imagine being so op that you beat urizen in dmc5 the first try without knowing you are supposed to lose it and you now think its the shortest dmc5 ever
@@eggman3908 With enough planning and the right gear, it isn't that difficult to do. I used the Rod of Discord to escape the Dungeon once the Dungeon Guardian spawned, then I used the Cosmic Car Key to outrun it (or rather, outfly it) while using the Rod of Discord at the edge of the world to change directions. I used the Star Wrath to attack it.
Good developers: Make unwinnable boss fights able to be won if you are good enough. Great developers: Make winning them actually change the rest of the game/give you a special hidden ending.
@@parryking8121 ikr, like, armour? Who the fuck needs it? All jokes aside, as someone who has done multiple challenge runs including the naked run, you'd be surprised how at how many hits you can take without armour. You're actually really tough.
Aye, in Dark Souls your roll/dodge speed is determined by how heavy your gear is in combination with a particular stat. If it's high enough, you can in fact mid roll/fast roll with heavy armor (but that's usually way later into the playthrough). That's why the Naked runs are a thing, you get the fastest roll right off the bat and can use a heavy weapon two-handed because using two hands doubles your strength stat, so long as you half at least half the strength required to wield it (among other stats).
It’s incredibly hard to pull off, but in Dishonored: Brigmore Witches Daud has a nightmare and fights Corvo. You’re *supposed* to get stabbed and wake up, but if you try hard enough you can actually kill Corvo.
Demon Souls has a better "unbeatable" first boss. You beat him, a portal opens up, thinking you've achieved something incredible, get punched in face by Dragon God.
but not before getting a nice load of goodies before hand, and that cutscene will always be my favorite way of having your character get to the main hub.
@@lanceuppercut6168 Boss: *Notices the protag carrying a weapon they're at least 40 hours of game play from even hearing about* Is there any way for us to talk about this like civilized people?
So I recently started playing kingdom hearts and I beat Leon 1st try because I backed him into a corner and he couldn’t do anything. Every time I got hit most of my hp would be gone and I used every healing item I had, thinking I had to win to progress the story.
I know what you mean. I did the same thing, then my friend told me “uhm… you can just lose to Squall and save time and Health Potions. I was extremely pissed being told that.
@@13crystals61 I don't remember getting an item. But it has been over 5 years since I've beaten him. I just lose, to speed up the game. But I'm sure you get something. I remember Yuffie telling Leon (Squall) that he has gotten soft lol. Then Leon says "I went easy on him," But in my mind he says "...whatever"
When I first bought Dark Souls, it had been hyped as this game that was so hard it's practically impossible. I made a level 1 pyromancer, no armor, nothing but a broken sword hilt, and absolute baseline stats, walked into the asylum demon, and thought "Damn, they weren't kidding." So I spent like an entire day but finally killed it with nothing but raw determination, a bit of luck, and a lot of spite. No other boss fight the series had to offer quite measured up to it.
@@7792thereaper thanks for a tip! Now I can start playing this game more easily. But where may I repair my broken sword? I beat the whole game with it and no Smith could make this blade look like a normal sword. Any tips, master?
@@MeVMaHyou're welcome. The way that I would do it is when the fight starts, I immediately run to the flight of the stairs to the far left end of the room. That will take you to an area where you get a full sword and a shield. This area actually takes you outside, and there's a doorway back in where you'll find the balcony. You can plunge on top of the demon for massive damage. You can do something similar with the Taurus demon. When that fight starts run back up to the tower, and drop down. Don't take too long while you're up there or he'll jump up top
Мирный атом [FlackSaw] also, you can skip the Taurus Demon that they mentioned by starting as thief or picking the master key as your starting gift by opening the door at the bottom of the tower where you go up to fight him. Just run past the absolute unit at the bottom floor and keep heading up through darkroot
Typically in them mythos there be multiple uses of "immortality" Some people take the regenerate/immune to death one as "True Immortality" from what I noticed. Usually put on people as a curse so they live a life of unending pain/grief nonsense. The other kind just means if someone/thing doesnt murder you, disease and time cant. Yeehaw.
