@@nanonidesu8250 agree with you, while you can make a sturdy melee ds but it'll take a lots of spina to make sustainable (Tsukina has a build that uses cross parry with regretless). I don't like ranger style ds but I'm somewhat forced to use it, need the survivability.
Just reinstalled Toram after 4 years. When I logged in I dont know what to do anymore 😂 Im currently on lv150. This classes are OP but the knuckles with md looks dope 💪
I left for about 2 years and now i have a lot to catch up on 🥲 basically forgot how to play too rip, anyone got tips for 2H (i dont do that much dmg for some reason)
I’ve been a bowgun+arrow player since I started playing a few years back. It’s always nice seeing what T5 lets bowguns do, even if I’ll never actually get to use those skills myself. Edit: It appears that “never” was inaccurate.
@@elleowo Hitting level 240 and then 250 made my guild leader smile, but the resulting overhaul of my gear really made the build. I’m currently the guild’s only functional DPS, but having the only DPS be a gunner with over 6k ATK and an excessive amount of Physical Pierce is certainly better than nothing.
I know I'm preaching to the choir given the video, but GOT DAYUM. I love Toram so much. Yeah it may not be the prettiest graphics and all that shit. But the class, stat, and development system along with the general character customization is practically second to none and is EASILY in the top 3-5 for depth, CERTAINLY so to have that while STILL maintaining ease of use and being easy to understand/learn. If you love this game and want a somewhat more moderbized 3D Action MMORPG with the kind of depth and love and vastness Toram has, I beg you try out Chimeraland. It's literally the one that FINALLY overtook Toram for me and the only 2 even nit-picky complaints I've managed to find are I wish the camera was a bit further out (it is not bad by any means but it could have more FOV) and #2: the reason I'm pointing it out.... IT IS CRIMINALLY UNDER-APPRECIATED which means it can sometimes feel a bit empty Socially (though 100% never empty on things to explore and find and build/try/do). Plus it has a home-build system if you wanted to that is minecraft-style where some peoples home designs are insane and others keep sinply shacks for storage nd cooking nd shit.
Ds will always be my fav class. but i gotta say i was surprised to see that nemisis works well even with int>dex. i wonder if i can replace it on my 6in1 bs mage.
Each class is unique and best in its own way, also after t5 They became more OP, But My favorite Is the God Of Flashiness Dual Swords XD👍! Epic Video =)
Unique? As in either melee/range it use gsw, brave aura, most other buffer skill, and spam 1-3 dps skill, with mini combo/skill rotation. Its really not that unique man, the most different of all only KMD w nemesis rotation, thats bout it
Editing quality and very good gameplay. looking forward to the next video (≧▽≦) Kualitas Editing dan gameplay yang sangat bagus Menantikan video selanjutnya (≧▽≦)
My first word after reaching 200+ LVL with full team and my settings is at highest and show ally effects, Also max brightness: MY EYES!!!! Can't see a damn thing.
Okay, am I missing something? Are there two different versions of Toram, i.e. the Steam version and something else? As of this post, the Steam version has 12 chapters to the campaign (and relevant map zones) and I've cleared the whole thing with at least one class, plus looked into monster drops and the crafting system. And some of the character stat screens in this video make absolutely zero sense. Admittedly I have not gotten a character to level 250, my best one is 195, but still: 1) In the Steam version the absolute maximum you can train one of the base stats from attribute points by levelling up is 255. With Crystas and careful selection of equipment Customizations (using equipment Potential) you MIGHT be able to push one to 300. How am I seeing stats on those preview screens at 392?? 2) In the Steam version, the most powerful grade of weapon I've ever seen either monster-dropped or crafted is 7th Anniversary. The highest base damage of one of those before modification, on a high damage weapon like a Halberd, hovers around 650. With one of those high damage weapons, the passive boost to the weapon within its natural skill tree, added passive boosts within the Battle tree, the Regislet giving up to 30 additional attack of your type you MIGHT get a core attack stat around 3000-3500. Why am I seeing Attack stats in those previews in the 6000 or 10000 range?? Especially number 7, you got over 10000 MAtk with a Magic Device, which is the LOWER damage magic weapon (7th Anniversary one has around 215 base Matk), and the only way to have both Knuckles and a Magic Device equipped is if the Device is a Sub Weapon with the Knuckles as primary, in which case its MAtk value does NOT add to your stats?!
