These streamers never played on a multi-player, you need level 19 to skill 5 points in one skill and 1-5 lev each 1 points for the perk then 3x 2 then 3x2 .....survive that on vanilla settings....
Upgrading your sledgehammer is also very good imo. I started putting points into skull crusher and I’ve already looted a steel sledgehammer day 7. It takes me 1 headshot swing against any zombie and they are dead. Which means you never run out of stamina if every shot is a killing blow.
@@birdganginc each health point healed from natural healing/healing factor drains 1 food. so the faster your health naturally gen the faster your food drains, its such a terrible design
@titaniumresolve542 dude this makes so much sense, I went full into that skill and was just thinking why am I always starving. Cheers mate, thx for the info 👍
My personal recommendation: 1 The Daring Adventurer- 2-3 points in it and you got tier 5 iron tools/weapons from traders or even tier 2 steel tools by day 5. Combine with Better Barter and salvage operations and you got one of the fastest ways to progress. No need to read books, just buy everything from trader. Plus , you can buy Grandpa's Fergit'n Elixir to reset all skills once you have enough money and invest on something else. 2 Pummel Pete- Bats and clubs are very good. You can argue whether or not steel club is the best melee, but without a doubt it is one of the strongest weapons in the game. And with perks you can one shot enemies over and over again , as you get your stamina back from kills 3 Parkour- Don't like an enemy getting in your face ? Jump over them. Don't want to climb down the building you were looting ? Jump from it.
The electric baton is in my opinion the most op melee weapon. It stuns and soes electric damage and has a very high chance of one ahotting wven ferals, rads i don't know about whites.
Spear is so much better. It has range, and when you perk into it, it's a one-shot power hit to the head. Clubs and batons don't have the range so you get hit too much
@@Thinking-Biblicallythey are both a good for situational moments though. Meaning you can’t run in and stab away with a spear, but if you set up a block space to hit through every time you clear out rooms or on horde night greatest weapon ever. But if you tank your character with pain tolerance and heavy armor while maxing out baton, you’ll find yourself never dying. Just situational. I prefer baton, EVEN with my play style of conservativeness when clearing out buildings instead of going all out
Agility builds i hear are the most op build going. Ja woodle, meow both agree. Plus you have the assissin gear, meaduim armour and is as quite as light.
I've made it to lvl 20 and only put 1 point into Parkour. I am not missing it. I don't recommend going past lvl 5 of any attribute tree due to the skill point costs until you have picked up some specific skills. It takes 5 points to get to lvl 5 in any attribute. After that it takes 2 points for lvl 6, 7, and 8. Finally 3 points for lvl 9 and 10. Getting from lvl 5 to 10 in any given attribute costs 12 more skill points than just getting to lvl 5. You can unlock 2 other attributes to lvl 5 for that cost. Trust me, you are better served getting some points in other attributes than those high tier attributes. Here's my recommendations 1). Strength is King. Sledges and Clubs are incredibly good options even in the early game. They hit very hard and while they may have steep Stamina costs, it's offset by the fact you only need one or 2 good power swings for any non-radiated zombies. Feral Bikers go down very quickly. This tree also has some of the BEST perks in the game. Pack Mule is now only 1 point per skill and usually pocket mods are quite tough to come by. Cooking cost reduction and speed increase is amazing. Red Tea is easy and amazing for the entire game. Miner 69'er increases tool book finds getting you to that important iron tier of tools!! 2). Intellect is 2nd King. I think this attribute is absolutely necessary up to lvl 4, so you can get 2 in lockpicking and 2 in Advanced Engineering. 2 in Grease Monkey is also highly useful. This gives you the Forged books and vehicle books at an accelerated rate. Remember, lockpicked chests yield more loot and higher quality. 3). Perception 3rd. Lucky Looter is good, not great. Salvage Operations is WHERE it really shines and all the weapons in this tree are very good. Spears are SUPER strong. And the high tier sniper rifle is absolutely insane for 1 shot kills and for running POI's. Since it hits hard its less likely to summon screamers as well. 4). Dexterity is 4th grade fun. Stealth mechanics are good, but POI's can upset that mechanic and moving around in stealth is a pain. 5). Fortitude is for when your done with almost everything else.
