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Wow!!! 1 Million Views for my 6DOF Plug & Play Motion Platform 

MadMonty ́s 6DOF Motion Platform Cockpit
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Cockpit Setup:
6DOF Motion Platform
Motionsystems PS-6TM-150
motionsystems.eu/
Cockpit
Monstertech MTX with individual adjustments
www.monster.tech/en/
The Motionsystems Platform is plug & play and is operated with a software from Motionsystems. Numerous games (mostly flight and racing simulators) can be played with the platform. Setting it up is very easy. However, the platform weighs more than 300 kg, so installing and transporting it - besides having to pay a lot of money to be able to afford it at all - is probably the biggest challenge.
Thanks to VR Head Way, a software for VR motion compensation, you always stay centred in the cockpit in all games. The quite strong movements of the platform (up to 30 degrees) are compensated during the game. Only when I move in my cockpit are these movements also perceived as such by the VR glasses.

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13 фев 2022

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Комментарии : 460   
@CaptainHelisim
@CaptainHelisim 6 месяцев назад
Looks very well done -- and more importantly correct. The lateral G's are properly constrained. Kudos.
@madmontys6dofmotionplatfor386
@madmontys6dofmotionplatfor386 6 месяцев назад
Finally someone understands lateral G‘s and when they apply and when they (most of the time) don‘t. Thanks for sharing your comment!
@Its_Steeeve
@Its_Steeeve 6 месяцев назад
It’s so awesome to see gamers just absolutely taking gaming to a whole new level and just loving it!
@madmontys6dofmotionplatfor386
@madmontys6dofmotionplatfor386 5 месяцев назад
Thank you so much!🤗
@mynameisray
@mynameisray 4 месяца назад
@@madmontys6dofmotionplatfor386 - 01:52 - When you light the burners you should be wiping out the controls before you salute to ensure all control surfaces are free and correct.
@madmontys6dofmotionplatfor386
@madmontys6dofmotionplatfor386 4 месяца назад
@@mynameisray Will do so next time, Sir!
@jorisbonson386
@jorisbonson386 4 месяца назад
I was doing exactly this 10 years ago 😅
@whitehorse4318
@whitehorse4318 4 месяца назад
This is the future of Drone warfare. Having Drone carriers on the sea or in the air. Drone pilots could be on the carrier or state side.
@dadnar7615
@dadnar7615 2 года назад
Terribly jealous.
@golemraven7765
@golemraven7765 Год назад
nah, I don't like that because it haven't the 720° degree rotation
@lenharper8502
@lenharper8502 Год назад
What he said
@PilotekzyWT
@PilotekzyWT 2 месяца назад
@@golemraven7765why do you need 720? It’s not that important. We are already jealous enought of this Yes am late and dont start yapping
@07GamingXpert
@07GamingXpert 11 дней назад
😂😂😂😂 right!?
@KashOfficial2.0
@KashOfficial2.0 9 дней назад
No fr 😂
@taiyoctopus2958
@taiyoctopus2958 5 месяцев назад
Flight sim were definitely the most fun I ever had with VR headsets. It's crazy how it gives everything scale and it feels like you are actually in it.
@goobernoodles
@goobernoodles 4 месяца назад
Yeah, the sense of speed you get is insane. I can't imagine VR + a motion rig like this. I need to start saving up. lol
@whitehorse4318
@whitehorse4318 4 месяца назад
The future of Drone warfare. Soon we will see Drone carriers on the sea, air and space.
@leviartigas7429
@leviartigas7429 6 месяцев назад
When the landing gear closed and moved you just a bit I HOWLED. That´s attention to detail and realism
@madmontys6dofmotionplatfor386
@madmontys6dofmotionplatfor386 6 месяцев назад
Wow - you have really good eyes to have discovered this. After working with Motionsystems on the motion profiles, I came across the topic of landing gear and made the suggestion to implement a short motion when retracting and extending the landing gear. They did a great job. I've now also installed a Buttkicker and it feels super real. Even when I roll over the arrester cable covers on the aircraft carrier, the platform reproduces every bump. It feels ultra realistic...
@07GamingXpert
@07GamingXpert 5 месяцев назад
And the takeoff, crazy!!! ⏸
@heavyizthacrown-5842
@heavyizthacrown-5842 5 месяцев назад
@@madmontys6dofmotionplatfor386 Can you please post more videos, this is truly amazing! Great job!
@jinchoung
@jinchoung 6 месяцев назад
can't imagine the electrical bill at that guy's house....
@madmontys6dofmotionplatfor386
@madmontys6dofmotionplatfor386 9 дней назад
Not high at all - Energy consumption is much lower than many people think...
@EvilGPT
@EvilGPT 3 месяца назад
we look upon your setup and weep. Well done.