So... I'm on phone and I'm not sure if the steam version is different than the google play/ios version but based off memory: 1) The base stat cap is 255 but after you allocate 400 stat points i.e. 255 STR, 247 DEX (the base 1 stat point doesn't count) the base stat cap gets doubled to a maximum of 510. 2) For the really high ATK/MATK values there are a few factors. Firstly refining gives quite a large boost in your ATK stat I believe at +S it gives you triple the ATK of you weapon. Your stats of course add to the total ATK, however I do not know by how much but I do think its a decent amount. Player crafted equipment can be statted with ATK%+ stats which I believe go up to +12% now. Crystas can be slotted on the your equipment many of which give ATK%+ (off the top of my head I believe Neo Maton Sword gives +6% and Black Shadow gives +8%, which the latter is able to be slotted on to all you equipment if you wish) With all that (and other boosts and buffs) in mind you could potentially get +38ATK% from crystas and statted equipment and alongside a weapon with a base ATK of 650 I personally think it wouldn't be too hard to reach 5k-6k++ ATK. Side note: I don't know their build so they could've used some other methods to reach such ATK values but if you have the right equipment it is very well in the realm of possibility. Lastly I know my math doesn't add up too well since I definitely missed out on many boosts but it's the best I can do. With the Knuckle MD build however I am equally as confused since I've never touched such a class so I hope someone can clear my doubts on this one too. If I missed something or made a mistake somewhere do point it out so I can try and fix it.
@@SinisterLawn Hmm...good to know. And SPECIFIC QUESTION on +S refining...peeking into the consignment board I see on the +S items of the same type (I was looking at Staves at the time) there is a Refinement Point value, which differs between them. Is that just some count of how many refines they did, or is it a stat increase? Is +S the same end stats no matter what, or does that Refine point mean something else so something with a higher count there would give higher stats? I'll likely be able to buy such a weapon long before I can craft one myself, so I want to make sure I'm not short-changing myself.
@@Kiljaedenas I just returned to the game recently and I'm not too familiar with that system but from the 2 guides I've watched, the Refinement Point system is akin to a pity system for refining, each time you refine that weapon the refinement point increases. Each ore has a different refinement value (i.e. Mithril Ore adds 4pts, Orichalcum Ore adds 8pts) and as you continue to increase those points the chances of a successful refinement increases (by a flat 1% every 150 points) as well. TLDR: I believe refinement points only affects the chances of a successful refinement and does not impact the strength of the weapon. Also good luck on buying that weapon and make sure to get one with a relatively high base ATK, statted and with a slot if you can manage the price.
@@Kiljaedenas that point beside the +S refinement is the pity for refining,the higher the point the higher chance you get when refining the weapon to +A/S.starting from 1% chance the pity system will increase the chance slowly.it's way easier to refine equipment rather than before the pity system introduced.the pity system doesnt effect any stat at all,it just a pity for refining and show how lucky is the refiner lmao.if you see any pt up to 2k+ that's mean that dude got really bad luck when refining that equipment.important thing to note is,unlike weapon other equipment refine increase resistance not attack,so when buying thing just look carefully at the stat the refine grade isn't really important.
Toram was and still a good game for me but i cant really play without getting hit, mean i cant play well most of the dps class with the 3x gsw + kairiki then somehow some grass touch me and proceed to die..
For most of these jobs, they lack a bit of stats that come from their secondary stat, such as aspd for Halbs, Stability for 2H, stability and cdmg for bowgun, etc etc. Though it's also fine to play with 400-247 like usual, you might found that 45% motion instead of 50% motion with halb annoying.
Anyone know how to reach those number? 5k atk and 10k watk? What weapon and xtall should we use? And why int>dex instead of the usual int>str for nemesis?
@@AAA-vb8ur I guess if you use it for a physical only class then you can put - matk% and vice-versa, but it doesn't increase the opposite stat or anything