How about when you're playing a game like Sniper and shoot an AI from a secret location leading immediately to everyone else in the level to know your exact pin pointed location, your blood type, a list of your greatest fears, and what you had for lunch?
Here's a thought. When presented with the immigration forms at Protagonist Control at the start of a level, just lie. Say your greatest fear is piles of top tier weapons/ammo, and health packs, or something. And don't let on that you had a nice steak for lunch either, because the Mob Canteen NEVER serves steak for lunch. It'll just cause unnecessary workplace friction
I been playing Assassins Creed Odyssey and this right here has been my biggest issue clearing military forts. I fail to stealth kill one guy off in a secluded corner of the compound and somehow at least 10 other peeps are alerted to my presence even if I go back into stealth from like half a football field away and they're not even in line of sight. Yet somehow they know exactly which bush im in without even seeing me yet.
@@Oyasumi05 A Skyrim mod that's essentially a whole game with much of the gameplay mechanics of Skyrim but a different world and story. It's free on Steam, but you need to own (doesn't need to be installed) the classic version of Skyrim (not the Special Edition).
To be fair, you can also find wild Pidgeotto at level 9 in Yellow, for example I think it's more that the levels for evolution are specific to YOUR trainer, and people who are, say, Dragon masters can evolve their Pokemon sooner If they ever do confirm that, it would probably be in a game where depending on what you train and how, the levels for evolution fluctuate for other species
@@TheWizardMus Like how Red can teach Magmar Teleport in Pokemon Red but other trainers can't? Or how level up sets change between generations? ...Still cheaty but I think it might be us just... Not realizing we appear like cheaters to the NPCs in the games
@@Icalasari the guy I was referring to was in Victory Road in Pokemon Emerald where his Lanturn has Earthquake as one of it's moves, which Lanturn can not and has never been able to learn at any point in the series
Or an album name might work better, or song title. But saying "Hello everyone, we're picking flowers in cougar country", during your gig doesn't really roll off the tongue in my opinion *shrugs*
The slide dodge when in stealth is a bug, a really damn annoying bug. It’s a dodge mechanic that got added after release where the enemies have a chance to avoid your arrow of certain death (the only things I haven’t seen dodge are bears, mammoths, giants, and dragons. Yes, I’ve even had a mudcrab dodge). Unfortunately, this little mechanic likes to activate at random whether you’re stealthier or not. I’ve had enemies dodge the arrow, only to go search around the wall or rock that same arrow they just dodged had struck. Secret spider senses or not, you should at least know where it came from if you can bullshit out of it that hard.
I have actually had a bear dodge one of my arrows. It only happened once, but I was of course stuck in that slowmo animation while being whaled upon by said bear.
Me during the "Need for Speed" intro: Man that rendering of that guy is all off. Look at those ridiculous exaggerated expressions he's making. *20 seconds later realizes that it's a real guy*
The best thing about Skyrim archery is if you happen to have bullseye; the final skill in the archery skill tree. It gives you a chance to sometimes paralyse an enemy with your shots which means that they fall to the ground, froze in exactly the pose they had when hit by the skill. Notice how I said hit by "the skill" and not hit by the arrow? That´s because sometimes bullseye kicks in prematurely before the arrow hits the target, making the victim fall to the ground, your arrow going over their head. I mean, it took you forever to get archery to 100 and you you purchased a skill that has a chance to safe your victims goddam life?! Like, WTF Skyrim!
That was the exact reason why I don't get the bullseye perk. It screws your kill shot. It screwed my perfect killing shot too many times and I learned the lesson hard way.
That's because the Bullseye effect/ability is a "Perk-Spell" and not "an arrow with Paralysis slapped on it". The Perk-Spell kicks in as soon as you pull the trigger/release the bow. Its the whole friggin' reason why I don't take that Perk no matter what.
"You use full restores all the time!" That's different because i have a limited supply that i had to pay actual money for, if they ever want to slap a decemt max number on the bosses I'll quit my bitching.
How about the archery shenanigans in Skyrim where you're about to land the coolest bloody headshot, you get the cinematic kill show and---- IT MISSES? Not because it should've missed, no, it ABSOLUTELY should have hit and the arrow just sort of mysteriously changes direction mid-air to cause a miss.
My favorite is when it gets in the cinematic kill-cam, then just hits the cover you were concealing yourself behind that it would have easily gone over.
