeo
@LithNeo 2 года назад
The reason of "its not the game we are making/envisioned" is a perfectly acceptable answer. I do appreciate how you guys at Coffee Stain have always handled player feed back and are always willing to keep communication open and willing to take in feed back and possibly go back and look at changes if it's possible. Thank you guys and gals for being one, if not, the best studio/Dev team in today's game market.
@Joetheknight406
@Joetheknight406 2 года назад
I'd like to also word it slightly different for anyone who is still not getting the whole "it's not the game we are making." They want to do one thing; working towards one goal. When you add big ideas in the middle of the project, you don't have one goal anymore, or even TWO! You now have three goals: create the base game, make the addon, and make them blend in a fitting way. This takes time, effort, and money that could be better spent JUST working towards one goal. Multitasking is never better. I haven't even mentioned how it may not fit with their ARTISTIC interpretation of the game they want to make. Imagine you want to change the statue of "the Thinker" slightly. Instead of him resting his head on his fist (therefore in thought) say you want him to be pointing to the sky with that hand. Small change right? Well, now it seems like he's REALIZED something. With that small change he's not thinking anymore. Now he's "the realizer" still a cool statue, but not one the sculptor set out to make. It's got a completely different vibe to it. TL;DR Multitasking slows down the workflow and is more expensive, and small changes shift the tone of the whole game.
@Falcodrin
@Falcodrin 2 года назад
I'm sure its really hard to look at player feedback and go no but I have seen way too many games ruined because features that players (including me) were asking for got added and it just didn't work well.
@vizthex
@vizthex Год назад
oh my god, logistics bots from Factorio in Satisfactory would be amazing. having to constantly refill my items manually is just annoying.
@4whomittolz846
@4whomittolz846 2 месяца назад
solar panels could be bought from the AWESOME shop, but it isn't ficsit branded and really doesn't give off much power at all. Then when you place it down, ADA tells you that "solar power is an obsolete technology, but you can keep it as a memento if you want."
@kgniku503
@kgniku503 2 года назад
Regarding terraforming, I always thought a nice alternative would be "terrain projects", where CS could implement a number of pre-made map alterations that are just toggled on after the player completes some milestone. Some examples: widening and clearing a cave entrance, transforming a scenic waterfall into an oppressive hydro dam, or building a path up a cliff face to connect two biomes.
@raptorpeep2622
@raptorpeep2622 2 года назад
i'd love this, would also really add to the exploiting the planet thing as getting these upgrades could damage the nature and make everything look depressing :3
@the11382
@the11382 2 года назад
I mean, you can already build paths, but hydrodrams would be cool. Are they too clean?
@rptrrwr
@rptrrwr 2 года назад
Damming rivers does disrupt things like fish migration and such in the real world, considering the ficsit mentality, yeah you just don't have to worry about things like that. Stick a turbine on it! Still it is green energy so it potentially messes up the balance of the game.
@raptorpeep2622
@raptorpeep2622 2 года назад
@@rptrrwr well, it would still be limited and you wouldn't have many, i'd be like the geothermal but look a bit different. i guess
@SuperCubar
@SuperCubar 2 года назад
@@the11382 You could limit the amount of water thats able to go through so even while by todays standards it's considered a green enegry, it could work well with the game.
@obviousbear1289
@obviousbear1289 2 года назад
One thing that I sometimes pondered when it comes to green energy - something to use those poisonous gas vents at a higher tier. There's a set amount of them, they're annoying as hell, and I'd love to get rid of them in a useful manner. Harvest them for gas, produce small amounts of energy, whatever.
@bigrock8706
@bigrock8706 Год назад
Perhaps like flammable poison that you can package and use in a biomass or fuel gen?
@davidormeno6074
@davidormeno6074 Год назад
this is actually a pretty good idea that satisfactory could use tbh
@Shorty_Lickens
@Shorty_Lickens Год назад
Yeah I'd like solar, wind, and hydro power. I'd also like automated bio-power.
@NoobMicesters
@NoobMicesters Год назад
@@Shorty_Lickens no, that goes directly against what satisfactory is about, unless they make them require an input they consume
@Arterexius
@Arterexius Год назад
@@NoobMicesters The only way I could see either of those suggested energy sources needing an input they consume, would be for water extractors to provide the hydropower generators with water, but even that could be exploited easily, making it too OP.
@DenisTrebushnikov
@DenisTrebushnikov Год назад
I'm new to Saftisfactory, but... Update 7 unmodded: 1) 9:51 "Satisfactory is a game about automation" that why you make player grinding leaves and woods to produce energy, you add recepies to produce solid biomass but deprive the automatic way to connect with biomass burners, it requires to do it manually every time. Why? Ficsit, please. 2) Also fix the Blade Runners pivot point while player flying into the Hypertube. Now they flying at the left side and below the tube, looks weird. 3) Fix the navmesh of The Space Giraffe-Tick-Penguin-Whale Thing, it stucks in my layered factory between the foundations, or moves thru the meshes. It disturbs with its yaws full of existential pain, and I have to kill it. 4) Add the decor: sofas, tables, plants, PC or wall screens (perhaps, it can show the lines of production statistic, effectiveness, power capacity), ets. That will be cool to half-lay on the sofa a looking thru the window how your factory works. 5) I'm not sure, but that thought came to me while playing: a possible to make music with the machines (just like in Dancing in the Dark, 2000, factory scene, "Cvalda" song), it requires fix the timing of sounds and its pitch a little. 6) I'm not sure if it exist, but I'll be glad to see that when I build a conveyor on a certain height it keeps this height of previous conveyor pole automatically, and not set default to lowest level...
