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These things are NOT coming in 1.0 

Coffee Stain Studios
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Before we break down what's coming in 1.0 we need to give y'all the bad news and tell you about some of the things that won't make it into 1.0.
⬇ Links and Info ⬇
Website + FAQ ‣ satisfactorygame.com
NEW Community Wiki ‣ satisfactory.wiki.gg/
⬇ Where to buy Satisfactory ⬇
Steam ‣ store.steampowered.com/app/52...
Epic ‣ www.epicgames.com/store/p/sat...
Humble Store ‣ www.humblebundle.com/store/sa...
⬇ Merch Stores ⬇
Heroic Replicas ‣ lizarddoggo.com/
⬇ Report bugs and make suggestions ⬇
questions.satisfactorygame.com
⬇ Social Media ⬇
Twitter ‣ / satisfactoryaf
Facebook ‣ / satisfactorygame
Instagram ‣ / coffee_stain_studios
TikTok ‣ / satisfactorygame
Discord ‣ / discord
Reddit ‣ / satisfactorygame
Twitch ‣ / coffeestainstudiosdevs
⬇ Community Managers ⬇
Snutt ‣ / bustasnutt
Mikael
⬇ Editor ⬇
Masonzero Gaming ► / @masonzerogaming
0:00 Intro
1:16 Big Crab
3:32 Official Mod Support
5:17 Circular Foundations
7:23 Roads
8:13 Logic Systems
9:28 Removed Parts
10:50 Recipe Rebalancing Info
12:36 Outro
#Satisfactory is an FPS open-world factory building sim by #CoffeeStain Studios. You play as an engineer on an alien planet as part of the ‘Save The Day’ program - a program whose goal is to construct a massive machine for a mysterious purpose. Conquer nature, build multi-story factories, and automate to satisfaction!

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4 май 2024

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Комментарии : 2,4 тыс.   
@itsgameon
@itsgameon Месяц назад
OMG biomass burner been feed with conveyor belts, where have you been all my life.
@upon1772
@upon1772 Месяц назад
In the Satisfactory Plus mod!
@Jethro_Sigwilder
@Jethro_Sigwilder Месяц назад
It's really nice to see this being elevated out of mods and into the actual game
@goldELIO1
@goldELIO1 Месяц назад
Let's freacking gooooooooooooooooo!!!!
@Capthrax1
@Capthrax1 Месяц назад
​@@upon1772 man, SF+ broke me
@static2601
@static2601 Месяц назад
Now maybe they'll add vehicles to chop down trees and collect foliage so it can be automated. Then maybe have foliage grow back over time, but only if your not building there. Lol probably not but would be nice.
@cascade4661
@cascade4661 Месяц назад
Ok he didn’t say that they aren’t adding sex so there is still hope
@Craxipst
@Craxipst Месяц назад
With who exactly? Lizzard doggo like vaporeon?
@_nbcake
@_nbcake Месяц назад
@@Craxipst Pipeline pump
@haidi7992
@haidi7992 Месяц назад
​@@Craxipst"*pulls out Kruzifix*"
@cascade4661
@cascade4661 Месяц назад
@@Craxipst hey man that’s for the devs to decide when they eventually add it of course
@Louis13XIII
@Louis13XIII Месяц назад
@@Craxipstwith the AWESOME sink
@KanjiOkami
@KanjiOkami Месяц назад
I just want to say, while some of the news is disappointing, there is something... Really nice seeing you not only explain the reasons why but also talking about alternatives and community contributions that just shows such a depth of knowledge of the community you have brought together. Good job, you guys are wonderful.
@aron2609
@aron2609 Месяц назад
Very well said and I agree. The open and honesty that this company shows indicates that they care about the game and the people who play the game.
@bacla100
@bacla100 19 дней назад
it's one of the reason why a bought the game!
@MarkZeroGaming
@MarkZeroGaming Месяц назад
You know what? As somebody who desperately wants a true road system in the game, I'm grateful for the open and clear communication about things not to expect in 1.0. Perfectly willing to let that one go and look forward to what's ahead. Thanks Snutt, helps a lot.
@M.J.2012
@M.J.2012 Месяц назад
Gosh *cringe* ... We need curved roads, so many people requested it, and you blow sugar in his ass for bringing an excuse, which couldn't be more stupid in it's essence (!)
@_ikako_
@_ikako_ Месяц назад
Yeah tbh I'm a very casual player (I got up to like stage 2 of the rocket and haven't touched the game since) and I unlocked the vehicles but never used them after I tried to build a road but realised how janky it was. I hope they implement a proper system eventually, but I'd rather see more important parts of the game fleshed out more first
@silvk1000
@silvk1000 Месяц назад
make a mod for it
@joeysustello
@joeysustello Месяц назад
@@silvk1000your typo is translating to flour it, which is funny cause *spoiler* that thing he said
@silvk1000
@silvk1000 Месяц назад
@@joeysustello not a typo, it was auto correction in chrome
@ThatBirdLiam
@ThatBirdLiam Месяц назад
Okay the biomass burner change makes up for it all, this makes me so happy honestly
@Remaggib
@Remaggib Месяц назад
Agreed. I am more than willing to never see the things he talked about just for the belt fed biomass burners
@processedsoy
@processedsoy Месяц назад
100% It almost brought a tear to my eye. I know myself as well as a ton of other players have been hoping/asking for this for years. So happy it's a thing now. It makes the early game much less annoying for slow starters like me.
@NidasRichmount
@NidasRichmount Месяц назад
read the video title again xD@@processedsoy
@explorer47422
@explorer47422 Месяц назад
wait, biomass burners still didn't have conveyor belts?? I guess is early game but still
@g.a.8661
@g.a.8661 Месяц назад
​@@NidasRichmountwhat does the title matter? Did you see the video?
