The problem with Nightmare mode is the monsters don't really move a whole lot.. it's all attack and no defense. It seems that if the Disciples can move around, they have the advantage (combined with their spread attack). 8:20 in set-ups like this, you almost need to put the lesser enemy farther away, and stack them in vertical tiers. Having them so close together negates any advantage, and it's just a matter of the superior numbers melee-ing the stronger opponent into oblivion. 9:30 like this.. why aren't they flying up to shoot over the Disciples in front of them? 14:05 aww.. all of those juicy "Tomes of Power".. just laying there. Imagine if an Imp could pick them up and use them...
I’m always rooting for the imps no matter what. Because they are in so much pain and agony when being hit (just compare it to the low grunting of the other demons).
The imps aren't having any variance in their attack accuracy while the disciples are phased out. That's one of their primary advantages during infighting. Is that an oversight here or was it a purposeful decision?
@@DeVoR-ONE When the disciples are getting ready to attack and they flicker, any NPC attacking them will treat them as if they are partially invisible. Physical attacks such as crossbow bolts and undead warrior axes will pass through them when they are 'phased' like that as well. The imp fireballs are magic so they will still hit but the accuracy should not be 100% during that period.