@Nia Gambino No it doesn't. The origin of "immortal" is from the Latin root word "immortale". The definition of "immortale" is "immortal, eternal, everlasting, undying, deathless", meaning you cannot die... period. Natural/unnatural causes are irrelevant because once again, you cannot be killed because you cannot die. It is the exact opposite of being "mortal", hence "im-mortal". If you look up the word "immaterial", it means "having no matter or substance". It is the exact opposite of "material", hence "im-material". Being "immortal" and "invincible" are two completely different things. With invincibility, not only can you not be killed or destroyed, you cannot be defeated or overcome either. You're virtually a god if you're invincible, which it denotes immortality in addition to absolute power. Poisenbery is correct in his/her summation. If the kid can be killed for his "immorality" powers, then the kid was never immortal to begin with. I never played Devil May Cry 5, so it may simply that the story behind the kid is that he isn't immortal and that anyone that kills him will have "immortality" bestowed upon them like the blood of a virgin or something of that nature.
Unfortunately, today there are many ways to define the word "immortal." Many of them can be killed, not making them truly immortal, but then ... what? That is just the way it is now, I guess. Hahaha
It's true. Immortality means you can't be killed. However, your body can still be dismembered and mutilated. But, still alive. Invincibility and indestructibility mean you can't be dismembered or mutilated, but don't necessarily mean you can't age or die of age.
I’ve always enjoyed that although technically considered a speed-run, you can in fact beat hades in your very first escape attempt in supergiant’s Hades, and even get special dialogue for managing it
The first time I fought with "The End" from metal gear solid 3, I thought I was gonna be stuck there forever. I stopped playing it for weeks because I got bored.. after I came back The End was dead due to the MGS3 feature that he could be killed due to old age when you don't play it for several days.
@ZMan1471 i tried shooting everywhere while running like crazy. This will reveal my position to him and he starts shooting. Then you could trade gunshots with him when also reveals his position.
@@thatweirdgirl8466 yeah it really was. But I was kind of sad because of the cutscene. Paramedic told me that I did not gave him a good fight before he died. So I played it again then gave him an epic sniper battle.
@@Gumby518 Basically Darth Malak from KOTOR. He's supposed to be astronomically more powerful than Revan at that stage: He ragdolls Revan, Freezes Revan, but mechanically he can be taken out in two hits What the devs should have done was made Malak invincible statwise, and end the game as a cutscene like in the dueling ring on Taris
I watched a friend play through kh1 a year or so ago. He had never touched the series as a kid, so the final mix for ps4 was his first time with this franchise that practically raised me. During the Leon fight, right as he was about to die, I tried telling him not to worry, it's an optional fight that you aren't supposed to beat, as he finishes off Leon... Guess I am just bad...
One of the most well done examples of this is in Chrono Trigger. You're allowed to fight Lavos (The final boss and primary antagonist) at any point in the story, and while it's incredibly difficult and requires an unbelievable amount of grinding, it is possible to beat him at the beginning of the game.
@@EggmanlandResidentThat's true, the second time I fought it in his first battle I did my best thinking I was gonna lose anyway, then boom 🤯 I was able to defeat it.
I just lured him away from the ladder, climbed up, and killed him from above a few times. Won on my second try and only lost the first time because of a misplaced dodge.
That being said, that description isn’t always right. Pureblood Heartless have no hearts, as they are formed from the darkness of a heart that is consumed by darkness. However Emblem Heartless (the ones with the logo that also tend to be the more numerous and diverse enemies) are actually made around a heart. They leach the darkness from it without the heart having to be consumed (and so you can see the hearts flying off when they are killed). Now they don’t feel with those hearts, but they do technically have them in the sense that if I ate a penny, I’d have it until it passed.
@@bookworm3696 the twist: Heartless are what happens when disembodied hearts (be it through pure negative emotion or through outside influence such as a keyblade or other dark powers) falls to its darkness and assumes physical form. Meanwhile the bodies remain discarded husks named "nobodies" due to the fact that their status as incomplete leaves them without their personality in life, although they can put up a decent fascimile due to retaining their memories of their previous life. If a nobody and their heartless are destroyed (preferably by a keyblade wielder), the original being will be recompleted, though at the same time nobodies CAN generate new hearts if given time and space to experience life. emotions.
I found Umbra in Oblivion at like level 4 and spent hours trying to cheese to a win and eventually pulled it off. I then went back to the city and used her gear to win all of the arena fights with absolutely no contest and become the champion.
Protip: You can gank Ser Cauthrien, loot her awesome sword and some of the other bodies, then let the archers finish you off. Then you get to do the prison break for even more loot and XP, and later on you can fight Cauthrien again to nab a second copy of the Summer Sword.
Cauthrien: "My lord, the Warden's companions stole my sword while I was unconscious, can I have another one, please?" Loghain: "You want an exact copy of the unique, majestically-named, powerful magical greatsword I gifted you?" Cauthrien: "Yes." Loghain: "Very well. It is fortunate that I ordered two from the smith."