@therisingspartan9870
@therisingspartan9870 Месяц назад
YES GOOD RIDDANCE FLOWER CARTRIDGES always filling my inventory and chests eternally Edit: My condolences to the ppl who use flower petals for their vehicles, hopefully coffee stain will slightly increase the drop rate of leaves and wood to balance this
@t3hpwninat0r
@t3hpwninat0r Месяц назад
they were still good for fuelling my explorer :\
@SuprSBG
@SuprSBG Месяц назад
Yesssss
@rosuav
@rosuav Месяц назад
@@t3hpwninat0rRunning the Explorer on paint still was never enough to use them all up!
@spacemansquid
@spacemansquid Месяц назад
I’m so glad they’re making this choice. I will not miss having to collect flowers just to make it look prettier.
@tristanridley1601
@tristanridley1601 Месяц назад
@@t3hpwninat0r they were unreasonably effective fuel, actually
@lustrias
@lustrias Месяц назад
One of the strongest aspect of this game (besides it being fun of course) is how transparant CSS has been. A breath of fresh air 🙂 Thank you Snutt and everyone involved 🙏
@Jeyricho
@Jeyricho Месяц назад
I LOVE that you guys are staying true to the factory aspect versus blowing out the combat aspect. There's enough shoot 'em up games, you guys are the pinnacle of productivity games and that's why I keep coming back to Satisfactory.
@bravokilo1980
@bravokilo1980 Месяц назад
I agree, for the most part, but Factorio, was the game that got me hooked to games like Satisfactory! That was before, but only 2D.
@-Nero.-
@-Nero.- Месяц назад
I disagree, these types of games have a ton more depth when combat is there. Look at Factorio.
@Jeyricho
@Jeyricho Месяц назад
​@@-Nero.- to each their own, but with over 1000 hours on factorio and pretty deep involvement with the community, combat is broadly considered to be Factorio's weakest mechanic in the entire game, offering nothing more than environmental obstacles to expansion.
@fullricer_hd7572
@fullricer_hd7572 Месяц назад
He didn't say Tier 9 and 10 Time to built a Dysonssphere
@edoardochiran3137
@edoardochiran3137 Месяц назад
I think the game right now doesn’t need a tier 10. Recipes are already tedious to craft at tier 8, so imagine how much harder tier 9 and even 10 would be. Probably the balancing will make the tier 7-8 a little bit easier, so it doesn’t actually take hundreds of hours to finish the game.
@CasperKersten
@CasperKersten Месяц назад
@@edoardochiran3137 Tiers 9 and 10 are most likely coming, because they want to make the SAM ore useful.
@totallynotagecko3866
@totallynotagecko3866 Месяц назад
@@CasperKerstenSAM ore will be for the story portion of the game
@zacherykienle8628
@zacherykienle8628 Месяц назад
@@edoardochiran3137 Knowing how the game works, most likely the final space space elevator parts will be less complicated as they will take the phase 4 parts. So if you have a steady production line of a decent amount of phase 4 parts you will then use it to make the final parts for project assembly
@EchoNovemberDelter
@EchoNovemberDelter Месяц назад
Cosmo>Fixit
@FernoFry
@FernoFry Месяц назад
Biomass burners not having automation was probably the biggest early game pain point so I'm glad that will be improved. Going from hand-feeding biomass to coal power was such a learning curve as well
@jbird976
@jbird976 Месяц назад
That was just to weed out the casuals 🤣
@StelznerGaming
@StelznerGaming Месяц назад
Should be a later tier unlock imo. Early game struggles are part of the process to me and encourage / reward reaching coal asap.
@LegoDork
@LegoDork Месяц назад
@@StelznerGamingI agree, It would be nice to have as a back up power source for getting your coal plants back online. Mk. 2 Biomass burner or whatever, Teir 3 unlock.
@arakwar
@arakwar Месяц назад
@@StelznerGaming The struggle of having to run around and get the wood/leaves for biomass is still there though. You just don't have to hand feed the burners, which was not a struggle, just an inconvenience. And a stupid one as the game is about automation. The reward of coal is the peace of mind and extra power.
@nbboxhead3866
@nbboxhead3866 Месяц назад
@@arakwar Yeah, the most annoying part wasn't gathering biomass. The thing that sucked the most was having to return to base and feed the burner whenever it ran out. It will be a lot nicer just chucking the leaves and wood into some storage while I go off and do my own thing without worrying about power.
@3styleat
@3styleat Месяц назад
this is another great example how to talk to you community about game developement, upcoming or cancelled features and what to expect in the from the game, and what not. the general flow of information is neat. i wish a lot of game studios would take notes.
@Neumonics429
@Neumonics429 Месяц назад
He didn't say golf.
@Dokagero
@Dokagero Месяц назад
Would love to see splitter where i can say "left output 30%, middle 10%, right 60%"
@alexsiemers7898
@alexsiemers7898 Месяц назад
Even if that was limited to the smart/programmable splitter it would be amazing
@paulelderson934
@paulelderson934 Месяц назад
Kind of sounds like a programmable splitter, doesn't it...
@seanberry1
@seanberry1 Месяц назад
You can approximate this by using different belts on standard splitters, ie, mk5 belt input and mk1, 2 and 3 belt outputs
@Neo-vz8nh
@Neo-vz8nh Месяц назад
​@@seanberry1only if the input is mk5
@dananskidolf
@dananskidolf Месяц назад
Sounds like a fun ratio to design a splitter template for.
@phoenixxofficial
@phoenixxofficial Месяц назад
omg biomass feeding during early game is going to be revolutionary, thank you
@t3hpwninat0r
@t3hpwninat0r Месяц назад
so all of us starting a fresh save in 1.0 will be superexcited!
@thewolfsghost9445
@thewolfsghost9445 Месяц назад
I finally won't feel like I **have** to rush coal asap! My production lines might actually feel productive!