Even better is when it goes for the cinematic kill-cam and then your perk that occasionally causes paralysis when you shoot someone procs. Before the arrow reaches them. Then, like a narcoleptic mannequin, they fall over and your arrow flies straight through where their head was 10 seconds ago.
Frida Rendert How about the fact that an enemy has to basically be dead for you to finish them of with a melee weapon, but you only have to be at half health or so to get brutally decapitated
My favorite thing is what giants do. I can hit bandits I can't even see, but a giant that's 50 feet away is out of range and the arrow disappears before it even gets there. Only happens with giants.
What about in Halo: Reach where every time you put your reticle over an enemy Elites head they magically know your aiming at them and zoom about all over the place (very noticeable on the Jun stealth mission)
Personally, I always found psychic guards from Oblivion to be rather unfair. You could have killed some poor old sap in a lonely cottage, in the middle of nowhere and suddenly all guards across Cyrodiil would know about it and pursue you.
this really kills those type of games for me. not only are the gaurds incredibly strong pretty much unlimited in number will litteraly chase you across the entire fucking country if you can't get far enough away but they're nearly fucking omniscient. I can't stand games that leave options to do evil things in but then hit you over the head with all sorts of absurd negatives an punishments. fucking ubisoft is the worst. you can't kill civilians in assasins creed because you'll litteraly fucking die. an if your morality bar falls to low in the fucking watchdogs series you'll get the cops called on you every 5 seconds by random civilians. or the police in gta who will always gravitate around where you just happen to be hidden an are also completely infinite in resources an manpower. who fucking cares if I shoot down hundreds of police choppers each which cost a small fortune an waste atleast a 200 or so officers. the game will just spawn them until I run away or die
I've noticed that whenever I'm driving at high speed in a game like GTA, there's always that one civilian car that's like "I'm gonna turn now" and they turn in front of my path, and I have to evade it w/o crashing into something else or steamroll the poor bastard. I affectionately call these drivers "vigilantes."
I remember one match in L4D2, the AI director put a Tank right near the end of the level, instead of trying to fight the tank, I decided to make a break for the saferoom. Only to find a witch sitting on the floor as soon as I open the door to enter... Thanks AI Director.
Witches don't scare me on that game took one out with the magnum hsndgun with no issue ... Then got destroyed by a licker (I think that's what their called)
Several instances in L4D2 of where the AI Director spawned hordes from inside the safe rooms themselves, namely the chapters The Barns (Dark Carnival) and The Terminal (Dead Air) from L4D1. Remember that this was just after the last holdout segment against horde waves, and you're low on ammo and health. You've almost reached the Safe Room, and well fuck... made me resolve to always keep at least one pipebomb or boomer bile just in case. And in one instant, a tank was in there waiting for us.
Poor Arthur Morgan Why does Rockstar like killing off their main characters in Red Dead, but we can't kill off our hated characters in GTA (I'm looking at you Brucie from GTA IV and That Feminist broad that gives Franklin a hard time (I forget her name, never cared to memorize it) in GTA V)
Caitlin RC funny story my time that I had a game screw me over was where I was battling one of the Dragon guys that helps protect the dragons in Skyrim when I fell off a cliff to regain my health but when I went back up he wasn't there when I restarted the save turns out it was a good case of NPC trolling as seeing how said dragon guy actually went and hid behind a tree the entire time I was too busy laughing my butt off to be really mad though so yeah
In Skyrim, I've had a perfect shot lined up on a giant scratching his back with his club, with the whole kill cam arrow view and all, only for that giant to spider sense slide out of the way, still scratching his back, and my stamina somehow became completely depleted.
You HAVE to ride a horse in the wild or you get blindsided all the time and can instantly die. I get that wild life can be hazardous, but I don't think the leading cause of death in the West was cougar attack.
I've had it where I shoot and them and for whatever reason, they hear my bow and crouch. Missing my headshot... also if you look closely, ENEMY ARROWS LOCK ON TO YOU. THEY WILL CURVE toward whatever way you try moving
@@dylandylan6114 Who taught these enemy NPCs how to bend arrows? No matter which way I move the arrow hits me and knocks me down. I want the head of whoever showed these people "WANTED".