@tarzangamingent.2363
@tarzangamingent.2363 3 месяца назад
Sir that's one the best thing i have came across today and it made my day. Hats off to. Hope to see some more videos in different air craft. + Do some tanks , cars , etc..
@leiag201
@leiag201 5 месяцев назад
Man that is some little flight sim you got there. Shit I'm jealous. I wouldn't even leave the house, just hook me up to life support if I had that in my living room
@MrJeepCanada
@MrJeepCanada 4 месяца назад
You have to be single to have that system setup. My wife would kill me lol
@scotthughes7440
@scotthughes7440 Месяц назад
That's DIVORCE waiting to happen in my house but an amazing setup as well.
@larrysouthern5098
@larrysouthern5098 25 дней назад
That looks like way too much fun for one person ..:0)...Congratulations...
@madmontys6dofmotionplatfor386
@madmontys6dofmotionplatfor386 9 дней назад
Thank you and yes, it is hard to handle the fun 😅
@Sergio-gf9tj
@Sergio-gf9tj 6 месяцев назад
C’est vraiment fantastique 😍👍🏻💪🏻
@hubertcumberdale6404
@hubertcumberdale6404 6 месяцев назад
That landing was butter!
@madmontys6dofmotionplatfor386
@madmontys6dofmotionplatfor386 6 месяцев назад
Thank you!
@dickboogaard3175
@dickboogaard3175 Год назад
Nice the home simulator, and perfect landing👌👌👍👍
@sabot8075
@sabot8075 4 месяца назад
So cool! I hope you have strong sturdy floor joisting to support all that weight
@madmontys6dofmotionplatfor386
@madmontys6dofmotionplatfor386 4 месяца назад
It is therefore in the basement 😅
@obscurity3027
@obscurity3027 3 месяца назад
The only way to simulate the G-force pulling downwards would be to install this setup in a centrifuge. Let’s crowd fund this guy to make that happen so we can all play it.
@MrWilderNapalm
@MrWilderNapalm 6 дней назад
Funny thing is this is the future of air combat. We will sit in safe spaces and fly combat aircraft. Before anyone says AI, that is a long way off, maybe a decade or more until we turn combat aircraft loose without human intervention. I know all about Loyal Wingman but those aircraft will still have human control when needed.
@user-ej9jq2zf1y
@user-ej9jq2zf1y 4 месяца назад
Wow! That is the simulator setup that I want!!!
@The-Rusty-Pigeon-Gamingchannel
@The-Rusty-Pigeon-Gamingchannel 6 месяцев назад
Nice 👌🏻 immersion 👀🤔😃👍🏻🙌🏻
@bulletstop100
@bulletstop100 4 месяца назад
My God i now have a dream list. Utterly fantastic!
@redtailpilot
@redtailpilot 3 месяца назад
And that, my friend, is how it begins....with a dream! From there, the passion grows and makes you work towards fulfilling that dream!😉 For me, it started when I was a kid looking at airplanes flying over our house! Then as a teen, I discovered the PC and flight simulators. Then a little over a decade later..flight school and my Private Pilot's License. My ultimate dream was to become a fighter pilot. However, I've had to live that dream virtually in VR, lol. Just added my 6DOF rig...PT-Actuator. Loving it tremendously!
@bulletstop100
@bulletstop100 3 месяца назад
@redtailpilot When I hit the lotto, I had the honor to crew uh1's and then uh 60's for 4.5 years. I , at age 60, can not get this out my blood. I truly am in awe.. Glad almost all your dreams have come true, and honestly, nothing better after a mission, sit and smoke and joke with friends online, 🤣🤣🤣
@redtailpilot
@redtailpilot 3 месяца назад
@@bulletstop100 that's awesome! Wow, UH-60. Much respect sir. And here I was thinking you were a young kid with a dream, lol. We're roughly the same age. I'll be 59 in October
@spacebatstuckonearth8888
@spacebatstuckonearth8888 5 месяцев назад
Dude has the state of the art game set up 😂
@Vohaul214
@Vohaul214 12 дней назад
Thats badass. Would love to see it doing a tank sim or a 4x4 off road
@JBBost
@JBBost 4 месяца назад
Puts new meaning to "plug and pray"
@speedbird983
@speedbird983 6 месяцев назад
That’s insanely awesome!
@christophermichael2233
@christophermichael2233 Месяц назад
Never wanted to be best friends with someone I hate with so much jealously before
@aerowl
@aerowl 6 месяцев назад
My dream come true! Thats a nice one!
@fakfarakfak
@fakfarakfak Год назад
I would trade my kidney to get one of these. So jealous! seat belt in this kinda make sense
@madmontys6dofmotionplatfor386
yeah, sealt belt would make the immersive feeling even better, but in VR I have to turn around quite a lot while dogfighting and sealt belts restrict me a lot in this.
@MrBostonrobb
@MrBostonrobb 6 месяцев назад
Absolutely insane.
