god, the sprite flickering with the hertz of the monitor is so accurate to life i legititmately didn't even register it at first, my brain just filled in the gaps of , "oh yeah that's how that looks on these old games" before remembering that this isn't gameplay footage lmao
How has no one mentioned accurate sprite flickering! Like, that is a thing with real NES games! That is an insane detail to include! This is why I love you guys so much, because you keep little details to remind us of the system and its limitations.
@@64Bits technically it isn't even a glitch.. it's a feature! The NES was only capable of showing an x amount of sprites. By quickly switching back and forth through sprites they were able to add more sprites in the game :D
Ghost and Goblins is basically the Dark Souls of the NES, both are equally difficult, fantastic medieval environments and the fact that the protagonist ends up naked and in a loincloth is almost two drops of water 🤣
Was thinking about having him only be able to take 2 hits haha, but felt more interesting giving him more health like in Castlevania. But ending in the skeleton was still something we wanted to keep in ;)
@@gabrielgoncalves2763 Hey man, I have completed both Dark Souls and Ghost and Goblins and I have to tell you... You are 100% correct 🤣 but I still found the comparison funny, there is still something I have to say, I have reached NG++ in Dark Souls 3 and those damn crabs are still kicking my ass, thanks to Miyazaki because in Elden Ring they are easier to kill... Although there we have the Revenants.
If they released the assets that were made for the video it (a basic game) could be done in a few days. It's honestly probably harder to make an animation like this, lol.
Excellent work. Phase 2 Gundyr is the kind of thing that would make 5-year-old me shut the game console off and run away crying. Also, love the SFX for the running guy.
the DS being my favorite game console of all-time and Palworld being my favorite game at the moment 🥹 love how you kept the Palworld essence while turning it into a game I definitely would had played as a kid in 2009 (mind you I’d play it TODAY if DS was still supported). keep it up!!
You have no idea how much I'd pay for this to be real. You're so incredibly talented in making these things, and I can't wait to see what you make next!
It almost feels like this could be made as a mod for Jekyll and Hyde. It has a lot of that feel that specifically J&H has. I know to some extent you were going for Ghosts and Goblins/castlevania vibes, but I think you hit it out of the park with J&H type vibes
Sometimes I wonder if it’s easier just programming a scene like this than animating, just so the movements look authentic to player movements. Nice job.
I like how during the 2nd boss phase the background goes black, because on real hardware it'd probably be too much to render all of that + the background. That's a cool detail.
I'd think that dying by 1 shot & 1 cliff jump hundteds of thousands of times on the 1st Castlevania,Megaman,Ghost & Goblins etc on the NES would've prepared me properly ti breeze through the Fromsoftware games.
This was inevitable, as the two games share a lot of simularities, often thought about it myself; asking the real questions now: when is it coming out?
Ah, nice choice picking 3. You start off in a cemetery after all, and you get a fully armored knight to play as. Well, that second one is part of every souls game. But I imagine the combination of the two made the choice easier!