When those damn soldiers in MGSV the phantom pain spot you from like a mile away. Deffinetly the game screwing me over definetly not me just being bad at stealth
yup. The mechanics were well done in MGSV, but the AI detection and aim abilities were unbelievably sharp. Nothing says "fair gameplay" like tanks sniping you with a headshot from their main cannon after you evaded line of sight by running through a friggin building to the roof!
I had a similar problem , one base in particular in Africa, where you find the squad leader when you rescue the first kids, I was repeatedly found by a none alerted guard, at night, in the rain through a building wall at the other side of the camp.... Luckily I found him less observant in day light.
Getting out of Pequod after landing and not even five seconds, random patrol/truck passes right where you landed. Fast travelling by box, only to be dropped off surrounded by line of sight. Random truck driver runs over own soldier, steps out to check, entire base goes alert.
I've found the Alien in Alien: Isolation loves to stand silently on the opposite side of doors as you unlock and open them, _as if he knows you're coming_ .
Oh god, the whole RDR disappearance of animals when you need them just gave me flashbacks to GTA Vice City and the car showroom. It took me two DAYS to find a Cuban Hermes for that side mission.
Frodo Baggins GTA in a nutshell. Look for the rarest car in the whole world. When you find it after hard work and take it for the first drive. In the first crossing you see that particular car
It was infested with them, but only when I wasn't trying to get that particular car because I was on a different list. There were plenty of normal Hermes around, but the Cuban ones just vanished.
I think there are only so many different cars the game will load at a time for performance reasons. Which explains why you tend to see a lot of the same vehicles and specifically your own type.
Oh yes. And the limo, ice cream van and garbage truck. I'm thinking of gta3 possibly. On other play throughs if I came across them even mid mission I'd make sure I'd grab it and store it in my garage knowing it'll be a long hunt later otherwise!
When playing Skyrim did anyone else find brokenly overpowered enemy NPCs that looked like a random goon, but have an insane amount of HP and Attack power. I like a challenge but they just seamed like bad programming.
To be fair with the Skyrim guards, they're always thinking that the rain of arrows pouring on them must've been wind. So they start having weird movements because they don't want to be cold, that's all.
It actually makes sense for the clickers in The Last of Us to dodge incoming arrows, seeing as the WHOLE POINT OF CLICKERS is that they use echolocation to find you and direct every stray zombie in the area to your pretty little face.
The archery thing in Skyrim is an AI bug, the arrow shot at them makes them enter "combat state" which resets their AI, making them move erratically, and magically be aware that you are not only there, but your exact location, and that there is an arrow flying at them. There is a mod that fixes this called "No magic ninja AI dodge"
Even so... The ai dodge is obscene. In full combat mode, so ai switching isn't the cause, while either shooting at one another or they charge at you, they sidestep moonwalk faster than the king of pop himself.
Not to mention THEIR aim is ridiculously on point. Level 6 bandit leading their shots like a freakin boss and have you trying to juke like an NFL pro XD
The same thing happens with the archery paralysis perk. The paralysis travels at the speed of light so if you're far enough away, the enemy had already fallen over by the time the arrow gets there and no damage.
Im more concerned about those damn ice wizards in skyrim. Go through the dungeons no problem until you face one of those guys. Theyll one hit kill you no matter what level you are
same thing happens to me alot ........making lots of frost atronachs in front of those wizards is only option to survive ......bcz frost atronachs hv high hp n cost less magika .....and they hv a habit of standing right in front of enemies to absorb all damage
As far as smarter antagonists, in "Borderlands" aren't the resurrection machines run by HYPERION? Couldn't Handsome Jack just cancel whatever account I have with them so when I die it's permanent? Alternatively, he could have them reassemble me with no limbs and an arse for a face if he's feeling playful.
One should be Resident Evil 7 where after seeing a dead body come out of the water you just keeps going instead of running out the way you came and calling the authorities for Swat and the military
The L4D2 AI system prioritizes the player furthest from the group (technically furthest from another player), with the lowest health, and a bunch of other more specific crap. Yeah, good luck rushing through a level with AI...
What about that thing in skyrim where you'd shoot an arrow, it would go into "dramatic kill cam" mode, and then the arrow misses!! I feel like a badass, and then a fool.
Sam Silber LMAO I was watching my dad play just a couple days ago and he was hunting elk for the pelts and it did that. The arrow went over the elks head in slow motion and the look on his face!