@fabriceboel57
@fabriceboel57 Год назад
Ouah le délire j'avais jamais vu ça chez un particulier
@FreshNettles
@FreshNettles Месяц назад
OMG, this guy is on a whole other level..
@onepiece4749
@onepiece4749 2 месяца назад
凄いことを考えた 自分で体を傾けることで無料で同じことが可能!! 慣れてくると筋肉伸縮を無意識に出来るようになるから更に高性能な体験が可能になる
@shahzadaslam384
@shahzadaslam384 3 месяца назад
i have no words where these games are heading and what will be the next level after this become common
@BluestreakAviation
@BluestreakAviation 7 месяцев назад
Ooh. Def want one of those. 😂
@mouzata
@mouzata Год назад
Looks very interesting, the system appears to be very lively and active for its size. Do you know if it's possible to tune the motion cueing algorithm?
@madmontys6dofmotionplatfor386
Of course you can. The software of Motionsystems has a big range of possible settings. For every force (longitudal, lateral, vertical) and attitude of the plane (like pitch, roll…) you can adjust the intensity (max. movement) and the liveliness (speed of plattform movements) not only for being airborne, but also independently for being on the ground (taxi, takeoff etc). There is actually nothing you can‘t tune…
@jean-baptistejorcin622
@jean-baptistejorcin622 6 месяцев назад
​@@madmontys6dofmotionplatfor386o
@PaddyPatrone
@PaddyPatrone 6 месяцев назад
freaking awesome.
@trevandezz5959
@trevandezz5959 Месяц назад
This is what the matrix looks like.
@artybojangles4153
@artybojangles4153 11 месяцев назад
Awsome Demo!!!
@cdn_badger
@cdn_badger 5 месяцев назад
So very cool! May I ask, why do I not see any roll action when you are in a turn? Just amazed at how every movement forward and back is translated
@madmontys6dofmotionplatfor386
@madmontys6dofmotionplatfor386 5 месяцев назад
I am happy to share my standard answer to this question, which is often asked:: This is unfortunately a common wrong assumption, that the platform should roll to the side in turns. When I drive through turns in a racing simulator, the platform rolls strongly to the side because I have lateral forces. In an airplane, however, there are virtually no lateral forces because a cleanly flown turn always results in a pure, vertical G-force. I am a private pilot myself and have learned to fly "after the ball" of the turn coordinator. You surely know it from general flying. Have you ever had your drink spill to the side during a turn of an Airbus? Exactly not... Therefore - the tighter the turn, the stronger the vertical G-forces and thus the pitch to the rear, but never to the side. MotionSystems, however, has introduced a slider that makes it possible to simulate banked angles in turns. Some people think this is necessary, but as a private pilot it bothers me a lot, because it does not correspond to the real forces. Hope the clarification brings you a little further....
@h.t.fosterchen7989
@h.t.fosterchen7989 5 месяцев назад
Great setup! I'm looking to pick up a motion rig myself, and I'm contemplating between this and the QS-S25, I do a bit of both flight and racing. This rig is obviously leagues ahead for flight sims, but would you say this rig could rival a QS-S25 for racing? Could you feel the high frequency feedbacks such as engine vibration on this? Thanks!
@madmontys6dofmotionplatfor386
@madmontys6dofmotionplatfor386 5 месяцев назад
That's a really good question! As I was unable to test the QS-S25 system (it was only released after my purchase), I can only give you my personal assessment for now. Like you, I use the platform for flying and racing simulations, although flying clearly outweighs racing for me. For flying, in addition to the acceleration of the platform, the maximum angles that the platform can achieve are particularly important. Mine can do around 30 degrees, which sounds low, but feels like a lot. If you roll to the side, you're almost afraid of flying out of your seat, while simulated G-forces are very well transmitted to the rear or front. The QS-S25 system simply can't do that, as it is designed purely for acceleration. You don't need the angles for driving, as it would take far too long to achieve them. You want to simulate short, fast movements. This is exactly what the QS-S25 system was developed for and I think it works very well. However, I would not use the QS system for flying for the reasons mentioned above. But with my PS-6TM-150 system you can race really well. Even if I can't compare it to the QS system, it feels really good and realistic. The platform works in the low angle range anyway, but is very agile and fast in its movements. And yes, the platform can easily simulate vibrations from engines, curbs and the like. But I do this even more with the butt kicker hanging on the platform. This significantly increases the immersion. Have a look at the website, there is also the PS-6TL-350 system, which works with linear actuators and achieves almost the same angles as my system, but is about 50% better in terms of acceleration values. That would be a good, but also expensive compromise. Nevertheless, I can recommend the PS-6TM-150 system for racing without any restrictions, and even more so for flying.
@mahh9151
@mahh9151 6 месяцев назад
Molto molto bello!
