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7 Most Frustrating Puzzles In Final Fantasy History 

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Final Fantasy has featured some devilish puzzles over the years that have done nothing more than frustrate players due to their complexity. Some would even require full-on solutions to be buit, such as the Clock Puzzles in Final Fantasy XIII-2! Today, we're going to be running through some of the most frustrating, including the Shinra Manor Safe from Crisis Core and the Macalania Temple Cloister of Trials.
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27 сен 2024

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Комментарии : 651   
@PurpleSais77
@PurpleSais77 Год назад
I pulled an all nighter doing the deep sea research centre in FFVIII. The save point doesn’t become available until you’ve completed the final fight. It was just beginning to get light when I beat ultima weapon. I went to the save point and accidentally hit load instead of save.
@reversecolin1256788
@reversecolin1256788 Год назад
wow this may seem rude and it is but I am being sincere thank you for making me feel smart I am usually not!
@lionhearte1
@lionhearte1 Год назад
And I think the save point at the bottom is invisible too without Move-Find...I really feel for you on that one though!
@Sacrengard
@Sacrengard Год назад
RIP
@wcjerky
@wcjerky 11 месяцев назад
F. Even worse news is that place is the best place to max speed through collecting Curse Spikes and refining 100 of them ad nauseum. Also, Quistis' limit break.
@ristilukki
@ristilukki 11 месяцев назад
Gotta love those moments. I lost my lvl 100 Chain of Memories save by muscle memoring a new save game over it. Lost so many hours of grinding cards. Never have returned to CoM since.
@noahhobson4521
@noahhobson4521 Год назад
I actually found the Bevelle Cloister to be worse than the Macalania Cloister, but that's more due to the tight windows for some of the button presses to change paths. A puzzle you didn't mention was the Chocographs from IX. Playing Chocobo Hot and Cold was fun for me, finding exactly where to go was not. I've never managed to get the deep sea chocograph without looking at a guide.
@russrollins9978
@russrollins9978 Год назад
One thing I found while doing the Bevelle Cloister is that if you hold down the X button (PS) as you approach the junction you will usually get it. This is especially true for the ones with only 2 directions to choose from.
@veghesther3204
@veghesther3204 Год назад
For FFX I do find Bevelle Cloister the worst part of the game puzzle wise.
@67Daidalos
@67Daidalos Год назад
I'm here with you. For Macalania temple, with logic and method, you can figure it out, though it may take you some time and backtracking. I found much more frustrating that when you know what you have to do, but the game just says "No, you haven't press the button in the right timing"... For me, it's the pinnacle of frustration (that or anything involving luck... like the chocobo racing)
@TheBlackSeraph
@TheBlackSeraph Год назад
Bevelle's cloister is more frustrating, but at least you're guaranteed to get the destruction sphere. Macalania's destruction sphere chest is fairly easy to miss and if you do on PAL/International/HD versions, then you have to contend with Dark Shiva blocking the entrance if you want to look for it later. Have to disagree with chocobo hot & cold - I found it enjoyable and, if not easy, at least manageable.
@noahhobson4521
@noahhobson4521 Год назад
@@TheBlackSeraph I love Chocobo Hot and Cold. What I don't love is finding the chests that the Chocographs show the locations of.
@deathnotehell1
@deathnotehell1 Год назад
I mean it could be worse with Macalania Temple. You could have had the European version of the game meaning that once you found out that you needed those destruction sphere's to get Anima, you headed back to the Temple only to find out that Dark Shiva was there. That was a fun thing to fun into when I was seven.
@ThundagaT2
@ThundagaT2 Год назад
HD version does this too, so everyone gets to experience that now lol
@shannonmaddox4743
@shannonmaddox4743 Год назад
Zanmato, my friend
@deathnotehell1
@deathnotehell1 Год назад
@@shannonmaddox4743 Honestly kid me's reaction to getting their ass kicked by Dark Shiva and seeing how fast it moved in the attack order was something like "screw this. I'm going back to FF6 and try to figure out how to continue in ZoZo." I didn't realise you could jump from window to window and instead thought you needed to do the clock puzzle.
@TheBlackSeraph
@TheBlackSeraph Год назад
First time I played FFX on PS2 I didn't know about destruction spheres and missed out on the one in Besaid Village. Got quite a surprise when I returned to Besaid to try and pick it up... :(
@gejamugamlatsoomanam7716
@gejamugamlatsoomanam7716 11 месяцев назад
Ffx International for asia on ps2 had the dark aeons as well. Only north american release didn't have them
@torsvik2024
@torsvik2024 11 месяцев назад
The hidden cave in ffx-2, where you had to keep track of, amongst other things, how many combat encounters you have had, how many cheats you had opened, the number pin for the last gate you opened, and then do arithmetic to solve the current gate pin. There were 16 gates I think (it's been years since i played it). It was... a lot.
@Pendergast891
@Pendergast891 Год назад
Im shocked you chose garamscythe over the Great Crystal as far as puzzles go. The lack of a usable map made navigating harder and keeping track of where gates are located and their switches
@scribble71891
@scribble71891 Год назад
The great crystal is unforgivable. Most people also forget the sub areas' convoluted naming was a puzzle in itself. How the devs expected anyone to figure that shit out is beyond me. It had everything it needed to be a great late-game dungeon, but they ruined it.