I know this is old and no one will probably see this but Anyone know Xenoblade Chronicles for the Wii/ New 3DS? Anyone know the RANDOM ASS LEVEL 60 MONSTER in a level 12 area!? Why Monolith!? Why!?
You know the elevator event in Hard Rain? My friends and I have survived that event on Expert only to watch the empty elevator come up and have a horde of zombies spawn in the elevator in front of our eyes the second before the door opened.
Worst part is when you can see it coming a mile away and then realise everyone is only on pill health and is not outrunning the tank around the corner.
William Denny oh, you mean that moment when you purposefully try to wait for the swarm because it's too quiet and you can sense the Tank? Then the A.I. teammate (or dumb friend) blindly runs forward and triggers the Tank AND the swarm. The theme music for the Tank is burned in my mind. P.S.: I had a Tank punch me out of a room only to land on a VERY startled Witch. I bet A.I. Director was happy with that.
I swear to god, when I play NHL, there's a secret AI modification that is designed to prevent you from getting too many consecutive wins. Once I pass 10 wins in a row, things seem to change...my teammates start passing to the other team as if on purpose, my goalie turns to Swiss cheese, my defenders stand there like morons, and it's suddenly like I'm trying to win the game by myself. Once I lose, the game appears to go back to normal. I've seen this happen WAY too many times for it to just be a coincidence.
Inspired by a computer party I'm currently attending: when a game (in this case Overwatch) supposedly selects a character randomly for you, and you somehow always get the one you never play. Or the one you hate. Or the other one you hate. Or the other one you never play. Or that one you really hate. Or most likely, the one you really hate and never play. (I'm playing something else, but based on the shouting, the above seems accurate.)
What about that time RU-vid screwed me over and wouldn’t show me OxBox videos in my subscription feed... I’m sure it’s RU-vid’s fault that there’s been a lack of Marston Mondays, right?
While I admit gym leaders like Whitney can sometimes be a bit...obnoxious, I'd say Pokemon REALLY shows its true colors of cheating in the battle towers, subways, and trees. 20-win streak with your balanced team of Water, Grass, and Dragon/Flying? Suddenly the opponent pulls out a Charizard with Solar Beam, a Togekiss with perfect flinching Air Slashes, and an Electrode that not only explodes on your last Pokemon, but costs you the win pre-X/Y mechanics. If the opponent explodes on you, you just LOSE.
You still have not mentioned the Monster Hunter series and their desire sensor that "officially" doesn't exist. I'll be hunting a Silver Rathalos because I need 10 scales that has a drop rate of (this is legit btw) 43% by carving the corpse, 15% by carving the tail, 12% just randomly dropped during the fight, 50% when I break the spikes on his head, 25% to get TWO if I capture him instead of killing him, 15% when I break the scales on his legs, and 30% for simply completing the mission. I hunt it 20 some times and how many do I get? Fucking 7! Hunt 12 more times and get the next 2, hunt one more time and literally get 12...
Don't forget when ya do gathering missions or small monster hunts where ya have to grab something off them. Cause no matter what, as soon as ya got 1 left to get, that one will disappear off the face of the earth. Especially anything to do with the deer
@@TreTheEchidna Or those damn insects, they're either gone or just off in the distance where nothing can reach them. Normally they'd come up beside you when you've got a face full of large monster and paralyze you with a sting.
The gunsmith in Destiny, when I'm on a quest for an Exotic weapon: "Great! Your next job is to dismantle 10 legendary hand cannons." After that, three _days_ of finding every type of weapon _except_ hand cannons. It takes the R out of the NG.
hmoham Yeah, I noticed that too. I'm way past thinking that it's just some sort of cognitive bias on my part, and more or less convinced that it is an international mechanic.
Remindes me of the World of Tanks personal missions. Mission: Kill 2 Tank Destroyers a higher tier than your tank. Next 20 games you are top tier and there are no tds to be found.
Gym leaders normally have 2 healing potions wether it’s full restores on late game or potions on early. Also if you are playing red/blue critical hits are calculated off speed; hence a Persian using slash can score 100% critical hits. Not to mention every single move had a very small chance to miss except Swift. But later games; always been fair, git gud and grind scrub Edit: O&S is a cake walk, run far off, smash out Orn with easy timed forward rolls into wailing him down; then bait in and out of Smoughs lightning ass slam. If you can’t do that; just summon Soliare and let him tank hits while he spams his spears. The issue with any dark souls game has never been boss mechanics; you can cheese most.. All of it’s a fair fight and comes down to your skill. The real bullshittery is waiting out for a telegraphed attack so you can dodge and estus; but no attack is coming so you go to chug and get instantly punished the second you go near the x button
Another way Skyrim screws you at archery: At level 100 you can paralyse your enemies. The only problem is that the person you are shooting at is paralysed at releasing your arrow. So it happens quite frequently that you get a killcam in which you see the enemy fall over while you perfectly aimed arrow misses in slow motion.
