@@dutchvanderlinde418 it does cost like 5usd a month. If you have the money to spare, do consider it. OX are excellent ppl and consistent, reliable high quality content producers.
Deus Ex had a glitch where you got a bunch of XP at the end of a conversation. If your inventory was full so you couldn't receive the item the guy was trying to give you at the same time, it allowed you to repeatedly talk to him and get the points each time. Do it enough times and you have enough XP to max out all your skills.
Morrowind where you could attack an ordinator in Vivec from behind a plantpot without them reaching you and sell their armour to Creeper for about 70K gold everytime!
Addition from my dad: The train mission in COD: WWII. All that sneaking around and as soon as you exit the house, the first thing you hear is "WE'VE BEEN SPOTTED!"
+1. I'm surprised this didn't make it to the lists. Let's check: 1 - Total lack of cover or stealth mechanics in a game not designed for them in the first place. 2 - The most paranoid stormtroopers ever. Guys got even a whiff of your presence and they run towards the alarm, and you had to chase them or it will trigger an insta fail, showing you being locked down in a cell. 3 - Totally needless. The weak ass excuse they give? "No, I'm surrounded by troops. I'd better be quiet or they kill me" Come on dude, you have been slaughtering troopers by the hundreds before you get to that section.
Assassins creed stealth in general can be horrible. Especially when your character does something really idiotic like jump somewhere you don't want them to or they do a regular attack rather than a stealth attack
Diamond Gaming it's weird you keep trying to get the button to the action you need sometimes and get nonsense moves by accident other times you can actually pull moves without any button indication
Another frustrating segment in AC4 is "Black Bart's Gambit", though only if you're trying to accomplish full synchronization. The side objectives are: 1. Stay out of combat (stealth) 2. Use a rope swing to kill the captain Getting through the soldiers stealthily is hard enough, but the kicker is the 2nd objective, which is almost completely based on luck. Not only must the captain be at a precise place for the assassination to work, but the rope swing/kill mechanic is so glitchy you're very likely to miss completely, or land on someone else. Even worse is there's no checkpoint before the rope kill part, and you have to go through the *WHOLE* stealth segment again if you fail.
@@user-yv2cz8oj1k oh no, I don't mean kill with a rope. In the game they say you have to swing from a rope like Tarzan and then jump onto the captain to assassinate him...your timing must perfect to get it right, and it will make you tear your hair out
That DLC from Assassin's Creed II. I think it was Bonfires of the Vanities. There was one mission where you had to assassinate a doctor, I spent 3 hours on that mission until I decided that the only way to beat it was to sell my soul.
Demolition Gaming ah fuck I just played that memory like 2 days ago. It's easy once you fail 50 times. You can walk from the crowd to him before you're detected.
3:53 i always thought it was stupid when characters just give up when they are caught even if they are powerful enough to take on the entire enemy army
What makes you think James Bond would be good at a stealth section? Have you SEEN a James Bond movie? If not, here's a spoiler for every single one of them: the number of times James Bond has successfully infiltrated an enemy compound without being discovered OR having his cover blown is exactly 0 times.
That part of Dragon Age 2 when you're helping Tallis sneak into the estate is ultimately the most embarrassing and frustrating part of the game as a rogue. I can sneak around EVERYWHERE ELSE but in that estate.
The thing I hated most about that quest was that Tallis always says something when you fail. I would not have gotten so angry if I did not have to hear "You're making this harder than it needs to be" every God damn time I got caught.
I agree, Ubisoft should learn with this comment... like that FC4 mission "City of Sufferment" that you had to kidnapp De Pleur after taking some photos or saving hostages 100% undetected.
There was a forced stealth segment of Hellblade that was perfectly tied into the game. Really took you by surprise as the rest of the game is puzzle/arena combat.
Its not forced stealth, but if you take the chaotic route rather than sneaking around and avoiding killing when possible, it makes the later sections of the game much harder.
Dishonored has stealth mechanics though. You can tell when you're hidden, multiple routes to objective, see enemies through walls, and above all, you don't insta-fail if you fuck it up.
AC4 Stealth mode is a pain in the ass , follow this guy , hey follow this guy , follow this girl , follow dog . Take a break from that bullshit . Hey now follow this boat
That sounds like good news to me. Even with all of Black Flags problems, it was still an amazing game and that is coming from somebody who doesn't like Ubisoft games.
9:37 Achievement Unlocked 10G- Adorable Jane- Consecutively raise your eyebrows, then furrow them, and then flare an ultra wide smile for a split second
The last time I got angry at stealth mechanisms was Spiderman on PS4 in the stealth side missions. They aren't even that difficult once you get used to it but it's just increadibly frustrating when you jump into someone's face feet first, they spot you like the frame before you make contact for a takedown, no chance for reaction, calling for reinforcements or killing their victim - but the game still registeres you as spotted and instant fails you.
