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7 Minute Procedural Eyes in BLENDER 

Pixel Me That
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In this beginner-friendly video let's go over how to model and texture some procedural eyes in Blender in less than 10 minutes!
tik tok - / pixelmethat
Chapters:
00:00 - 00:19 - Intro
00:20 - 00:42 - Dial in your render settings
00:43 - 01:07 - Transform tools
01:08 - 01:39 - Lens and pupil
01:40 - 02:18 - Outer glassy part - "the cornea"
02:19 - 05:09 - Materials, colors & shading
05:10 - 06:58 - Adding striations & texture
06:59 - 07:22 - Possible variations & outro
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#proceduraleyes #blender3d #tutorial #blender #blendertutorial #blendercommunity #3dmodeling

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21 июл 2024

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Комментарии : 47   
@michaelwilliams809
@michaelwilliams809 2 месяца назад
**Anyone wondering why their outer layer isnt't see through go into your render settings in evee and click screen space reflections, then turn on refractions also by clicking the small pull down menu arrow to the left. *** Thank you so much! There were a couple of parts where you said you changed the scale of Y on the second set of mapping nodes (you actually 0'd out the Z.) when I did those things that you did like that it messed things up... I tried moving all of those around because I wasn't getting the lines you were and also when you moved the z on the first mapping node set doing that messed up the gradient effect. I dont understand why that was necessary or what it actually did can you explain further? thank you again for this awesome tutorial it took me like 3 hours but that''s the learning curve when using newer versions I suppose.
@Pseidon125
@Pseidon125 3 месяца назад
yes finally simple tutorial to make an awesome eyes. Thank U💙
@EIendir
@EIendir 2 месяца назад
THIS IS THE BEST EYE TUTORIAL IN THE UNIVERSE !
@pixelmethat
@pixelmethat 2 месяца назад
Haha thank you!
@rebelkline3858
@rebelkline3858 5 месяцев назад
Wow, super duper helpful!
@nicolasgonzalez629
@nicolasgonzalez629 4 месяца назад
This was actually amazing, well explained and thought out tutorial. keep it up!
@pixelmethat
@pixelmethat 4 месяца назад
Thank you so much - truly, it’s comments like these that help me keep going. Made by day! 🖤
@TheGrimReaper19
@TheGrimReaper19 3 месяца назад
⁠@@pixelmethathey uh, when I try to rig the eye the textures are like, locked in 1 position and won’t move with the eye
@stellamk_jff
@stellamk_jff Месяц назад
thank you so much for so awesome and clearly tutorial! ❤🙏
@pixelmethat
@pixelmethat Месяц назад
Glad it was helpful! 🖤
@s3thm1chael44
@s3thm1chael44 4 месяца назад
This was awesome! Thank you so much for making this.
@pixelmethat
@pixelmethat 4 месяца назад
So glad to hear that!
2 месяца назад
The best eye tutorial, indeed. Thank you, man! 👍
@pixelmethat
@pixelmethat 2 месяца назад
So happy it was useful to you!
@hilalsimsek975
@hilalsimsek975 4 месяца назад
Thank you Thank you Thank you 💙
@notoriouswhitemoth
@notoriouswhitemoth 20 дней назад
@3:49 I don't know why, I've followed the instructions up to this point, but for me, the gradient doesn't even start to show up unless I put the black all the way up to _at least_ .9, and even then it's not so much a gradient as all gray/black except for the one white patch
@thewellwisher9557
@thewellwisher9557 3 месяца назад
Are all the nodes still the same for version 4.1? I’m getting stuck on the second materiel (the iris), and all my nodes are the same.
@ShatteredSong
@ShatteredSong 2 месяца назад
THIS IS AWESOME THANK YOU only thing.... is there a node to change the shape of the pupil?
@sofiacialonegomez
@sofiacialonegomez 20 дней назад
I love it! it's so easy and pretty, but help! how do you apply the voronoi/ noise ONLY to the Iris? mine's on the whole eyeball :(
@KirielSoka
@KirielSoka Месяц назад
Great tutorial! Thank you! However, it's good for resting pose but not to pose when rigged model, any idea on how to fix that?
@jacsu
@jacsu 2 месяца назад
how do you bake this textuyre with the transmission
@Megaluigi93
@Megaluigi93 Месяц назад
is there a way to transfer/append the project successfully to another one? every time i do it is missing the eye textures and the outer eye is completely solid like a metal ball
@bennet7817
@bennet7817 24 дня назад
After finishing it, I wanted to rotate the eyes, but then the effect broke. Why is that and how to prevent this from happening? Also amazing video.
@YOMTVRAPS-jr4pu
@YOMTVRAPS-jr4pu 3 месяца назад
my screen space refraction is not refracting been stuck for two hours on this smh is anyone having the same problem my outter sphere is not see through looks like I mirror ball lost in Central Park