@dantevic
@dantevic Год назад
​@@scribble71891had to go online and draw out the map of the puzzle to even do it. Shit was impossible going in blind. Imagine people who didn't change internet during those ps2 days
@TheBlackSeraph
@TheBlackSeraph Год назад
I think what makes Garamsythe Waterway evil is that you can spend ages on the sluice gate and be comfortable with the enemies you're fighting, but then end up fighting Cuchulainn the Impure who, if you don't know what you're dealing with, can decimate higher level parties because of continuous HP loss and a tendency to cast status ailments including disease. The Great Crystal is harder as a dungeon, but it's more consistent in its difficulty curve
@TrixTrix228
@TrixTrix228 Год назад
the strange thing with garmscythe is i managed to get to cuchulainn just by winging it. i didn't even know i was gonna fight an esper in there but i managed to managed to navigate the place without too many problems. great crystal however i had a hard time navigating cause everything looked the same with their rooms and there was no map
@BrianOfAteionas
@BrianOfAteionas Год назад
@@scribble71891 Worst puzzle ever. I'm generally good at puzzles unless they ask too much of my memory. The convoluted naming was so confusing that the guide I used got it wrong. Worst ever lol
@n-ip01357
@n-ip01357 Год назад
While the Macalania Temple is frustrating, I found Bevelle's to be even moreso. The timing was so unreliable for confirming directions when navigating on the floating pedestal. It was far too easy to miss arrows purely due to poor timing of the flashes, rather than any sort of input error. It was so annoying, ugh. ;w; That said, the Final Fantasy X-2 tower calibration puzzle still gives me nightmares to this day. 😂
@Assaultwatertaffy
@Assaultwatertaffy 11 месяцев назад
There was actually a bit of a trick to it. The arrows actually had two sets of patterns so about 50% of the time you'd move over the arrows you actually COULDN'T press the right one before hitting the end. You would look at the first set before you start moving to select the right pattern for the area you were trying to go to.
@n-ip01357
@n-ip01357 11 месяцев назад
@@Assaultwatertaffy That is so interesting! I'll look for that the next time I play through X!
@BB-te8tc
@BB-te8tc Год назад
The worst part of the lightning tower recalibration is the distracting stock animations of the characters when you press each button. It makes me think that I have to wait until Rikku's done her little jump slash before I can press another button.
@RVMan985
@RVMan985 Год назад
Additionally, the worst part of the calibration is that it in no way shape or form affect your 100%. In fact, the game actively punishes you for calibrating each tower because in Chapter 5, when you fight Rhyos in the Thunder Plains, you will get a worse prize for every calibration or nothing at all. The guides say you will get something for each calibratin, but no, this minigame is busted and it hasn't been fixed in the HD Remaster. You do get the Samura's Honor Garment Grind and provided you got the Samurai Dressphere, it's almost useless.
@Kaimine08
@Kaimine08 Год назад
The puzzle in FFVIII's Ultimecia castle where you had to figure out the paintings was the one that stumped me more than any of these puzzles. Although yes, a lot of these puzzles were nightmares.
@_p_5764
@_p_5764 11 месяцев назад
Was looking for this comment. Even needed a walkthrough for the castle.
@ramiel555
@ramiel555 11 месяцев назад
Dawg, same, I still don't know what you're supposed to do, and that's my favorite game in the series, lol
@SwordsmanOrion
@SwordsmanOrion Год назад
Rikku's idle animation while someone else is doing their minigame is precious.
@hashim2586
@hashim2586 11 месяцев назад
Can confirm as I’ve done each and everyone of these at least twice (except icicle ridge). But i’d pick the great crystal over garamsythe watarway, there is just simply no way you make any reasonable progress without either manually drawing a map yourself or looking up for a map online. No way you’d ever just stumble upon ultima or omega by chance, and get decimated, you’d have work your ass to get all the way up and then get decimated.
@hashim2586
@hashim2586 11 месяцев назад
and whoever decided to put that save crystal outside of Aquarius switch, bless your soul.
@CALLOUSNarrates
@CALLOUSNarrates Год назад
Personally I think you're missing the single worst and most frustrating one of all- The Great Crystal in the original FF12. It's not bad at all in The Zodiac Age with all the added convenience features, but in the original game it is absolutely hellacious.
@natecunha2795
@natecunha2795 Год назад
LOL, I'm currently re-playing FFX2 after many years and I JUST dealt with the lightning tower recalibration yesterday... (I think I had blocked it from my memory, but this video is quite timely)
@NuevaBestia
@NuevaBestia Год назад
Shout out to ma boi Nasir for coding that sliding puzzle behind Sakaguchi's back in Final Fantasy I 🫡
@paulnewhouse5126
@paulnewhouse5126 Год назад
Nasir also did a lot of the programming for Secret of mana, The man is a legend. Even John Romero respected his work.
@reloadpsi
@reloadpsi 11 месяцев назад
And just coding in general. His RPG code may have been a little buggy, but his code for tricking the NES into doing cool graphical stuff should've earned him renown alongside John Carmack in terms of how well he could push the resources available.
@DAMusic-qu2ec
@DAMusic-qu2ec 11 месяцев назад
Worst part of Macalania temple was completing the puzzle and then accidentally stepping on the pedestal reset tile.
@bardinblue9830
@bardinblue9830 Год назад
Most frustrating puzzles in Final Fantasy games? Literally the entirety of Final Fantasy X and X-2. Hands down. Especially when attempting to not only acquire, but also power up the Celestial Weapons. Most other Final Fantasy games, you just needed to find the right treasure chests, fight the right bosses, or grind certain enemies an unconscionable number of times until a weapon got randomly dropped. What had to be done to find and power up all of the weapons was frustrating and mind-numbing! I was only able to fully power Rikku, Yuna, and Auron's weapons. If anyone was able to fully dodge 200 lightning bolts in a row with no pause, or catch all the blue butterflies without hitting a red and triggering a battle, or collect enough balloons while dodging birds while riding the most unresponsive chocobo in all of Final Fantasy... then I applaud you and hope you still have some active brain cells remaining. I couldn't do it. And admittedly, I had absolutely NO desire to play Blitzball beyond what was absolutely necessary.
@lordnoodle2146
@lordnoodle2146 Год назад
I got them all bare the lightening dodging one because fuck that noise. At least there was some skill you could improve to get the rest but the lightening bolt one was made to be as random as possible and it is just tedious. There was an attempt to make blitzball fun, there was an attempt to make the chocobo racing game interesting and there was an attempt to make the red butterfly mini game straightforward. The lightening bolt was just you know this think you hate we programmed it in so do it, I don't know 200 times, no guage, perfectly or whatever. Is the prize worth it atleast? No let's make the magic user with a magic based overdrive have an attack based ultimate weapon. I have done blitzball in the past and enjoy the mini game but it is far far too much to get everything you need In comparison Macalania is annoying but pretty easy the only thing that can make it annoying is the fact if you miss it first time then there is too strong super boss to beat...