The Evil Within when it came to Rubin. You're spotted, you're done. It makes the game and consuming ammo easier to avoid enemies, yeah, but trying to get by the in the small time windows they give you or Rubin just popping up in the same room and killing you under the bed, is ridiculous
How about the stealth sections in the first Harry Potter game on the PS1, fiddly early 3D controls matched with genuine stress for my tiny child mind. Mrs Norris no!!
Andy Mcp HOLY SHIT MY PTSD DUDE. I remember being so scared in that! I remember the invisibility cloak being on top of a bookshelf, missing the jump to get it, landind right in front of Flinch, and literally crying for a few minutes and not playing more for the rest of the day. ;_;
God, I will never forget that damn stealth section with Filch. But I actually liked it, somehow. Me and my friend, we made so much fun over Filch shouting stupid things when he is searching for you, we actually enjoyed it. xD
Yo, the stealth section in the Octo Expansion in Splatoon 2 is brutal. It is hardly any of the game, and yet it feels like it takes forever, plus at several points if any enemy spots you more enemies spawn, making it so hard you might as well die and restart.
I have another Assassin´s Creed stealth part for you that drove me crazy and still does: do you remember that one mission back in AC Crotherhood where you are on a quest to destroy that tank Leonardo designed for the Borgias? This part drives me nuts every single time I try to destroy this thing. The entire mission is in my opinion a huge pain in the back.
You have third person view, poison darts, a crossbow, a gun, hidden blades and who knows what else? (A.I. with no periferal vision, plus it's just plain stupid it takes them at least 2 to 3 second to notice you(maybe even more)) HOW HARD CAN IT BE? P.S. The Da Vinci secret weapon thingy tailing missions are much much more annoying
I had that for PS2, my game literally stuck me in a checkpoint death loop one play-through, also that was terrible so much stealth... so little time...
I liked gerudo fortress, until you get to the part when you have one carpenter left and is impossible to find, and you look for about an hour or two, and you find that he's in the first one you're supposed to go to, and you went out of order.
The Yiga Clan Hideout in Breath of the Wild is what drove me nutty. It's not a particularly long mission, but it seemed to me that the Blademasters had a ridiculously large lines of sight. I could have powered through if it just sent you back to the beginning, but instead it sets huge amounts of Blademasters and Assassins on you.
Can you do the reverse of this? Stealth games with rage-inducing mandatory shooting sections? I'm thinking of the final mission in Splinter Cell, where you have to pull a run and gun (with a timer), an enemies can nearly one-shot you.
That happens on MGSV TPP too.. Mission 31, where you had to kill Sahelanthropus (a REALLY giant robot controlled by a little boy with a gas mask... Oh Tretij, I hate you! Btw it was a easy mission, Sahel is very weak even if you don't have the combat suit (which makes you take less damage from enemies) But on mission 51 I really wanted to break Kojima in half... Sahel was very OP (obviously, it's the same mission but on EXTREME difficult... hard as fucc)
Where's Witcher 2? You have to sneak through an enemy encampment and if you are seen, no matter how far you run or how well you hide/take cover, you immediately get shot to death and have to restart the whole damn thing.
How about 7 times the main character was peer pressured into making the "heroic" choice by their "friends". E.g Infamous 2's good ending. To stop a virus from killing all the humans, Cole's non Condiut friends expect him to choose to sacrifice himself (and every single person on the planet with the Conduit gene) to save them. Tldr; Choose to commit global genocide to save the world
@@ryanalving3785 he didn't really fail as his goal was,ultimately, to make sure that people survived the disease from the Ray Sphere radiation and defeat The Beast. If humans and Conduits survived them I'd say he succeeded.
Wait, I think remembering there was a stealth section in a Yu-Gi-Oh 5Ds game for the DS. I mean, for what reason does a game about a children's card game needs a stealth section? I get its made by Konami, the Lord of stealth games in Metal Gear, but CHILDREN'S CARD GAME.
Yep. That showed up in both 2009's Stardust Acclerator and a much more simplified and less BS version in 2010's Reverse of Arcadia. But as for the 2009 version... That was obnoxious as hell.
How about Call Of Duty Infinite Warfare. That one mission where you had to save hostages by being sneaky sneaky or else they would've been killed to death. But there aren't any stealth mechanics.
My elder brother was playing gta SA years ago, and after u fall in the sea, he went to a gun shop bought all the weapons and came back to the ship and killed everyone.
