It's a little different when walking behind some stranger though. I've had instances where they walked too slow to comfortably stay behind, but I had to put in considerably more effort and speed to pass them without running in order to walk comfortably once again. In short: The person you're walking with/next to is your co-op partner. The people you're walking behind are the NPC's.
Easier in real life: "Hey there is a box in the way blocking this hallway. I'll just step over it." Video games: "Better spend 20 minutes finding an alternate route!"
Better yet, here's a locked door that I must get in, might as well ram it! It's abandon anyways! Video Games: I gotta solve this overly complicated lock puzzle or I need a key(s) or the worst yet, I need key(s) so I can solve this overly complicated lock puzzle just to open the door to a closet.
so much that. It's obviously a game-ism. like how many games let you break only a handful of specific object, but only what the devs want you to break.
This reminds me of the Final Fantasy 7 Remake, their are several locked gates, all around the different maps, that you need keys to unlock. Except, most of these gate are only like 6 1/2 to 7 Ft. tall, and you can easily jump over 15 FT., Or what about that massive, 90+ Lbs. Sword on your back, can't you just destroy they gate with it. Nope, need to find a key.
This annoyed me so hard the first few hours until I realised that actually looking out for candles and trying not to do that consumes mutch more time than just putting out the damn candles so I just accepted it
Managing your inventory is much easier in real life than in RE 2 and 3 remake because if I’m carrying too much of something in real life I can just set it down and come back to it instead of you know ERASING IT FROM EXISTENCE in game.
I always thought it was weird how in games, especially JRPGs, dropping an item meant breaking the Law of Conservation of Mass, since that's the only explanation I can think of for the item just disappearing into the ether.
Interacting with bosses. My boss just two hours ago: Have a nice weekend! That giant whateverthehellitis at the end of Trails of Cold Steel 2: /calls its subordinates to mob me, eats me and my colleagues alive and spits us out when it's punched hard enough, mass-removes buffs and leaves us all with just 1HP in a single action
Taking a direct route. Hey that item we need is right there. We could just hop over this log. Video game. No you can't do that, you've got to walk along this trail for a mile, find an underground passage, which leads back through puzzle ridden walkways and climb a ladder to it.
“I could just jump right now,” you think to yourself, before mentally recoiling at the thought as you withdraw from the ledge. You’re not alone. The French have a phrase for it: l’appel du vide, the call of the void. If you’ve experienced this feeling in a completely non-suicidal way, there’s no definitive conclusion or explanation for it. It is, however, a feeling common enough that studies have been dedicated it.
For a summer I worked construction on a high rise. Everyday when I go to the top floor I would think how easy it would be to just jump before going about my day. Glad to know there's a phrase for it!
I've had a similar thought whenever Im at the top of a really high stairwell in a building. I look over the side of the protective railing and wonder if I could survive the fall.
One potential explanation I've heard for it is that your brain can't rationalize you being voluntarily so close to mortal danger, so it concludes that you must then _want_ to fall down. In any case, it's a really interesting human quirk.
Intentionally not being sarcastic. I can't count how many times I thought I was clicking on a sincere response, only to have the voice actor for my character deliver it in the most sarcastic way possible and end up with a new enemy.
Oh yeah, I remember in starwars Kotor online I got my lightsaber and the prompt "I will use this well" to say to my master, I thought I was going to say something like "I will use this against our enemies, my master" or "I'll make sure our enemies know fear with this".... the actual response? "Muder and mayhem await!" 0_0
"We're able to go about our daily lives collision-free." Me, cleaning up the spilled water around my cat's water bowl that I just (accidently) kicked for the 3rd time this week: Yup, sounds just like me!
Also easier in real life: putting things down in an orderly and upright fashion and not cleaning out the whole shelf trying to do so. *cough*Fallout*cough*
That would mean that people lacking common sense are the same as speed runners circumventing the invisible wall. They reach the end much faster. (that got dark quickly)
Wow, congrats on quitting heroin dude. That's a big platinum trophy! (Second language speaker, sorry if "quitting" is not the correct verb for this sentence, I really spent some time choosing a verb)
Climbing over knee to waist high obstacles. I loved how Cloud had to scale and cross an entire building to get to the other side of 2 cars in the middle of the road.
I live in a small town and it often happens my main quest, like buying groceries or doing my morning run, gets hi jacked by bumping into someone, or several someones, I know and end up doing a side quest instead.
You know what’s easier to do in real life? Knowing where I’m being hit. You know when you get shot down in a game and can’t figure out where they are? I think I’d only need to get hit once. “Owie! To the left. Got it.”
Easier in real life: Knowing where you are being hit. Much more difficult in real life: Actually wondering where that bullet just came from and thinking about effective counter-measures to prevent them from shooting you again instead of going into a full on panick or just straight up fainting from the system shock.
Every time I play Skyrim, I have a growing book collection that I try to organize on the shelf. I can't help it! I love books, I get a house with shelves, of course I want to have them look nice. I've spent over an hour trying to organize my book collection, only for Lydia to walk up to me and knock them all over. Now she's not allowed in my house.
I found out that games have a skirt mechanic designed to stop you getting stuck if you get too close to objects, so your character or vehicle will go around small obstacles if you keep pushing the stick at them, unbelievably clever. Still with all that brilliant design running in the back-round how come my Roach seems magnetically drawn to every god damn tree in the Witcher 3, honestly I can go from being stuck behind one tree to immediately being stuck behind the next one.