@slicaltimistic1
@slicaltimistic1 5 месяцев назад
Where did they get those wonderful toys?😂😂
@systemachic
@systemachic Год назад
took me a while due to mistake, but it works thanks
@mattrupert
@mattrupert 5 месяцев назад
That is very cool. How did you look the gforce data from the game into the chair? How did you know how far and fast to move it?
@madmontys6dofmotionplatfor386
@madmontys6dofmotionplatfor386 4 месяца назад
The manufacturer of the Motionsystems platform provides plug&play-capable software that automatically reads the G-forces from all (common) games and transfers them to the corresponding movements of the platform. Of course, you can make completely different settings for the movements in the software setup for each game so that it meets your requirements.
@Nsane211
@Nsane211 6 месяцев назад
awesome
@hoenircanute
@hoenircanute 3 месяца назад
This is a happy single man right there!
@madmontys6dofmotionplatfor386
@madmontys6dofmotionplatfor386 3 месяца назад
Happy wife and 3 sons. Just give flowers every two weeks 😅
@Petefamily
@Petefamily Месяц назад
This is insane.
@MrTurbine777
@MrTurbine777 Год назад
Too cool! One thing I don't understand on the motion is when you launch it pitches you up at about 30° and when you land it pitches you down about 45°. I guess in VR it might feel correct, but if not in VR it would be very wrong feeling if you were looking at a stationary screen since you don't get tipped backwards, you get pushed back in your seat, etc. Also when you were banking it didn't tilt you at all. Again though, I'm sure in VR your senses don't notice it and it would be more focused on pitch as you pull through the turn, but yet again out of VR seems like it would feel wrong. Great video though. I'm building two rigs currently and both will have motion (someday) :)
@madmontys6dofmotionplatfor386
Sorry for the late reply, pre-Christmas stress :-) First, the optics of the camera seem to be deceiving, the platform has maximum pitch of 30° to the front as to the rear. The fact that there is slightly less pitch to the rear on takeoff than to the front on landing is simply due to the slightly greater deceleration on landing compared to acceleration on takeoff. The platform transmits the values of DCS, which are very realistic. If I understand you correctly, you expect a "hit in the back" when landing. There is also a "hit in the back" via the heave movement, but the decisive force is the deceleration due to the braking and thus the pitch forward. If you wanted to fly with a monitor, this is only possible via a mounting on the cockpit, in contrast to many racing simulators, where the screen is static on the ground in front of you. The platform moves too much for you not to have to constantly adjust your viewing direction. Therefore, the screen has to be constantly in front of you, whereby the real immersion feeling only happens with VR, of course. Keep that in mind when building a plattform. The missing roll to the side in the turns is thus correct. You fly a so-called clean turn, without lateral forces (the center of gravity always remains directed downwards). It would feel quite wrong if the platform rolls to the side. Rolling movements of the platform only happen when you experience strong lateral forces, e.g. in turbulence or during a crash landing (see my other video). Hope this helps you!?
@MrTurbine777
@MrTurbine777 Год назад
Thank you so much for the detailed reply! Great information!
@BernardWilkinson
@BernardWilkinson 8 месяцев назад
I can only imagine how good your Christmas presents must be if you can afford a setup like this.
@AndyWhite
@AndyWhite 6 месяцев назад
I did a 'simulator' at the museum of flight that could roll all the way over so you could be inverted. If you did a 90 degree banked turn it would tip you 90 degrees. I have never felt so ill after just ten minutes - the visuals and motion mismatch was awful. This set up looks spot on.
@HallowedError
@HallowedError 6 месяцев назад
@@BernardWilkinson That's the trick, no one gets any so that he can have this lol. Jk I have no idea
@izrael016
@izrael016 5 месяцев назад
Welcome to 4D!
@mxcollin95
@mxcollin95 Год назад
Pretty epic setup 🤙
@knartfocker_
@knartfocker_ 5 месяцев назад
Wow nice work! Is this custom built? What kind of controller does this use for all axes?
@madmontys6dofmotionplatfor386
@madmontys6dofmotionplatfor386 5 месяцев назад
Please visit the link provided in the description, Motionsystems have a very good website about their products and software...
@orlandofigueroa3092
@orlandofigueroa3092 6 месяцев назад
Inprecionante simulador de vuelo ✈️ me gustaría mas información como lo adquiriste o qué compañía lo hace 👍👍👍👏👏👏
@JesseJames-kv7xc
@JesseJames-kv7xc 6 месяцев назад
el dejo el link en la descripcion
@joselindiaz-abreu7810
@joselindiaz-abreu7810 6 месяцев назад
Greetings! If she only knew the cost of maintenance on an aircraft, either helicopter airplane or racing vehicle, then understanding that you will be enjoying yourself, with your children or maybe her if she is interested, you will be doing a hobby you love, in the safety of your house and avoiding any lawsuits that will come with harming people or property in the process, if an account occurs! This one tells you, she have to be blessed in order to have someone in her life that wants to spend quality time with the family! Lady please, be grateful for what you have! May the Lord Almighty bless you and all of your family members an have a wonderful day!
