Warsworn: "Polished armor just means you haven't used it yet." Also Warsworn: "You better not have a stain or scratch on your armor." These two lines make me feel like it is required to just look pretty and never go into a fight.
Those comments actually come from Warsworn of two different keeps, whose leaders have quite different leadership styles. The one where the second line comes from is led by a guy who firmly believes that as mercenaries, they must look good, clean and shiny to their clients in order to get more and better jobs. It's a PR tactic. But the guy is also kind of a simple-minded, pretentious prick, so there's that.
Honestly, both are possible. Polished usually means decorative or brand new, untested in battle. Even after being damaged and covered in blood, armor can be cleaned and repaired, but will never retain a mirror sheen or pristine appearance, since scratches and dents need to be smoothed and hammered out to retain function. Properly battle-tested armor can still look clean and strong, but it won't ever be acceptable as parade gear. I do like that other commenters have pointed out the disparate leadership styles in the two different Warsworn Keeps, and that does make sense. The "Public Facing" appearance of the Warsworn needs to be strong, clean, and unassailable for the good of their clients. Proper presentation can mean the difference between gaining or losing a lucrative contract. On the other hand, you would never send a rookie in parade gear to try and actually fight in real combat.
I dunno, I kinda want to see a Dovahkhiin doing a rendition of the themesong using the Voice. It'd take "blowing the roof off" to a whole new level. "Fus ro daaah, Fus roo dah, Fu Fu Fus, Fu Fu Fu-uuuus RO DAAAAAAH!! Ro Ro Dah!! Ro Ro Dah! Ro-ro-ro-RO DAAAH!"
Well it doesn't matter for mine, after i finished with the guild imma go on a killing spree to eliminate every single man, woman and child in skyrim and solstheim xD
The Minute Men are the most morally sound guild in Fallout 4, except they're constantly sending me to help settlements and that is a sin in and of itself.
The only winning move is to never rescue them. You can still help settlements as you encounter them, and you don't have to put up with Preston constantly nagging you. 😎
Funny enough the minute men is the only faction where you’re the leader. Too bad the game doesn’t express that well enough and just makes you a glorified gopher. always single handily save each and every settlement instead of sending underlings or something
I am more then annoyed that the Settlements you improve still can't help themselves.... Seriously; you have high tech gattling laser and missile towers, why are you calling me back to deal with some feral ghouls?!
@@romnickrosario6048 , There really needs to be a 'Play a General' mod for the minuteman. One where you can assign small squads of soldiers to patrol settlements and respond to these threats on your behalf, all for a cost in resources over time. As you gain more Settlements you get more resources over time, which you can then spend on upgrading or increasing the number of your squads. In patrolling an area you decrease the likelihood of nearby settlements being raided in the first place, and a few well placed over lapping patrols might even reduce this to zero. You know, so it feels like you are controlling territory and not just running from settlement to settlement!
It's pretty great. The combat and multi-class progression mechanics are probably one of the best systems in a RPG of its size. Imagine a Fable-like sandbox the size of Skyrim, with the combat mechanics from God of War.
One thing you fail to mention that in Dragon Age, you charters literally has no say in not joining the Grey Wardens. Whether to keep from dying from the darkspawn taint, you parent's oath that you will join if Duncan saves you. Having to flee the city of your birth due to being framed for murder or actually killing those who crashed your wedding or it being the only way to avoid being made tranquil by the Templars, you don't really have much of a choice.
The Brotherhood of Steel was on this list because they hate anything that doesn't look human. The Nosferatu were on this list because they don't look human. Hypocrisy, much?
Timothy McLean I was so sad! Playing as Nosferatu was awesome and hilarious plus if I'm remembering my lore correctly, they make great sorrowful artwork and are computer wizards.
The fact you can blow Masquarade isn't really important, when in second half of the game, Nosferatu becomes unstoppable killing machine, that's invisible for majority of time.
While I agree that Oblivion's mage guild recommendation was tedious, I always felt joining was worthwhile for all off the resources available in the tower.
And then it's Bruma he decides to attack? Not Cheydinhal where a man gets killed by a disgruntled head of department who wants to do necromancy and you would be next were you less of an unkillable hero?