@@bringbkth90s I disagree. The way the skill system is structured makes specializing for high end skills not worth it. We can do an quick assessment. The DPS talents for each weapon type come online in their respective trees at lvl 1, 3, 5, 7, and 10. To get the first level of damage in say, Brawler, requires a single point of investment. Lvl 2 require 4 skill (1 for lvl 1, 2 for getting Fort to lvl 3, and another for lvl 2). points of investment. Lvl 3, 8 points. Lvl 4 takes a whopping 13 and finally lvl 5 for Brawler requires a massive 20 points. What do you gain for that? MARGINAL damage bonuses. Is going from lvl 4 to lvl 5 in Brawler, or Skull crusher worth it? Is it worth the cost of 7 additional skill points? No. It's not. Especially in the early game. Those 7 skill points could unlock 2 points in Parkour. Or 2 points in Better Barterer. EVENTUALLY there comes a time when you do want to focus into a tree of your choice, but I would argue that comes well after you pick up all the more cost-efficient talents. I would aim for it around lvl 30 or 35. That seems to be a good point to really focus your investments into a tree and make your early game MUCH easier.
Finally, someone smart. I have 2000 h, and parkour is overrated, I never put points in it. You can always use balconies on other blocks to jump down the building.....overrun? Just placed 2 spikes and buy time.
@@nobodycares6633 Parkour is the easy way out of bad gameplay. I never use it because, frankly, I never need to. I don't generate enough heat in chunks to call in screamers (gunfire generates heat on a per shot basis, so SMG's and Machine Guns are unwise choices. Additionally, if you miss and hit walls it generates additional heat). I carry a dozen metal spikes (or wood depending on my level) on my hot bar just in case I need them. A spare hatch frame is excellent for a room with a missing door, and always have a way out. Parkour costs a lot of points in what I consider the next to worst attribute tree in the game. If stealth mechanics worked in POI's past tier 2, it would be a better system, but it simply doesn't work at higher levels. Entering an area in a quest POI or opening a door will trigger a mini "ambush" event and you have to fight or run. Stealth needs some tweaks. SMG's are heat building monsters. Wanna call in half a dozen screamers while you do a tier 6 infested clear of a POI. Use an SMG. If I use a firearm, and I do, it's the Sniper rifle with a silencer. It almost always one taps anything in the game. If crossbows and bows were better in the game (like they are in the Darkness Falls mod) I would probably use them, but they are pretty useless. A single headshot with a Legendary Steel Sledgehammer will do as much damage as a Legendary Compound Crossbow from stealth and hitting Zombies in the head is pretty easy as melee with a Sledge. Stealth just seems to work better in other mods instead of the base game. Kinda sad.
@@MrMagyar5 stealth works if you're playing multiplayer. i do and i rarely get targeted by zombies especially if i can find a shadow to disappear into. always getting them critical stealth damage hits in multiplayer as a stealth build. Firespark81 i think was the stream i watched? was killing most things with a primitive bow and stone arrows in an t6 assassin armor and a few other books read. my buddy was trying to get me to use a compound crossbow but i can't get off of using a bow, compoud bow and i'll be happy, but primitive or wooden bow and i'm still fairly happy taking on zombies
Very nice video with great explanations! I would move parkour way further up the list personally because the #1 goal is survival and if you can escape Z's to where they can't get you, you win. Nearly every tree has a good skill you can take that 1 point in during the early game... depends on your playstyle and choice of weapon. Take those first. I've never had to mine much on purpose, I focus more on clearing POI's from the trader missions but the block damage is key... faster means more quest completion in a day. Once you get that first wrench though, the resources you can sell back to trader can make daring adv look like crumbs. I mean, how many headlights, tires, engines, mech parts, elec parts, do you actually need... those sell values are insane. I do push daring adv usually in T3 to T4 trader days because the rewards are much better where 2 rewards are worth the cost, before that it's not that much of a difference to matter... dukes are easy to come by even in 1.0 with the nerf. I like how he touched on those points that are more focused on late game such as growing your own food and easier cooking, I mean that once you get at least bacon and eggs, your life is already better. Weapon choices for skill points are up to you, I like the bow/crossbow, sniper rifle, machete, smg (to use ammo I don't normally, toilet pistol comes to mind) etc. but pick those points, especially early in what you want to focus on. Ok long winded (I'm an old guy... 53 and playing since before Atari came out) sorry.