@ArnoldJudasRimmer..
@ArnoldJudasRimmer.. 4 месяца назад
Money well spent!
@RUS38
@RUS38 6 месяцев назад
I finally got the money for such setup. Now I just need to buy a house to have a room for it and I’m set😂
@madmontys6dofmotionplatfor386
@madmontys6dofmotionplatfor386 6 месяцев назад
Actually I did had to wait until I could afford a house. Fortunately, within the years of waiting for a house the motion platforms made a huge development step forward…
@apollohd6368
@apollohd6368 Месяц назад
How much does one need?
@JustAnotherDayToday
@JustAnotherDayToday 5 месяцев назад
Dude-all you needed was an another $32 to get the real thing.
@madmontys6dofmotionplatfor386
@madmontys6dofmotionplatfor386 5 месяцев назад
I would be very happy to buy a real airplane for just 32k more, but after flying myself (without my own airplane) I know that the airplane won't stay in the air for long for such a price...😅
@kamicj3522
@kamicj3522 Год назад
I need one of these
@sky173
@sky173 18 дней назад
The front/back rotation looks correct, but heave looks like it's setup opposite. Have you tried switching it? During takeoff, the seat should push into your back, not pull away from it. During landing, the seat should pull away from your back, not push forward. Looks like a lot of fun, regardless.
@madmontys6dofmotionplatfor386
@madmontys6dofmotionplatfor386 9 дней назад
Someone is looking very closely! However, I think you are mixing up the term Heave, which describes the vertical movement of the platform, with Surge, which describes the horizontal movement. The platform does it right with Surge, when accelerating strongly it moves forwards jerkily so that I am pressed briefly and strongly into the seat, the platform immediately compensates for this movement with a slow (imperceptible) movement backwards to return to the centre position. You can probably see the slow movement rather than the jerky snap forwards, which happens at the same time as the pitch movement. When landing, it's exactly the opposite - the platform has to jerk backwards to give me the feeling of being thrown out of the seat... Hope that helps you! PS: The same principles apply to Heave, which also works with vertical acceleration
@sky173
@sky173 8 дней назад
@@madmontys6dofmotionplatfor386 Ah yes, I was mixing up my terms... and now that I'm watching even more closely, I see it now. What I was originally seeing is the return-to-center motion. Now that you explain this, I can see even better. Thanks! I appreciate the response and explanation.
@kmonroe5785
@kmonroe5785 3 месяца назад
That’s amazing
@waka696969
@waka696969 2 месяца назад
omg ! i need it !!!
@b.s.7693
@b.s.7693 7 месяцев назад
This is the real deal.
@MsTheCops
@MsTheCops 10 месяцев назад
I want to see you getting in & outta that thing? ...I love it!
@madmontys6dofmotionplatfor386
@madmontys6dofmotionplatfor386 7 месяцев назад
I still get it, but the older I get, the harder it gets! Although difficult to see, there is a small gap on the right and I can climb into the cockpit wonderfully via the step-on profiles. Climbing into a Cessna 172 is more difficult...
@faisalwho
@faisalwho 7 месяцев назад
I'm setting this as my goal for 3 years from now.
@madmontys6dofmotionplatfor386
@madmontys6dofmotionplatfor386 7 месяцев назад
Great goal and we will be so much further in DCS, VR and motion technology then. In 4 years I will be jealous 😆
@peterluxus7382
@peterluxus7382 Год назад
GREAT!
@chipburns4123
@chipburns4123 3 месяца назад
Would love to be there when you crash!😂😂
@madmontys6dofmotionplatfor386
@madmontys6dofmotionplatfor386 3 месяца назад
Take a look at my other videos, there is one with a crash at the end. You don´t want to experience that too often 😅
@luisoo89
@luisoo89 Год назад
Hello! Amazing that platform. Congratulations. I would like how you fix your steel longitudinal cockpit to the “ platform”. I can see 2 horizontal pieces of steel i think…. But how you connect this? The system that fix the longitudinal steel its ok because i can see the square and screws, but how you fix to platform? That horizontal steel pieces have you bougth? Made? Thanks!!
@madmontys6dofmotionplatfor386
Hello and sorry for the late reply, I was traveling abroad. The platform comes with a steel plate as a top cover. The two crossbars are 160x80mm aluminum profiles (e.g. Alu Profile I-type, groove 8), which are screwed downwards to the platform. The manufacturer has pre-drilled me in the steel plate the holes so that they fit exactly for the two crossbars. I then put a ready-made cockpit from Monstertech on top of the crossbars. At that time there was still the MTX cockpit, today it is called MTS. The MTX I have then individually still a little adapted, which is the same profile system as with the crossbars. The crossbars were only necessary because the forward cantilever of the MTX would otherwise have collided with the base of the platform if it pitched forward a lot. So now I have sufficient clearance for all maximum movements. Hope this helps you!?