@mrjonlor
@mrjonlor Месяц назад
Oh…he didn’t say it was early game! Welcome to Tier 9! 🤣
@MA-nm4uv
@MA-nm4uv Месяц назад
Nurse: Sir, you've been in a coma for 6 years. Me: Oh boy, I can't wait to watch my favourite 30 frames of Big Crab being released in 1.0
@LeeSpork
@LeeSpork Месяц назад
I'm so glad that placing patterns is being changed to be free! it always made me feel anxious about customizing my factories, thinking "what if I run out of flowers" and "what if I change my mind and rebuild this and now all these colour cartridges have gone to waste"
@eriklunden5218
@eriklunden5218 Месяц назад
I haven't played for a year (waiting for 1.0), but I still felt a wave of relief seeing the new biomass burners.
@Tonester666101
@Tonester666101 28 дней назад
Just checked and my last play was Mar 11 2023, so also a year. Have been dying to play it again but didn't want to start something that could get destroyed, so now I am desperate for 1.0 so I can start a new game.
@deeraz
@deeraz Месяц назад
Did you just casually drop the announcement of belt-fed biomass burners!?! That is huge! I absolutely love this change and so glad it's coming to vanilla - freaking awesome!
@wearwolf2500
@wearwolf2500 Месяц назад
Giving me flashbacks to starting the game and having to run around refilling all the biomass burners. Also he said no circular foundations but he didn't say no new foundations. Crossing my fingers for non-ramp corners.
@ZarHakkar
@ZarHakkar Месяц назад
Triangular foundations like in Rust would be nice
@classicrockdude7508
@classicrockdude7508 Месяц назад
I think its awesome that, even though I do not own this game, not watched any Let Plays, I watch these dev videos every single time just because I appreciate this studio, and the game (I will play it eventually) but the community managers are just very humbling to listen to. It is refreshing and I am happy to be apart of the community without actively playing the game!
@bravokilo1980
@bravokilo1980 Месяц назад
It's Very Good PR here, not seen very often and This Studio Cares(!) what isn't always the case. As for the game, It's grown and has been doing a great deal of player interactions to get things right and if you happened to play KSP 1 in the early days, this is what they are doing, but with different circumstances. And The Game Is Great!
@goblinsstompingground8355
@goblinsstompingground8355 Месяц назад
Sad about the lack of a logic system, but belted biomass burners is a good one. In my latest playthrough I handcrafted everything and rushed coal just so that I wouldn't have to bother with biomass burners.
@nbboxhead3866
@nbboxhead3866 Месяц назад
I think they're definitely going to add it, but it's just going to have to wait seeing as it would be mostly optional content. If we're lucky, a few major updates later there'll be logic gates, switch splitters, and all sorts of optional stuff that could be messed around with. They can't just release update 1.0 and stop adding cool stuff to the game!
@JamesTDG
@JamesTDG Месяц назад
Honestly, they need the logic system to be built around being secondary. Look at Mindustry for example, and you can see how logic kinda hurt gameplay in a way.
@naerbo19
@naerbo19 Месяц назад
@@nbboxhead3866 There might be modding for it or modding on the way for logic too potentially.
@suneuser8819
@suneuser8819 Месяц назад
O😮😮😮😅😮😮ik .I kKKik/8./(/Kk8iKi (/ (8k8(8 ikkik. 8(/(8 ( I K(8/I(8 ik. ;(k ki. Ikiki 8( ki
@nbboxhead3866
@nbboxhead3866 Месяц назад
@@naerbo19 That's pretty likely, but honestly in-game content is (almost) always preferrable over having to add in content yourself. I hope that logic is added to Satisfactory in a way that doesn't detract from the experience for non-logicians, and keeps the cool stuff that lets you put in a little extra effort for something much more satisfying. A splitter that only outputs stuff when powered would allow for setups where a power switch can be used to flush a whole storage system, for example.
@LordRyu89
@LordRyu89 Месяц назад
The giant crab enemy should just be a story point in the lore that you hear about in the game but never actually get to see
@michaelgiddings1717
@michaelgiddings1717 Месяц назад
It gets killed on the landing in or something would be funny, and a great way to start the game
@smnlblnc
@smnlblnc Месяц назад
The legend of Melk
@racinmason888
@racinmason888 Месяц назад
Deep in the depths of a spider infested cave, you come across an ancient painting from a long lost lizard doggo civilization. The painting details a treacherous war against the ravenous giant crabs. The lizard doggo's eradicate the crabs, however their population was crippled. The painting goes on, but becomes noticeably less legible with each part of the story. The final thing you're able to decipher is their civilization collapse post-war. After that, it's mostly scribbles, though, you can deduce that the collapse eventually led to their devolution. Resulting in their present-day adorably goofy state.
@cfh8
@cfh8 Месяц назад
Maybe they could add a small crab blaster game to the HUB terminal. Could look just like the giant crab shown before and you have to shoot down the babies as they fly out at you.
@temkox
@temkox Месяц назад
yesss"!!
@codipherus66
@codipherus66 Месяц назад
Awesome! Great QoL feature! I would really like the HUB to be more useful. Beds let you sleep through night (even if it doesnt speed up the game, just a cosmetic time shift). Use the toilet to heal or something.
@DanielisAwesome52
@DanielisAwesome52 Месяц назад
Something I love so much about Satisfactory is how big something as simple as the end of the video is. Like I have massive factories and huge production lines and I am still excited about a feature that just makes a short part of the early game soo much easier. I think its because now I can use those features in later factories when I am setting up new lines and still trying to move power into a new place or I can just empty my 15 Industrial Storages of Biofuel into something useful.
@nebezpecnybatman4679
@nebezpecnybatman4679 Месяц назад
Biomasss burner pain will really go away. Thank you Coffee Stain
@NotMyActualName_
@NotMyActualName_ Месяц назад
You'll still not be fully automated, because you need to collect biomass for the containers manually. But this is a HUGE improvement still because now I don't have to hand load every bio burner. Just drop the wood and leaves off in the containers and move on.
