The One-Punch Man game had saitama as a character, but due to the fact that he would win the fight with a single punch, he always ends up being late to the fight. Basically you have to run out a timer with your team effectively down a fighter until he shows up and wins effortlessly
Min Min is also a pretty unique fighter in Smash Bros because she doesn't have special moves in the same way that other characters do. Instead, her special moves are linked to her right arm whilst normal punches are linked to her left, and you can alternate between punches this way
Hero is also up there in terms of uniqueness. On paper he just looks like another sword user. But his whole rng spell list alone makes him one of the more unique characters. Since he has to fight his own RNG just as much as his opponent.
So here are the examples that I could think of, even if I'm not sure they're different _enough_ to qualify. The first is the character Manaka from the game Aquapazza. What makes her different? None of her attacks are on purpose. Her entire move list consists of her carrying a stack of books and tripping, slipping and generally being a klutz, only hurting her opponent on accident. Her heaviest attacks involve her accidentally knocking over bookshelves that fall onto her opponents or falling over causing the stack of books to go flying into the air, becoming deadly projectiles. Hakumen from Blazblue is unique in that he can't do any special moves without a resource called Magatama. While other fighters might have resources they use to bolster attacks like Izayoi's Zero-Type gauge or a hand full of moves with limited uses like Bang Shishigami's nails, Hakumen is unique in that he can't do any special attacks at all, the only resource available to him are his normal attacks and a defensive counter that requires his opponent to hit him in a strict window. To put this into perspective, imagine if Ryu from street fighter could only throw his hadouken 3-4 times and then had to recharge. Hakumen recharges Magatama slowly over time, or when successfully landing a counter, encouraging a thoughtful, patient style of play because access to his better tools is so finite. And last but not least Angel from the King of Fighters. Sure, she may not _look_ that unusual as fighting game characters go and if you were to simply _watch_ footage of a pro playing her it wouldn't be readily apparent what's different about her as you'd see a fighter punching, kicking and throwing their opponents but surface appearances would be deceiving as anybody who's ever _actually tried to learn to play_ Angel might tell you. That's because taking a deeper look under the hood would reveal something called the "Unchained System" or "Unchained Circle System" a set of mechanics wholly unique in their complexity to Angel which could be described as the super saiyan version of a "rekka", or at least they could be if words accurately did the concept justice. Google "Angel unchained circle system flowchart" for a more accurate idea of what you're dealing with and brace your mind for the fact that there are 7000 unique paths through the unchained circle system. She's pretty renowned among fans of the series for drawing new players in with her appeal before making the game look as daunting as possible. Good luck with that, is all I'm saying.
Pet Shop in The Jojo's Bizarre Adventure fighting game, developed by Capcom, is extremely over powered. No wonder, because he's a bird and you are a human (or dog) trying to hit this thing flying over your head.
Gold Lightan? Sure, but around first was.. BIG ZAM! Gundam Battle Assault. It could kick and fire beams and was the size of the screen. The Game Grumps videos of it are legendary.
Could we talk about the fencer from divekick? I know it is already a weird fighting game, but he’s the only character to bring a sword to a one hit KO fighting game!
What about Amaterasu from Okami? She fights with her brush strokes and even some paw to hand action. And she's been included as a character in fighting games from Capcom.
Bo Rai Cho in Mortal Kombat X using the Drunken Fist fighting style. He relies on drinking and has to deal with RNG because he actually is drunk. EDIT: How did you miss Voldo from the Soul Calibur series?
I always like the Noob Saibot moveset from Mortal Kombat 9, the dead half zipping up out of the underworld to hold them still and let me ruin the opponent’s abdomen, the flying kick that comes out of the down block, all of the shade style moves really. So cheap, so unique, so beautiful.