Indeed in comparison to the College in Skyrim the Mages Guild had better spells, characters, leaders, narratives, side quests, etc... The only good thing about the College is the midden and the things we dont know about it Edit: not talking about the Bards College but the one in Winterhold? That was the right town right?
Joining the Brotherhood of Steel is very worth it. It just makes blowing up their precious Prydwyn all the more enjoyable. Plus, Maxson's got some nice threads to rip off his lifeless corpse. Honestly, did they ever think they could ever stand up to the SILVER SHROUD?!?
"Polished armor means you haven't used it yet" Maybe I'm so agile I don't need to get hit to take down 10 opponents? Float like a butterfly, sting like a bee. I can kill y'all damage free.
Liberty Prime is the main selling point. After getting the mission where the BOS is asking you to help rebuild him, i finally got over the ending to the Broken Steel DLC in Fallout 3.
You just needed a bit of ingenuity. The spell crafting was the real reason to enter the mages guild of Oblivion. Even an orc warrior got great result from it, if you knew what to create.
Exactly so, the entire set of guilds were flawed in the start but have great story arcs and bonuses. Well save the crap of the Knights of the Nine where you can't even accidentally kill a fellow fighter in the war against the Deadra without losing all your rewards. Area effect spells and group melee are not your friend.
Evil Cookie And also you have an entire working university at your disposal when you are their headmaster. Not to mention, the university is heavily guarded, has strong structures - Skyrim has a college, yes, but the entire building looks like it's going to crumble any moment you put your feet on it.
i may be a die hard skyrim fan. but after playing oblivion and learning how to make my own spell, i became disappointed with skyrim a bit. have yet to mage for a year
Oblivions Mages guild is definitely worth the membership quest. Cuz, custom spellmaking is ridiculously overpowered. Made a spell combo that 2 shots nearly any mob in the game.
Nope. I made a few copies of a spell with a mix of all elemental damages, all elemental weaknesses, and weakness to magic. Each copy would build on the last, resulting in massive damage. Note: You cannot simply cast the same copy of this spell multiple times to get this effect; you must make multiple copies of the spell.
Agreed. If we're talking crappy guilds to join, that would be the Fighter's Guild. Oooh, I slayed a bunch of goblins and got some gold. I get more gold from selling potions than those scrub quests.
I made one that killed pretty much every NPC in a 19 foot radius and any who survived within a 21 foot radius flee, all while healing myself. It was wonderful
Synths aren't a race. They're machines you fuckin idiot. Also, would you rather have people kill the people who murder entire families and replace them with spies or vice versa... I don't even play fallout 4 and i know this shit.
Fun fact, even in the years after Altair modified the hidden blade to not require a finger removal there were some Brotherhood cells that still required the finger be severed, most notably the Spanish brotherhood as seen in the Assassin's Creed movie
Yeah, but you got a field trip! That counts for...something? I mean, it was a field trip that was very significantly stab and magic and arrow-inducing...that count for a good field trip? Should, yeah? Maybe?
Being a spellcaster in Skyrim sucked, the damage falloff was ridiculous. I think the only way to really do well with it was to Legendary destruction a crap load of times. Maybe they updated that since I'd played year one though. Plus you couldn't create your own spells like in Oblivion. *sigh*
Being a mage in Skyrim doesn't necessarily suck but it's tougher to do because being a mage in Skyrim means you have a bar that determines how long you can attack before you have to run although conjuration and illusion are pretty much the best classes because you cannot be seen and you can bring up enemies and weapons on your side
Oblivion's Mage Guild isn't *so* bad. You get to make your own spells in the end, and every spell with the Feather effect stacks. You could be able to carry so much stuff.
From dodgy poetry to chugging down monster blood, here are the guilds, factions, brotherhoods, orders and clans that are simply not worth your time. Enjoy!
I was expecting the guild from Skyrim to be the Blades, seeing as they don't really give you anything and you have to kill Paarthurnax to be a proper member of them.
Hayden almighty you still don't join them, being a faction doesn't really change that. You're forced to help each other out because of the main quest line but there's no joining of the blades involved.