@andreboily8645
@andreboily8645 Год назад
biomass generators are VERY early game, you will see that once you progress some more, you wont ever use biomass for energy again.
@ShrimpAlmighty
@ShrimpAlmighty 4 месяца назад
For the little bots. Just make them slow; frequent need to go to charge pad until endgame. That can essentially be a point A to point B "convayor belt" alternative. They pick up item, take it to next location, like a mobile filter splitter that can climb or move on any surface. For extra supplies, setting up special hyper tubes "duct" systems for bot travel can ultimately make each level of bot more efficient than convayer. Example; lvl 2 convayor speed would be equivalent to level 1.5 bot speed but with tubes it bot speed would be double convayor speed. Basically a resource sink to make your factory look even more busy with convayors, carts, and now bots running and being fired around your factory.
@tgfkacalvinh0806
@tgfkacalvinh0806 2 года назад
Just love how honest you guys are "here is a video what you won't get" and "shipping to eu might not be as good as you hoped for". A lot of AAA developers that could learn from you guys absolutely loving it.
@Nhatanh0475
@Nhatanh0475 2 года назад
I don’t think AAA Developers would be that brutal and can hurt their sale.
@robertnett9793
@robertnett9793 2 года назад
@@Nhatanh0475 Well... No golf is brutal. Alas, I can't unbuy my copy of Satisfactory. So I have to stay in this rotten hellhole of a factory world (legends say it was once a beautiful paradise - But I see no evidence for this...) without golf.
@tgfkacalvinh0806
@tgfkacalvinh0806 2 года назад
No but instead AAA developers give us crap year after year and still everybody is on it like flies on shit. Give me this honesty and you will have my loyalty but i'm from the netherlands and i like brutal honesty
@Calliopa_22
@Calliopa_22 2 года назад
“wE’rE NeVeR aDdInG PiPeS”
@transfer1992
@transfer1992 Год назад
Haha, when was it said? I'm new to the game.
@alexsiemers7898
@alexsiemers7898 Год назад
@@transfer1992 it was a big meme when early access first released, in particular because oil wells originally outputted oil barrels onto belts rather than using pipes.
@donald12998
@donald12998 11 месяцев назад
​@@alexsiemers7898and they were adamant about no pipes.
@adriananderson1894
@adriananderson1894 11 месяцев назад
There are already pipes in game for liquid transport.
@theodorington
@theodorington 10 месяцев назад
@@adriananderson1894somebody didn’t get the joke…. 😬
@SpicyChina
@SpicyChina 5 месяцев назад
About the green energy it makes sense because when you're making something and it keeps failing which makes you more stressed but when you fix it finnaly you get satisfaction so it makes sense
@Boop__Doop
@Boop__Doop 11 месяцев назад
Coffe stains studio "We will not add golf" Me with mods: fine I'll do it myself
@tylerprovane9726
@tylerprovane9726 2 года назад
you see THIS is the kind of development team that every gaming industry needs, coffee stain pays so much attention to their fanbase and they really take every piece of criticism we have to offer in order to make a game that is worth paying every cent for. I cannot express how much gratitude and respect I have for these people and I love the game so far, keep up the fantastic work!
@thisguy9540
@thisguy9540 2 года назад
unlike other companies *ahem* -bungie-
@Camping_Journey
@Camping_Journey 2 года назад
*Tf2 crying in the corner*
@borisbs3731
@borisbs3731 2 года назад
Little robots running around and giving a periodic boost to bottlenecked areas of a pipeline would be amazing - this gives newer players a crutch and experienced players another lever they can use :)
@gebcrafter
@gebcrafter 2 года назад
I think perhaps alternatively they can go scan conveyors and point out ones that are bottlenecked / give metrics on average throughput per minute|second|hour|whatever. That would be very useful, I'd love to see a bunch of little dudes going around scanning belts and coming back and yelling at me
@wearwolf2500
@wearwolf2500 2 года назад
@@gebcrafter That would be a great idea. It'd be nice if there was more factory information on the map and the bots could provide that.
@hardyhousinger7426
@hardyhousinger7426 2 года назад
@@gebcrafter or build blueprints... like when you're running out of mats you can keep planning what to build and the little robots will build it as soon as they have the mats in some kind of storage they can access
@Rogerfoulger
@Rogerfoulger 2 года назад
@@gebcrafter in Dyson Sphere they added a sprayer that added a production boost to items that would be good in this game too
@djpiercy1235
@djpiercy1235 2 года назад
They would probably work well as mini-drones, being cheaper but slower, meant to carry small amounts of items through a small portion of a factory
@raphaelfranzen9623
@raphaelfranzen9623 Год назад
About adding Robots: I would love to see small Robots , wich can deliver Fuel to the Biomass Burners. About Survival : There is still a Health Bar . It would be cool , to have a System that heals the Player automatically , (consuming Power or Inhalators) About Green Energy : Solar Panels could need Cleaning (Uses Water) , Wind Power could need grease (produced with Oil)
@xXKryptonite
@xXKryptonite 8 месяцев назад
i know im here a year late. but i just started playing and its a HUGE moral booster for me to see that the Dev team not only is transparent with that they want to do with the game, but they are sticking to their guns about what the game is about. Amazing work!