@ryanallen2001
@ryanallen2001 Месяц назад
@@NotMyActualName_Right? Whenever you don't have enough full stacks to fill them all you have to do annoying splitting to balance them out. I get that the annoyance is the point since they want to push you into coal, but just having to gather the raw material is annoying enough! :)
@qwe5qwe566
@qwe5qwe566 Месяц назад
@@NotMyActualName_ you can already fully automate it with mods like SF+
@dojelnotmyrealname4018
@dojelnotmyrealname4018 Месяц назад
@@qwe5qwe566...You can also skip the entire game using mods. Obviously we're not talking about mods.
@ethzero
@ethzero Месяц назад
Wait... this is a _factory_ game? I thought it was a crab simulator all this time😟
@DerBeutler
@DerBeutler Месяц назад
crab game?
@joselaboy1643
@joselaboy1643 Месяц назад
Satiscrabtory
@shawnmeyer1816
@shawnmeyer1816 Месяц назад
I thought we were building the crab…
@nvelsen1975
@nvelsen1975 Месяц назад
We're not taking crab from you with such silly puns.
@sumperfi
@sumperfi Месяц назад
Thanks :) and Sooooo cool the last point !!! RIP the flower 😢 for the color I can understand, however I was not mad to automate the color production for painting but I totaly understand and remouve frustration of forgeting to pick up colors when start crayzs blueprint poses
@Tomtommer
@Tomtommer Месяц назад
Excellent update folks. I do truly hope you're considering the option to let players daisy-chain buildings with powerlines for a smoother building process too. Keep up the good work.
@dominic9669
@dominic9669 Месяц назад
This would be cool
@AEONIC_MUSIC
@AEONIC_MUSIC 12 дней назад
It could be a simple mod
@Bluestone42
@Bluestone42 Месяц назад
"A Game can only be finished, when you stop working on it."
@bowi1332
@bowi1332 Месяц назад
I agree... And I prefer to play finished games instead of games which keep getting updated in a "one last thing"-way MANY times after launch: Cyberpunk 2077, No Man's Sky, even Death Stranding, etc. (Some developers are better [or fit better with me] at updating their games though...)
@danielh.9010
@danielh.9010 Месяц назад
@@bowi1332 Me too! This is so annoying, especially when Steam forces you to play the newest version, and mods break when developers force their update on you. Some games take weeks and even months to finish, so these changes can be really annoying.
@brodriguez11000
@brodriguez11000 Месяц назад
@@danielh.9010 You should be able to turn that off.
@Ballen355
@Ballen355 Месяц назад
Terraria in a nutshell
@AndroidPuka
@AndroidPuka Месяц назад
The way I screamed at the end should be illegal lmfao
@Nick-qy6ew
@Nick-qy6ew Месяц назад
RELATABLE
@Wockes
@Wockes Месяц назад
Same, the thing I've always wanted in the game and always wondered why it wasn't
@gregritferdjr
@gregritferdjr Месяц назад
Don’t worry it’s valid🩵
@brantwedel
@brantwedel Месяц назад
Not so fast! This is the "These things are NOT coming" video 🤣
@jaysonkmendoza
@jaysonkmendoza Месяц назад
I fully understand.
@belladonnaRoot
@belladonnaRoot Месяц назад
Years since I started playing, I still appreciate that you change the game towards what you think people will like most. Every single point I kinda expected more than a year ago. Mods work as-is; don't change what don't need changing. Circular foundations in a rectilinear world aren't worth the overhaul. Roads...tbh, I'm surprised trucks weren't ditched with the beacons that no one used. I paused playing shortly after color came in. It definitely was more annoying than fun. And recipe rebalancing; expected for 1.0 I think my largest wish for 1.0 is honestly just a small parts-grab container for manually grabbing parts. The last hub I built had to be massive, simply due to having 50-something storage containers. I had it all working great; one bin to drop stuff off on my way in to auto-sort, tubes to other mini-hubs, but it was always a needless chore to run around a massive warehouse sized hub, cuz that's the space it took to fit all the containers in. The crab, I'm still interested in. 100% I can see why you guys will not make it a core part of the game, but the world feels like it needs at least one behemoth to finish it off. Even if it's not in time for 1.0, i think you should at least reserve a space for it.
@NME_EXO
@NME_EXO Месяц назад
I really hope someone makes a VR mod like for risk of rain 2. It doesn't add any content but just the change in viewpoint and locomotion are so immersing
@jakeread9668
@jakeread9668 Месяц назад
The lack of "Giant enemy crabs" is a tragedy, clearly they're needed for the game to be successful.
@southeast7259
@southeast7259 Месяц назад
Yeah!
@martinhild
@martinhild Месяц назад
He said something better is coming... maybe a giant lobster. Lobsters are clearly better.
@mrlten2907
@mrlten2907 Месяц назад
Crabs, plural...? Oh no
@IMarvinTPA
@IMarvinTPA Месяц назад
Can you put a crab corpse somewhere in memory of this feature?
@EisenloweCR
@EisenloweCR Месяц назад
Elden Ring PTSD sets in@@martinhild
@CookingWithJackDaniels
@CookingWithJackDaniels Месяц назад
Please don’t say golf :(
@nexyr_
@nexyr_ Месяц назад
He didn't !
@Louis13XIII
@Louis13XIII Месяц назад
@@nexyr_ nice!
@martinhild
@martinhild Месяц назад
@@nexyr_Golf confirmed then!
@nexyr_
@nexyr_ Месяц назад
@@martinhild just missing lasers now ?
@Koushakur
@Koushakur Месяц назад
They already have said golf is never coming, they wouldn't mention it here because it's already established fact
@creamysmooth2258
@creamysmooth2258 Месяц назад
Thanks for letting us know, I appreciate the update!
@PlazmadawgZA
@PlazmadawgZA Месяц назад
Game Development is really difficult, people don't realize that. Your communication is excellent and you are being clear about it. I am happy with everything so far and understand why these items aren't arriving in 1.0.
@VirtualDomain
@VirtualDomain Месяц назад
You guys could never disappoint me, this has been one of the most beautiful journey the last 6 years, all the community update hypes, the wonderful mod supporters, the endless improvements and new features, etc. etc... The only sad news from this video is that the journey comes to an end, but honestly, I'm so proud of your achievement CSS!! We need a new Award like GotY but for decade, like Game Devs of the Century "GDC" ^^
@TheJEB100
@TheJEB100 Месяц назад
I played +2000hrs between update 2 to 7... After a large break, i'm waiting for 1.0 and restart this game like a baby !!! I'M READY!!!!