Plus you get to Liberty Prime working with you sadly not as a companion but you do have to escort him to the CIT ruins and on his way there he throws nukes at enemies and can also go shoot lasers out of it of his eyes plus two sets of power armor now that's a good deal for joining the Brotherhood of Steel
You guys really don’t understand how good the Brotherhood of Steel is First of all, the first mission you do with danse allows you to stock up on ammo for your energy weapons, plus a free energy rifle at the end of said mission (which i overused) Second of all, power armor, FREE power armor, most other power armor found in the commonwealth requires you to either go up against an extremely powerful legendary enemy or pick through a master or expert lock And lastly, the vertibirds, call in one of those and you can go from one side of the commonwealth to the other, even if your overburdened (and it’s fun as hell) Of course there is their racism and bias against non-humans but that’s just one of the things that makes them good, don’t believe me? Then board the prydwen with Nick Valentine as your follower, you’ll be drowning in laughs wanna know why? Here is an example of something that made me laugh BoS member: “no machine should be allowed to have free will” Nick Valentine: “why? Jealous cause you had to turn yours in? I died when that happened 😂😂😂
Yeah same I overused righteous authority even when I'm doing a sniper and pistol build. And the interactions are pretty gold too. Alright now onto your causation of racism to the brotherhood (but yeah they do have a bias) firstly they only kill the dangerous stuff (ferals, super mutants and synths (I'll go into better detail on synths)) and synths aren't actually alive (well you could make a case about gen 3 but they are still machines too) they are machines in which are incredibly dangerous if they are left in the wrong hands, ever heard of the broken mask incident? The institute even somewhat admit to it (it's hard to find and I haven't found it yet I only know about via a video on it). My point is that the brotherhood and the minute men working together would be best for the commonwealth.
Okay... so no mention of the Witchers, then? Sure you become a nearly immortal monster killing machine, IF you can survive the training when you're 12 AND the extremely deadly Trial of the Grasses. Then you get to work in an extremely dangerous, thankless job for close to eternity, provided you can live that long.
The Brotherhood of Steel isn't by choice, it's either you join or you get kicked out to the wasteland, it's an illusion of choice. People aren't even forced to join the Witchers, it's voluntary which is why it's a dying profession as there is a lack of interest in it as there are no more witchers being made and it's even widely known to recruits it's a risky process with a 30% chance of survival. Geralt can stop Alvin by discouraging him to be a witcher, Leo joined because he was an orphan with nothing to do in life, Berengar left voluntarily without any persecution.
RuiRuichi but their primary recruitment was the law of surprise which is basically akin to a Jedi Master coming to your home and saying yo bro you're one of us now. Soooo... yes they did have some. volunteers but Lambert and Geralt and even Cirilla were all law of surprise kids. same with Vesemir. I agree, though, Witchers should've been mentioned. or the Spartans.
Liberty Prime DLC's Description: Join Liberty Prime in his conquest of Post Apocalyptic China! Destroys Commies of every Age! The quest isn't over until every Commie is dead!
Now That's a faction I can get behind. Kinda fucking stupid that the Institute couldn't just keep Prime, but instead Destroy him (Spoilers). I'd Stay with the Institutes if they KEPT Prime, and make Tons of him! Imagine Spreading Liberty across the whole Commonwealth with a large army of Primes.
You definitely missed the mages circle in the dragon age games. Not only is membership basically required if you’re born with innate magical abilities, but the only way to get in is to be deemed ready for the initiation trial by the first enchanter. Then and only then are you allowed to go through your “harrowing” a ritual in which you are chucked into the land of magic and demons itself, and left to figure out how to escape and complete the trial on your own. Oh, and did I mention, if you’re not deemed worthy by the first enchanter, you’re turned tranquil, meaning that all your emotions are taken away. Or, if you are one of the lucky few deemed worthy of the harrowing, but don’t figure out how to escape in a certain amount of time, or worse, get trapped in the fade or die to one of the demons in there, you are immediately killed by Templar knights, standing by for this very purpose.
What about joining the OxBox crew? All it takes is three pints of your own blood, a posh British accent, and dealing with Mike attempting to "stealth" by everyone.