@tohron675
@tohron675 2 года назад
Jace: "You're going to run out of frames per second before you run out of space, let's be real here." Josh: "Challenge accepted!"
@HDL_CinC_Dragon
@HDL_CinC_Dragon 2 года назад
Challenge completed 😄A lot, actually haha
@BunnieofWrath
@BunnieofWrath 2 года назад
LGIO is why I bought this game in the first place, ngl
@jackclark1994
@jackclark1994 2 года назад
i honestly feel like that WAS a personal attack on josh..
@oldguy7402
@oldguy7402 Год назад
I like satisfactory NOT having base defense/fauna attacking. I love the chill vibe and getting lost in the process of designing and exploiting the natural resources. Your vision is what has attracted me initially and keeps me coming back.
@matthewabbott7168
@matthewabbott7168 Год назад
Yeah, honestly I'd be happy with a pacifist mode that removed hostiles and either removed the need for animal parts or had a silly way to get them. Maximum chill building is my jam.
@Mylouz42
@Mylouz42 Год назад
one does not prevent the other, the chill and relax mod remains the basis of the game. Adding a complete mod adding a tower defense aspect would have been just a way to please more people
@matthewabbott7168
@matthewabbott7168 Год назад
@@Mylouz42 oh for sure, I'm not actually poo-pooing a distinct mode for tower defense. Just saying it's personally not *my* jam and I'd go 180 degrees the other direction if I were supreme FICSIT overlord for the day.
@RickM-ce3yz
@RickM-ce3yz Год назад
To me base defence would have been good. I lack action ingame and feel like the world is empty. I love the building and chill vibe but I don't get immersed as much. Hey, they don't care. It's their game that we fund for them to make who are we right? lets buy their merch! yay
@Mylouz42
@Mylouz42 Год назад
@@RickM-ce3yz It's not that they don't listen, I think it's just too much work. This choice could have been made at the beginning of the project. But let's be happy with the work done because Satisfactory is unique in its kind. I hope that FICSIT will release a new project that will combine tower defense and factory in FPS view.
@galev3955
@galev3955 11 месяцев назад
The point about green energy clashing with the game theme hit me hard. I just started playing recently, and I already started feeling kinda bad about paving larger and larger places with concrete foundations and destroying plants. Good to know that that is actually an intentional part of the game. I hope when / if they add some story and lore it will be explored more fully, because it is a deep concept that the gameplay already gets across.
@iang.4910
@iang.4910 5 месяцев назад
Dont feel bad. Remember Construct, Automate, Explore, and EXPLOIT.
@DaftknightLP
@DaftknightLP Год назад
the idea of terraforming popped into my head this morning but at the same time foundations and a huge skybox give you basically unlimited building space without the need for it really need a road, make a sky highway, as long as you dont change the fact that i can build a straight bridge 6000ft in the air with no supports touching the ground I'm good
@fridabergendal663
@fridabergendal663 2 года назад
I would like to see automated farming. Like mycelium farming, or farming for other organic materials used for making more advanced parts or powerups. Not for survival purposes. Automated farming would need water and different types of fertilizers that would require their own production chain.
@levimitchell7435
@levimitchell7435 2 года назад
You could use biomass to make compost for fertilizer
@drippii
@drippii 2 года назад
and it could have the need for electicity to run black lights in a greenhouse
@fridabergendal663
@fridabergendal663 2 года назад
@@drippii Definitely, would be an interesting feature to install lights and program/automate them into different light cycles and intensity as well.
@TheWayneJesse
@TheWayneJesse 2 года назад
My thought was to actually farm biomass in like a hydroponic system and could use robots to harvest them, add them to a pulverizer to turn them into biomass. Make it the most industrial approach to "green" energy as possible.
@tjsnider
@tjsnider Год назад
@@TheWayneJesse Robots!
@shadowj5639
@shadowj5639 2 года назад
Thanks Jace. This is why I love the game, it's chill. People need to stop trying to turn the stock game into work and stress. Edit: Green energy: the geothermal is there... you could make green buildings harder to build and variable like the thermal vent power. Solar and water power could have their own variables.
@FrankLeeMadeere
@FrankLeeMadeere 2 года назад
Solar only gives power during the day. Wind can only be placed on a few very high (and inconvenient) locations.
@aeroandspace
@aeroandspace 2 года назад
Solar power and the day/night cycle could be fun! It would make power storage way more useful, having to store up enough power in the day to last through the night Edit: but yeah Jace makes good points about how it's making the game less fun to make it less challenging
@mattburland8105
@mattburland8105 2 года назад
@@FrankLeeMadeere But I can build as high as I want to place wind turbines. It's hard to see how that would work.