If you like making the zombies fly, you should try upgrading robotics skill and using the stun baton with repulser mod. Zombies get launched so hard when you hit them with that it's crazy haha
Healing Factor is such a noob trap perk. It drains your hunger meter so quickly. Only take this perk if you have a huge amount of food, so you can actually keep the perk active, otherwise you'll start taking damage due to starvation.
First perk needs to be into Advanced Engineering since it increases the odds of getting forged ahead mags. No sense of getting all the great salvage and excess material if you can’t build the workbenches to craft anything. The crucible for steel is 75 magazines! Vehicles is important to get a head start on too especially if your the type of person that returns to the same base every night.
It’s definitely better to just buy a crucible from a trader since you’ll more than likely already have access to steel tools about the time you get the cement mixer.
I just survived the second raid but the zombies broke my food box and I lost all my food, so I just turned off the hords off for now until I can build a second base just to use for hordes 😅😅
If you loose a base that early just reset and try again instead of turning zombies off. Each loss will show you what’s wrong with your setup and what to change. Or what you need to prioritize early. Just a thought it helped me get better at the game.
@@jonallen4468 I didn't even lose my whole base, I was just sour I lost my food... I'm just intimidated to try and build one of these horde bases from RU-vid, but imma just give in and do it 😅
what one of my buddies and i do. is find 2 places. 1 place we put all our food and crafting stations down and live there. horde nights we find another place and build that to withstand the onslaught of zombies and only put in boxes for us to grab ammo and consumables
Better hope you don't get a huge daytime horde that's usually started by screamers. It happened to me. I didn't think a forge and a seldom used campfire would attract so many zombies, but it did and they ended up breaking through the front wall. I suggest putting plates on everything when you're only using cobblestone. It's 2x the defense.
Dont take lucky looter at the start. It becomes relevant with higher loot stage, and at the start you get better loot from selecting your other skills. This is really a mid to late stage skill
For agility build id go like this: Get agi to 4, then 2 points in parkour. Get 1 point in archery at least, and 2 or 3 points in hand guns. Then Int3 or 4 and Inventor to 2: For the workstion books. My reasons is that you want to develop a weapon, and you want to develop workstation, asap. Parkour is to keep alive by jumping on things or at least out of the way. If you think I am an idiot and then I welcome your feedback on why you think I am wrong :) :)>
@@carpysmind in my opinion, ice9ify is not an idiot, this is how i would do it though. Agi to 3, 1 pt archery, 1 pt hidden strike (first 4 skill pts from tutorial) then Agi to 4, Parkour to 2, Agi to 5, Deep Cuts/Gunslinger to 3 (next 7 points) 1pt Lockpicking (for forge ahead books), 1pt iron gut (trust me it helps in long run!) Agi to 7, Deep Cuts/Gunslinger 4 (the next 5 pts) and boom you should be level 15 (4 tutorial pts and 14 level up points)
Yea lucky looter is good but since you just gave yourself levels that boosted your game stage so the quality of loot was just already better than normal
also to note with daring adventurer... when you complete any challenge that gives a reward other than exp... you talk to the trader you can also chose two rewards there as well if its maxed ;) killing cops you can choose the 4 legendary parts and the crucible all for just killing cops... i had that done by day 4 hitting up the weigh stations, cop shops and fighting broken cop cars ;) its also a thing that ya dont put all 10pts in a main state.. get the mod save 3 pts youll end up swiching gear a lot in the game.. i run a ranger hat with intelete and a cigar but a scavenger hat with a perception mod and cigar.... the healing factor i could go either way... to heal it uses ya food and water ugh
Imo 2 perks i always put points into is lucky looter and daring adventure. And one of the best weapons are knives good stamina consumption and attacks makes zombies bleed
Great video if youve got hundreds of hours in. Worthless for people like me that only have 57 points to use. Figured that out after resetting my skills. Thanks a lot..