Wrong. The worst Fallout faction is The Railroad. And that's because of sheer stupidity of the concept. Imagine, you live in a wasteland, where you struggle for survival every day. Even in large settlements, you can die of hunger or dehydration. Bandits are constant threat. Any time you get out of your village, you may not see it again, because virtualy everything out there wants to kill you. And living this kind of life, you will start a civil rights movement? Yeah, right. But even if, why is it limited to Synths? Where is League for Ghoul Equality? Or Super Mutant Acceptance Association? You know, organizations, that want better conditions for someone, who's ACTUALLY still human... in a sense. Ghouls, in particular, are pretty much the same person they were before they became Ghouls. That is, until they go feral. Nobody gives a fuck. But when it comes to piles of circuits and metal, suddenly, it's completly different story? No, Railroad is bullshit, and completely out of place. It's like having gay rights activists in 7th century Middle East.
+Jake Johnson The main part of my argument lies in the first paragraph. It would make perfect sense for rich, developed society, such as western world today, to have movement for the rights of artificial organisms. Somebody, who doesn't have any real problems (and let's face it, our problems are laughable, compared to those people had merely century ago, or compared to other parts of the world) may find meaning of life in such activism. And nothing against it, I would probably support this movement. But this is about context. In Fallout world, it just feels completely out of place and forced. This kind of society doesn't have time for big philosophy questions like "can artificial organism advanced enough be considered a person, or is it still a machine, no matter what?" This has priority no. 1254 in the life of someone, who lives in the middle of radioactive wasteland. I won't deny there could be people, who don't belive all Synths are bad, or maybe think they can be pretty human. Hell, a lot of people could even have Synth friends (and don't know about it). But I seriously doubt, under given circumstances, anyone would put time and effort to Synth rights organization. People just wouldn't care. It's not because they're bad, they just wouldn't think about it in the same way, we don't think about right to vote for apes, even though there are individuals smarter than some people. You look at it too much in 21st century optics. That's my problem with the Railroad. Bunch of people occupied with something, that's not really pressing issue, while people are dying left and right. Maybe the Railroad is just a satire of present day activists and I just didn't get it. But if Synth freedom was just one part of their goal, that would be much better. Or if it was founded by a few rougue Synths, and some humans joined later. That would be more believable. Or if they were minor faction, widely considered a bit crazy, but not a really a threat. Btw. inhabitants of the wasteland live in a world, where slavery, racism and barbarism (to use your worlds) is pretty common. And it's humans doing this to other humans. And for Brotherhood and Minuteman, yeah, they are here to help humans but... they don't do very good job, do they? From what I've seen, they could surely use some help with that.
The Railroad mean well, but they're dumber than a box of rocks. The best ending for the Commonwealth in my view is an alliance between the Minutemen and the Brotherhood. You've got the beginnings of a civilian government with the Minutemen and a dedicated (if aloof and slightly capricious) military force backing them up.
Warsworn is a good faction for a soldier. Side note, I tend to talk to Ost Ordura long before I meet Tyne Delfric. As for the Warsworn themselves just sitting around. Those are the ones guarding the Keep. It's established early on that the bulk of them are trained and sent off to fight in the hopeless battle in Kluriklon.
the mages guilt in Oblivion is totally worth the joining because you enable the possibility to create your own magic spells, which gives you the opportunity to level really fast, as well as enchantments for your weapons and armor, like 100% chameleon for example what makes you completely invisible for everyone for ever!
I mean if I remember correctly, the leader of the mages guild is never there as they're always out saving the world or whatever. Yeah its important but who's going to settle the interfactional disputes?
But that's exactly what makes the mages guild good. You have to prove your worth before joining the arcane university. Unlike in Skyrim where you just waltz up and cast a spell the woman sells to you
WolfWhiteFire, I know but that's not the point. I actually like that option, it allows you to role play power fantasy, something Skyrim is apparently lacking
I was aiming to support your point with that comment actually. I was saying that she can in some cases let you join without you even being an actual mage also.
WolfWhiteFire, ah ye I see where you're coming from. I can see why they would be interested in the db from a magical perspective but why accept you as a student? Now I see it, ye it's a good point. cheers dude
Tetsuya Shiina Kinder than the cancer. alright the first time when I turned his head inside out with Kellogg's pistol I didn't know he had cancer but...
Surprised that you didn't mention that in one of the Oblivion Mage's Guild quest the guy you're supposed to get a recommendation from literally tries to kill you.