@friggasring
@friggasring 2 года назад
Geothermal is there, but "supply" is still limited to geysers. Solar panels and wind turbines could be placed everywhere.
@steampunq6867
@steampunq6867 2 года назад
Or make a solar reflective array that needs light and water. You have to build a large tower and tons of positioning mirrors that take computers. By end game play you stop worrying about power anyway. So just make it end game hard.
@CarisTheGypsy
@CarisTheGypsy 5 месяцев назад
Thank you for this video. I realize it's a year old, but it just came across my feed since I started playing again after Update 8. I really like that your answer for several items is, "that's not the game we're making". I've been a player in games in the past that have decided to shift their game, like from PVP to PVE, but without having the PVE elements to justify that, and ultimately end up disenfranchising their community and destroying their game. I really respect coffee stain as a studio, it seems like you really have a good vision for your games and do an excellent job bringing them to life. As an indie developer I really appreciate how you discuss this topic and your decision making process for the game!
@colinjones9634
@colinjones9634 Год назад
1 million views!!! The community's going away present to Jace.
@Kyora473
@Kyora473 2 года назад
Idea for little robots: Some kind of flying "drone bee hive" vehicle, that can deploy little robots to deforest an area for petals/wood/food. Very spendy fuel needs, maybe? Have it do other stuff if late game?
@richardmazkin9994
@richardmazkin9994 2 года назад
or even have it as part of a Biomass farm that outputs biomass based on the Biome it's located in (if it's in an area that has fungi, it also outputs myocilia)
@sergarrick
@sergarrick 2 года назад
I was thinking they could apply a temporary buff to the production speed of buildings. The more drones you have, the higher the uptime on the buff so you could theoretically build around it being permanent.
@noahplassman4995
@noahplassman4995 Год назад
The one thing I love about satisfactory is how so chill it is and how you guys focus on keeping the game chill.
@cogtheprotogen6671
@cogtheprotogen6671 Год назад
It's so relaxing when you're just chilling in your factory going out to search for power slugs or something is *dangerous*
@davidh8271
@davidh8271 Год назад
Seriously, if I wanted to play Factorio, i'd play Factorio. Satisfactory being done at the player's pace is different and good.
@zclaw6874
@zclaw6874 11 месяцев назад
Until the Random 10 M Big Spider jumps into ur face 😂😂
@BlueButtonMasher
@BlueButtonMasher 10 месяцев назад
the sound design is a little paranoia inducing. too many clicks and clacks and stuff
@Rathmun
@Rathmun Год назад
5:35 Little robots running around would be great. And there's so many cool things they could do that it's hard to just pick one. The most practical might just be bringing you supplies, like a tiny drone that doesn't need a drone port but only carries one stack. "Concrete and iron plates, keep 'em coming while I build out this new factory floor." (Or maybe it does use a building like a drone port, but with you as the destination instead of another port.)
@techmarine83
@techmarine83 Год назад
Dude I would LOVE little robots zooming around every time you wanted to paint your buildings a color or string up Christmas lights and when they aren't doing that they could appear to sweep, spot weld or have little robot duels etc etc
@jb111082
@jb111082 2 года назад
The coolest thing I heard on this whole video was that there's a few hours every week for the employees to just do whatever they want. That's awesome to hear from a game developer.
@Twisted_Code
@Twisted_Code 2 года назад
yeah that's brilliant. I mean it's their game, so as long as it doesn't negatively affect stability or maintainability, let the team go wild and just derp around. That's probably how they got Lizard Doggos (or Shrimpy, as it was once known...)
@Aeekto
@Aeekto 2 года назад
Fun fact: This is how actually Fortnite battle royal got created :D during the closed beta of the PvE game (which was the original idea) some devs fooled around and created the battle royal just for fun during their "free time". At some point they just made a small event in closed beta where we all could try it for a short amount of time. Everyone knows how it ended.... the "just for fun"-project turned out to be the biggest success ever for Fortnite/Epic and got bigger within a short amount of time than the base game within years. This is the reason why ALL studios should give devs some hours to do whatever they want, no matter how crazy their ideas are.... often someones idea is so good, it has to be put into the game.
@jb111082
@jb111082 2 года назад
@@Aeekto Wasn't that also how Red Dead Redemption got started as well? I seem to remember reading somewhere that it was just some dude who took the GTA 4 engine, put a desert in it, and basically made a "Grand Theft Horsie" mod, and the rest it history.
@Ericisnotachannel
@Ericisnotachannel 2 года назад
@@Aeekto I played the both the Alphas and Betas for Fortnite, and to be clear, they weren't sure what the hell they were going to do with game. I figured it was just them jumping on a bandwagon to make money, glad to hear it was at least something the devs wanted.
@masthemax
@masthemax 2 года назад
@@Ericisnotachannel Didn't they kind of start the bandwagon? There were battle royal games before, but none at this scale.
@uplandshadow
@uplandshadow 2 года назад
You could always add the little robots to help construct buildings, like have an option to plan out a area with blueprints then the little robots can go collect the building material and build the area up over time
@tokimcbongrip8751
@tokimcbongrip8751 2 года назад
THIS!!!!!!!!! i was going to say like logistical robots who can get items you request from different parts of your factory so you can stay where you are but i like this idea way better PERFECT EXCUSE TO ADD BLUEPRINTS!!!!