Well, in the way of sports-based characters, how about Johnny Maximum from World Heroes? And what of Jigglypuff from the original Super Smash Bros.? What other character would fall asleep during battle?
for me, the oddest character in a fighting game was Blitzkrieg from BlazeBlue Cross Tag Battle (not his home game but the game I know him from) it’s a tank with a human skull on it, fighting just like the human characters somehow
How could you not include Miss Fortune from Skullgirls? In a game full of already zany characters she's a stand-out because her whole schtick is she can disconnect any of her limbs or head to use as weapons or projectiles. The most fun is using her head as a football, kicking it across the screen and leaving it as an ankle biting land mine. It's gloriously stupid and I love it.
I was going to mention Miss Fortune, but for some reason didn't think the zany, pun-loving, undead cat girl, who can throw her HEAD at her enemies and stretch her arms and legs using her tendons and ligaments, wasn't weird enough to qualify on this list. Glad to see another man (or woman) of culture here. Good Job.
I haven’t actually played as him, but the explanation for how Susano’o fights in BlazBlue Centralfiction seemed pretty nifty. From what I understand, when he lands certain attacks on his enemy, he’ll gain a rune, and if I remember correctly each rune unlocked new attacks. Or, they might have just unlocked a super move. Something along those lines. Either way, it was pretty neat. He had 8 or so different attacks he needed to land to charge them up. Not quite as interesting, but still pretty neat, was Jubei, who could go into a super state for 50% Heat, essentially completely transforming his moveset for the second half of any given round.
i think it would be cool if the devs of super smash bros. added collectible "mods" for steve to unlock throughout the fight, like epic fight mod (an actual mod that i realy like) that would give him access to new weapons or moves like a roll or the "step" ability that would give him more of an edge.
It's funny they only use Dr. B professor outfit and not his alternative outfit. Which is him in casual clothes, and rather than a switch in his hand, it's a beer bottle. Which changes everything about him. From an anxious professor to a drunk.
An even weirder character in the most recent game Guilty Gear Strive has Happy Chaos, a character that uses guns, but doesn't play like a traditional gun character like Noel Vermillion from BlazBlue.
Honestly, noel herself is unique as a gun character since a lot of her moveset relies on chaining together her attacks as fluidly as possible, something you don't see a lot of projectile based characters do
I still can't get over the fact that the gunfighter is, in fact, extremely close-range oriented. And I couldn't be happier about it. I REALLY wanted to play her and I can't play keepaway for more than 5 seconds.
Kankuro from Naruto Gekitou Ninja Taisen series. He controls a puppet that fights you so he can sit back and take no damage. You have to maneuver around the puppet to get to him.
I would like to include Munin from Brawlhalla. Her entire getup is that she musics people to death with her bow and scythe, which both have a stringed instrument design. Sure, they've made musical weapon skins in the past, but Munin is the only character to literally use music to kill your opponents
idk i mean they have all sorts of crazy animals in some of the old arcade games like a boxing kangaroo, raptor, giant panda, dog or wolf thingy etc. i mean maybe they should do one where it's just a video about the weirdest animal fighters in a fighting game.
OMG persona made it onto your list!!! yes!!! (also funny sidenote - i’ve “watched” this video probably five times and never even made it to the p4 part until now cause i use it to fall asleep to and i always fell asleep by minecraft steve LOL)
how did you miss Angel from KOF who's entire strategy is random movements as all her combos combo into one another as long as you don't use the same move twice in a row. it makes fighting her nightmare as she's extremely unpredictable
What about Drunken Master Bo Rai Cho in MKX? He gets new moves based on how drunk he is and throws up if he hasn't drank amything for a while, as well has having his......interesting base moveset
Everyone in Injustice is superpowered, even Batman and Harley Quin, thanks to a pill that gives people consuming them much denser muscles and bones mking them on par with yellow sun powered Kryptonians, which allowed Alfred to beat up Superman in the Injustice comics.
I definitely would've also listed Steve first when it comes to Smash, but Hero's MP mechanic is a close second in my mind. Especially since the Down Special has access to randomized moves and he can get critical hits sometimes too. A true wildcard to play as or against.
Pretty sure it doesn't check as a fighting game, but Ivern from League of Legends is the best passive fighter ever. He doesn't even "clear" jungle camps, he simply frees them.