Honestly, every guild in FO4 is worth joining, each has their own perks, the brotherhood gives you free power armor, and what is essentially a quick escape in the form of a vertibird, the railroad gives you Ballistic. Weave. The institute allows you to call on backup whenever and wherever, and if you put in enough time, the minutemen can be called to your side from most areas in the commonwealth, and can fire what is essentially a mini nuke to and from anywhere in the commonwealth (minus the southeastern most areas of the glowing sea) and can be rather good for survival as they mark settlements on your map which you can turn into what is basically a resident evil save/safe room and they are scattered all over the commonwealth saving you precious time walking from bed to bed just to save your game
The brotherhood gives you free power armour... which by that point you'd already have about 20 of them, all of a higher grade then the crap the brotherhood gives you.
Railroad: Saves Nuka Cola machines and risks there life to do so Minute Men: Just saves farmers from Raiders and Supermutants and has a guy who keeps telling you about settlement in trouble Institute: Basically enslaves synths like how the confederates enslaved the blacks (Also could have use a bunch of synths to go join the BoS's ranks and did an order 66 type of thing) Brother Hood of Steel: Kills the the things that kills humans 99% of the time,
Zachary Norton That's good and all but I'll be willing to have a moral talk about the railroad and how their doing good things Because I have nothing else to do
Wait what? The Railroad sucks because they try to save "nuka cola machines" but The Institute sucks because they "enslave" the machines? Da fuck? One or the other mate. Can't be both.
Out of everyone in Fallout 4, you chose the Brotherhood? What about the Children Of Atom who make you drink from a fountain of horribly irradiated liquid water so that you can live in a dingy submarine base filled to the brim with radiation. Or the raiders in Nuka World who force you do go through the worst death maze imaginable, only to then make you their leader, forcing you to do more work; running around to clear every area in the theme park all on your lonesome and giving it to them!
I think playing as a Nosferatu is fine, as long as it's not your first playthrough. Clan Ventrue on the other hand... that's the REAL hard mode for Bloodlines.
Bard's College - After doing the intro quest, you can return 3 different instruments found in dungeons around the world. Each one rewards a skill point in every skill in each area, (combat, magic, stealth), making the bard's college like a triple version of the damn Oghma Infinium. Very worth it.
You haven't even finished the first entry on your list and you have already lost me. How is the Brotherhood the worst out of the factions? I mean, the other three each does one of the following: values synth freedom over any other good they could do, created several of the horrors in the Commonwealth including, but not limited to, the Super Mutants, and the third one is led by a man who WILL NOT SHUT UP about his damn settlements.
With the Minutemen, you become the leader and you can easily ditch that annoying companion in some backwater settlement so you don't have to deal with him anymore.
Railroad never mention they value synths over humans. That's just what people say after joining the BOS because they are ashamed of joining the Brotherhood of Nazis.
It's not so much that the Railroad values synths over humans, it's that they have a loose understanding of the term "collateral damage" from time to time. Realistically though, there are no good factions in fallout, ever. The reason I side with the brotherhood time and again is that at the very core of it, their principle of "make sure this shit never happens again" is just plain strong and simple, and they get shit done.
Mage's Guild in oblivion was great. You get to create spells, enchant your weapons, and kill an evil centuries old necromancer who's group is genuinely creepy
I feel that the dark brotherhood should be on the list I mean yeah you can kill people for money BUT you have to talk to a dead corpse AND your boss says screw you and tries to kill you
Winter Phoenix ah, Tamriel, where the phrase "talk to a dead corpse" is both a thing you can do and expect an answer, and contains no redundant words... I'm looking at you, draugr, zombies, skeletons
the institute are evil yes but sadly there probably the only ones with the tech to turn the world to normal. least if I'm not mistaken once you take charge you can go lelouch on them.
Kyle Trathen and you can also make gen3 synths get treated as humans and convince people to trust institute and then rebuild the city so it looks like inside of the institute and then make and large gen 2 synth group that will gather resources,keep the city safe,etc and then keep on clearing and upgrading the world and also they genetically engineered plants and animals so their ending is best for the world of fallout
I join them also but then I finish the story as the minutemen for some reason. I really like the Minutemen but also like the BOS so I can never decide which story to do.
"Methatru himself defend you if there's a stain or scratch on your armor." Really now? The others said stuff like, "Polished armor means you haven't used it yet." And "Dust, dents, and scars. That's the Ironfast way." They really aren't the brightest of fellows, are they?