@indoorjetpacks
@indoorjetpacks 2 года назад
Honestly even if it doesn't build it for you I like the idea of like resource collection, give it a to do list like the one you can make for buildings, and it can get the resources for it collected in one spot
@DarthPoyner
@DarthPoyner 2 года назад
So basically "Oxygen Not Included"?
@NutchapolSal
@NutchapolSal 2 года назад
@@DarthPoyner Factorio Basically Factorio
@hoose6391
@hoose6391 2 года назад
Oh so like Surviving Mars?
@Dronebertios_World
@Dronebertios_World 4 месяца назад
I like the upfront communication with the community. It's nice that you are being straightforward with people and saying "This won't be in the game. Don't the game if you want it for this"
@Dimafear
@Dimafear Год назад
An idea for what little robots can do. Sort of like "Turtles" in the ComputerCraft Minecraft mod. Maybe when you get the milestone that unlocks them, the terminal in the HUB that has the "Yellow Screen of Death" on it becomes a terminal that you can program the bots from. Using whatever language the devs think would be best. I think it could add a whole new layer of automation to the game, being able to program complex behavior or automate things that would normally have to be done manually like refueling bio-burners.
@maxwell9346
@maxwell9346 2 года назад
For the tiny robotics I love how Factorio does it where you can request items and auto trash
@mbob4337
@mbob4337 2 года назад
Yes. The robot could be a actual factory machine thats x storage bins. Which has a robot dispensor. You request a item. A wireless network is connected to say the RADIO TOWERS. That aren't used good. And they can drop them off to the nearest towers. They would work simliar to drones. But are meant for fast transport of items to you. So no drone ports. Just you in range of a radio tower. They're powered by your grid. So making bigger nuclear building would be needed for map wide player drop offs.
@Okabim
@Okabim 2 года назад
Totally agree. I can't remember how many times I've gone to build an outpost and forgotten something like metal rods, and then have to run back and forth across the map.
@IanLee1521
@IanLee1521 2 года назад
I think that some kind of automatic fill empty inventory would be awesome. I know I’ve heard theories about something like that being part of SAM ores use possibly.
@ADMNtek
@ADMNtek 2 года назад
a robot delivery service that would be useful. maybe the robot would need to be attached to a container that items can be pulled from or put into. I regularly have the problem of being short some plates or concrete.
@hexerin
@hexerin 2 года назад
The cool little robots could automatically pull resources from nearby storage containers when you’re trying to craft anything manually. Could also automatically pick up stuff that’s on the ground nearby (like monster drops). Could also automatically harvest nearby resources (like berries and nuts). Etc.
@utopiandubstep7055
@utopiandubstep7055 2 года назад
i was going to suggest the same thing, use the little robots to harvest berries and nuts and use them as an automation tool for food. you could add alt recipes for the inhalers etc too
@evancashman7614
@evancashman7614 2 года назад
It could have been cool for the little robots to be the method used to overclock rather than the finite slugs, feed the lil dudes resources to improve the buildings speeds, but I think the slug mechanic and being able to balance rates is kinda too critical
@Zarky026
@Zarky026 2 года назад
Automated scrooping.
@Grz349
@Grz349 2 года назад
They could be used to retrieve resources when bulk building.
@SilverionX
@SilverionX 2 года назад
@@Zarky026 Hold up, that's a Foxhole reference!
@_yQc
@_yQc Год назад
I don't have a satisfactory account, so I weite my bug report in here: If you are in the water and normally can't build press Middle Mouse Button on a building and than you can build this, or press Right Mouse Button to choose an other building from the menu.
@jakobwagerle4782
@jakobwagerle4782 Год назад
1. No Base defense - THANK YOU!!! I was so happy about passive mode, this game is so good in what it does, it doesn't need any fighting :) 2. Factory Maintenance - nothing much to be said here - love your philosophy 3. Survival Elements - no thank you, everything you are stating is why Satisfactory is such a great game, there simply is no need for all that jazz around it because the existing gameplay is satisfactory as is! Exactly - Satisfactory is a game about automation and that's what it does absolutely amazing and the fact it is chill and laid back is one of the biggest points I love about this game 4. Green Energy - valid points - nothing to say here 5. Terraforming - your world is beautiful - no need for that 6. Golf - lol... Thanks for this video!
@DaShikuXI
@DaShikuXI 2 года назад
Hydro power specifically from waterfalls sounds like a great idea. My biggest wish Satisfactory is still Mk.2 construction machines. I get that you want people to build massive factories, but eventually the fps just doesn't allow that. We don't even need Mk.3, just Mk.2 machines would save so much fps.
@TetraTimboman
@TetraTimboman 2 года назад
Agree 100%
@DavidGuild
@DavidGuild 2 года назад
What would mk2 machines do that makes them different from an overclocked mk1?
@davidmh2171995
@davidmh2171995 2 года назад
@@DavidGuild They could be much faster than the mk1s. Like 300% faster, and can be overclocked just like the mk1s.