Noob-Smoke in MK Deception was 2 characters with a unique moveset each, and the only playable character in the game without a weapon. You could only use certain specials with a certain character and... It's been too long since I've played MKD, once I have a working ps2 I'll have to pick it up again.
I would be SO MAD if Phoenix Wright in MVC3 weren't in the video. That is one of the most bizarre fighting game mechanics I've ever seen. So fun, too! It's just hard to survive against my husband's Phoenix and Hulk kicking my a** :
In super smash flash 2 there's an unlockable playable sandbag that has so many useful moves that it's impossible to beat him against a player that knows what they are doing. Nice game though!
Zappa from Guilty Gear. Bang Shishigami from BlazBlue. Licca-chan from DreamMix TV World Fighters Jill Valentine from MvC 2 BlitzTank from BB Cross Tag Battle
Semi-unique fighting character(if only because his game is very, very bizarre) DANZAIVER!!! From the game Evil Zone, a legendarily acquired taste of a fighting game, he's an armored power ranger type. So far so normal... Except his goal is to rescue his girlfriend who... hang on, lemme check my notes here... Was stolen away by a magician in order to power a magic barrier keeping Ihadurca, the bringer of the end times, from escaping.... somehow. Also the other girl on his space ship is madly in love with him and at one point, because the game requires a fight-yourself match for each character, she steals his spare armor and tries to beat him up with it. All of which is to say, Sho(Danzaiver's alter ego)'s only goal is to rescue his girlfriend and go back to playing video games, and to do so, he employs a beam pistol, a lightsaber, a space ship in orbit with a low orbit giant beam cannon or something, giant balls of lightning for... some reason.. and for his most powerful attack, a very slow, very drawn out, very dramatic thing where he sticks an extra battery in his lightsaber and it gets bigger, and he whacks you with it. Okay, maybe he's not so weird, but when you remember that he's trying to rescue his girlfriend who's keeping the ender of the universe trapped, who is herself one character's childhood friend, the ghost of another character's childhood friends, the essence of another character's armor, one of yet another character's wife's body, ANOTHER lunatic character's talking sword's other half... or something... and they're ALL drawn to all of this because of a wizard who only drew them all to do the work because he was too much of a coward to do it himself. Did I mention the one with the armor is the wizard's girlfriend? Evil zone's plot belongs at #1 in "Top Ten Most Convoluted Fighting Game Plots", right up there with Super Robot Wars.
Just saying, a large of portion of smash ultimates dlc were wierd, Steve was the most unusual addition in general but honestly not the most wierd fighter (pirhanna plant). But the real wierd fighting game character is captain ginyu in dragon ball fighterz. His specials cycle between different characters, and each character has on of 3 random moves so neither player knows what he's gonna do next. But that's not the wierdest thing, one of his ultras literally swaps the two characters being used, sticking your opponent with that ginyu whilst you have their gogeta blue!
@@KaitouKaiju also the move they do is based off of which input you do. There's normal ki blast, quarter circle forward ki blast, and quarter circle backward ki blast. I can understand how someone might not realize that the Ginyu team members go in a specific order though because one of the attacks is a team up attack between two of them that takes both of their turns, even though both have their own set of attacks aside from the team up.
Here's a few more in case you do a part two. Super Sonico from Nitroplus Blasters, all of her attacks and move involve her cats or her bandmates attacking for her. I don' think she actually throws a punch. Valentine from Skullgirls, has very syringes she can prepare and then throw them at opponents to create status ailments.
To be honest, most characters in Persona 4 Arena have a special gimmick, so Junpei doesn't stand out quite as much as the other entries. Similarly, while Gold Lightan in TvC is unique, PTX-40A from the "forgotten Capcom game" Lost Planet is the more unique one of the two giants, with a weapon-swap system for attacks and specials. Also, for one character worthy of their own entry, should you make a commenter edition of this, is Pet Shop from Jojo's Bizarre Adventure: Heritage For The Future, who is basically a flying shmup ship in a fighting game.