See, the main pitfall in your reasoning is that you think dialogue in KoA is supposed to be in any way logical. Or once in a while just randomly manage to make some kind of sense. Or come within sight range of anything logical. Basically, all KoA dialogue is like Skyrim's Thieves Guild dialogue.
The "dust, dents and scars" and "polished armor means you haven't used it yet" of the Ironfast Warsworn is making fun of the Helmsgard Warsworn. The Castellan (leader) of the Helmsgard Warsworn keep demands that all the members in his keep keep their armor polished (thus the "Mitharu defend you if there's a stain or scratch on your armor") and generally is more concerned with appearance than actually fighting. He is the one that is not the brightest of fellows, and his stupidity and not listening to his member that is smart is how a powerful artifact was stolen. The Castellan of the Ironfast Warsworn is more concerned with fighting ability than appearances, which is why the members say the things they do.
I have to disagree with the Brotherhood of Steel not being worth it. They certainly are pompous but that's not a huge deal to me. They give you multiple sets of T-60 power armor along with a few unique weapons and access to the most well armed reinforcements in the game. Then there's also the vertibirds which are invaluable if playing on survival. I can't really argue with their human only policy. I mean nearly every super mutant is a murderous brute, the ghouls will all someday go feral, and the synths can be reprogrammed to believe whatever you want. They are all very dangerous and threatening to mankind.
Not to say the main group is bad by any means, but I honestly enjoy this duo from Outside Xtra a lot more. Their dynamic together and with the main trio is comedy gold in my opinion.
quite frankly the brotherhood of steel one was a bit silly. I mean for starters they aren't fully Hitler like towards non feral ghouls. also there ranking system isn't a reason to not like them that's just biased and if didn't notice you practically carry all factions like you did danse but you can hit him with jet flames and he won't die. plus you gotta really question the fact that are you seriously okay with disgusting super mutants who do nothing but kill anything they see, feral ghouls who have long since lost sanity and capabilities to not be crazy, and synths which are all sorts of messed up but I will admit they shouldn't all be kill off so you got me on synths. also the brotherhood is genuinely trying to help the people of the Commonwealth of the threat it holds. also finally I mean in comparison even with there genocidal ideals they still aren't exactly as bad as the slave loving Institute, they have the actaul manpower to make a difference unlike the rail road, and they don't have Preston Garvey in there ranks.
The only flaw I see with the brotherhood is that they were too quick to destroy the railroad. I don't like them, wiping synths memories is like killing them. Ad Victoriam, brother.
the only flaw with fo4's the brotherhood of steel is elder maxon he isnt like lyons in the way of *one goal one fight* no instead he raids farms for food to "help" those people
You say "raid", I say 'Ask nicely" Seriously though, whenever I went off to secure supplies, I make sure to take off my power armor first (so that they feel more comfortable) and I always ask politely. Haven't gotten a "no" yet, but if I did I still wouldn't try to force them into it. Hell, even in Dragon Age Origins I was polite to the witch in the Wilds even as my compatriots were busy pissing themselves in fear.
Josh Halford don't feel bad, they didn't reasurch Enuff since they failed to stat that it's the western brotherhood formed by elder max that hates everyone not human, not the waist land brotherhood who where formed by elder Lyons, where anyone can join if your not a super mutant, and follow the rule "the chain that binds" with the fallout 3 dlc you can join the outcast and there is a goul in training.
Alex Dion the Brotherhood is all a bunch of pricks. Lyons' brotherhood is the outcasts because they started playing hero instead of the group's mission statement of "Fuck everyone else, hoard all the cool shit."
Better be evil and join the brotherhood then good and spend a couple hundred hours doing radiant quests for the minutemen. Plus you get power armor. What's not to love?
What about the thieves guild in Gothic 2? You have to trigger the quest to catch them by talking to Lord André and tell him that you want to join the militia. Go and haggle with the barkeeper at the waterfront to ask and pay him - twice - about some work. Then you have to play delivery boy and stumble upon a cave with some bandits to get clues. You also stumble across a thief you have to care about catching and let him go (which is something you might not do since you originally wanted to join the militia). If you manage to help (or interfere) with the guilds plans enough a guy shows up and hands you a rusty key (or he attacks you) with no information about where to use it. And if you manage to find the guild the only thing they offer you is a quest and to teach you how to picklock and how to pickpocket. Something you might already know how to do.