Talking about the AI Director in L4D only made me think of The Director from Project Freelancer in RvB. I can just imagine him saying "The agents are doing well Councillor, you may increase the difficulty"
7 Days to Die...Clearing a house to loot it, and suddenly a zombie spawns literally in front of you. I've had that happen about 5 times in the past few days, only twice have I been able to pull a weapon out and kill the zombie first.
AI Director from L4D is not only making your life harder - he also punishes your mistakes. You wander off alone? *Spawns Hunter or Smoker near you* You camp in one spot for too long? *Have a spitter* Also, let's not forget legendary Karma Charger. I swear that *every time* i shoot my mate on purpose, i got charged into oblivion.
I once killed a teammate by mistake on the bridge in The Parish, and left him to die. The second I got on the scaffolding the last thing I saw was a giant arm before I flew off into the ocean. Fuckin' Karma Chargers...
YESSSSS...THE AI DIRECTOR WAS A DICK! I remember in every left 4 dead game I have ever played it would put the witch directly in front of my path, with no way to get around her. At least she could move in the second one, otherwise my only option was to disturb her and hope I could kill her fast enough.
oh man, the nightmares......with how some of my friends and randoms act i became all to friendly with the Karma Charger. With how many times he got me i became all to paranoid with some shooting games thinking he is still looming around a corner.....waiting
@@andremerrick4925 No that was a witch witches are docile but when approached they will shred you to bits(not joking they hit way harder than the rest of the zombies)
Speaking of Skyrim, NPC Mages are impossible! Especially considering how difficult it is to play a Mage fairly, being nerfed every which way from Sunday, it is incredibly annoying to fight an NPC capable of spamming Icestorm, one of the expensive and slow to cast spells, without end while I'm chugging healing potions like made. I actually checked the stats in the strategy guide and it's not paranoia, NPC Mages are given massive boosts in mana to counteract the fact that I've gained a level and increased by lockpicking skill. There are similar cheap buffs being handed out for other Skyrim baddies but a man only has so much rant before he's out of mana as well.
I played so much Left 4 Dead 2 that I learned how it's Director worked. I could tell when it was about to gank us and lead my friend into the ambush that I would spot based on ambient queues (specials' noises) while outside the AI trigger range. So I would wait near a corner, giving my victim cover fire and let them go passed the corner to get a charger, jockey or stumble into a witch or a tank or whatever else the director decided would be proper to smite us. Then if he got downed by my trap I would clear the area with a molotov cocktail which was my signature for "Gotcha. Don't worry though, incapacitated survivors take significantly reduced damage from fire and spitter puke.
+Jeff Cyr I'd still try to *avoid* incapacitating any teammates in *any* circumstance, as i like to *not* waste First Aids (ha, First *Aids* ) & usually only use 'em on teammates that have been downed twice in a row & running on their last legs so i can restore those 2 "lives" they lost, which i like to call "gray mode" because it makes everything you see gray. Oh & the Molotovs could be used on Witches & Tanks.
Well yes of course. I only did this on lower difficulty settings and when we were doing exceptionally well. It only once lead to us failing the game otherwise we still made it to the safe room with health and items to spare
To be fair though, in these games you are usually the legendary hero that will save the world. How do you expect the NPCs to stand a fighting chance without occasionally cheating the system?
Did anyone else feel a tingle down their spine when Jane wanted to know what the clickers were thinking. Not entirely sure that she meant it as a joke.
Always used to bug me while playing tomb raider or last of us that whenever you entered an area filled with human enemies the instant you were spotted or tried to kill an enemy even if silently and failed (a missed arrow or silencer shot say) the enemies all seemed to suddenly be psychically aware of your location take cover spots accordingly and be firing on your exact location and me just been like oh well so much for stealth....
I know they said Darksouls/Bloodbourne but they didn’t mention Demon Souls first boss the Vanguard, which was designed for you to not beat it. Even if you did you got smashed by a dragon right after.