For years, I've tried to explain this weird anime I watched as a kid to people as "people in bird costumes fighting aliens or something" and could never remember the name, so, thank you Andy for finally granting my mind solace.
@@Mario87456 The anime got several localizations to various countries where it went by many names. The version I saw as a wee lad was called "G Force" and, as Blue Ranger pointed out, the UK got it under the moniker "Battle of the Planets".
@@gamemasteranthony2756 Yup, Battle of the Planets is the version I remember as a kid from the late 70's/early 80's. G-Force and Eagle Riders were re-edits/dubs of the same material.
In PlayStation all stars (PlayStations smash bros like): You need to collect exp orbs to use your super moves which are the only way to kill your opponent, usually you can do this by hitting them, and the way to prevent your opponent doing the same is by blocking. Sly cooper can’t do this, instead he turns invisible, this is inservice to his master thief origins, if he is able to do a combo from behind a player, some of their exp is transferred to them directly. He is the only player in the game that has an exp transfer and no block button.
Love to see my man getting some recognition. Sly was my first ever game series, (Besides NES Mario, natch,) and I love to see him pop up in conversation every so often.
Steve may be the bigger odd ball character in smash but the first character with a really odd play style is still Olimar who plays more like his original game where you need to keep track of your Pikmin and use them for the right senecio.
In the 2013 reboot of Killer Instinct one of the game's characters ARIA has three health bars instead of two they belong to her alternate bodies who can be called in to help out during a fight when when ARIA's artificial intelligence isn't inhabiting them, ARIA herself gains different attacks depending on which body she's using.
On the topic of Nick Wright in UMVC, I think he could genuinely tank at least one hit from the likes of the Hulk. The guy has some crazy durability. My terrible memory can't keep track of the more significant blows but he can casually brush off things like whips and hot coffee being thrown at him at high speeds. Play through the Ace Attorney series and you'll see that he's taken a lot of beatings of varying levels.
@@harleehall2032 i don't really know the lore, but because you typed "used to", i'll assume that the poison was sitting in that necklace for a long time. Over time, poison actually gets less potent after it expires. Still, DO NOT CONSUME POISON EVEN IF IT'S EXPIRED
Can't forget about my man Voldo who actively chooses to fight his enemy with several attacks that can only be performed when facing away from his enemy, such as knocking his opponent back with his butt for starters, and let's not even get started on his crawling position he takes to charge at opponents.
@@Crossed His stance where he crawls on all fours and launches his opponents in the air with pelvic thrusts, as well as being able to curl up into a ball and create a mini explosion from his body? Yep, sounds very common lol.
@@Crossed But it's never done like Voldo does it. He has an air of being unnatural. And the ways it's implemented is different. And no one crawl fights like him.
I want to add Hanataro Yamada from Bleach Shattered Blade (aka "that silly medic boy from the anime"). In a game where you use your sword for whick combos and hurt your enemy, his sword HEALS the oponent and only his specials deal damage. You can use abilities to charge your super meter, but healing the enemy charges it better, which makes your sword awaken and become a scalpel (it makes sense in canon) and become able to finally damage normally. The scalpel has THE worst range of the game, and an average damage, but the reason why you use it is because once you've awakened your blade you can unleash the second strongest move in the entire game, that being a giant explosion/energy slash that covers about 4/5 of the screen. Only the final boss' ultimate attack deals more damage.
My favorite example of unusual fighters is Koishi Komeiji from Touhou's fighting game installments. In Hopeless Masquerade, Koishi doesn't instantly perform her attacks, instead she stores them and uses them automatically when certain conditions are met. (For example, her long range grab activates when she hits her opponent with another attack) In Urban Legend in Limbo and Antinomy of Common Flowers, Koishi's auto attacks now happen as soon as the input, but now they are stronger in certain conditions. Needless to say, it took Koishi mains some time to figure her out. Edit: I forgot to mention, they are aerial battles because everyone can fly, which is already unusual for a fighting game.