TimIgrok why do people talk about visuals/equipment they had??? people should be talking about the atrocities they commited like killing innocent people and raiding local farms or starving civilians
To be fair, the joining the Brotherhood of steel in Fallout 4 is only worth it if you do Paladin Danse's story arch. He's a fun follower and helping him can be hard but do it right and the two if you can leave the Brotherhood together.
As someone who is currently playing it through for the first time (tried it years ago, but didn't really get into it, and now I finally have) I can say this: The good: - Great classless system in which you can mix abilities from Might, Finesse and Sorcery however you see fit, so you can be a pure warrior, a battlemage, a shadowy mage, a blademaster or mix all of them and be a jack of all trades. And you can reset your point distribution at certain NPCs for a miniscule amount of gold as many times as you like. Go and explore the possibilities! - Good combat system with every weapon having its own combos. The only grudge I have with this system is the fact that it's quite basic - only a few moves per weapon type. This, however, only speaks of the awesomeness of this system - it's good, so I want more :P - Great world and its lore. The team behind the game is the one that created Morrowind, and the world's lore was written by R.A. Salvatore, so you can expect a good thing. Same goes for the visuals of the game that - despite its age - still look good (those were designed by Todd McFarlane - the creator of Spawn). - Definitely a metric fuckton of gameplay hours. If you're going for the sidequests and such, it takes a looong time to complete. I've been playing for over 36h and I feel like I'm not even in the half of the game yet (I'm doing a lot of sidequests and faction quests before pushing the main quest forward). The bad: - Its origin is clearly visible. It was created to be an MMO, and only later in development was it turned into a singleplayer cRPG. It show a lot in its VAST world filled with quite menial quests most of the time. The thing that pains me the most is the "here, have a choice, it doesn't matter anyway" approach. If a quest gives you a choice, it won't matter in the end, really. - Overleveling. This could be bad or good, depending on your point of view, but in general it's impossible not to overlevel the game if you're going for the sidequests. You'll outpace the level of your enemies in the region well before you're done with it. Again, this has to do with how big the world is and the fact it was supposed to be an MMO that wanted to drive the player through all of its areas before the player reached max level. So prepare to deal with one-shot enemies a lot if you're trying to clear the area of quests (that's the bad thing) OR prepare to leave a lot of quests behind when moving on, possibly boosting the game's replay value (which is the good side of the coin). - At higher levels (around the half of max level) you could get bored of your chosen path if you don't reset your points, and that's due to the fact that even though the game offers a ton of different ways of playing, it's only truly visible when you actually try many different ways. If you try and stick to just one, you can get burned out, due to non-stop repeating the same combat moves. My personal advice here: Pure sorcerer, although powerful as hell, can burn you out quickly. I've started as a pure sorcerer, and it basically means spamming Mark of Fire all the time, as it totally outclasses all other damaging skills in the game. - An odd decision of not allowing the player to jump, or at least jump off of ledges other than in very speicifc spots often gets in the way of exploration and sidequesting. Many a time you'll have to do a lot of legwork, and then some, because instead of dropping of a ledge, you have to run all the way around, because the developers didn't think of putting a "drop down spot" in there. Overall: - Even though it has its flaws, it's still a mighty good game that'll keep you invested for hours upon hours, and will provide a good fun during that time. I have my fair share of grudges with this title, but would still highly recommend it.
The player charachter can slaughter the entire rail road in a minute. The brotherhood were desperate in the beginning quest because they had 1 combat ready soldier and they needed the players help. The sense of badassery riding a giant zeppelin is way better then the shit boring quests the railroad and minutemen offer. The Brotherhood in Fallout NV were the ones that horded tech not fallout 4.
Cyclone_Tube They hoard tech in fallout 4. that's the main goal of the brotherhood. They do it so no one has it except them and it protects people from destroying each other again
I'm trying to recall any guild, in any RPG, in which the player isn't the only one member actually doing any thing of note, while also solving every other guild member's problems.
I joined the Brotherhood of Steel at first given that my character's military experience would draw him to the closest thing until I reached Diamond City, after Maxson complained about me not telling him that I went to the Institute I blew up his head for his coat.