@Aniaas1
@Aniaas1 2 года назад
@@DavidGuild they could also operate on a different power curve - and not require power shards
@klassensj2
@klassensj2 2 года назад
Or have more effiecient recipes
@SwizzleShizzle
@SwizzleShizzle 2 года назад
I feel like a hydro electric dam that doubles as a Mk 2 water extractor or something of the sort would be a fantastic addition to the game!
@dometheonlyone8936
@dometheonlyone8936 2 года назад
Yes the most painful of nuclear power is getting enough water 💧
@totherik91
@totherik91 2 года назад
It could be a big project. You know, like the space elevator, but not mission critical, just optional, built from the Hub.
@Delectarix
@Delectarix 2 года назад
@@totherik91 Maybe at a predefined spot on the map
@richardrisley2882
@richardrisley2882 Год назад
One of the reasons I love this game is because it doesn't make you maintain or do all the little tedious. Random things that other games make you do. Too many developers. Things like that just because
@seanklimt5528
@seanklimt5528 11 месяцев назад
add little robots that build REALY large blueprints for you, or really late-game they can move items but faster than drones, like in factorio another amazing factory game
@Komory
@Komory 2 года назад
"I could imagin satisfactory with more stress" me too, and I would call it factorio :)
@Destroyahx2
@Destroyahx2 2 года назад
My thoughts exactly, that and mindustry were my thoughts.
@klauzwayne4215
@klauzwayne4215 2 года назад
*modded*
Год назад
Factorio with the natives turned off: no stress, very chill… and construction bots and basically unlimited blueprints.
@PhoenixianThe
@PhoenixianThe 2 года назад
You know, Looking over this, it seems to me like basically all of the first three suggestions come from a similar place: "We want the factory to do something, have a way of interacting with itself or the world, that isn't just expansion and production of core goods." With survival, it's making new classes of items in the form of food and supplies for the player, or shelter, depending on what exactly the suggestions were. With base defense, it's a new a different set of design considerations that involves keeping critters out, or herding them tower defense style if they get in. With maintenance, it's design that ensures the factory is walkable and readily accessible, so that the player, or their robots, is always moving to and fro and so interacting with every bit of it or having it visibly interact with itself. Rather than making a cool production structure, turning it on, and leaving it to gather dust as it plugs away.
@flyingchimp5012
@flyingchimp5012 2 года назад
This is a very reasonable take and one of my gripes with satisfactory. Making the factory is cool, really cool, so much so I have pured hundreds of hours into this game. But the factory justifies its existence by expanding the factory and thus, is pretty noninteractive with the world. You have this really cool map, which invites to amazement and wonder, yet interaction with the map is only done wiht the intent of making the factory bigger, or goofing around and building hyperloop-cannons. Something must be possible, some kind of interaction between the factory and its surroundings which is in sync with the vibe Satisfactory is going for, like painting the sky through the technology you develop in the factory. Or carving paintings in the rock with some kind of laserbeam, which is totally possible without opening the development-nightmare that would be real terraforming idk. I'm just spitballing here.
@nickstotter1145
@nickstotter1145 2 года назад
Play rust
@midlifemettle7841
@midlifemettle7841 2 года назад
It just begs the question, What is EndGame?
@aaronstead2361
@aaronstead2361 2 года назад
@@midlifemettle7841 The Story (tm). They have given very little detail about what The Story will entail, just that it will be released in version 1.0, and utilise the WIP and SAM ore in some way, maybe. And in general, the End Game is to finish the assembly project, which means building factories that can make the items required for the assembly project. If you can do that, grats you.
@factoryreset855
@factoryreset855 2 года назад
nah, it's mainly people who wants to see factorio in 3D
@TheRantingsofaMadman
@TheRantingsofaMadman Год назад
Labor Robots possibility list. 1. Refuel bio generators. Make it post unlocking coal so it doesn't imbalance the early game but makes keeping them as a backup before battery use viable in the late game. 2. Sentry duty. Regardless of if intended sometimes creatures do spawn in factory areas. I've had it happen in the most recent patch inside my elevated off the ground magnetic field generator facility. This would make an in game reason to not fix this. You could also make them collect the items and drop them in a designed loader (something like the hopper mod maybe) that you could feed into either storage or filtration and production. of biofuel or dna for extra coupons (giving you more reason to give us more materials to work with in the shop rather than 3 or 4 per object, *wink wink nudge nudge.* 3. Scouting duty. Possible mid game alternative to radio towers, with whatever limitations you deem fit. Like limited range, only be able to mark nodes on the map one at a time and if you've unlocked them or something. 4. Forage Droid, Does what it says and would look in range from it's hub for ripe berries bacon and nuts. giving people a reason to try and automate medical inhaler production as the material though slow will be gotten without manually filling storage units that fill the system. 5. Piggy backing on the last one, Medical droids. Give them a supply of medical supplies and any player who is injured in range of the factory, or it's sensor, or whatever, will seek out the player and offer them one to top up. Make the code if they accept it they go away for X amount of time so it doesn't follow the player if they choose not to use it. 6. Logistics droid. Lose something in your factory, but know you should have a supply of it SOMEWHERE... well there are various mods that now show us that the game does keep track of them and where they are. It could be a simple it travels your power network doing whatever small draw and if the item is in range it retrieves or even just guides the player to it's location. I'm not saying add them, I'd like it and I'm sure there will be mods eventually. I'm just saying as a player what I could see them doing that wouldn't completely break the game.