@MryamoshiBalcksama
@MryamoshiBalcksama 4 месяца назад
So cool
@allanbyrne432
@allanbyrne432 3 месяца назад
wow,,,diffrent class.
@notdreadyet33
@notdreadyet33 Год назад
WWII dogfighting with this.. 🤯
@modelcitizen1977
@modelcitizen1977 13 дней назад
20K for just the motion platform. That's goals.
@07GamingXpert
@07GamingXpert 5 месяцев назад
BRUH. 🔥🔥🔥🔥
@rickpostma7932
@rickpostma7932 Месяц назад
Leave your Stick alone during the acceleration…. Looks impressive
@coryking6727
@coryking6727 Год назад
I’m looking at buying one of those. How difficult was it to synchronize it to the sim?
@madmontys6dofmotionplatfor386
Hi Cory, MotionSystems' platform comes with their own software (ForceSeatPM). This also includes VR Headway, which extrapolates all the movements of the platform and allows you to sit centred in the virtual cockpit while the platform is moving (see my other, more detailed answers on this). The MotionSystems software solution is plug-and-play. As complicated as the setup looks, it is very easy to use. Set up the platform, connect it and start the software. That's all. No matter which (supported) game you start, a perfectly functioning synchronisation with the game takes place automatically, without any lags or other problems. You can really make all kinds of settings in the software to adjust the intensity of the movements according to forces and axes. This is not rocket science either, but is done via sliders with detailed descriptions. It is really simple to use and I can only recommend MotionSystems to you. Excellent support (response within a few hours) and regular updates, as a customer you can't be more satisfied.
@mesothelioma5024
@mesothelioma5024 6 месяцев назад
That’s fucken sick
@smoothlyrough512
@smoothlyrough512 2 месяца назад
Bro has an unlicensed nuclear accelerator in his house.
@ahhshytson
@ahhshytson 4 месяца назад
thats awesome and the only thing missing is a wind simulator and some haptics
@madmontys6dofmotionplatfor386
@madmontys6dofmotionplatfor386 4 месяца назад
I thought about wind simulation (the software supports it), but in the end I would only find it realistic if I fly an open biplane or drive a convertible. Interesting fact - it feels so real that when I land after a 1-2 hour combat mission and open the canopy, I feel like I'm breathing fresh air 😅
@ahhshytson
@ahhshytson 4 месяца назад
@madmontys6dofmotionplatfor386 I thought that as well but even driving a car with open windows is still makes me feel like I'm driving a car more than when it's off
@theyshouldhavenevergivenme5439
@theyshouldhavenevergivenme5439 5 месяцев назад
Does the motion sim move/rock in rough seas when you are just sitting on the deck? I also noticed the movement of the rig does not match the motion of the game in the video (??) Especially from 02:20 and on the footage seems out of sync when banking sharply the motion platform hardly moves. But maybe it is too subtle to see. But it sure looks like a sweet setup!
@madmontys6dofmotionplatfor386
@madmontys6dofmotionplatfor386 4 месяца назад
Yes, the platform moves even when the aircraft carrier sways in heavy seas. However, these are of course slight movements, as the maximum deflection must correspond to 9g. As far as your perception of a turn is concerned, there is often the (unfortunately wrong) opinion here in the forum that the platform should roll to the side in turns. Rolling to the side simulates lateral forces (such as in a turn on a racetrack). But there are no lateral forces in turns when flying - think of your drink in an Airbus/Boeing, it never spills out to the side in turns. It's the same in a jet, the turn leads to an increase in vertical forces, so the platform pitches backwards, but not to the side. If there were lateral forces (e.g. in a crash), the platform could roll to the side by up to 30 degrees. However, Motionsystems has a built-in function that allows the platform to roll to the side in turns, but this feels completely wrong to me (as a private pilot), so I leave it in what I consider to be the correct settings. I hope this helps you.
@turbo2ltr
@turbo2ltr 6 месяцев назад
how do you disconnect the movement of the rig from the head tracking? i.e. when the thing pitches forward, if you don't move your head relative to your seat, the VR image should make it look like you are looking down.
@o.v.1959
@o.v.1959 6 месяцев назад
The platform’s software does all the compensation perfectly and automatically
@MisterSoul2008
@MisterSoul2008 3 месяца назад
The vertical movements are just missing. I'm not sure if the feedback is reflected correctly.
@madmontys6dofmotionplatfor386
@madmontys6dofmotionplatfor386 3 месяца назад
What do you mean with vertical movements - heave? Heave only simulates short bursts of vertical g, that only occurs on landing and turbulences... But it is simulated very well.