@qualiflyer
@qualiflyer Месяц назад
Same here!
@mike2672
@mike2672 Месяц назад
Well i havnt played that many hours but im excited for 1.0
@thegardenofeatin5965
@thegardenofeatin5965 Месяц назад
I just finished a 3-month long campaign, starting a fresh save file and ending with full clear all trophies. So I have done a 100% run in early access. I'm gonna be done with the game until 1.0, hopefully this coming winter?
@SpareTimeProjects1
@SpareTimeProjects1 Месяц назад
Doing this is absolutely perfection. Communication about the game and making sure people know what there won't be is phenomenal
@jtridgaming2624
@jtridgaming2624 Месяц назад
That's unironically a top 5 minor change. Thank you for taking the time for even small things like that y'all are such an amazing studio
@DANOVERBOARDvlogs
@DANOVERBOARDvlogs Месяц назад
Everything is coming! Even LASERS!
@satratic127
@satratic127 Месяц назад
AND GOLF!
@bruhmoment23123
@bruhmoment23123 Месяц назад
@@satratic127And Me
@Felsparx
@Felsparx Месяц назад
LASER GOLF
@happyhourcinema
@happyhourcinema Месяц назад
WHILE RIDING ON THE BACK OF A CRAB
@Aggravath
@Aggravath Месяц назад
Nerds
@MonikaCinnyRoll
@MonikaCinnyRoll Месяц назад
SO WERE GETTING GOLF!? LETS GOOOO Jokes aside, well crafted vid!
@dunceme101
@dunceme101 3 дня назад
The biomass burners is sooo big for the early game. No more of that painful "power down" sound when you're out exploring your starting area. But it will also add a layer of complication for expanding your power as you move into assembly. Thank youuuu ❤
@naaktag3083
@naaktag3083 Месяц назад
Loving all of the info lately. Reeeeally looking forward to starting over again :)
@LaylaSpellwind
@LaylaSpellwind Месяц назад
Keep the giant crab. Make it friendly and stationary, so no need to make it path. Stick it on a beach and give you rewards in return for food. XD
@iv4149
@iv4149 Месяц назад
YESSSS those automated biomass burners look so good!!
@polymorpheus9745
@polymorpheus9745 Месяц назад
Thank you for this update. I'm grateful that you didn't add any news of a removal of the passive mode, since mobs can be annoying. And, did I see an ability to automate biomass to the generators at the end? That is great news, too!
@Pangamma
@Pangamma 7 дней назад
"A game can only be finished when you stop working on it"... That is indeed disappointing. Hope the game will continue to be in active development after its release.
@justicefool3942
@justicefool3942 Месяц назад
Honestly, the Biomass burners having belt inputs really softened the blow of everything that isn't being included.
@MrDarvis69
@MrDarvis69 Месяц назад
No circular foundation pieces is a real bummer. The biggest headache in the game is trying to make curved roads and buildings. It takes a lot of time to do and the end product is always in the realm of "looks great from a distance" or "ignore the seizure inducing z-fighting on the ground". I know there is ways to mitigate that stuff but it still takes a lot of time cause at the end of the day you are trying to make a grid based building system behave in a way it is not designed for.
@reznovvazileski3193
@reznovvazileski3193 Месяц назад
Yea I mean it's not ideal. But on the other hand the curves people want to build are not always neat so they'll have to give free reign on angles and arclength for this to even help most of the people that want curves. That'd require them to make an entire blockset that functions like rails and is compatible with each other because the other blocksets already in the game definitely won't be compatible unless it's to link the start and finish of some curve into them. That's a metric crapload of work to be done there not to mention finding and fixing the new bugs it'll definitely introduce :p Not a great project to start right before release.
@MrDarvis69
@MrDarvis69 Месяц назад
You make a lot of sense. He mentioned they tried something similar with roads, building them with splines like the rails, and it ended up being a much larger project than anticipated. I understand the arclength all too well, I have spent many hours trying to figure out the perfect ratios of blocks to arc length. Personally, I would be happy with faking the funk and using the triangular pieces like Rust uses.@@reznovvazileski3193
@storytsunami
@storytsunami Месяц назад
Eh, don't give up on it yet. Remember this is just what's not going to make it into 1.0. Some of these things still might make into the game afterwards.
@brodriguez11000
@brodriguez11000 Месяц назад
That where the modder comes into play, and once it reaches 1.0 they'll be less breakage.
@vincewilson1
@vincewilson1 Месяц назад
That last part gets a mega-standing ovation! 'Thanks, Snutt, helps a lot.'
@imchillyb
@imchillyb Месяц назад
Thank you for being candid ands keeping expectations honest. Love ya Snutt!
@Bamamarama
@Bamamarama Месяц назад
I don't need circular foundation building. But I would really, REALLY like right angle triangular foundations. I feel like it would add so much opportunity in design to the stock build, without clipping or z-fighting. Its literally been the the first thing I check for each update since 3 or 4. Edit: I like the teaser at the end. I'm not worried. The game will continue to be amazing, cant wait for 1.0
@simonalbrecht9435
@simonalbrecht9435 Месяц назад
I could see them making like a Geometry DLC with foundations in a few extra shapes and all the matching build pieces and snapping.
@Br3ttM
@Br3ttM Месяц назад
I use inverted corner ramps for the triangle, I just wish there was a diagonal railing to go on it.
@Kkryptex
@Kkryptex Месяц назад
Did no one notice the QR code at 8:09? Looks like stealth announcement for a new game by one of their partner studios... As We Descend by Box Dragon. Loads a countdown page...