@ezer1624
@ezer1624 2 месяца назад
I have the same problem? Did you find a fix?
@st5ffani
@st5ffani 2 месяца назад
hi there if ur render settings is selected to eevee u should go to the render settings and enable screen space reflections and under it (use the little arrow) enable refractions. i personally prefer using cycles, but this might solve ur problem!
@twistedmaidn
@twistedmaidn 2 месяца назад
Make sure your inner mesh isn't the same material. Assign it to a new blank material first, otherwise theres nothing inside to show.
@KirielSoka
@KirielSoka Месяц назад
@@twistedmaidn Thank you so much! I feel dumb for not thinking about it xD...
@JackyMan22
@JackyMan22 2 месяца назад
Tried it, but the outer eye layer isn't invisible when i lowered the roughness. :(
@wongtszking
@wongtszking 3 месяца назад
Why screen space refraction options that does't work with Blender 4.0.2?
@333DOT.
@333DOT. 3 месяца назад
plz help
@user-cm8mj1rh6r
@user-cm8mj1rh6r 13 дней назад
how to export the resulted eye
@mikemil223
@mikemil223 Месяц назад
Anyone else having trouble finding the mix node? I only have mix RGB and mix shader
@im.bugland
@im.bugland 2 месяца назад
Btw if ur striations aren't in a circular pattern it's because he accidentally said y instead z when he was saying to set the scale value to 0
@WaywardAbode
@WaywardAbode 2 месяца назад
Thank you!! :)
@hopal6612
@hopal6612 Месяц назад
The problem is that the "Object/Apply/ Scala" command is not applied after rotating the sphere in object mode.
@im.bugland
@im.bugland Месяц назад
@@hopal6612 nope
@Maherbaset
@Maherbaset 2 месяца назад
4:08 i did that but the eyeballs turn either fully black or fully white
@nephtis24
@nephtis24 2 месяца назад
Hi, blender beginner here. I followed your tutorial and got some nice looking eyeballs. But I have a problem when I move the eyeball and apply location to it, the colored part of the eyeball disappears. I think it's because the location of the eyeball changed but the location in the first mapping node stayed the same but I'm not sure. Do you have any fix for this or am I doing something wrong? How can I move/scale/rotate the eyeballs, apply all transforms and still have the colors?
@masfye
@masfye 28 дней назад
Have you find the problem? I have the problem too
@caramel214
@caramel214 4 месяца назад
How to make it as one (single) object?
@pixelmethat
@pixelmethat 4 месяца назад
Look up CG Cookie’s Procedural Eye Tutorial. They have a great video on this! 💪🏼
@malikaagouram5087
@malikaagouram5087 Месяц назад
When I move the pupil, the eye does not maintain its appearance How can i move pupil with the ouside of the eye ???? I hope you understand my question
@YOMTVRAPS-jr4pu
@YOMTVRAPS-jr4pu 3 месяца назад
and I got it! lol I guess I skipped a step in the beginning you are the best!
@centrealm-manlyscribe4202
@centrealm-manlyscribe4202 4 месяца назад
Such a good tutorial to make such lovely eyeballs... but needs correction!! When mapping the iris striations (at 5:58 mins in) you said to "change 'Y' scale to zero" which caused my blue patterning to layer horizontally instead of radially (like many learners, I rely on verbal instruction more than visual when detail is too fast or small or near edge of screen)... After much frustrated fault finding I discovered it was the 'z' axis you zeroed, not the 'Y'! Love the rest though Quick question - when I try to (Ctrl+A) apply the 'locrotscale' of my inner coloured eyeball, it zeros the location and scale but the rotation snaps back to facing upward on a global Z axis (inside of the outer clear cornea - no mater what I do... Any ideas why, or how to fix? This makes the eyeball appear rotated 90degrees inside the head socket once I import it as an asset to another model/mesh!!! Then the same thing happens to all LOCROTSCALE properties inside the newer model if I try to apply the eyeballs new locrotscale properties - it won't let me apply ANY of the transforms, but instead just bumps all three properties back to zero which causes the eyeballs to become massive, lower down and rotated wrong!!
@pixelmethat
@pixelmethat 4 месяца назад
Thank you for the awesome feedback! Sorry to hear about the confusion with regards to changing the y scale. I'm glad you were able to figure it out! As far as your issue with applying all of your properties, it's hard to know for sure without seeing the file. However, you might want to try just applying scale and rotation but not location. If you have moved your model away from the 0,0,0, origin point when modeling and then apply the location, it will snap back to 0,0,0.
@AntoineVanGeyseghem
@AntoineVanGeyseghem 3 месяца назад
=o
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