@keyblademasterclark
@keyblademasterclark Год назад
I've fully powered Yuna's, Rikku's, Auron's, and Wakka's. I have no desire to ever use Kimahri, and the other two are just too damn frustrating
@ingridvanya
@ingridvanya Год назад
I got a save on my ps2 memorycard with all the weapons. I don't no how 16 year old me did that, but I did. Tbh with help on the butterflies and the chocobo race. Did the lighting all on my own. A few years ago I tried again, but as soon as I started dodging the lighting I was like: nope, not doing this ever again. So I didn't get it again.
@callmeshaggy5166
@callmeshaggy5166 Год назад
@@lordnoodle2146 there's a very well-known lightning cheese where you get it to predictably strike the same spot every time. It just still takes nearly 20 minutes to do.
@ThundagaT2
@ThundagaT2 Год назад
The chocobo race isnt that bad if you take the time to learn its mechanics. A lot of people think that you dont have control over the chocobo when you actually do lol. Is it awkward to control sure, but you do have control over it.
@wiseguise5960
@wiseguise5960 Год назад
The great crystal in XII trying to get to Mark fight. I never got to it even after following a guide for each gate. Frustrated me to no end!
@mrskye08
@mrskye08 Год назад
What's even more frustrating is when i got to omega mark 12, and it's sleeping 🫠🫠🫠 i didn't know there are other bosses you need to kill first before omega wakes up
@jennyf-eg5gl
@jennyf-eg5gl Год назад
Omg...giant pain in the butt. I panic slightly when ff15 map disappeared when you went into the vaults. I was like hell, no...I am not going through that again. Luckily, it wasn’t so bad. The panic was real. 😅
@jekw23
@jekw23 Год назад
@@mrskye08I followed a guide years ago to get to it. Took ages. So exhausted just finding it. It basically one shot me and I said “forget this” and never went back to it. Tried again with Zodiac Age and didn’t even manage to get to it. The great crystal is a giant pain
@mrskye08
@mrskye08 Год назад
@@jekw23 hmm im sure you don't even wanna go back but here's my suggestion: Look for maps with names. Each zone actually had a name. The names are like indian words and it's confusing. But a map with the names is going to help you see what area you're exactly at. The map should also have correspoding gates (usually colored) so that you would know which where is the lock and which gate it will open. Focus on the map orientation, as if you're driving a car. Map orienteering is very important, more important than the enemies. So it's better if you're at a point where you can easily wipe enemies instantly so you can focus your attention to the map. But mind you even at level 99 enemies can still overwhelm you because there are tons of zombie like enemies there. Just have a good gambit system to automate. Most map guides are fairly accurate. Like it shows the exact position of the exits. Use that when orienting. For example: the map has 3 exits close to each other at one side and 1 exit at the other side. It should look the same in-game as well, and i use that to reorient myself. Personally i find the great crystal fairly easy to navigate with a map. I easily did the rare hunt as well as got all treasure, then fought ultima. But when i went to omega it's still sleeping because I haven't defeated the others.
@jekw23
@jekw23 Год назад
@@mrskye08 thanks. Very helpful. The guides did help. It was more the time and effort to navigate…..just sucked all the energy out of me. No doubt I will go back again one day and pick the rest of the rare loot (and finally defeat Omega). I still have a few other super bosses to defeat.
@zacheray
@zacheray Год назад
I remember getting heated at the FFX ice sliding puzzle and wondering if i had to come back later.. pretty sure i got it though
@keyblademasterclark
@keyblademasterclark Год назад
I always thought Bevelle's was more frustrating
@DAxBatres
@DAxBatres Год назад
FF12 had the crystal dungeon and the late game one where the mini map was hazy. Found my ultima blade there luckily because I was lost 😅
@lunarhail3559
@lunarhail3559 Год назад
I have gained so many hours on my playtime lost in that bottom circle
@alexw4482
@alexw4482 Год назад
It’s a pain but there’s plenty of maps of it online. It’s definitely not something you should wander aimlessly.
@TheKarishi
@TheKarishi Год назад
The jumping puzzles of FFXIV are a weird case, because an enormous portion of their difficulty can be attributed to simple control scheme issues; In short, they're platforming puzzles in a game that is fundamentally Not a Platformer. It's arguable that MOST of the difficulty comes from how the controls make it difficult to jump the proper distance and how the colliders of the terrain aren't necessarily a tight fit, making situations where you slam into an invisible wall when it seems visually obvious that you should have made a certain jump easily. This ends up being the largest barrier to the achievements attached to the jumping puzzles: Becoming demoralized by a system where most of your losses simply feel unfair, in a game that usually avoids eliciting that feeling.
@stevencollins8348
@stevencollins8348 11 месяцев назад
Pre flying in ARR some of them I would finally make the jump and AFK set a timer on my phone using an online weather guide so I wouldn't miss the window. Like the log jump in North Shroud I believe it was. Had to jump with a chocobo and dismount at the exact right moment if I recall
@Lennis01
@Lennis01 9 месяцев назад
Pitiloss dungeon in FFXV comes to mind. It's brutal enough when you are just trying to figure out what to do. It's downright aggravating when you know how to proceed, but can't make the jump because the camera makes it impossible to judge the distance. And to add insult to injury, the reward you get for going through that platforming hell isn't even that great.
@SolstaceWinters
@SolstaceWinters Год назад
First time (and every time after) that I played FF12, I bumbled into Garamsythe Waterway after the initial plot. Thought it would be a good place to level up early on... turned out all my level 10 rats, bats, and ghosts were replaced with level 60 basalisks, gigantoads, and malboro overlords. Scared the crap out of me at first... but it didn't stop me. I started practicing Mists instead. There's a full-heal save crystal RIGHT THERE in the sewer entrance, so I just started full healing, then nuking, rinse/repeat. I both got good at Mists, and eventually learned how to stack enough Mist damage to kill those level 60 foes, getting insanely good treasures to sell, leveling up RAPIDLY, and I think even getting some later game equipment from the loot I sold at the bazaar. Pretty sure I got the Yoichi arrows and/or bow set from doing it, maybe I'm misremembering. But it was hilarious.
@Abeuss
@Abeuss Год назад
FF12’s “great crystal” and the “waterway” would have been impossible without a guide. It just wouldn’t be worth the time to me.