Or Remilia Scarlet in Hisoutensoku, a game where everyone flies and grazes as a movement option, Remilia instead airdashes around and across the screen, creating a very unique presence during gameplay.
Voldo from Soul Calibur is an excellent entry in the list of insanity. His body bends in ways I'm not sure a human body is supposed to, which makes him genuinely confusing to fight against. He's not as unique as characters like Steve From Minecraft, who bring whole new mechanics to the battlefield, but he's by far the hardest character to read in any Soul Calibur game that has him.
Would just like to say that, yes, his body bends in ways the human body is not supposed to. I don't recall much from those games, but I seem to recall he actually had ligaments surgically removed or something of that like in service to his master.
I thought she was great personally, (as a Jack-O main) but there were a lot of people who absolutely despised her because of how different she was. She has been changed up a bit in Strive (the houses are gone) but the minions remain and now she is a very execution heavy character, reliant on summons and setting up traps with a bizarre move set that only features one direct attacking special. She's still very different but a bit more traditional now.
@@GhengisJohn heh, funny thing is that in MvC2 there was Blackheart who... sort of used minions... and also Tron Bonne whose minion droids didn't always leave immediately after she summoned them.
@@marhawkman303 I don't know what you're meaning to say with your post to be honest. Is it like "They were done before" or "It's not that unusual" or "They've been done without making people hate them." sort of thing?
When I see Oxbox do a fighting game vid, my mind goes "an Andy Farrant production" in trailer-man voice. Also, the first minute of this one has reminded me I really ought to dig my copy of Tatsunoko vs. Capcom out.
Iirc Saitama onepunchman is in a fighting game. They balance him by having him only arrive a few minutes into the match- you have to outlast your opponents at the disadvantage of only having one guy until he gets there. When he does show up though, well. He's one punch man.
Arakune in Blazblue is pretty unique, in that you mostly have to run away and have your various minion bugs attack for you. It can be very hard both to get used to fighting as, and against.
Most of Blazblue would make this list especially Rachel who literally applies real time physics on top of fighting mechanics with her wind. The only other character I know of who applies physics is Tager, who's also from Blazblue, this franchise straight up is just the devs experimenting with the most unique mechanics in fighting games.
@@GuyWithAnAmazingHat I mean, what did you expect from a game that has a normal button dedicated to character gimmicks. They knew the kind of game they wanted to make from the beginning.
Another entry from Guilty Gear would be my favorite, Zappa. His basic special summons a completely random special that changes how you play. Do this enough times and you can call forth his ultimate summon that has some of the best attacks in the game.
Not to mention you can heal yourself in tekken and boost your soul charge in soul caliber. All while being able to walk on your swords like a spider. Literally sprinting into opponents causing combo damage. And perform the helicopter.
one thing i remember is gunjack has a instant kill move that takes a considerably long time to charge up. It's been a really long time since i played that game, but i still remember the combo. Rotate d-pad 5 times CCW without jumping and press []... it was kinda hard to do bc your opponent will interrupt you most of the time or you would accidently press up, or in the rare case you fully charge it, you choke for a split second and the combo ends before you press [].
When I think of a unique fighting game character, I think of how Nintendo added the Duck Hunt Duo as playable characters in Super Smash Bros. Heck their final smash incorporates the Wild Gunmen and the thug's from Hogan's Alley.
Onslaught from Marvel vs Capcom (at least in the first one, I haven't played the others), is really unusual. His second form is so big that it has to be in the background, only certain parts of his body actually have hit boxes, and he is flying, which means you can just stay above the range of most of your enemy's attacks and spam the move that sends missiles across the screen.
@@KaitouKaiju Also there was Apocalypse in one of the other MvC games. Yeah. the guy who... in the comics... has sometimes made himself over 20 feet tall.