@BoxDragonGames
@BoxDragonGames Месяц назад
👀Good catch! Just a sneaky small reveal for now until that counter reaches 0
@ferari3586
@ferari3586 Месяц назад
Noticed, but cannot read it for some reason
@jimbodee4043
@jimbodee4043 Месяц назад
. @ferari3586 my phone does not do transparent QR codes either.
@knyt0
@knyt0 Месяц назад
@@jimbodee4043 redrew the entire qr code by hand, just so i could read it lol
@BoxDragonGames
@BoxDragonGames Месяц назад
Neither does mine :( Must be an issue for older phones?
@j0hnf_uk
@j0hnf_uk 9 часов назад
I never really liked the idea of using petals for colouring, anyway. I would often find myself placing any collected in the storage within the HUB and forgetting about them. Now, being able to connect biofuel generators up to conveyor belts, thus making the process of keeping them going, almost infinitely, is a real positive. There's still the incentive to get coal generators up and running, of course, but not having to keep checking on biofuel generators to make sure they have enough to keep them going helps a lot. You do have to keep the supply of leaves and wood going, though, but that's a small price to pay.
@s3bm4ster
@s3bm4ster Месяц назад
At least you guys inform us what is out of the game and we didn't find it out first at the release date! Thank you for that!
@nlz242
@nlz242 Месяц назад
Not having to go around adding fuel to the generators is a great addition... it's already tedious enough to not be able to automate the wood/leaf gathering part of it. That's a great change.
@Fireblats
@Fireblats Месяц назад
For real! It's going to make the early/mid game so much more bearable for new/returning players! Early/mid factorio isn't really about tackling automation it's about running around whacking bushes and filling generators in ever increasing circles.
@jasonslade6259
@jasonslade6259 Месяц назад
I think they still want the awkwardness of biomass to push players to tech up. I think this is a good middle ground.
@nlz242
@nlz242 Месяц назад
@@jasonslade6259 agreed, it has to be slightly tedious to motivate you to step up, but going around gathering biomass is tedious enough. I also think this change strikes the good balance
@brodriguez11000
@brodriguez11000 Месяц назад
@@nlz242 That's why killing hogs and the like yielded so much more biomass.
@Br3ttM
@Br3ttM Месяц назад
Biomass is easy to get in large amounts once you get the chainsaw and start clearing areas to build, or once you can get it from enemies. The annoying part is your base losing power if you do something far away that takes time.
@Cgeta4
@Cgeta4 Месяц назад
Aw yeah, rotors! Also I really wonder if the music is going to be in the game. The song at the end was very calming.
@damianwright3690
@damianwright3690 Месяц назад
Truthfully, I hope they have white noise in the game (like wind through grass and trees, of various speeds) accented by music, rather than wholly music all the time. "Forever Skies" is a really great example of white noise. I can sit there above the dust and watch the wind swirling through the buildings for ages. No music needed.
@Faelyke
@Faelyke Месяц назад
The removal of colour cartridges for patterns is so nice. I no joke made my own roads because the road pattern required flowers and cartridges and it wasn't worth the effort.
@wr4th1800
@wr4th1800 Месяц назад
I appreciate the heads up and transparency you guys give out, its nice and what other developers should be doing.
@RachelJade70
@RachelJade70 Месяц назад
Only downside to removing color carts is that they were a weirdly amazing fuel for vehicles. Always had some around for my explorer lol
@brodriguez11000
@brodriguez11000 Месяц назад
Use nuclear rods.
@SuperPelaro
@SuperPelaro Месяц назад
WHAT?????? 1,129.5 HOURS AND I DIDN'T KNEW THIS????
@nevrotik91
@nevrotik91 Месяц назад
​@@SuperPelaro been through that phase few days ago when I found out that trains can go backwards . 1100 hours into that.
@donvitogonzalle
@donvitogonzalle Месяц назад
I strongly disagree with the part of Circular Foundations. Calling it "not a smooth experience" is the understatement of the year. And suggesting we use those ridiculous workarounds instead feels kind of disrespectful, like you expect your playerbase to use all their time to build a damn curve.
@user-zp4ge3yp2o
@user-zp4ge3yp2o Месяц назад
Also it's the sort of thing that's very difficult to work out for yourself. Someone playing the game without researching specific building techniques online would almost never work out those ridiculous methods.
@tymothyhenry
@tymothyhenry Месяц назад
Thank you for being so clear, and thank you for understanding the sacrifice of scope for a more fun game at launch.
@ArcticSquash
@ArcticSquash Месяц назад
Thank you for the updates. Thank you for satisfactory and all the work.
@Recon_Thunder
@Recon_Thunder Месяц назад
Man I love Coffee Stain Studios. Great Communication and Staff. 10/10! Thank you guys!
@minikretz1
@minikretz1 Месяц назад
With all the things you aren't adding, I'm excited to hear what could be better than those that you'll be adding! Thanks for being so transparent and setting our expectations. Also I'm happy for the flower change
@brodriguez11000
@brodriguez11000 Месяц назад
Blinking lights would be easy to add.
@Pechenka_KoJlJlekuuoHep
@Pechenka_KoJlJlekuuoHep 4 дня назад
I want an empty world, perhaps without graphics. All you need is water and some starting plants, the main thing is that it is infinitely procedurally generated
@8ysix
@8ysix Месяц назад
a pleasure to hear you talking about such stuff nearly all other studios dont do! communication is everything!
@nukers1234
@nukers1234 Месяц назад
The lack of giant crabs was done okay with the possibility to automatic feed the tier 1 powerplants :D
@ColonelSandersLite
@ColonelSandersLite Месяц назад
Didn't want crabs again anyways...
@circuitgamer7759
@circuitgamer7759 Месяц назад
I'm still hoping for waypoints for trains. I don't remember if that was mentioned in any previous videos, but if that's still an option it would be very useful for some more unique train systems. I know I have a train network in my current save that would be significantly improved if I could just tell trains to pass by a certain location on the rail without needing a whole station. I have no idea how difficult that would be to implement though, and it's technically unnecessary, even though it would be very useful. Especially if it could eventually be integrated with logic, but that's not a reasonable target anytime soon, if at all. Edit: Were those automated biomass burners at the end? If so, that'll be so nice :)
@Remaggib
@Remaggib Месяц назад
I always make stations separate from the main line that way trains have to exit to go to a station. Not sure if that's what you are going for, or something like that, kind of hard to understand what you mean through text. If my way of doing things helps, awesome. If I'm not understanding something simple, my bad.