Yeah that cliff one gets me every time, I take no responsibility, I actually yell at the character "come on dude you clearly knew what I was trying to do!"
No. 4: I just finished replaying “Dishonored 2,” and lost track of how many times I accidentally closed a cash register/turned on a noisy machine/etc. when all I wanted was to pick up those damn coins.
You may have said it jokingly but as someone who has struggled with suicidal thoughts, the small "congratulations, you're still alive" actually means something
Unrelated to this, more in tune of Rosie’s latest platinum: I mean Dr. N. Pearson is absolutely great. Just as a back-up you guys could really consider ”Nitros Robside”
To be fair: Its easy to stay alive in real life because we don't fight demons, zombies, evil warlords, aliens, ghosts and more. Also we don't enter nuclear testing facilities, spacestations, demon infested forests, haunted mansions and more in real life. If we would do those things I can tell you one thing: staying alive would be much harder than in videogames.
That toe bit brought but painful memories On a side note i love in some games like Far cry Series, Doom Eternal, assassins Creed etc where you simply press a button and boom! Its picked up with no gestures to bend down haha or in doom eternals case, simply walk over/into them. Brilliant!
Saving progress. You never have to worry about manually saving. Although sometimes I wish I could go back to a previous save, but it's constantly auto saving on me. It's like the Dark Souls of life.
Hey Rob! I wanted to tell you about some ideas I have for Friday Features to make your work kinda easier, you know, with the kid and all. I've been writing them for in the comments for years, so as a long-time teen fan, here are my ideas: 1. Games that encourage you to cheat, like the SIms 4 with the cheat bar (cheats like Motherload, $50,000, giving twins to a woman or man immediately, etc.) or Uncharted games with the cheats for different guns or infinite ammo. 2.RPGs that cannot be completed in more than 100 hours, like Fallout 4(settlements), Ni No Kuni 2 (kingdom building), Kingdom Hearts (too many collectibles!), and so on. 3. Game franchises too big for their own good, FF, Kingdom Hearts, Every sports game ever, you know 4. I can even do trophies, Those 7 trophies in every game ever! Reach level 10, get this collectible, finish 1 mission, finish the game, etc. If you're not Rob and like these Features, (I've never asked for this, but....) like this so that it can reach the top of the comments, maybe he'll see it. Thanks! (Notes: I have posted this a couple of times on videos before, so sorry, but also, Access is approaching 3000 videos!)
What about "regular work"? In real life it's something nearly everyone is well, just doing. In video games it's some hellish "mini game", only the protagonist can somehow figure out (eventually).
Talking, or rather picking the right thing to say is also much easier. We don’t have to pick between only four options. We can pick between endless words and weasel our way out of situations that would often result in a deadly fight in video games.
Not having the same, very specific, conversation with someone for the 100th time. Mainly the result of the other thing that's easier in real life - remembering someone who you met 10 seconds earlier
Climbing in any game in which the character isn't an Ezio or a Nathan Drake. I mean it's not the easiest thing the world but the amount of times I've yelled "Oh come on, I could climb that hill!" to my gta or Skyrim character is borders on ludicrous.
When aerith first visited the orphanage in ffvii for me. Any emotional drama of Aerith being this kind caring person who took care of the children in the scene was offset by the fact that when i walked over to the front door, Aerith simply barrelled through a whole line of neatly positioned chairs at the dinner table, smashing them up all over the place. 🤭
I had the opportunity to fly a plane in real life, actually two different ones, Cessna 172 and Cessna 182 this was back in 2008 and believe me, landing in real life was MUCH easier than landing in the sims i played at the time. I was such a bad sim lander i didnt even want to attempt it until my instructor/orientation pilot convinced me that it wasn’t hard. Turns out he was right. Wasn’t the softest landing in the world but it was better than i could have done in a sim.
If Sony knew what was good for them, they could definitely implement a feature in ps5 that tracks videogame deaths among all games you've played on the system
Trying to get in to your own car End up breaking into the one next to it Interacting with somthing like opening a door then firing a rocket launcher or punching somthing Trying to hide behind somthing but then jumping
You've got some balls putting that last one in, Rob. I'm 99% certain that if I was trying to put that in a video I'd get a heart attack halfway through filming from jinxing it.
7 awesome Npc next Friday, surely gonna end up a cool video with so many cool virtual buddies out there! Incredible work btw, always a pleasure watching these video
Walking over a curb over 2 inch ledge, when your character is a 250 pound 20 year military veteran of super secret special forces. Nope.. have to go around it or press the "climb/mount" button
In all fairness for the staying alive part, unlike video game protagonists, I haven't tried jumping off a cliff a kilometer high to see if there's fall damage in real life.
53 years now without losing a real world life and enjoying video games more than ever thanks in no small part to the wisdom contained within Rob’s Friday features.
The monument in Majula in Dark Souls 2 actually tracks the number of deaths "worldwide" (per platform) when you're online. As of this writing on PS4 it is at 302,390,202. You can see your individual number of deaths by disconnecting from the internet and checking it.
Point 4 does raise the opposite point as well with the skyrim bowl. I cannot for the life of me pick up a bowl WITHOUT picking up the things inside it. Certainly can't do it as neatly as they do in skyrim.
Walking across a plank that is wider than my own shoulders. I can do this, but Kratos, (who is a sailor!) for some reason always adopted a "legs akimbo" stance and usually fell off.
Please do a play through of the original final fantasy 7 because your you've got a lot of knowledge on that game and I can't find any playthroughs that are entertaining or that complete the game while collecting everything, fighting every secret boss, ect