I absolutely love Andy's writing style!! I could quote so many delightful quips from this video, but my favorite line was the 'Egregious waste of pizza' - not only because I love pizza, but also because 'egregious' is one of those five star words that my ears can't help but perk up at hearing ;)
Also from Guilty Gear, Happy Chaos has like 3 different meters you need to manage: The normal Tension meter that everyone has, a concentration gauge, and the number of bullets in your gun (because he also brought a gun to a sword fight, and most of his moveset - including an entire button - is centered around just shooting his opponent wherever they are on-screen.) Not even Elphelt, the OTHER gun-wielding character, is as complex (though she's probably the reason Happy Chaos has to juggle three meters just to shoot a gun)
I just played Strive for the first time last week (had only ever played Midnight Carnival prior) I knew there was a reputation with Happy Chaos, but damn. I feel like I need a masters degree to figure out his gameplay. I also didn’t play that long 🤷🏻♂️
I understood it but only because of wii sports. Also because I knew that victory cry is the name of a skill from persona (the rpg presona 4 arena is based on) and not an actual baseball term
I used to watch baseball before all the games moved to cable exclusivity agreements. It didn't seem complicated to me at all, but it really made me think about how it might seem that way if you were unfamiliar with it.
Soul Calibur is a host of a lot of unique fighting style, but 2 of SC characters stand out. Voldo and Dampierre. Voldo, on all 4's, on his legs only, forward facing or backwards and rolling all over the place. Dampierre because... Dampierre.
Tekken 3 also has Gon, the tiny tyrannosaur who doesn't come up to most fighters' knees but has extremely powerful charging attacks. Another nominee might be Super Sonico from Nitroplus Blasterz who 'fights' entirely by the cat she's holding attacking people instead of her.
So the most unique fighter has got to be One Punch Man from his own game. Just like it sounds, and just like in the source material, he wins every fight in one punch. But also just like in the source material, no-one tells him what's going on so he shows up late to every fight! The game becomes about surviving a 2v3 battle until Saitama can arrive and save the day
Damn, Steve does not mess around with that combo, does he? He has suffered at the hands of so many Minecraft players, and now all shall suffer with him. XD
If I remember correctly, there's a JoJo's Bizarre Adventure fighting game where you can play as a bird, although nobody would want to play against you if you did because it's absurdly overpowered.
Well, according to the comment directly above yours, there is and its name is Pet Shop. It's pretty funny that both of your comments were right next to each other.
I may just have been oblivious as a child, but it definitely felt unusually grim seeing the TNMTs tugging bladed weapons out of recently dispatched corpses.
The original comics were a riff on Frank Miller's _Daredevil_ run. By comparison, the 80s cartoon incarnation (where they hit the pop culture mainstream) was jokey and for kids and takes near-psycho Raphael and makes him 'rude and crude,' which mostly translates as 'snarky.' So you've got room for interpretation there.
I would consider Voldo from Soul Calibur. He has a very strange fighting style where he actually turns his back to the enemy, rolling around, his attacks are pretty odd, so he can be hard to fight against.
I feel like Voldo from the Soul Caliber series could fit a list like this.... everything about that character is uncomfortable from the backwards fighting stance to awkward contortionist moveset to heavy BDSM overtones in costume design.....
Oh my god you actually remembered Junpei YES! That’s my boy right there! Ya know who deserves to be on a comment edition list though? Prishe and Gabranth in Final Fantasy Dissidia 012. In a game with customizable special moves as it’s major mechanic, Prishe still takes the cake as an MMO Monk who can customize her entire moveset down to the individual combo! Gabranth meanwhile is so focused on his EX mode that he’s literally called the EXecutioner in the game. One second he’s a sitting duck without even a single way to reduce an opponent’s HP, the next he’s a human blitzkrieg with an entirely upgraded moveset.
Not to mention Gabranth can equip accessories that facilitate his playstyle really well. I play Ultimecia, Exdeath mostly so a good / high level Gabranth can easily get EX and it scares me
Captain Olimar from smash bros is interesting because like in the actual pikmin games he has no ability to attack on his own and has to use pikmin he can pluck from the ground.
Bushido Blade 2 had 2 gun guys. Ironically they weren't all that powerful comparatively, they had to stop and slowly rotate to fire and couldn't block attacks easily so any character could sprint around them and cut them down.