@edicionesinnova4793
@edicionesinnova4793 7 месяцев назад
Nice. The only thing, looks like there is no left or right , or maybe X or -X axis movement. Only Up and down.
@madmontys6dofmotionplatfor386
@madmontys6dofmotionplatfor386 7 месяцев назад
A few days ago the same question was asked in German, here is the translation of my answer: This is unfortunately a common wrong assumption, that the platform should roll to the side in turns. When I drive through turns in a racing simulator, the platform rolls strongly to the side because I have lateral forces. In an airplane, however, there are virtually no lateral forces because a cleanly flown turn always results in a pure, vertical G-force. I am a private pilot myself and have learned to fly "after the ball" of the turn coordinator. You surely know it from general flying. Have you ever had your drink spill to the side during a turn of an Airbus? Exactly not... Therefore - the tighter the turn, the stronger the vertical G-forces and thus the pitch to the rear, but never to the side. MotionSystems, however, has introduced a slider that makes it possible to simulate banked angles in turns. Some people think this is necessary, but as a private pilot it bothers me a lot, because it does not correspond to the real forces. Hope the clarification brings you a little further....
@barriewright2857
@barriewright2857 7 месяцев назад
OMG........!👀 that's what i call a game 👍🏿👏🏿. You have to tell us how much and how you built it, and that's from scratch.
@madmontys6dofmotionplatfor386
@madmontys6dofmotionplatfor386 7 месяцев назад
You can find the current prices of the platform and the cockpit in the links of the description. In addition, you have to calculate about 1,000 euros for additional profiles and the racing seat.
@giorgosvintziGR
@giorgosvintziGR 7 месяцев назад
You spent 20k for that platform???!!!@@madmontys6dofmotionplatfor386
@dawidwolnik628
@dawidwolnik628 5 месяцев назад
Oh boy
@jammy46235
@jammy46235 4 месяца назад
Sucks I went blind in my left eye so I will never be able to experience VR I bet it’s amazing 👍
@sysublime5091
@sysublime5091 3 месяца назад
I am a former Naval aviator. I flew F/A18 Echos. It's close but not the same. No G force, no smells, no really loud sound, no organized chaos
@madmontys6dofmotionplatfor386
@madmontys6dofmotionplatfor386 3 месяца назад
How I envy you! When my toddler has pooped his nappy, my older son is screaming, my playroom is in chaos because of the boys and I can feel the force of my wife calling me to dinner, I come very close to your past! 🤣
@UrAshWhole
@UrAshWhole 3 месяца назад
okay captain obvious
@olafmiller6746
@olafmiller6746 Год назад
Vr is Future
@JanGaarni
@JanGaarni 2 месяца назад
4:24 I loved the video, but the sound volume was atrociously low. 😂😂
@user-df6yr2zz8x
@user-df6yr2zz8x 13 дней назад
INTERESTING.....SORRY THAT, WHEN THE PILOT "ON THE PLANE" TURNS, THE PILOT IN THE "ROOM" DOES NOT ASSUME THE SAME POSITION. TO IMPROVE!!!
@madmontys6dofmotionplatfor386
@madmontys6dofmotionplatfor386 9 дней назад
I didn't quite understand that. Do you mean that the platform has to roll to the side in turns? That is fundamentally wrong, as there are no lateral forces in turns. Otherwise you would no longer be able to drink coffee in the Airliner...
@fullspeedfly1370
@fullspeedfly1370 Год назад
This is amazing. I'm looking at getting this as well. How close are you to the payload limit with that setup?
@o.v.1959
@o.v.1959 Год назад
Actually I am above the 150kg, I guess I am at 170-180kg including myself. But Motionsystems confirmed to me, that everything up to 200kg is fine. The 150kg results from the 3DOF Plattform stress test with 3 motors, this 6DOf has 6 motors so the higher payload is no problem at all. Actually it is very agile / quick im movements despite 170kg, it has so much power that I have to press escape when being shot down - it feels like a bull ride 😅
@fullspeedfly1370
@fullspeedfly1370 Год назад
@@o.v.1959 Hah! That's great incentive not to get shot down! Thanks for the info. It looks fantastic!
@einarabelc5
@einarabelc5 Год назад
@@o.v.1959 I'm very confused about the angles. It doesn't seem to match when rolling.
@mikeserds2333
@mikeserds2333 Год назад
@@einarabelc5 It´s not about angles, it´s about Gforce simulation. which obv has nothing to do with angles but acceleration
@cecielhelder5923
@cecielhelder5923 Год назад
@@o.v.1959 Funny, I had a Geforcefactory Edge6D delivered a few weeks ago. Same deal with Il2 and X-Plane. I get tossed around like a rag doll when crashing. I need to turn those effects down a tad. I looked at your setup but they only had the 220v option. Need 115v in the US. Could’ve added that to the house but figured the Edge6D was good enough. Same 150kg payload limit but yours has greater range of motion. What interface software do you use with DCS? Outside of the native interface I can use SimTools and FlyPT but haven’t had the time to look into them.
