Yeah, apologies, looking back at it now I can see that. This was more just an overview of ways to do it, but I agree I should have included shortcut keys used. If you have specific questions maybe I can answer them for you though.
@@SeanForsythTutorials Np, the live boolean method worked best. Second vid of yours i've watched that's easy to follow and understand. Recently got into 3D printing and needed to learn how to split and key digital models. Subscribed
I wish I would have found your videos when I started Zbrush 7 days ago because this one could have saved me a lot of time and a lot of frustration when I would copy other youtubers but it wouldn't work for some reason.
I'm kinda confused. On the first method, when i apply the boolean, the new object is in that top menu but how do i actually get it into the scene. If i right click it, it becomes the only object in the scene (deleting meshes unrelated to the boolean)
So it's not actually deleteing the other meshes. When you create the boolean it generates a NEW mesh and puts it into it's own Tool. Your original source is still there, and you'll see it on the list of tools available to you (the little icons with the one large one showing you the currently selected one). Each of those tools can be looked at/worked on by simply clicking the little icon of it. As I said, your new boolean will now be in a new subtool. To bring it back into your original file where you created it (the one with the source objects), just click Append in the Subtools rollup and select it. It will then get added to the bottom of the subtool list in your source Tool. Now simply hide the ones you used to create it.
The Boolean one seemed right for me but I couldn't get it to work. SO I just hand did bridging with ZModeler! I'm not sure what went wrong, I must have watched that first segment of your video half a dozen times but nope. SO I gave up. I think it's brilliant you did include all the ways to go about this so I'll bookmark it for later use. Thank you
@@SeanForsythTutorials Don't know as I went ahead and did the bridging by hand in the ZModeler. Got it done but the Boolean would have beenvery clean and quick. I'm keeping my bookmark for this video so when I need to do that again I'll refer to it! Thanks Sean!
I'm having trouble getting the Live Boolean method to work - I have the settings the same as you (I think) but when I hit the little subtract icon on the subtool, the cube becomes invisible, so I can't see what I'm cutting out. (I have ensured that ghost mode is off and Live Boolean is on). Any advice?
Without seeing your results it's a little hard to guess. Do you have them in the right order in the stack? As in, is the object you wish to cut out from above the one you wish to use as a cutter? You can always press shift + f to see subtracted elements, and pressing it again will toggle it back off. If neither of these helps, feel free to send me some screenshot using the email address in the About page of this channel.
@@topy706 yep, it's certainly not as intuitive was you'd like. But I promise you, over you get over the worst of it, it becomes a joy. I do personal lessons as well if you're interested? It might help you get over the hump.