I forget which game it was but one of the older (playstation?) games had a boss level designed to be unbeatable which could be cheesed hard enough for you to legitimately.... which crashed the game because there was no code to handled it.
In an old Final Fantasy title, you encounter the dragon-god Baphomet extremely early in the game - it is meant to be an unwinnable boss fight but, like many other of the like, it can be done with extreme skill and grinding beforehand. If you beat Baphomet at this point in the game, it just goes to the "you lost" cutscene anyway.
I'm surprised, no mention of the Monster Hunter? I mean, trying to get that one Rathalos plate can take months, but if you don't even want to make its armor or weapons, you'll get them every other tail carve. Further proof that the desire sensor exists!
DO. NOT. SPEAK ANY FURTHER. There's rant material of a poor soul who played 3 to generations solo getting halfway through G Rank. Per game. Don't ask for play time, I ain't comfortable talking about it. Edit: This is not a brag. I just have no life. And thanks to Capcom, no soul...
@ my favorite ever was a quest for 20 spider legs. Sure, they have 8, how long can this take? About 50 spiders later, I got it. I'm an archer, I ain't smashing their legs, darn it.
I would have added in Dynasty Warriors Empire 8 when if you play as the leader of one Empire if you go on a battlefield everyone goes after you, but I just started telling my generals to attack the enemy bases while spamming the change weapons button. They are so focused on me that they don't even care that their main camp is under attack, not even the legendary stragtists . Really Sima Ye? I thought you hated idiots.
Mar Hawkman yeah, at first it was like the impossible battle. I couldn't use normal attacks because they ganged up on me. I tried having my generals attack them, which didn't help. Then I figured they would get distracted if my generals conquered their bases, but it didn't work how I intended. Since they just wanted me, I became the distraction while my generals won the battle. the idea from the main game in the wu storyline.
The AI director in L4D2 is just genius. It can be in a good mood, a bad mood (you'll know when). It will punish bad team players, and reward good team players. It can be nice to you, or throw a tank right in your way when you're the only one left. If you deserve it.
Sneaking in general in Fallout games. I am in pitch black, wearing all the stealth improvement gear, using a stealth boy moving at a snails pace and somehow they spot me 5 floors above where I am. Then you have to wait for the damn sneak meter to return to normal, and by then its been a month and your family hasn't seen you at all.
you need to turn off the pip-boys flash light. also creatures and NPC's have a range of perceptions to match the sneak skill. Deathclaws have a high perception, so they will sense you at a greater distance.
Dragon ball xenoverse 2 when you use your ultimate and the AI use the round long range melee and then, unless they decide to go around, bye bye ultimate attack, and bye bye stamina. Note: the AI only does this at level 70 and on i think. And when they do, they always do it unless tour lucky or they have no stamina. Best to try and break their stamina first, and use your ultimate right after. If they get up, they will ALWAYS go around.
Let's put it this way You throw in an Eevee, which is one foot tall and about 14 pounds. About the same size as an average dog, and mostly knows physical and status moves. Your opponent puts in an Aggron which is 7 feet tall, and about 800 lbs. That's roughly the size of a large bear, and Aggron knows almost exclusively physical moves. Realistically speaking, your Eevee isn't going to "Faint" at the end of that fight. It's dead. It just got the beaten up by a dinosaur made out of Steel. There is no match, you just lost an Eevee. When you take it back to the Pokemon center, it's not getting healed, it's getting replaced. And that's not even talking about the moves that make earthquakes, volcanoes, and other natural disasters. Or the fact that you you have a fucking Pantheon as your team, Arceus might have made everything but a lot of legendaries are worshipped.
Master of Mundus Pokémon are just made of sterner stuff than other animals. I mean heck, they can be converted to data and stored in a computer despite there being only one currently known "virtual" species line.
They have the same spells as I, yet they can spam ice spikes and fireballs all day while I have to make do with a limited magicka pool. This is why I made a blade mage. Sword beats Ward every time.
CAN WE PLEASE HAVE A POINT MADE ABOUT PARADOX AND FIRAXIS' CHEATING AI! ... whew... sorry about the screaming but it really bothers me that they build the AI with access to the command console.