@nicholasjackson692
@nicholasjackson692 4 месяца назад
I wonder how long it will be before they add UAP's to the sim ! Our pilots are seeing them everyday so let's make it real people!
@motomeraktv9482
@motomeraktv9482 10 месяцев назад
abi set up hakkında daha fazla video gelsin lütfen birde f16 viper dog fight videosu gelirse çok mutlu olurum
@AKTechIT
@AKTechIT Год назад
Amazing! What does something like this cost?
@madmontys6dofmotionplatfor386
As posted in the other comments - you find the actual prices on the Motionsystems website. The cockpit on top of the platform was about 2.500 Euro.
@f3nixfire
@f3nixfire 5 месяцев назад
Ive seen options as low as $5000 for one of these. How good it is im not sure, but i would absolutely love to have one for star citizen!
@madmontys6dofmotionplatfor386
@madmontys6dofmotionplatfor386 4 месяца назад
Yes, I looked at the options at the time. But especially in combination with the software and the compensation of the platform movements for VR headsets, the platform is in a different league. It's all very professional. That's why I saved a lot of money so that in the end I'd rather have something that works for a long time for a lot of money than a lazy compromise for little money. Start Citizen I unfortunately don´t play.
@tarikkaratren
@tarikkaratren 4 месяца назад
harika olmuş
@esokqueiroz3122
@esokqueiroz3122 2 месяца назад
Top
@a98gsxr
@a98gsxr 4 месяца назад
Take my money!!!!
@Bramblebush5948
@Bramblebush5948 2 месяца назад
Do most flight Sims provide some kind of output to translate to a 6dof movements? Who makes the drivers?
@madmontys6dofmotionplatfor386
@madmontys6dofmotionplatfor386 2 месяца назад
Yes, nealry every flight and racing sim is providing output. For my platform the companies own software "Force Seat" transforms them into platform movements.
@lisa-azrabroad4137
@lisa-azrabroad4137 Год назад
The degrees of movement for the bank (roll) is far less than the pitch can the banking be increased?
@madmontys6dofmotionplatfor386
The platform offers similar inclinations for both pitch (-30°/+33°) and roll (-29°/+29°). You can find the exact data sheet here: motionsystems.eu/product/motion-platforms/ps-6tm-150/ The fact that the roll is less than the pitch is mainly due to the G-forces in the cockpit. Pitch simulates the longitudinal accelerations and especially the vertical accelerations. With high G-forces in turns, the platform must produce a correspondingly high pitch. Roll simulates the lateral forces, which are naturally rather low in the aircraft, so roll is always significantly less than pitch (even if the platform could realise roll equally strongly). In addition, I have reduced the aggressiveness of the roll movement somewhat, as it throws you left and right quite a bit during strong lateral accelerations (e.g. in bumpy weather conditions or wake turbulence). I have softened this somewhat in the profile, as it was too close to reality 🙂
@lisa-azrabroad4137
@lisa-azrabroad4137 Год назад
@@madmontys6dofmotionplatfor386 thank you for a very informative reply and the link :)
@Razgriz0111
@Razgriz0111 6 месяцев назад
DO A BARREL ROLE!!
@arshanahmadi3044
@arshanahmadi3044 Месяц назад
Where do you get information about the status of the plane and how do you see the engines?
@madmontys6dofmotionplatfor386
@madmontys6dofmotionplatfor386 9 дней назад
I don't understand your question. I fly VR and see all the necessary flight information in the cockpit. The controls are mainly operated via throttle and stick (HOTAS), so I know by heart which buttons are where.
@michaelhuyer1479
@michaelhuyer1479 Год назад
Hi, i have the V3 and Traction Plus from Motion Systems, they worked very well together, but the VR Headway Software for the Motion Compensation does not work very well for me, in your case it is 100 Procent exact?
@madmontys6dofmotionplatfor386
100% exact. Do you have the possibility of calibrating via VR Motion Compensation? That has to be done one time (and after every update) and you are perfectly fine.
@michaelhuyer1479
@michaelhuyer1479 Год назад
@@madmontys6dofmotionplatfor386 ,ok thanks,maybe i have not the right values in the Software,for Yaw and sway,in the Varjo Aero Software is Motion Compensation active
@madmontys6dofmotionplatfor386
@@michaelhuyer1479 I use a G2, but Motion Compensation should be done via Force Seat PM software of Motionsystems and I guess not via a VR glasses software… But I am not sure whether V3 uses Force Seat PM or not!?
@michaelhuyer1479
@michaelhuyer1479 Год назад
@@madmontys6dofmotionplatfor386 yes,i use Force Seat PM ,but i have problems with yaw and sway movements from the traction plus it feels not 100 % calibrated in VR,i must work on this
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