Baldur's Gate 2 had a loading screen that said "Remember that, while your character doesn't have to eat, you do. We don't want to lose any dedicated players."
The first time I read that, I noticed I was a bit hungry, so I walked away from my PC to eat lunch. It was dark out, 3 or 4AM. I started playing around 9 AM.
Don't forget how in Undertale, after you complete the good ending, the next time you load up the game a character appears and pleads with you not to spoil everything now that everyone's happy.
@@cealvan8941 i hate monsters they hunted humans why do you think how tf undyne is strong and sans monters who consumed souls their soul stay longer after you kill them if you doupt go on game theory difrent soul diffrent amaunt of power
Every time the “You’ve been playing for a while, why not take a break?” pops up when saving in Link Between Worlds I continue playing entirely out of spite
I view the Barbershop Quartet in Cuphead as a hidden boss that tries to trick you into stop playing the game in the hopes that you'll be too intimidated at the daunting task of beating the game to return to it after taking a break and having to shake off the rust, thus ending your run in failure.
Mario and Luigi: Bowser’s Inside Story. At one point, Bowser injures his back, so Mario and Luigi venture to his back muscles and drill into them to undo the cramp. Toadsworth then arrives and arranges a tea party with a real time duration of about 10 minutes while the Bros perform their unlicensed chiropractics.
Honestly it would be pretty funny if the narrator scolded you for cheating that 'chievement. Like you still get it but he pings a universal clock or w/e and calls you on it.
@@Amaritudine exactly that. The first time, I'd been playing most of the night and into the morning, and literally just went "nope!" before shutting off the PS2 and going to sleep. Played from the previous save once I'd actually gotten some sleep.
I have respect for anyone who actually waited long enough to get the "Go Outside" achievement legitimately. Especially since a quick trip to the time and date settings will allow you to get the "Go Outside" achievement in only a few minutes.
@@kobuseksteen411 Not really, messing your computers time settings effects nothing in-game. So the narrator would have no reason to send people who have done that to the serious room
My most memorable one is the message at the end of SLY 2 after the credits. The fact the game says “Good job you beat the game. Now go outside,” Just stuck with me. It’s small but it was effective.
I nominate the Dead Rising games and Scurge: Hive. Scurge is an action-adventure Metroidvania where you’re tasked with hunting down a parasitic lifeform that’s capable of adapting to and infecting literally anything. You’re given a suit that resists it but can’t stop it, meaning you get infected the first time you encounter it and have to race against time even while you’re backtracking. Thankfully, you can reset the timer at a select few places and you don’t die immediately when the infection reaches 100%. That being said, it WILL drain your health and eventually kill you if you don’t get to one of those said places in time. Also, it has 2 game over scenes. One where you just die because you ran out of health before the infection reached 100% and one where you die then get turned into a monster because you ran out of health after it reached 100%.
Not too sure if it applies, but the days in Stardew Valley being just 20 real time minutes long is a huge damper for me. Between getting bored and also feeling quite stressed despite there not really being pressures to play the game in a particular way (there are, though, between the museum, community center, the 2 year deadline for the grandfather's visit, & being broke af forever when starting out), the 20 minutes per day really messes me up. I hated being all the way in the mines or some place all the way across the map from my farm and having to book it as fast as my character could run before 2am hit and I passed out. I've only gotten as far as the middle of Summer in my first farm (and never out of Spring with the next 2 farms I tried) and so I never got the horse or the things that help you some, but I do know that the higher up you get with your farm and such, the less adequate 20 minutes truly is. I'd be better if the game didn't force me to get my character back to bed before 2am each day, but as it is, I just can't get into it.
@@SolaScientia I don’t think it does. In that game, you aren’t ever on a timer, you don’t have to manage your time if you don’t want to. If time’s still considered a resource when playing that game, it’s not one you need to worry about managing.
The Plants vs Zombies: Battle for Neighborville achievement, "Time to seriously go outside," which you get by promoting 20 out of the 23 characters to the Master rank. They also had this achievement for Garden Warfare 2, but that was just for promoting one character to master rank.
@@sandyk9300 I can see your point of view being titles that were not made to be satire but still asks you to go outside because it is unexpected. I think it really depends on our interpretations of the vid title.