@stevencollins8348
@stevencollins8348 11 месяцев назад
The crystal even with a guide was not a good time
@clearspira
@clearspira Год назад
And speaking of FF8, anyone remembers the Obel Lake puzzle? The one that has you hum in five random spots and then sends you to a desert that has some rocks telling you that they lie and other rocks giving you a nebulous direction? Not difficult if you have a guide. Hair pulling if you don't.
@Cloud971
@Cloud971 Год назад
Yeah, i did that some months ago while i was redoing FF8. I'm not afraid to say that i used a guide how would i know that without it?
@clearspira
@clearspira Год назад
@@Cloud971 You wouldn't know. Its arguably either a big scam or a malicious act because back in the day you had exactly two choices: do it on your own or buy a ludicrously expensive book. Its not quite up there with FF9 deleting half of the information out of said expensive book and forcing you onto their paid website for the other half but its up there.
@saladinboss2507
@saladinboss2507 Год назад
Obel Lake is FUN....with a guide.
@eorzeantours1565
@eorzeantours1565 Год назад
I like it in spirit. I like that FF8 tried to do cool things with its overworld, but it wasn't quite there yet. The Chocographs from IX were the ultimate version of this imho. That said, I enjoyed the feeling that I was on a quest for a hidden treasure out in the world. With monkeys, and talking stone heads.
@drewtheunspoken3988
@drewtheunspoken3988 6 месяцев назад
​@@clearspiraif I recall, Final Fantasy VIII was made with the strategy guide in mind. There is no way anyone could have done the Queen of Cards side quest without it except by a string of major luck. I remember being passed about the IX guide being so bare bones since I didn't have internet access at the time. It was a year later that I was able to finally get access to PkayOnline. I didn't have to pay for it though. They must have dropped the pay requirements after fan complaints, I'm guessing.
@joshuariddensdale2126
@joshuariddensdale2126 Год назад
I just knew the clock puzzles from 13-2 would be on here. Some of them are ridiculously hard without cheating. As in, there are sites that instantly give you the solution after you screenshot the clock in question.
@mrskye08
@mrskye08 Год назад
Yeah i gave up on this too and went to the websites for solution
@ThundagaT2
@ThundagaT2 Год назад
The thing that bothers me the most about that puzzle is the ones that are timed. So Im under time pressure right, no big deal. But then they go and change the puzzle's layout every time you fail. Time pressure plus changing the solution is very frustrating. However the ones that dont have a time limit are fine, because those dont change at all, so i can just figure it out by taking my time.
@sh4d0wfl4re
@sh4d0wfl4re Год назад
@@ThundagaT2 I believe the game starts giving you more of the puzzles without a time limit after failing enough times, which is actually worse for my brain. It meant that I had to beat the puzzle before it gave me a freebie easy mode
@LordPegasusBudda
@LordPegasusBudda 8 месяцев назад
I never even knew that there were sites for this one ... I did them on my own with hours of determination and anger
@UndertakerU2ber
@UndertakerU2ber 6 месяцев назад
Really? I didn’t think the clock puzzles were that bad. I definitely needed to try the harder ones multiple times, but it was all about getting the “feel” of how the arms move around the clock based on the numbers: Which ones send it 45°, 90°, 180°, etc. Based on the layout of numbers, you’d generally want to knockout the higher, unpredictable numbers first before doing the lower, predictable ones. That is, unless there are numbers scattered across the clock. That’s when the higher numbers become more valuable since lower numbers are likely to result in dead ends due to the large amount of gaps on the clock.
@TurnOntheBrightLights.
@TurnOntheBrightLights. Год назад
Garamsythe Waterway really wasn't bad at all in my opinion. I think Great Crystal is more deserving of this list!
@MessyJoeHesse
@MessyJoeHesse 6 месяцев назад
The great crystal did take me longer, but for some reason, I just found the waterway puzzle to be so annoying. Maybe it's just cause it triggers my ocarina of time water temple memories.
@Cloud971
@Cloud971 Год назад
7:03 Just to clarify that you have to get onboard the Hydra and talk to everyone first. Then you can go deeper to fight Ultima Weapon. I'm mentionning it because i still remember how many years i've been stuck on this one. If you don't do that you will see the hole below but cannot go throught it. Thanks to Piggyback
@RogueSeraph
@RogueSeraph Год назад
Hydra? You mean Ragnarok?
@Cloud971
@Cloud971 Год назад
@@RogueSeraph Ragnarok is also called Hydra in the EU Version. 😉
@Satoascorpion
@Satoascorpion Год назад
This is not true. You just need to exit the room you fought Bahamut in, then turn around and go back in. In the U.S. version, anyway. I guess I can't speak for any other version.
@Cloud971
@Cloud971 Год назад
@@Satoascorpion I'm talking about the EU version. So this was added huh? I wonder why...
@Shadohime
@Shadohime Год назад
I didn't find Macalania Temple that frustrating, to be perfectly honest. Once you know the solution, it's fairly easy. The Cloister that I had problems with was Bevelle's. The fact that you have to press X at specific times just to ensure you're going the right way on those damn platforms is annoying to me. And while, yes, you're guaranteed the Destruction Sphere treasure of Bevelle (likely done because you only get one run of the cloister, unlike the others), there's another chest you can grab with a fairly potent lance for Kimahri, but doing so requires you to bring an extra Bevelle sphere to the end, something you'd never know you'd need to do without a guide.
@mailowmailow5207
@mailowmailow5207 11 месяцев назад
yeah but who is using kimahri anyway?
@radicalresix
@radicalresix Год назад
Honestly as a kid I had more trouble with the Bevelle cloister of trials than Macalania-- it was the only time I had to look up a guide because I got so frustrated!
@mattsully2238
@mattsully2238 Год назад
Ffxv Pitious ruins remains a triumph of game design for those who finished it. It's a travesty that there wasn't a psn trophy associated with it.
@RogueSeraph
@RogueSeraph Год назад
Pitious was frustrating as hell, not because it was well designed but because they decided to implement a platform dungeon in a game where the controls are the complete opposite of being platform controls. Good thing you can cheese the reward in less than a minute in case you're replaying FFXV
@mattsully2238
@mattsully2238 Год назад
@@RogueSeraph that's kind of what made it great cause the controls weren't fantastic so when you finally succeeded after failing over and over, you got such a dopamine rush!