I remember watching a speed run of dark souls and the guy ran into the archdukes library, jumped off an elevator the wrong way, and skipped the unwinnable fight against seethe, running straight to the arena where he could be killed instead
Tales of Symphonia ought to have been added to this list, because when you reach the "Tower of Salvation" for the first time, you are thrusted into a boss battle without two of your party members against a so-called "Angel" facading as one of your characters' father. When it is revealed that they weren't who they claimed to be, you must fight them. The game intends for you to looze that battle, but if you win, you end up fighting a former team member, "Kratos". Once again, you are expected to looze the battle, but if you win even against him as well, then the final boss comes to face you. The probability of winning the fight against the final boss at that point in the game is extremely small for multiple reasons. First, his level is so high comparatively to your own that each individual hit you inflict against him barely does 1% to 2% damage; meaning you are basically giving him mild scratches at best. Additionally, since he is the third fight in a succession of back-to-back fights where the cut-scenes give you absolutely no time to heal nor reposition, you're entering the battle already handicapped. And on top of that, since you are missing two party members, you have a diminished force to face against the final boss as well. However, despite the devastating odds, it is theoretically possible to win! But even if you lower the Final Boss's health down to 0%, a cut-scene triggers where he summons a OHKO attack that instantly wipes out your party regardless. No telling why that Final Boss didn't simply use that OHKO move at the start of the battle instead; would have saved the player a lot of effort trying to very slowly whittle his HP to nothing only for him to turn around and instantly knock-out your party anyway. I happen to know this only because I was one such fool who tried time after time after time again to defeat that Final Boss during that earlier portion of the game; and when I finally succeeded, the cut-scene wipes out my team no matter what. Incidentally, whenever I replay Tales of Symphonia, I will legitimately try to beat the first two bosses strictly for the "Experience Points", but then when the third and Final Boss comes out, I no longer even fight back anymore... My previous victory against him ironically caused me to looze my will to fight that Final Boss at all.........
Dark Souls: Thinking the same way I do as a DM. *Tells players that this is a tough campaign and that direct combat sometimes won't be a good idea* *Illustrates point by making next encounter be unreasonably large horde of demons* *Players react by immediately charging in full tilt*
Same. My opening line was this is like an open world rpg. You will be able to go places that can get you all killed. Party proceeds to go to the abandoned mine ignoring all the warnings. Decided to mine despite subtle warnings and obvious. When the mine wall moved on it’s own slightly even then they used explosives. Finally I asked do you guys really want to roll new characters. They shrugged, the tarrasque woke up. Party got nommed
"Double bastard, extra hard, ARE YOU KiDdInG ME with all these archers." This is already gold, but that voice crack made it even better, thank you Jane! xD
I was actually unaware I was supposed to lose that fight, so I used a combination of runes to paralyze the whole room, and stabbed everyone. Had to reload so I could experience the dashing rescue of the famous....Broma Brothers.
It took me way too many playthroughs to realise that I could survive losing that fight, I always used to restart from an old save immediately upon death
lol, Jane, that's because you're an underleveled mage! If you were like me, you would have done every side mission leading up to this point with an OCD like determination, and would have been an overleveled, overequipped, warrior tank GOD and gone through that fight without realizing that it was supposed to be hard.
Would’ve been hilarious if the more times you killed nemesis, it would be more afraid of you up to the point where instead of fighting it as the final boss, the nemesis just takes one look at you and runs away, leaving some other oblivious guy to fight you instead.
@@devforfun5618 If I remember right, there was something like an achievement for winning the fight. I also never did the prison section since I figured out straight away it was too many archers and kited the boss down the corridor while I had everybody else hold the archers in the room. The Archers just waited there while their boss had her health slowly whittled away by my main character.
When I saw the fight in Dragon Age on this list I went: "Wait, what? Really? I was supposed to lose?" I played the game so much at this point and was always levelled up enough for this fight.
The Sleeper Dragon in the MMO Everquest 1. A Prismatic godly dragon who could only be awakened once per server. This would trigger a story event in which he would rampage the world (the original Deathwing really) until being told by The Nameless (IE God) that he was too powerful and the server story would progress. Suffice to say he had an insane healthpool and was full of a bunch of insta-kills and was never intended to be beaten. But if there is one thing more determined than a gamer to beat the devs , its hundreds of gamers ready to kamikaze themselves back to level one in order to prove a point. Nearly a day of fighting and millions of negative experience points later, The Sleeper was dead. No loot, no death animation, the entire server technically story locked; but that was Triumph.