@circuitgamer7759
@circuitgamer7759 Месяц назад
​@@Remaggib I already do that usually, but that's not what I'm referring to. Basically, add something that is placed like a signal between pieces of track, give it a name, and trains can add it like a station to their schedule. The train would be forced to path through that waypoint, and wouldn't stop at it. In my case it would be useful for quite a few things, but one thing I would use it for with my current network is to force heavy trains to take a longer route up a hill, but light trains could just climb the shorter but steeper track up the hill. At the moment I just have the system designed to allow the train to build momentum to make it all the way up the hill without being interrupted in the middle of the hill by a signal, but it's not optimal, and I've noticed that trains get stuck on it if I happen to leave the game and reopen it when a train is on that hill. I could also make every train use a long path up the hill, but I would rather have more control that that.
@coreycarries6325
@coreycarries6325 Месяц назад
@@circuitgamer7759you can just set that up internally through the train can’t yoi
@circuitgamer7759
@circuitgamer7759 Месяц назад
@@coreycarries6325 As far as I can tell, you can't tell a train to path through a specific track without it being either the shortest track (so it paths there by default) or put a station on it to act as a dummy station. If I've missed something completely somehow, let me know, but I'm pretty sure it doesn't exist.
@ColorDragon
@ColorDragon Месяц назад
I totally see what you are saying about the combat. Could be cool to see a horde mode or base defense. But overall, do what is best for your vision of the game.
@eagleeyeproductions2317
@eagleeyeproductions2317 Месяц назад
My biggest pain points are the glitchy snap to functionality, the funky way you have to place foundations on top of others to do minute angle changes and the lack of curved and triangular foundations and walls (I know there are some walls but it would be nice to have more and add some half-length pieces in general). Anything to make the building process easier and less glitchy, I am all for.
@CasperKersten
@CasperKersten Месяц назад
I stand behind all the decisions, and I'm very enthousiastic about all the features that might be coming instead. Great job on setting your priorities!
@tmanook
@tmanook Месяц назад
As a developer, I get the guilt at not being able to do everything. Smart to focus on what you can deliver and make a 1.0 release. My opinions. Not a big deal: - Remove cost for customization? Fuck yeah! Thank you so much! - Combat is something I don't care for. No loss there. I don't begrudge those that enjoy it though. - Can't live without mods. Luckily, there are many great mods already. - Circular build pieces... mildly interesting. - Roads... I use a mod to teleport everywhere. Roads might be interesting at some point. - Logic? I think there are mods that handle this. I haven't used them. Might be interesting. I don't know use cases. - Beacons? Glad they were replaced. Map markers are much nicer. No disappointments in the video. Great news actually about free customizations. Thanks for that.
@ryanwebb2672
@ryanwebb2672 Месяц назад
The roads aren't for you...they are for our trucks and tractors. I always rush rail because I find it easier and quicker to build than a decent road.
@tmanook
@tmanook Месяц назад
@@ryanwebb2672 Ah, ok. I avoid trucks and stick to trains. That explains some things. Thanks.
@tilmanr.3299
@tilmanr.3299 Месяц назад
​@@ryanwebb2672building a decent rail isn't less tedious than building a road.
@Sirithil
@Sirithil Месяц назад
What mod do you use for teleportation?
@tmanook
@tmanook Месяц назад
@@Sirithil I has been over a year since I've played. I just opened my long mod list and nothing jumped out at me. I think they were admin tools? Not sure on that. I had the ability to name spots for teleportation. I would use a command like "/tp [named teleport place]". I was very organized. It was awesome. Sorry I can't remember specifics.
@EndoSurf
@EndoSurf Месяц назад
Anyone who works in the project stream of businesses completely understands prioritisation. Some things are needed for day 1, others can follow. Thanks for being open and keeping us updated :D
@linus1703
@linus1703 Месяц назад
This whole journey has been so educational and taught me a lot about project scope and agile. I have enjoyed the game but even if the final product isn't any good (which is won't be) it's still worth it for the amount I've learned. Hope someday someone makes a documentary about this.
@MrWabaki
@MrWabaki Месяц назад
Im kinda sad that some stuff i really wanted didnt make the cut but im still happy that were near 1.0. It was an amazing journey with you guys. I bought the game when it launched first on Epic Games and Satisfactory has become one of my favourite games of all time. Satisfactory is a prime example on how to hande early acces you guys are open about the develepment status and youre interacting with the community and its a blessing in todays standarts. And i hope 1.0 isnt the end of this wonderfull game i would buy any DLC for the game cause you all deserve it. Much love from Germany you guys ROCK!!!
@agamingpotato
@agamingpotato Месяц назад
that outro tho, hit me right in the feels, almost brought me to tears
@asphaltpilgrim
@asphaltpilgrim Месяц назад
Some people might say that's crazy, but we understand. 🥹🥲
@Flint64-bv1sz
@Flint64-bv1sz 17 дней назад
great.. now im going to have to redo my entire fuel rod production, can you please make it so exsisting factorys with that recipe still work? kinda like how the old oil refiners work after the change?
@creedofthemachine9903
@creedofthemachine9903 Месяц назад
Anyone else notice that in the sneak peak, there are also parts just laying out, like you would find at crash sites, but now seemingly intentionally placed! Super excited for that honestly
@SKy_the_Thunder
@SKy_the_Thunder Месяц назад
Golf confirmed!
@NogrimStoneson
@NogrimStoneson Месяц назад
honestly if you gave us a ball we could push in to the hyper tubes....