@jennyf-eg5gl
@jennyf-eg5gl Год назад
Those damn ruins were so damn frustrating, but like you...I kind of want to know who solved it. I think Noct spoke for all of us when he exited it that thing. 😅
@goodmanwiseman303
@goodmanwiseman303 Год назад
@@mattsully2238 exactly. That was part of what made games like sonic the hedgehog 2 and super mario bros 3 so satisfying back in the day is that the controls weren’t perfect, as opposed to something like the parkour controls in assassin’s creed, for example, where its very hard to fail. Having imperfect controls that you have to learn made pitioss much more memorable.
@scitizenkane1
@scitizenkane1 Год назад
@@goodmanwiseman303 the controls and mechanics in Mario 3 and Sonic 2 WERE perfect, which adds to the reason they are herald as the best platformers in their respective series. If you failed in those games, it was 99 percent no fault of the game design. Whereas the Pitioss Ruins was an entirely different story.
@Spookybluelights
@Spookybluelights Год назад
I personally found Bevelle temple a lot more obnoxious than the Maccalania temple. I could at least see where I went wrong and even though it took a few extra steps, everything I needed to solve it was fairly close. With Bevelle I was stuck on a track, tapping my foot while I waited for the platforms to circle around again only to get a bad pattern and not able to stop the stupid platform, it's torture and I hate it.
@CasualKeem
@CasualKeem Год назад
For me the most frustrating part of Macalania Temple is that it kills the flow of the story. Story wise i get it. The Guado are trying to trap or stall the party. Still my gosh they did their job too well. After taking down the first major storyline boss, the mind is pumped to see what happens next. Only to be stuck sliding on ice for soooooo long😢.
@n-ip01357
@n-ip01357 Год назад
This is so true! It's such a jarring change in pacing. 😂
@imnoexpert1926
@imnoexpert1926 Год назад
Especially when you're like 10 years old I got stuck there for dayssss back then lol by time I finally did the puzzle I forgot what was even going on in the story
@MrMeowstic7
@MrMeowstic7 Год назад
No shame in looking up guides
@imnoexpert1926
@imnoexpert1926 Год назад
@@MrMeowstic7 I personally barely had computer access back then lol you woulda needed the strategy guide
@CasualKeem
@CasualKeem Год назад
@@MrMeowstic7 Not even the best guide can save you from how much time is lost waiting for that pedestal to slide on the ice.
@moonwolfv671
@moonwolfv671 Год назад
I'm not usually the type to do the side quests, especially in the more recent games. I usually do my research first see if it's worth putting myself through the torture. Worst puzzle in my opinion is The Great Crystal in Final Fantasy XII, got totally lost and looked up a guide.
@Volumixen
@Volumixen Год назад
World of Final Fantasy's Icicle Ridge was just another Gym Challenge from Pokémon in several ice and one water Gym's puzzles. I also ground levels to get all the treasures and fight the holy dragon, which allowed me to do even more mirages' boards I never thought Ice Path (the original Ice puzzle, IIRC, in Gen 2) would help me anywhere but the later Gens Edit - Shoal Cave had some ice sliding puzzles, too, in Gen 3 now that I think about it.
@sh4d0wfl4re
@sh4d0wfl4re Год назад
honestly, WoFF had one of the least frustrating pokemon style ice puzzles I've run across. Sure it required you to have your "HMs" prepared, or make a call to your local storage fairy, but it didn't turn you around like many of the other ice puzzles
@wcjerky
@wcjerky 11 месяцев назад
Fun fact: Icicle Ridge is a modern iteration of the NES game _Kickle Cubicle._
@randalledwards529
@randalledwards529 2 месяца назад
Two thing about the ff8 deep sea research center bit. 1. When zell breaks the machine, the enounter rate isn’t increase, they are fixed. As in the fights on each screen happen on the exact same tiles each time. Once a fight was completed, it would not retrigger unless you left the screen and came back. This was actually a useful feature as you could guarantee to fight 3 of the enemies that you can mug curse spikes from in the first area which were needed for dark matters. 2. Bahamut would make you fight a ruby dragon no matter what answer you pick, however if you answer correctly, you wouldn’t know until after the fight and he asked you the next question. This was also exploitable as ruby dragons give a ton of xp and are fairly easy to kill with the right setup.
@staples6
@staples6 Год назад
36 10 59 97. idk how i've never forgotten that combo.
@RogueSeraph
@RogueSeraph Год назад
Same, right 36, left 10, right 59, right 97.
@aurun1015
@aurun1015 Год назад
the FFX 100 lightning strikes in a row drove me insane
@ScaricoOleoso
@ScaricoOleoso 6 месяцев назад
That 13-2 clock puzzle... Back in the day, it drove me so crazy, I wrote a code in Matlab to solve it. Never bothered me again. 🤓
@cookiemonstasharp9543
@cookiemonstasharp9543 Год назад
I definitely didn't appreciate the Gargant Roo puzzle in FF9 the 1st time I played. Every time you went the wrong way, you're out of 1-2 mins every time when you include random encounters. That part took me about an hour my 1st playthrough. Good times though
@Buglin_Burger7878
@Buglin_Burger7878 11 месяцев назад
WoFF Icicle Ridge being here is a disservice to actual puzzles that are shown here. The ice puzzles are incredibly simplistic and you have all the mirages you need before even reaching this place.
@theyinyang1103
@theyinyang1103 Год назад
Surprised at no Pitioss Dungeon in XV, platforming in a non platformer to forever to get through.
@TheBlessedRed
@TheBlessedRed Год назад
Didn't really dislike any of these besides the Tower calibration one. When I saw the title of the video, I immediately thought of the Temple of the Ancients from VII and Fossil Roo from IX (Fossil Roo was EXTREMELY frustrating for me the first time I did it over 20 years ago). I also consider the Gunners Gauntlet from X-2 (just can't grt proficient with it for some reason) and I thought of my first time doing the Bevelle Cloister of Trials (took me literal hours to do the first time).
@cdunlap0008
@cdunlap0008 6 месяцев назад
Card collecting in the undersea research facility was what made me go in there frequently
@jaitheon1793
@jaitheon1793 Год назад
If pitioss isn't top spot I call shenanigans
@TakeThisification
@TakeThisification Год назад
I absolutely loved the clock puzzles in XIII-2!