I agree on Civilization and Paradox. Making an AI that is by all means OP and then you win because they use their advantages to do nothing and roll in the dirt instead of playing smart and winning, that's not a real win, that's just learning about someone else's flawed AI work. But how is XCOM cheating? If anything, it's cheating in your favour under the hood.
@outaidexbox what about Shadow of War’s “Nemesis system”. I can recall how many times I’ve been surprised by a giant orc way up high somewhere that requires acrobatic finesse to get to just to put me in a choke hold without me knowing he was there until after said choke hold.
I'm pretty sure Soulsborne bosses just respond to being beaten down to their last sliver of health by using those patterns that they've perhaps used a few times in your previous attempts, confident that you'll have forgotten they exist. And it works. Or the open mid-fight upgrades. "Hey, I've got the hang of this boss! ...Crap, this wasn't even his final form."
Actually I think it's just that they have less idle time, and you have to hit them when they're idle or from behind. You can see how the AI pauses and just sits there not doing anything sometimes.
What about the deer in skyrim that can juke a volley of arrows even when you're undetected AND slowing down time?!? I kill dragons easier than some deer..... Nevermind. Thanks.
That bow and arrow shit in Skyrim..... I relate so much. Not just them going to the opposite sides but when they manage to move behind a barrier you can't shoot through. Sometimes that will make it hard to be sneaky (unless you have REALLY high sneak) when you have to practically move into view.
I actually think they dumbed it down in Sword and Shield because I only lost like 3 times against Gym leaders and I mostly used my Cinderace. Although in Sun and Moon, I could never beat Lusamine even once
What about when playing Gwent in The Witcher 3 and you are destroying an opponent only for their last card to be one of those ones that allows them to summon all of the cards which share the same name, bringing their points from a 10 to a 59. BULLLLLLLLLSHITITTTTTT
That's actually just them being smart and holding back a good card until they're sure they can screw you over with it. You can even start seeing patterns in the AI's play that might clue you in as to what cards it still has. The NPCs _might_ have their decks changed depending on what you're playing, but that's fair game: You can do the same thing to them.
The trick is to use the worst cards in your hand the first round and pretend to have them on the ropes, then pass and let them beat you. The second round they'll more than likely pass so they can make you waste a card(if you're using the monster deck you don't have to waste a card) then go ham on the third round.
What about team AI in spec ops the line??? Especially on FUBAR difficulty... dont even now how much time i faild the mission... but not from few bullets (as u do in FUBAR difficulty) but from damn team AI running foward get shot to many times and i need to rush forward to revive them in small time limit or mission failed (good luck rushing on FUBAR) did i mentioned they fall far from cover??? But i complited the game on FUBAR anyway
in many of those games the boss will speed away from you faster than their car can go... even when they are in front of you. rubber banding only works behind you and should be normal by the time they are even with you
I know you guys are going to do a part 3, so - matchmaking in anything! But use Overwatch footage, because that's the worst and you may as well put bright colours in your video. How come my team is always the one trying the bold new strategy of all playing DPSes, while the enemy's is perfectly balanced, and in proper military-style communication? And speaking of chat, the only people I get on mics are squeaky kids. And whenever my team gets a disconnect, it's at the start of a match, while all the enemy's ones are when we've already taken the lead, so we don't gain as much Elo because there's less people to take it off! (that's how it works, right?) I'm blaming the game for screwing me over here, and not the other players, because it's not their fault they're 12 and on dial-up, but the matchmaking program must have access to data like players' average ping, whether they like to connect to the team voice channel, and what their mains are, so why not build a team with a range of those instead of picking on me?
any street racing game: your car has 1000 horsepower, and a top speed over 200 mph, as well as every possible handling upgrade, and you are almost a full lap ahead of everbody else for most of the race. Suddenly, while you are sliding around the very last corner at well over 100 mph, an npc taxi appears two feet in front of you, causing you to spin out and lose precious seconds. You regain control of your car, but not before bouncing uncontrollably off of two or three more vehicles. Meanwhile, every 200 hp, four cylinder shitbox mysteriously manages to cover fifteen seconds worth of road in only about five or six seconds. You watch every last one of them fly past you at impossible speeds, and go from first to last place about 60 feet from the finish line. especially common in Need For Speed Underground 2 and any Midnight Club game.