I feel like fortitude just kinda sucks now. It's the most ammo hungry with machine guns, fist weapons take the longest to start doing real damage, healing factor uses up your food faster and farming isn't really sustainable even WITH all the living off the land perks unless you also get some farmer armor (heh. "Farmer armor.") Cardio is nice but not strictly required if you're not stumbling into danger all the time, iron gut basically just offsets healing factor and makes lake drinking a little more viable and pain tolerance only matters if you're taking damage, which you really don't want to do in the first place. Sure, some of these perks are really nice when maxed and in support of another tree but after playing a fortitude build recently, I'm not really feeling it, at least not as a primary tree.
Lucky looter has historically been a perk better taken at slightly higher lvls I believe; it adds a bit to loot value but there's much better things to get and it doesn't necessarily really work that well early game, depends on zone too btw. I start with agility for parkour/knife/bow but besides basic combat/survival perks you prob want to start with some/one? point in lockpicking and points in advanced engineering, both should increase the chance of finding 'forge ahead' if I'm not mistaken. But lockpicking only as long as u stay below 16 magazines read. So the trick is to stock them after that lol, since this is what you'll be needing to get steel
Don't forget about the faster looting that comes with lucky looter. Imo that is a much bigger draw then the small loot bonus. Consider just how many containers you will loot in even a small poi, the time savings start to add up.
The bone knife and sharp weapons is very strong i use the bone knife and it has a 25% chance to dismember at max level for the perk with just a basic knife i cut so many zombies heads off.
Depends of your level and toughest zombies the most survival guide is below. DONT listen that go to perk at begining like : lucky looter, daring adventure, healing factor, parkour . On new 7days console 1.0 with new system of food and water, the main task is hunt for food now. The best mission at beginning is digging. Easy, simple and sometimes you can do it 2 times per day on Insane. Better bartering 1 skill used at beginnig help save 6 dukes to water per bottle (120) and food 9 dukes (180) . The first 7 days or 14 days you will be search for more food, at day 10-14 you be able to kill zombies continusly with any melee weapon( Insane spring night, jog day ) The nigths you are hide the most and wait for morning to safe a energy and food. No option to go scout city and collect anything becayse one zombies required a good amount of heavy hits and no stamina if they sprint at night save you from dying.Thats why im writing best perks for everybody who want survive more than warrior dificulty : 1. Iron gut- If you want to able any missions you need to have food or if you stay on night in POI you need it. On new mechanincs console 1.0 this is must have to able to collect dukes to buy others stuff from trader than food. You will save a lot amount of dukes if you lucky drink dirty water is better and you dont have dysentery ,save a lot of time and potential screamer to cook boiled water. 2. Melee perk - baton, spear looks are the best now, because of bleeding for insane, hammer is great to clearing POI but if you miss heavy atack waste a lot energy. I used spear perk. 3 point of choose - In my reaserch the best option is Cardio. Cardio allow to run longer mean less food and water will be deducted to regenerate stamina. 4 beginning point of skill after tutorial should be- Master Cheff. The target is to after visit road mailboxes to get unlock bacon and eggs dish - Eggs are plenty , easy to get at beginning and only required a meat. Unlock red tea also reduce for 6 min food and water during activity. Cardio might be switch to for miner69 because it take forewer and your overall resources depends how fast you destroy trees, block to enter and steal package, dig chest with food so i think cardio is 5th perk. 6th perk is armor to allow you to collect magazines to switch from 1 to lvl 5 primitive armor . 6th point or the one of the earliest is just one perk on mule to have 3 extra slots and you can freely carry 6-7 items, 10 are will kill you, To 10 lvl you should reconsider perks like - living of the land to have 10 crops maybe and grow red tea surely and yellow , plus food, i choosed potato because they give nice food after cooking and they are cheap from trader. At lvl 10 you still hunt for food, water is no issue because of dew might be created until lvl 10, or buy 7 iron and make a bucket to have water in base to drink dirty, After lvl 10 you should consider increase to lvl 2 melee perk ( my spear got 2 points) and increase shadow to reduce noise and dont need to fight every zombies on the road while travelling to POI. This is ultimate beginning guide of perks, dont watch stupid people who dont know how to survive and they playing on low difficulty, Also its all about consoles 1.0.