@luckymandragoran8471
@luckymandragoran8471 Месяц назад
Auto Biomass!!!! YAS new save file time! I for one am not disappointed in these loses, although i would like to ask if you will be continuing on and making dlc or something. I would be more than happy to pay you guys more money for this, it been a great few years with an amazing community and its almost sad to see this phase come to an end
@mnxs
@mnxs Месяц назад
Iirc, they've previously mentioned that they want to do some form of continuation after 1.0, they've just not decided what form it will take.
@MarkTomczak
@MarkTomczak Месяц назад
I was surprised when I saw roads listed given that as far as I was concerned they were already a feature in the game. The only tweak I would ask for is that I do occasionally get a tractor bumped in a weird way when its wheel crosses from one foundation to the next. Apart from that, no notes. Existing roads work great.
@KingOfRedPlays
@KingOfRedPlays Месяц назад
The removal of flower petals and cartridges makes sense in the current context. But I can imagine some kind of automated flower farming process, maybe some little botanical container that produces them - and they could be used to recreate decorative flora from around the world so you could find a place in your base for them to live. That could be pretty cool. But it would have a very limited usefulness and people woould likely ditch them pretty quick... So, I dunnno, but it seems kinda cool.
@isleiff
@isleiff Месяц назад
Golf confirmed for 1.0!
@MattStum
@MattStum Месяц назад
Don't get too excited for that last bit... it's a Tier 7 unlock!
@Koipiok
@Koipiok Месяц назад
Imagine, they could totally do that
@Kyks2244
@Kyks2244 Месяц назад
Lol
@PaleoWithFries
@PaleoWithFries Месяц назад
requires quantum superposition to load the biomass
@davidmartensson273
@davidmartensson273 Месяц назад
Was thinking just that when I started reading the first comments :P
@mike2672
@mike2672 Месяц назад
I realy dont get the hate for the current burners, 1 you still need to collect the wood and leaves and 2 you can get to coal power pretty fast
@CarmichaelMicaalus
@CarmichaelMicaalus Месяц назад
The crab boss might work better in a cave somewhere, but I'm sure that's a thought that's already been tossed around. Still, the open communication is appreciated, and I think belted biomass burners was one of the last mods I used, so getting those added is incredibly nice.
@mikejr7727
@mikejr7727 Месяц назад
This is exactly what we love about Coffee Stain and everybody's efforts! Thank you for all the communication, it always fills me with hope for the gaming scene.
@iv4149
@iv4149 Месяц назад
What about in 2.0??
@XanderWarr
@XanderWarr Месяц назад
Dont get to far ahead 😅
@nonna_sof5889
@nonna_sof5889 Месяц назад
Golf. Also watercraft.
@Remaggib
@Remaggib Месяц назад
​@@nonna_sof5889can't wait to build my ficsit megayacht
@spedi6721
@spedi6721 Месяц назад
Lasers!
@mike2672
@mike2672 Месяц назад
VR
@Leo_17.0.2
@Leo_17.0.2 Месяц назад
I think it's really great that you said in good time that certain things (which you might miss) will NOT make it into the finished game. This will reduce the frustration of the fans early on. Really good move. I thought the finale of the video was REALLY GREAT! Finally you can leave the first stage of electricity generation “alone”.
@Wasur1959
@Wasur1959 Месяц назад
Now that is a QOL upgrade I can support. Hated filling those burners manually, great vid as usual Snutt. Thank you!
@greenscorpeon3
@greenscorpeon3 Месяц назад
I think implementing logic into satisfactory isnt really that worth while. Unlike Factorio and some other factory games, in Satisfactory ore nodes dont run out. So if you built a factory that works, it will never stop working properly. The stream of resources wont change as game goes on. Though one thing that i actually would like is an alert system. Like an alert antennae that you can attach to buildings that would warn you if a chosen argument is true. For example, i have a buffer container, and i attach the alert antennae to it, and set it up that if there is less than 400 of the item in the container, it creates a notification of some kind (preferably customizable text), so i am aware that there is some issue going on and need to investigate it. Quite often players make some sort of small mistake or miscalculation, that will only make itself known only after couple of hours. And with the map being so huge, the player cant check all of their facilities intstantaniously
@chefnerd
@chefnerd Месяц назад
I really appreciate your openness about your decisions. That makes it easier to understand. And who knows? The journey won't be over after 1.0 :) Also: The ending - FINALLY, woohooo!
@Qaetan
@Qaetan Месяц назад
Thank you, Snutt! Regarding circular foundations I think the thing I want most is the ability to attach a foundation to another, and then rotate around one of the two connecting corners like a hinge so I can make the two foundations connect in a concave or convex manner around that connected corner. Would something like that be possible?
@Basement-Science
@Basement-Science Месяц назад
you can already do that using beams as helpers. There are tutorials for it. It's just a bit more effort each time.
@Testikillz
@Testikillz Месяц назад
I think all of this makes complete sense. As someone who has delved into game sev myself, it really is huge amounts of times for things like this and yiu cant do it all, but it can come in the future! Excited for 1.0
@BadroghYT
@BadroghYT Месяц назад
Needed to look 3 times at the outro before realising the "little change"... Oh my gods, thank you!
@IGaming73
@IGaming73 Месяц назад
I'm so excited about the release ! keep doing the good work, this game is gonna go far ! ❤‍🔥❤‍🔥
@goltzhar
@goltzhar Месяц назад
The only thing I wanted, rounded foundations are not coming.... Very sad.
@CrashM85
@CrashM85 Месяц назад
Would love the abillity to add min and max levels on storage (or smart storage), the min level would buildup to that point before releaseing any, the max would prevent more being added (except by the player). This would allow us to build up a stock pile for use in building and allow us to know there will be space to drop some stuff off if we took more than we needed.
@Jeff-wn5sv
@Jeff-wn5sv Месяц назад
I can see the thought process; biomass power had 2 manual touchpoints (harvesting the biomass, feeding it into burners). Cutting it down to one manual touchpoint doesn't change the fundamental need to get to coal power, and it encourages you to find caterium to make a smart-split bio-power setup earlier.
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