Bit obscure, but in Dungeons of Dredmor, I've run into multiple instances of investing a lot into a character, having ground about five floors worth of monsters to dust for the experience and gear, when I remember that I have the ability to head to my pocket dimension to travel to another realm, in which there should be some appropriately-leveled monsters and loot as per the floor I found the arcane address on. I'll punch in the gibberish-sounding name of this mysterious realm for the first time in that run, usually with the first Arcane Address I found (I'd written down the names in the order I saw them in), and I'll end up in literal hell, with monsters that will rip me to shreds faster than you can say "Diggle". The worst part is that the only way out of the realm one has traveled to is to find its exit, usually through clearing it. Simply activate the Wizard Keys to safely recall back to the pocket dimension of safe haven you used to access this hellscape? Nah, that'd be too easy. That's five massive dungeon floors worth of grinding I'll never get back. My eternal sorrow to the adventurers Kendro-Dalinor, El'Druin, Zendravas, Alstralzin, Valdivinos and Kynvalt, all who are probably still getting killed over and over by the infernal denizens of the burning hells.
what about gta5 cops they can teleport to you, always know the general location of where you are hiding, and they always know when you do a crime even if they don't see you do it and even if no one is around to call them (EX: killing someone on a mountain then getting a wanted level for it) like seriously who called them the cougars? lol
I don't have any experience with the first two points. I always found escaping from them to be rather easy, depending on the star level, and you can almost always shake them if you go through the construction tunnel from the first heist, as my brother found out, and spammed like crazy. Maybe it's because the game encourages you to use stealthier methods than past games like, changing articles of clothing, switching cars, and laying low. If you make your way to a parking garage and manage to get in a new car without being spotted and duck down in the seat, it is extremely unlikely that they will find you. Especially if you change your hat or something.
You know, I could swear that Halo Reach has something against me and getting the shotgun. About 70% of the time when I pick up the shotgun, or am about to pick up the shotgun, or am about to blast someone's face off with a shotgun, the game will suddenly lag for the first time in the entire match. I had a badass moment where an enemy was climbing the rocks near me while I was in the round base. The moment he stuck his head up, I got a point blank shot with the shotgun to his face. At least I would have, if the game didn't have major lag that exact moment. And the exact same thing happened on Boardwalk at the south staircase. (I am not a camper, so I did not deserve that.) Is there just something wrong with me doing cool things?
Titanium Toaster to be fair it is entirely possible to lose to a gym when your Pokemon are at any level if you don't have perfect accuracy moves and you miss the first attack and they get off a double team.
I feel like in Hitman games there’s always that one person that somehow manages to see you even when they’re like 50 feet away and know that it was you specifically even though it should be impossible for them to see your face
Picked up Dishonored again recently and it's as bad as Hitman in regards of being a stealth game, with "never get detected" achievement for every level, yet doesn't let you know if anyone has seen you until the very end of the mission. Adding the STATS menu, and the combat tutorial popup when you're first detected, in the sequel was a great move(also, finally quicksave).
In NFS 2015 Magnus car was tuned though. It was the only boss battle I struggled with too. Yes, when you unlock it it turns back to be basic RBW 2.8. Kind of lame, but I believe you could tune and upgrade it (or at least make similar build with tuning on the Porsche and that thing was the best car in the game for racing, I still pick Hoonicorn for drifting :P).
+Sir_Pikachu OxBox's first commenter pick could very well describe this, except *you* would be the one to deal the critical hits since they get more likely the more damage you did in the last 20 seconds.
Something that I've always found a bit unfair is in Shadow of Mordor, or even Shadow of War, when you are happy murdering little Orcs, then about three captains come out of nowhere and utterly destroy you
*Sneaking with bow, fires* *Bandit uses the Force, dodges arrow* *Opens console, clicks Bandit "kill"* i can cheat too cockstain and seriously, in Mass Effect 3 multiplayer, i'll be absolutely annihilating waves of Reapers and then the next match get totally bodied
In a way, alien isolation is against the player. It had two AI's for the xenomorph; one that always knows where you are at (the spawning AI), and the AI that controls it (it listens to the first AI, so it knows for sure you're nearby, but unlike the 1st one, it doesn't quite know precisely where you are). So not only does the AI cheat with being omnipresent, but it forces itself to forget. Lol It screws itself over after screwing you over to a point. Everyone loses!
Assassin's Creed IV The Legendary ships. Suddenly my fully upgraded Hacksaw gets 1 hit and unlike literally every other ship in game, I suddenly can't use travel speed..