@daviddalrymple2284
@daviddalrymple2284 Год назад
Same! There's no doubt that some of the later ones in Oerba 400 are brutally difficult to solve in the allotted time, but I enjoyed it all the same.
@ladynikkie
@ladynikkie Год назад
The waterway puzzle in 12 is not that bad, but a real annoying puzzle is the great crystal, especially if you're trying to get to Altima or Omega MKXII. THAT'S A TRUE ANNOYING PUZZLE!
@BioHunter1990
@BioHunter1990 Месяц назад
Macalania just takes patience. Bevelle is truly frustrating. You need to time your buttons perfectly a few places…and going back over the same path a dozen times can aggravate.
@matthewbeard7841
@matthewbeard7841 Год назад
The puzzle that gave me the most random trouble in any Final Fantasy game yet would have to be the cloister of trial puzzle in the Djose Temple in FFX. I don't know what it was, but the first time I encountered it back when I initially played FFX I just could not figure out how to get to the destruction sphere at the back and didn't want to leave early as I had gotten the puzzles and the extra secrets down easy in all the other temples up to that point. Legit took me like nearly 2 hours just flipping all the switches around to all the different configurations to try to find out what I was doing wrong. It wasn't until I randomly pushed the pedestal out into the void to do it correctly that I got it. I think what caught me up was that I tried pushing the pedestal out there before when the right switches weren't set and from there I just assumed that pushing it out there wasn't part of the solution. Definately caused me some chagrin as the puzzle wasn't *that* hard and I was just being a big dummy, haha.
@leighsimmons2663
@leighsimmons2663 Год назад
I was stuck on this for weeks as a kid and with no internet to fall back on. I did the same as you and just assumed it had to be something else. 12 year old me just wasn’t ready for that level of frustration
@RobiN-ei2ih
@RobiN-ei2ih Год назад
Macalania Temple is made even worse by the fact that in the original version (and possibly remakes), leaving the room to save restarts the puzzle and it was easy to do this unintentionally.
@MyPisceanNature
@MyPisceanNature Год назад
The most frustrating puzzle in any RPG I ever played was The Dead Sanctuary in Wild Arms. I had apparently not set the bomb close enough to the green statue when I had tried that, so I spent a literal week trying to figure out how open the damn door, before I was able to get a friend with an internet connection to find the answer for me 😂.
@lapthom
@lapthom 8 месяцев назад
Final Fantasy vi: "The queen takes 5 steps and stops". That puzzle was the reason I never found the 8th dragon for ages.
@rjba02
@rjba02 3 месяца назад
I still hate those gahdamn lightning towers. I've played through X2 so many times and I've never completed them. It was hardest on PS2 because Paine's sections moved down so fast that they were almost blurred on older TVs.
@branmuffin184
@branmuffin184 11 месяцев назад
Man I LOVED the clock puzzles in XIII-2. They were so fun. If you were a numbers person and really enjoyed teasing out the logic in solving those, they felt so rewarding.
@mattsully2238
@mattsully2238 Год назад
If i may, i categorize some of these as mini games not puzzles.
@LG1204
@LG1204 Год назад
The Garamsythe waterway control wasn't infuriating at all. You literally get the simplest instructions in one of the houses in the Lowtown that simply says according to compass directions which switches to turn on and in which order. Then you pull up your map - Upper side of the map is North so you can easily guess where the other sides are.
@steveh1474
@steveh1474 Год назад
that message was made for a piece of the medallion needed during the Chaos side quest, and not relevant at all for the Cuchulainn sidequest. which is crazy because the Cuchulainn quest is *even easier*. theres 4 switches in the main room. you need to go southeast and southwest, but theyre flooded! well... what if i hit both switches on the east? hey look, SE is no longer flooded! so if i hit both switches on the west, SW is no longer flooded! oh but theres still straight south now. it looks like theres a boss arena under the water, but how will i ever make south not flooded? .....what if i hit both south switches?? theres no way that could work, this is supposed to be one of the hardest puzzles in the series!
@LG1204
@LG1204 Год назад
@@steveh1474 Yes, you're right. Getting to other 2 switches behind some gates did require some trial and error but it wouldn't take more than 20 minutes. At least it seemed intuitive.
@edinaldoc1
@edinaldoc1 7 месяцев назад
When i saw the video title, there are many puzzles in FFXII that came to my mind... And Garamsythe Waterway was the last thing i would have guessed. That puzzle is so chill compared to anything in the late game. The Great Crystal, Fishing quest, the two puzzles in Sochen and the Zodiac Spear (if that even counts as a puzzle) are some examples
@tommyfraz.
@tommyfraz. Год назад
The Great Crystal in FF12 was far worse for me, than the Waterway. Having such a limited time to run from gate to gate, fighting enemies, and no map/cardinal direction help was brutal.
@briandoss9232
@briandoss9232 Год назад
I found Bevelle beyond infuriating. And the freaking 200 lightning bolt puzzle in the thunder plains was just abysmal.
@breakthecode4634
@breakthecode4634 11 месяцев назад
The lightning isn't a puzzle. Doesn't require solving.
@epsi
@epsi 11 месяцев назад
Yeah, not really a puzzle, but dodging lightning was indeed frustrating.
@XXPYR0XX
@XXPYR0XX 11 месяцев назад
how did the lighting doging from 10 and the jump rope from 9 not make it on the list?
@LyntzbartzkyPerez
@LyntzbartzkyPerez 11 месяцев назад
6:53 “Damned imbeciles. why do you wish to fight” “It is our nature. There is no real reason. Maybe we were born…only to fight” Ngl one of my favorite quotes in the game
@mistmonster
@mistmonster Год назад
heh I still can't even beat the Vivi jump rope minigame
@randallpandason3715
@randallpandason3715 Год назад
There are several ways on PC to get thousands of jumps. Autoclicker is ok, but you can change RopeJumpingIncrement=1 to any number you want in a .ini file..
@jessicavenable5638
@jessicavenable5638 Год назад
Bevelle was Much more difficult than Macalania, IMO. I had to look up a map for that one.