@JayLeeBeanz Or I can just pay someone on ebay to do it for me while I go outside and work my horse.. I live on a motorway from the nearest down and I ain't walking in front of a 50mph truck just to get a few pokemon, since in that town nobody is in raids while I'm in town.
The ending or to be more precise the prompt for achieving that in a criminally overlooked JRPG/adventure game moon remix rpg adventure was AFAIK the ballsiest message from a video game for gamers. It literally coaxes you to stop playing by opening good old PS1 disc tray which sounds ridiculous without context but makes perfect sense if you've played the game.
Seaman displayed an eerily prescient understanding of what the internet would eventually become. Seaman: He was not just creepy to look at. He knew things he should not know.
Fire Emblem Warriors. Everytime you open the menu either a random character reminds you to take a break or you put it in your favorite character's voice and get scolded by Tiki.
I got really freaked out when mike said to watch this on a phone outside cause I had finally decided to take a walk after playing Skyrim and I am sitting at a park
The Virtual Boy would cut you off after an hour or so with a big text box that told you to take a break. This was always helpful as I played it a lot on the floor and my neck would be sore from putting myself in a trunk lift hold for so long. Also my hands would be numb from being trapped between the controller and the floor.
Zoombinis: Logical Journey had some narration whenever you get a batch of 16 Zoombinis to Zoombiniville, including "you've done just great for today. Relax, turn off the computer, go get some fresh air".
While it's not begging, snatcher's tip for the seal the deal death wish, he says "remember to take a break every once in a while, not moving for a while is bad for your health"
Earthbound!!!! That game was my childhood! I'm always happy to see it get more recognition. And I'll admit, I got those calls a few times while playing...
i remember at the end of Akimi Village, the game tells you about the character going back home, and switches to the player during the monologue, and asks you to put the controller down and go outside i miss it
I remember that in a old flash game, epic boss fighter, one of the awards you could get was called: "how are you still playing" and when you clicked on it it changed to: "you are still playing"
When playing Rogue Galaxy on the PS2, a party member named Kisala will ask “Shouldn’t you save soon” after an hour without doing so, and “Wow you’ve been playing forever, maybe you should call it a day” when you been playing for multiple hours
I remember Dungeon Keeper II increasingly trying to get you to stop after a while until finally going 'Go to sleep!' once you'd played it late enough into the night.
MGS5 has an alternate outcome to Snake being away too long and being stinky where Quiet stops Ocelot from dumping the bucket on him and takes him to her cell to watch her shower (and presumable shower himself.)
Jane: the PS3 game flower puts you in control of a breeze carrying flower petals for miles around an idyllic game world, it's either a soothing uniquely relaxing experience or if you're a hay fever sufferer, a nightmarish survivor horror game On a par with Resident Evil 7. Me: Nightmare survival horror game On a par with Resident Evil 7
Don't know if this really counts but the characters in Mystic Messenger always ask you if you've eaten/slept. The game runs on its own schedule, too, so they only way to progress is to either wait until a new chat room opens or to spend money to progress faster if you're really desperate.
undertale after a pacifist run where flowey tells you to stop and let frisk live their life that message singlehandedly made me never replay it. deltarune also looks like its going to do that later too since kris is possessed asf
You know, one good category you could do? Achievements you got by dying. This idea is mostly inspired by Black Mesa, which is loaded with them. Enter the Anti Mass Spectrometer beam. Let the AMS charge too long without putting the sample in. Headcrab. Lambda Core's coolant. The teleporter charging too long. The Gonarch, I think. I may have missed some. And that's just one game.
Championship Manager used to have an 'Addictedness rating on startup, based on how often you played it. My flatmate managed to get it to say "Remember to eat.'
On the PSVR game "Astro Bots Rescue Mission" there is a trophy/achievement named "Star Lord" you can get by getting all the trophies/achievements available in the game. The description of the trophy/achievement says "You collected all ASTRO BOT Rescue Mission trophies. You rock! Now, time to get out and see the real world!"
Ik this was more about taking breaks from long gaming sessions, I'm still surprised Undertale isn't on here. Every time you reset, you're essentially torturing sans by making him relive his life over and over again and having to watch you kill his friends and brother. During his fight, he even says that the most merciful thing you can do is put the game down and dont come back. The game begged you to only play it once
Death and Taxes. That mirror broke the fourth wall to ask me if I'm all right since I was playing the game, start to finish, in one day. My Death character was so confused.