The Legend of Zelda series has had a lot of bad stealth sections over the years. Wind Waker had your first trip to the Forsaken Fortress, where you've lost your sword thanks to a catapult mishap that seemed like a good idea at the time; it happens so early on that you don't even have any useful items to help you out like you do in Ocarina of Time. Skyward Sword had a similar sequence in Eldin Volcano where you get knocked out by a volcanic eruption and Bokoblins steal all your stuff; it also had the awful Silent Realms, which you had to do four times. And don't even get me started on the Temple of the Ocean King from Phantom Hourglass or the Tower of Spirits from Spirit Tracks.
oh man the original harry potter & the sorcerers stone game on the pc (it was also on ps1 but it was different) but they had this rediculously long stealth section and basically if you do anything while anyone is near you have to restart. at the time i was playing it, it took me like a week to beat
TheGodOfInsanty especially considering that's not even the hardest part the final boss fights the hardest that was the one that literally made me tear my hair out and literally sell both games the stealth sectionwas what made me sell the first one for the PS1 and it was the final boss fight that made me sell the one for the PS2
Yeah, I don't like stealth games. I got Thief and every time I try to make my way through that mess of a town the guards attack me. I haven't even done anything. Give me a break. I just want to get to the next location.
Nicholas Kennedy Avoid guards is kinda the point of stealth, just check your corners, make sure you always walk in the dark and be cautious when walking. I do agree though that the City is a mess and it's easy to get lost and frustrated.
Avoiding guards when I'm doing something is one thing, but I don't want to have to go to the extra effort of avoiding them when I'm minding my own business. If I'm a thief, I don't want someone to recognize me. It's a sign that I'm bad at my job and will interfere with my normal life. I wouldn't even be able to use my my gold, because I would be getting constantly chased.
The Gerudo Fortress? Really? That is the part of Ocarina of Time you have repressed? I thought everyone loved the game in its entirety. From Deku Tree, Mount Doom, Giant Whale thing, Forest Temple, Fire Temple, Ghost Temple, Desert Temple, all the way to Ganon. Yup, perfect game in its entirety.
What about the forced stealth in Legend of Zelda: Skyward Sword? That part takes away your sword and forces you to not only pass by the Bokoblins without being noticed or ya know insta fail, but you have to retrieve your items as well!
@@Catman8274 the silent realm is scary asf. Like stealth is one thing but a timed stealth is absolute nightmare its worse when you dont know where the one drop is that you need and the awakening theme is blasting at a high volume at 3 am while its super dark
The best way to tell that the Lord of the Rings films have completely cemented themselves in cultural memory is one can no longer say, You shall not pass without a Gandalf reference
X-men 2 Wolverine's Revenge: the base infiltration sequence after surviving the plane crash. 1. Being constantly tailed and shot at by the helicopter after an enemy sees you. 2. Having to luck your way past the same helicopter and missiles once you power up the base generator. 3. Once you're inside, accidentally alert even one guard and it's basically an instant game over.
That ship stealth section was honestly really easy. I was really surprised because I was, up to that time, dreading that part because of all the nasty stuff I heard about it, but I finished it before I even realized it.
Okay I got a new one that I blame on Ellen for subjecting me to (because her giggle is as hypnotic as the Hypno-Toad's stare.) In Kingdoms of Amalur the quest "The Lord Kandarian" has you sneak into Kandarian keep to steal a ring, get it cursed, sneak it back in with heightened security and sneak back out again. The problem isn't so much that it's overly difficult so much as if you're not doing a skill build you're character is likely a loud meathead with the subtlety of a stampeding bull with a chainsaw. (My little lady wears heavy armor and uses a greatsword.) Worse part is due to context dialogue later I could have just waltzed in through the front door the first time and only bothered with being stealthy on the return trip. Even then I didn't get out clean as I had to brutally murder one poor guard that was just doing her job.
I've got that unfortunate brand of OCD that makes it so I get irritated when I have unfinished quests in my journal. Current playthough is basically a "feel out the world and make mistakes run." Rest of my characters I'll probably avoid the quest altogether since as much of dillhole I think Kandarian is I'm pretty much incapable of doing "dark-side" characters in anything and I'm not cool with straight-up pre-meditated murder in the first place.
You better avoid the endless tasks like the Freeman Armbands. Tasks like those never leave your journal. Plus the fact that Lyria's Lost is glitched and never completes.
+bluecrystalcandles Janked quests that are more the developer's poor planning tend not to trigger the irritation (as bad) since I can't do anything about it. Though thanks for the heads-up on the glitched quest. That one I'll definitely avoid.
Any Fallout stealthing. You are either in their face and they don't see you, or you are a mile off and your companion somehow alerts them to your exact location.