@the_mew_one
@the_mew_one 10 месяцев назад
As a person who spend about 300 hours in Satisfactory I can say that it would be nice if we had the robots. The thing that they would do may be building up blueprints (like you hold the hologram and planning all the things out and after press build everything) or maybe they could help harvest/take things from one 'robobox' to another (instead of belts) and also they could help in fights (especially with those spooky spiders!). It also would be great if you add some kind of levels to jet pack (it feels a bit slow for the endgame). Lastly, I'd also appreciate if you add some sort of a house for dogs not only to bind them in place that they do not disappear, but also I worry that they don't eat or drink anything (bad mommy vibes)
@LordMelonLord
@LordMelonLord 2 года назад
I really like that Satisfactory is so chill tbh, and I'm pretty glad that the first three options aren't being added. if I wanted to play a less chill experience with a need to defend myself, I'd play Factorio. Although the awful cave spiders are very not chill lol. Maybe we could get a little combat drone that can follow us and fight? Even if it's only capable of taking out the spiders and not any other creatures
@icarue993
@icarue993 2 года назад
You can switch up to cat pngs! I honestly prefer the cave crikets (they look more like crikets to me) than the pngs, because I expect the crikets, but I had to double take way too many times what the cats where.
@DrRumsmuggler
@DrRumsmuggler 2 года назад
A 1st person factorio would be better than both games.
@ultorianaugust8368
@ultorianaugust8368 2 года назад
I think that someone already mentioned that, but I'll just bring up this again to get some more credit for this idea. Weather can be an issue with green power. So let's say that there can be a cloudy week or something, solar panels won't work by themselves, as a result you can just make a better use of batteries in combination with classic powerplants. Green power will be something profitable, but not stable, cause weather is unpredictable in many ways. And, well, if your classic powerplant is not producing enough - you can just expand it via new sources, but if your green powerplants don't work because of cloudy unwinding days and weeks - you can only pray. Something like that.
@pavlus34
@pavlus34 2 года назад
He didn't say that pray mechanic won't be added to the game, so...
@fraterleonatus5864
@fraterleonatus5864 4 месяца назад
1 Base Defense : That's what I've missed most about the game since it came out: the fact that combat is kept to a minimum means that you're never in a hurry, never in danger, and therefore never really challenged. Of course, there's still the constraint of optimising your production chain, but there's nothing to really punish you if it's not up to scratch, apart from a slightly longer waiting time. After that, yes, I understand the idea of wanting to make a sandbox-type game, a bit chill and all that; but an optional survival mode would have been nice, even if I understand that it might be a bit too late to look into it. 4 Green Energy : I perfectly understand what you say about Green Energy ; but I'm surprised that you don't mention the unreliability of green energy. I mean, there are reasons why green energy is not "overpowered" in real life x) Solar panels only work when there is sun : you already have a day/night cycle, if you add clouds it will become a real problem by adding unpredictibility. Same with wind turbines : they need wind, wich means that they would need to be placed in high grounds, and would work only when there is actually wind, with an unpredictible energy output. Like IRL, to compensate for that you would need a shitload of batteries and non-green reactors to backup all of that.
@andresoyarce6623
@andresoyarce6623 11 месяцев назад
An idea for the robots will be: 1.- get food in the world automaticly. 2.- Army robot to kill beast. 3.- Increar numbers of robots per tier. 4.- Create automatlcly some items like DNA or Health items. 5.- Deliver to the user automatcly. 6.- The robot must die if damage or kill by beasts. 7.- Help to build some base or structure with prints.
@keanuhalka-glazier3101
@keanuhalka-glazier3101 2 года назад
5:08 I think little robots would be cool for picking up item boxes that appear when dismantling with a full inventory. Assign them to storage units which can be sorted into your main storage/recycling.
@CanoeBoi
@CanoeBoi 2 года назад
YES!
@tacman
@tacman 2 года назад
at this point proper mod support would be a way for them to go, then people can create good quality mods
@Frede_Berg
@Frede_Berg Год назад
Just sorting robots in general Like i want to just dump my inventory and watch them run around with the stuff
@leonmuller8475
@leonmuller8475 2 года назад
5:51 Robots could deal with your inventory, filling it with the stuff you want and getting rid of stuff you don‘t want. Like „I want the materials to build 100 constructors“ and then a few robots come and bring you all the required materials, or „I don‘t need all these screws“ they are cloging up my inventory and robots come and remove these Items.
@Lion_204
@Lion_204 2 года назад
I thought a similar thing. My experience with the game was pretty great until I died in the late game, while being in a Place I could hardly reach again or would need quite a bit of time to get to because I lost some needed equipment on my death and it was very far off. So my idea for the robots was drones that can acces items you droped (like on death) or containers you build an deliver them to a building. TlDr.: Drones that can retreve your death crate. PS.: If the late game already has ways to retreve items dropped on death from a far plese let me know.