Ringfit Adventure for the Switch. After it thinks you've had enough exercise, it starts subtly pointing out to you that you can press + to start the cooldown and stop playing...
can we count undertale with doing the pacifist run only and the game telling you the only way to keep peace and harmony of this world, is not to restart the game/playing it?
You forgot the Anno series. Virtually all the ones I've played, from Anno 1404, 2070 and 1800 all regularly tell you to take breaks even to the point of practically ordering you to turn the game off.
Meanwhile, Miitopia's Inn Events: (if you don't get it Miitopia has an inn event that happens really often for some reason where the player can either keep playing or just say "That's It For Now" and stop playing)
I want Lin-Manuel Miranda to write about how Alexander Hamilton, Jr., took Aaron Burr to the cleaners when he served as the second Mrs. Burr's divorce lawyer. It was so savage a scouring that the day the divorce was finalized, Burr had a stroke and died. (And Eliza Hamilton, I'd imagine, laughed her ass off.)
In undertale it has a character literally beg you to not reset the game out of boredom after you finish it and also asks that if you do reset to at least erase his memories as well
Dungeon Keeper 2. The narrator would remind you to take a break every hour. Gently and subtly at first. But eventually very direct. "GO. TO. BED." the game told me once.
Anno 1880 gets increasingly judgemental telling you "you've been playing for X hours, you should get some coffee/take a break/eat something". At 24h it tells you it's the last warning, I'm scared to play longer than that.
If you play Fire Emblem Warriors late at night, the playable characters will comment on how late it is. Some characters will chastise you for being up late, others will tell you to go to bed soon, and some will invite you to stay up with them. My favorite was Tiki's, who will promise that everyone will still be there when you wake up in the morning. It's sweet in Warriors, but heartbreaking when you remember that, in the main line games, Tiki gets put into an endless slumber to keep her from losing control of her powers and wakes up some 2,000 years later to find all of her loved ones are dead.
When I looked at the title I immediately thought of Undertale Genocide. The game forces you to reset your route and creeps you out with the genocide soundtracks and the “But Nobody Came” theme. You also have to grind alot for genocide, not to mention you feel empty.
Nintendo Land: every now and then Monita tells you to " remember to take a break every once in a while" and it shows what you could do with a little Monita resting with her hat off and drinking tea
For every hour you spend in Warframe, the game sends you a message mentioning you've been playing for an hour, and maybe it's time to take a break. Definitely a good feature since that is a game where you can easily lose track of time if you're very goal oriented.
In there is no game: wrong dimension, the whole first chapter was the game saying not to play it, and the starting menu says to not play it, by shrinking the play buttons and enlarging the exit buttons and by putting arrows by them,
not sure if it's a real mechanic or not but not long ago I had been playing the Stick of Truth for... an admittedly extended period of time when some of the text for subtitles started to get garbled. as time went on, this screwed up text even began messing with item descriptions until all of the text became completely indecipherable. worked like a charm. I logged off, went and did some things outside and when I came back everything worked fine.
You: "Go outside. Get some fresh air." Us: "Dude, there's still a pandemic out there." On a related note, how about those old NES games that came with props? For example, in StarTropics, you could only get a password by getting off your ass, taking the prop letter into the bathroom and running water over it in the sink.
Me and my brother played Cuphead two months ago. We played it for 2 hours everyday and after those two hours, we were done playing Cuphead til the next day.
You have to admit, the barbershop quartet has a great musical number and a valid point on taking a break from playing a game. I know I do after trying to beat Champion's Road in Super Mario 3D World.
Undertale has a good one. (Spoilers for the endings) If you complete a pacifist playthrough and get the happiest ending, then the next time you boot up the game, Flowey will show up and basically beg you to not start the game again or make a new save file, since everyone’s happy now, and you’ve got no good reason to roll it all back.
The first Stronghold-game had voice files suggesting you take a snack or go to sleep when it's getting late. And, as my brother and I discovered digging through the voicefiles, one that popped after playing the game for 3 days straight, asking if you weren't getting tired
dungeon keeper (& dungeon keeper 2) may have been one of the first... reach midnight while playing and two separate reminders go off randomly that first remind you that 'that long squat downy soft item of furniture in the other room is used to restore stamina' and secondly offer a 'secret gaming tip' specifically 'GO TO BED.'