FFXV is included with these? You have to be REALLY bad to screw this up. You use the catwalks. If you do get caught you're warped to Ignis a few feet away. You can never really fall behind because the whole thing lasts less than 90 seconds. If you want to include another game add ME2. The part where you have to tail the crooked politician from above and there is a timer counting down if you lose sight of him. If you fail, there is no "game over" screen Thane's son murders the politician. So hopefully you have a save or an autosave so can go through this shite all over again.
the1stJZ see I got frustrated with it but that was cuz Ignis glitched out of existence and I couldn't figure out which way to go at first. Once I saw the warp points on the cat walk it was pretty easy though.
Tailing Jurim Talid? That was super easy, it's not even a stealth section since you can't caught You just have to radio Thane whenever Talid and his bloodpack bodyguard stop moving
Long time watcher of the channel guys but a recent subscriber. I just wanted to say that you guys are amazing and I absolutely love your channel! Keep up the awesome work.
In watch dogs, which I know is a game where stealth is important, there are some missions where you have to be stealthy in a car. And not just any car, a car that's filled with bullet holes! Totally inconspicuous, Aidan.
I'm a bit surprised that nobody has mentioned the forced stealth heists in payday 2. They were rage inducing since you were instafailed if you exposed 4 pixels of your elbow and a guard sees it long enough. Normally a bit of stealth is accepted in payday, but not when there's no option to run and gun your way out when the alarm goes off.
Agreed. I love the game when you are on the ship exploring but can't stand the stealth missions. Maybe that's why I enjoy Odyssey more, it has the ship exploring and removes the required steath. Yet I actually get spotted much less in the last couple games than the games that desincernized me when I was spotted so maybe the controls and less natural walking/climbing was the prob in the other games 🤔
The forced stealth missions in the most recent Spider-Man game, where you have to play as normal humans like MJ, is so butt-clenching and stressful that I quit the game altogether after chickening out of sneaking into the Sable Compound. I still feel like a coward every now and then...
Black Flag is my favorite game of all time. I have finished it three times on the PS3 and twice on the PS4. More than any game I've ever played. Not to mention just countless hours seeing how high I could get my wealth counter. But when I went back for the 3rd completion on the PS4, and got to this mission...
Assassins creed stealth is the worst thing ever. There are multiple times where they spot you behind a wall, or your character starts freerunning when you try to sneak past someone. They also have that one mission in assassin's creed 3 where you have to eavesdrop on someone moving through entire British patrols.
Well, not saying it's *forced*, but trying to get the Ghost achievement in both Dishonored games is pretty difficult. Especially when you're not playing on easy mode.
Maybe if you try to Ghost them on the first run through. Once you know where the guards are, even their increased sight-lines don't present much of a problem. Also, what the first guy said. Play it like an old school Sonic game and treat the save point like a 'Continue'. If you're seen, just load up the latest save and try again. If you do this through each of the lower difficulties, it will be a cakewalk once you get to the most difficult setting.
Was expecting the moment in Legend of Zelda Skyward Sword where you go to Eldin Volcano during the active volcano sequence where you lose literally everything including your sword and have to retrieve your weapons slowly and painfully.
That one COD WW2 level in the campaign when you have to carry that little girl through that church/chapel place where the Nazi's suddenly have the vision of hawks and when you get spotted it's an instant game over and that section was mandatory to even play online! And you have no access to your guns!
Bioshock infinite... that level at comstock's house was traumatizing, bloody hard and all stealth. i mran seriously who thought it was a good idea... WHO!!!!
Gilberto Ignacio Aguirre Vargas 😄 sorry man but that sounds kinda funny when you think about it but yeah I'll admit it was stressful but if you think it through it's easy.
Deus Ex: Mankind Divided. The part in Prague when you don’t have access to your powers yet and you’re supposed to sneak in among a ton of guards to actually get access to your powers. Went mental in the end and killed everyone Tony Montana-style.
5 Times Videogame Soundtrack Actually Tried To Tell You Something About The Game's Plot * GTA V - Welcome To Los Santos Los Santos is beautiful only on the outside * Far Cry 4 - "Should I Stay or Should I Go" Ajay should've just stayed at Pagan's dinner and his purpose in Kyrat is done * Sins of A Father (MGSV) * Anymore suggestion?
Who complained about the fortress? That was easy as heck for even young me. You can also temporarily take down enemies from a distance even if you suck too badly to walk past them.
One time I was in Metal gear solid V The phantom pain completed a mission that was insanely hard and called in a heli, rode my horse to it, heli was right next to me and fell off a cliff that idk how that small edge killed me and had to restart R3EEEEE