@danielfernandes7970
@danielfernandes7970 Год назад
I really appreciate the love you guys give to spin-offs/sequels games in your videos. Keep up the good work!
@balkthor
@balkthor 11 месяцев назад
Anyone who though Garamsythe was hard clearly never tried to 100% the Great Crystal in Zodiac, including weapons.
@playercris8634
@playercris8634 Год назад
Before opening the video, only reading the title the first image that came into my mind was Cloister of Trials: "starts the video and Tidus appears doing that...."
@BHFFS
@BHFFS Год назад
I never had an issue with Macalania Cloister. Bevelle however....
@fenikkusu1307
@fenikkusu1307 Год назад
Not Necessarily A Puzzle In The Traditional Sense,But Navigating The Great Crystal In Giruvegan &/Or The Pharos At Ridorana For Some Of The Marks/Hunts/Espers In Final Fantasy XII Are Pretty Puzzling.
@Xaero13
@Xaero13 11 месяцев назад
Why is every single word you typed CAPITALIZED?
@fenikkusu1307
@fenikkusu1307 11 месяцев назад
@@Xaero13 I Don't Know Lol.
@jibrilnoflugel1702
@jibrilnoflugel1702 Год назад
Macalania temple is always a pain in the ass, but the one i always look up to avoid runing around for hours is the Zanarcand one. Dude the movent speed on that temple is pure shit.
@leonkennedy1643
@leonkennedy1643 11 месяцев назад
I felt like FF7 the scene after the gold saucer. I felt like the desert itself was a puzzle finding barrels, brother
@omarg2079
@omarg2079 11 месяцев назад
man this channel is such a vibe, but i have not played nearly enough final fantasy to watch a good chunk of these videos without being concerned about spoilers for >20 year old games i havent played yet. i will say, i dont think i beat a single temple in ffx without googling it, half of the time i missed somewhere i didnt know i could interact with or walk on. wild stuff. this video is great though! :)
@Bushidough
@Bushidough Год назад
I can’t believe i did all the cloisters back when i was 10 with no guide, replayed ffx last month and i couldn’t do it without help.
@Satoascorpion
@Satoascorpion Год назад
Ebot's Rock in FF6 is just plain awful. The entire dungeon is dark and all you have is a small field of view around you. You navigate the dungeon by stepping on switches, which teleport you to a random room with a scrambled arrangement. The objective is to find chests that contain Coral. Then you have to take the random Coral to a mimic chest in a room you randomly access, and it only lets you pass if you feed it enough Coral in one approach. The problem? The game doesn't tell you how many you need, nor does it tell you how many you have. It only tells you how many each chest gives you when you open it. How much Coral you feed the chest doesn't accumulate, either. You actually have to have the full required amount when you approach the mimic, or you have to start all over. It's absolutely unbearable and is usually the first thing FF6 romhackers change when given the chance.
@foreal7712
@foreal7712 11 месяцев назад
Finally beat the Thunder Towers! Praise the PC esc strat! Rikku’s 2nd tower was hardest to me because registering, memorizing, and physically finding the correct buttons to hit simultaneously was challenging.
@partyinn3040
@partyinn3040 3 месяца назад
getting X-2 ribbon melted my brain, idk what it is i just could not figure it out. even with a video guide! The endless random battles didn't help my train of thought lol
@MessyJoeHesse
@MessyJoeHesse 6 месяцев назад
The Garamsythe Waterway triggered EVERY ocarina of time player with our hate for the water temple
@mjul7003
@mjul7003 11 месяцев назад
"The formidable Ultima Weapon" Did you forget that you can beat Ultima Weapon before it can even get a turn?
@TheNerdBuster
@TheNerdBuster Год назад
Crisis Core ... another reason why that puzzle sucked was that you couldn't see on that little screen on the PSP.
@starhew2868
@starhew2868 Год назад
Bahamut's cloister of trials in FFX was the most annoying for me. That dumb on rails thing just seemed like they designed it and then said "nah, it's not frustrating enough....what if we required correct timing to change direction as well!"
@rkfakes
@rkfakes Год назад
as someone who loves final fantasy puzzles and minigames, i enjoyed each and everyone of them on this list, some harder than others, but also easier to be manipulated. for the clock puzzle in 13-2 for example, i paused the game and wrote the numbers down on paper and solved it simply by trial and error until i knew where i had to step on first, like a sudoku game, i didnt know an online addon existed which solves it for you. and ill take it a step further. final fantasy 9s "find the brother" was one of the worst ones. i had to record them switching places and slow the video down to 0.5 speed and i still had to guess in the end due to them being so distorted in the last jump, it was hard to tell. i even managed to do vivis 1000 rope jumps twice, by simply getting drunk to blink less and be able to have tunnelgaze onto the pop up. but FOR THE LOVE OF GAMING!!!! final fantasy 12s fishing game to get the last medallion to be able to get tros sword?? if tower recalibration is tough for you, then GOOD LUCK!! my eye hand coordination is no longer fast enough to beat the fishing game. i am simply too slow to be able to finish it, due to the whole line of input moving too quickly from one side to the other. the pause button doesnt work, you cannot write down the codes to memorize them, the codes are waaay too long, you simply see it and immediately have to enter it and I CANT DO IT ANYMORE and it is FRUSTRATING!! of all puzzles and minigames it is the only one i was never able to do and from now on i WONT ever be able to do it anymore.
@wizardgreen6154
@wizardgreen6154 Год назад
I'd make 10s entry as ALL the cloister of trials. Freaking hated those things
@lordnoodle2146
@lordnoodle2146 Год назад
I would have put the last one as the worst. A trial and error mini game mixed with a memory game and a cloister or trials you have to return to do... No thank you.
@clearspira
@clearspira Год назад
@@lordnoodle2146 It wasn't trial and error. You just needed to click on the monitor to show you where they all were. It shouldn't take more than 5-10 minutes.
@mistydolphin2524
@mistydolphin2524 Год назад
Most of them i can still do from memory, but bevelle still annoys the crap out of me.
@lordnoodle2146
@lordnoodle2146 Год назад
@@clearspira I meant to find where the pieces is trial and error initial as they are just squares on the ground
@strippinheat
@strippinheat Год назад
Some of what you consider a "puzzle," I would classify as a mini game. They are different as mini games have variables while puzzles have single solutions.