@Gstrangeman96
@Gstrangeman96 2 года назад
@@Lion_204 With a hyperloop cannon and a parachute you can get virtually anywhere in the world within seconds
@Lion_204
@Lion_204 2 года назад
@@Gstrangeman96 Thank you
@ebbars_
@ebbars_ 2 года назад
and as an option you could automate parts of the building process… so you design what you want to build like lets say as kind of a blueprint and the robots build it for you… thinking of copying whole factory parts (could be restricted like the dismantle process (50 items)…) that would be nice i think
@leonmuller8475
@leonmuller8475 2 года назад
@@ebbars_ Yeah, they should implement more ideas (like yours) from Factorio into Satisfactory.
@darkwalkyr9674
@darkwalkyr9674 10 месяцев назад
Transport bots to cut down on needing so many conveyors if the player chooses would be an amazing addition.
@bberghahn
@bberghahn 10 месяцев назад
On Green Energy and Terraforming: Green energy: I understandthe lack of green energy not being in the base game and I personally love that it isn’t since it would require major management of them - building, consumption of power, how much you exploit the resources, etc. With that said, to me a green energy version would be more like an ultra hard mode for Satisfactory which definitely does intrigue me to play and experience. From that standpoint I would love to see if you guys could consider it. Same map but completely different buildings, materials not mineable, etc. Terraforming: since the world is based around the same map with different drop points, I understand why the world would isn’t possible for Terraforming. With that said, I would ask the following: Farming for space elevator deliveries: with how the game is setup, I don’t see that it would be a major issue to add hydroponic farming to the game for deliveries back to earth. Based upon messages from Earth in game, this doesn’t seem like a huge stretch of the lore to add. Full Terraforming: this would require a new map and totally new mechanics but I would love to see us dropped into a world similar to mars in conditions where we first have to get the world habitable then have to scan for resource nodes which don’t visually exist on the map, etc. This, to me personally, would be a type of god mode in game where we start with nothing and have to figure it all out on our own. Yes it would be making a completely new version of the game which I understand, but at the same time, would be crazy nuts to see what we can do with it. Just my 2 cents. Yes I am one who finds ultra hard and god mode games very entertaining, enjoyable, and relaxing as well.
@frogsecretaryofswamp452
@frogsecretaryofswamp452 Год назад
The only green energy thing i could imagine that would need a constant ammount of supply would be fusion energy
@crashstudi0s
@crashstudi0s Год назад
Fissile could be added too, maybe it could be balanced be needing and enormous amount of water, producing a lot of gas; the system shuts down if it gets saturated on gas or deprived of water
@cluccraft6855
@cluccraft6855 Год назад
@@crashstudi0s nuclear? it's already in the game
@jonaut5705
@jonaut5705 Год назад
Only problem is it's got no downsides. Not to mention fusion energy pretty much just needs heavy water and some very rare tritium. There's no radiation, not even any production chain. I feel like if anything, antimatter could be a good power source at some point.
@octaviusaugustus7205
@octaviusaugustus7205 Год назад
@@jonaut5705 very rare tritium. The answer is in the question here. I think it would be very feasible from a balance standpoint
@jonaut5705
@jonaut5705 Год назад
@@octaviusaugustus7205 The thing is, even if there's only 1 tritium deposit on the entire map, you could just use drones or trains. Late game long distance transportation is pretty easy. Not to mention there's no danger nor any production chain, as I said.
@CassandraFortuna
@CassandraFortuna 2 года назад
I always thought it'd be neat to have cycling "bounties" that call for products to be made in specific ways and sent up in the space elevator, just to further encourage creative layouts
@gownerjones1450
@gownerjones1450 Год назад
And what would you get as a reward?
@CassandraFortuna
@CassandraFortuna Год назад
@@gownerjones1450 A giftcard, admission to the bonus vacation days program, uhh...man, I dunno! Maybe hab decorations. I hadn't really considered what you'd get out of it, I just like the idea of having to figure out specific types of product supply lines.
@pavelchurlyaev257
@pavelchurlyaev257 Год назад
I like your vision of the game. I really enjoy when I can dive into deep thinking about design and nothing interrupts me, but when I also have an option to have fun with friends exploring new territories and caves and fighting with crowds of hogs and spiders. Good balance!
@BrutalAbduction
@BrutalAbduction 7 месяцев назад
One thought came to my mind in regard with "Green energy".. I am talkin only about wind turbines, what if u needed a huge space for them, they are more like a airplane engine than a windmill etc. They will produce a good amount of electricity only if placed on certain spots, and will require steady supply of oil, so you either have to go out of your way to build it or you can build them near oil but they will produce less energy. Cons in this case: - Huge -Must be placed on certain spots to give best amount of energy - Requires oil for "maintenance" eg. need steady supply. Another balancing feature could be that they will produce same amount of energy every time, however depending on the placement of those turbines you get energy fluctuation. So you get something like 100MW for well placed ones (only a couple of spots on the map) 40-70% out of 100MW on the "normal" wind nodes. 0-25% if you place them anywhere. Which would mean that u can put only a couple of them on the map without putting them just to have them, and then get your energy fluctuation to be worse causing your power grid to shut down. And since we are exploiting a planet, let them produce some HEAVY BLACK smoke, so that we know that we r ruining a planet either way :D
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