Gunslinger with desert eagle never a bad choice. With our horde base mostly obscured from view. Pop a recog, learning & elixirs, CROUCH For bonus. It seems when i stand up in our base, immediately crouch and hide behind my bros avatar and when the game forgets your there the sneak bonus with gun perks, elixers Doing the dropper/electric fences base with poles completely steeled. Has wiring on pc let u place through blocks? While nice, traps, robotics, gryocopter should have a mag to find that explains it well...IN GAME. Not being at all disrespectful but i hate having to go reddit/YT, google to find easy tips No game this day in age should make players who paid for both versions go externally. Woulda have been nice for an a small guide to explain why the darn thing feels wonky
Lucky looter inst that great in early stages of the game because The bônus is percentual like 5% of 10 loot stage is Like 0,5 so this peark Shine on later stages once you alredy have biguer basste loot stage só te percentage bônus can be effective Note: in the vídeo the peark works Well due to the level of the character Who is bosting the game stage and loot stage as well
I would say don't put into lucky looter at the beginning as it adds a percentage of you loot stage so if your in early stages then it is going to make very little difference
Yeah I got a, bike from the trader then I saved closed the game and, on the next day I played the bike Was gone. That's the only, Bad Thing what I had in the game
Hey im new to the game how do i increase my tools ? Is it really only througu reading ? As in the old 7days i coule just craft tons of them to reach lv 100
Nerds, Guns, & Steel did the math on the lucky looter perk. its not worth taking till mid to late game as it wont increase your loot stage much at all in early game. your first perks should go to stam regen, your weapon type skill, parkour and at least 1 point into advanced engineering for a forge asap. even if you cant' find a cooking pot and grill you can at least make them with the forge early game. 1 point into living off the land is also a good idea. drinking red and yellow teas early game is much better than regular water and having 1 point in living off the land makes it easier to collect the tea leaves n other veggies you find
how is it the video broken up by chapters with useful info has more dislikes than a general 50 tips video not broken by chapters and it's not clear if it even mentions skills at all.
I just love this game for giving me all the things I have to worry about and it's all my choice as to what I do when. Big upset in gameplay since alpha 21, was just simply daring adventurer got maxxed ASAP and I lived on double rewards. Now...not so much. Quests rewards cut 80%, ability to resupply from trader cut as well and only Rekt to talk to early game? Treasure chests are still good. And if you can kill a wearwolf ... I don't want to be superman and fly, I want it to be as close as if I was in the merde. Strength has got to be obtained. One has got to knock down zombies until they don't move again (quick tip: train your eyes to look to the lower right after you club a zombie. Your XP number will show up when they are no longer a concern of yours. No number? Keep swatting!). A bit weird, I admit, yet I don't wish to kill "living creatures" wantonly in a Zombie survival game. To an extent, they are on my side (until they get hungry and I should be able to feed them), so I like to get farming to lev 3 early game, start planting corn and potatoes, and cook either to keep stamina up. Usually a dew collector early, so intellect has got to grab at least one point and it goes to three because I love the motorcycle for travel. It's the going into the quests POIs (or even if you choose to not quest and enter POIs) that I believe is the most problematic for the player. Any experience and you know you are going to get jump scares, rushes by numbers and/or drop into death traps. A functional human mind can come up with many ways to approach. Usually, I'm just in such a "time crunch" that I rush in and then say "Oh, shit".
normally i'd say Pack Mule is a newbie trap- since it gets replaced by pocket mods later. But i guess that's what Forgettin Elixir is for, to respec your points after the first 7 days, so i guess early game pack mule isn't unforgivable, but it definitely is shunned after you get quality 3 gear (enough slots for pockets)
@@carsonthomasson8786just hover over the little icon next to the skill and it will tell you exactly what level you need for your attribute to be in order to unlock the skill