@Edowin-jz2sj
@Edowin-jz2sj Год назад
This is a good list of some of the more challenging, and sometimes fun, puzzles, but it's the mini-games that usually cause the most frustration for me, such as FFIX Jumping Rope, FFX Lightning Dodge & Chocobo Race, FFX-2 Shooting Game, FFVIIR Pull-ups, and FFVIIR: Intermission Shinra Box Buster.
@Lennis01
@Lennis01 9 месяцев назад
Yes, the pull-up game required near perfection and a willingness to push safe boundaries to get the top prize. Hardest single part of FFVII-R.
@Edowin-jz2sj
@Edowin-jz2sj 9 месяцев назад
@@Lennis01 And a little bit of luck - I only beat it because I got the same button pattern through most of my winning game😯
@misamisaa4547
@misamisaa4547 Год назад
Not me genuinely enjoying ice slide puzzles xD I need to occasionally look shit up (especially w Macalania cloister of trials) but if it's just sliding here & there, it's fun xD
@DolFunDolhpinVtuber
@DolFunDolhpinVtuber Год назад
One puzzle I didn't know how to clear by myself until a Super Nintendo Magazine had the guide for it was Falls Basin in Final Fantasy Mystic Quest, I think this was in the mid 1990's when I played that game.
@chadd990
@chadd990 Год назад
Surprised that blizzard area in ff7 original didn't make the list. I think the ff12 puzzle was the most frustrating. Not only did it take trial and error, but it taunts you from the beginning of the game. And the payout is highly disappointing.
@Wwillow1992
@Wwillow1992 Год назад
Most frustrating? Magus Sister. Magus Sisters were the most frustrating because you had to get everyone 😂
@eliotwildermann
@eliotwildermann Год назад
Man I'm glad puzzles are easy 😌 nowadays 😊
@seanpope1890
@seanpope1890 Год назад
the garamsythe waterway is not a labyrinth, its a maze. a labyrinth is a single long path leading to the center and back. a maze has branching paths and dead ends.
@olympic-gradelurker
@olympic-gradelurker 7 месяцев назад
Tue most frustrating puzzle was the friendly creatures from FF IX. The puzzle spaned the entire game and if you missed a creature or fed it the wrong stone, you'd have to restart the whole game.
@Kamyuyon
@Kamyuyon Год назад
its so interesing that there is no entry from FF1-6. Neither 15 or 16. Was the complicated puzzle element a trend from the 2000s?
@timothyoswald8618
@timothyoswald8618 Год назад
Macalania temple wasn't too bad. The Great Crystal from FFXII? Holy hell
@Its_KaReeM
@Its_KaReeM Год назад
The clock puzzle in FFXIII-2 was more enjoyable than frustrating to me. Also, i expected Pitioss Ruins in FFXV to be included in this list as it was the most annoying puzzle i have ever encountered in the FF series. I raged the most on this puzzle. I don't want to remember that puzzle anymore lol xD
@callmeshaggy5166
@callmeshaggy5166 Год назад
Before watching, Bevelle or Zanarkand Cloister of Trials.
@shirayasha
@shirayasha Год назад
I like the way you think. The last 3 cloister of trials in this game are just not fun. The Bevelle one especially is annoying.
@callmeshaggy5166
@callmeshaggy5166 Год назад
After watching: Macalania??? Really??? Lol
@ThundagaT2
@ThundagaT2 Год назад
@@callmeshaggy5166 Tbh the macalania trial is also my least favorite, but not because its frustrating. I actually dont find that puzzle hard. Its moreso the fact that in order to get the destruction sphere treasure, you have to solve the puzzle first, then dismantle it, get the treasure, and then solve it again. By solve i mean repairing the ice bridge.
@garyhawkins4837
@garyhawkins4837 Год назад
I understand the choice of the Garamsythe Waterway, but anyone who has played Final Fantasy 12 knows the true punishing puzzle that is the Great Crystal at Giruvegan.
@andrawisnu9955
@andrawisnu9955 Год назад
Not to derail the series, but I was playing this video while playing Baldur's Gate 3 at the same time and, I swear, your voice and the camp song goes really well together!! XD
@OMGhappiness
@OMGhappiness 11 месяцев назад
The Macalania temple I remember my mom asking me to help with. It tripped me up every play through and I solved her puzzle as if it had been the first time I'd seen it.
@shinra5823
@shinra5823 6 месяцев назад
Shinra manor was a piece of cake in comparison to the other puzzles.
@HS-hx8ti
@HS-hx8ti Год назад
As a kid I never unlocked Bahamut and the Deep Sea Research Center, and honestly who did without use of a strategy guide? There is absolutely zero reason to assume there's an invisible, hidden dialogue option beneath the regular options. Such an incredibly stupid decision.
@Devlington87
@Devlington87 Год назад
Also, if you go back to macalania temple later you have to defeat dark shiva just to get in, which involves close to max stats, celestial weapons and super armours. I accidentally trod on that plymth return button when finished too many times too, so frustrating!
@minttulatte
@minttulatte 11 месяцев назад
I LOVED the clock puzzles in XIII-2. They were my favorite of those anomaly puzzles in that game😂❤ My most hated ones out of this list are the Thunder Towers Calibration mission and Macalania Temple Cloister of Trials though. I was stuck at them both for quite a long time, lol.
@fierytigergaming8112
@fierytigergaming8112 8 месяцев назад
For me, the most annoying puzzle was in Endwalker - when you had to sneak around to get back to your body after it got possessed by Zenos
@dartz005
@dartz005 Год назад
I remember my 1st try to get the Destruction Sphere in Macalania Temple. I had got to the point where I had the Sphere-associated treasure. I just needed to figure out how to get out of the temple while retaining the item. I think I had softlocked the puzzle somehow at the end & had to restart all over again. The 2nd time I didn't even bother with the Destruction Sphere & finished the puzzle to get out. I will admit I'm not the greatest with puzzles, but I had managed to get the previous prizes with some minor trial & error, & even got the Bevelle prize on the same playthrough.
@ferna5250
@ferna5250 Год назад
Not a puzzle but trying to get Cid to live in FFVI always takes me an hour+, insufferable
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