Also worth noting that the Sleeper was immune to all magic except Mana Burn from wizards (and possibly life burn from necromancers, can't recall) and that could only be used once every 8 real time hours, so it isn't even worth it. And all but 2 classes relied, at least in part, on said magic for damage. 250+ players from three different guilds on one of the more brutal PvP servers ever, where you could kill anyone and loot their body of an item teamed up twice for this feat. The first time SoE despawned the boss after 6 hours of fighting and lied saying it was automatically done due to respawns. Undaunted after people proved SoE to be full of it they went back at it the next day. Truly a feat to remember.
Man, I hate Cutscene Imcompetence imposed upon players because of 'story' reasons. Bloody Kai Leng... Sekiro should have pulled a Far Cry 4/Tales of Destiny/DMC5 and just ended the game there.
So I played dark souls for the first time, and I thought I HAD to defeat the beast, so I spent three hours trying to defeat it, failed, remade a character with the bombs and won. Very fristrating to know I was supposed to skip it
@@lightbrand_ a lot of people skip the tutorial messages because they heard the orange messages are from players, and thus ignore the developer messages assuming they were jokes like "great chest ahead".
My first Dark Souls playthrough was with a friend who had played the game extensively. He didn't let on until I had actually made it out of the area that I should have just left the first encounter instead of beating my head against it over and over. Real asshole move, but it did force me to 'git gud'
yeah and how many people figure that out BEFORE running through the door to the left? people also use glitches to skip entire sections of the game, doesnt mean those sections are immediatly easier
I still remember beating Leon in Kingdom Hearts as a kid and no one believed me cause they said it was in the story to lose... who's laughing now Edit: I was about 6-7 at the time and my older brother and dad both finished the game and said it was impossible to beat Leon
"The Asylum Demon is still a tough fight." Brah, if you choose black firebombs, you can literally stand in one place and kill him before he gets to swing. o.o
@@CwamaCorn I really only use the Master Key so that I don't have to deal with the Depths at a low level, by the time I'm done with Blighttown, I go to the Depths and fuck everything there
5:00 "and, he has some special moves that can wreck you pretty quickly if you're not prepared, which, at this point in the game, 95% of players won't be" Outside Gaming accurately predicting that a whole 5% of people playing FromSoft games are in fact challenge/speedrunners.
Fun fact about the Asylum Demon: the broken sword actually does less damage than bare fists. If you do attempt the fight, you're better off putting it in your left hand (since it can block *some* damage) and punching the Demon into submission.
Me and my friends beated them it took a while but its possible and if you beat them you get a key that allows you to summon a guardian but the guardian you summon cant fight tho im not sure if the key drop is 100 percent
One of the greatest moments of catharsis in gaming is starting Sekiro New Game + and going ultra instinct on Genichiro because you’ve fought him so many times before Isshin that you’ve memorized his every move.
@@Dark_Mishra No ur wrong. U can kill him with the black fire bombs from the starting gift. Which the dude in the gameplay for this vid even had. I do it everytime on my new runs
This always made me a bit invested in that fight. There is a place really close to Seath, just slightly to the right of the center of the room (great geographical description, I know) where he can't hit you. Of course he recovers his health instantly but is it possible to, for the lack of better words, wreck him with a powerful enough attack or does he simply have too much HP for a one hit kill? Probably the latter but still.
@@Cardbizzie see I always wondered if there was a game breaking bug that would create a numbers glitch or something and set his health to zero, killing him instantly. Like what happens if you try and heal him? Can I tumble buff twop him?
It’s rough translating a language that borrows quite a few words from English haha the original line in Japanese is “ハートレス?心なきものだ” (hatoresu? Kokoro nakimono da). The first word is just the Japanese way of pronouncing “heartless” and since a Japanese player might not know what that means Squall clarifies, “those without hearts”. Of course, when translated to English it’s super redundant since we know what Heartless means
Another one is Tales of Zestiria. Early in the game where you gathered your party members, you meet the final boss, you were meant to lose so you'll set off on a journey to be stronger all the while discovering other regions of the land. But if you're a dodge maniac and have the patience of a saint to slowly chip off the boss' HP, then you basically beat the game and got an ending cut scene, but the ending is bad since you killed the boss, but didn't realize killing the body isn't enough.
Everyone knows that the true meaning of every JRPG is grinding like mad for hours before advancing the story, beating every boss incredibly quickly and slowly realising that you've become everything you hate. You are the boss now. All you can hear are their screams.
"to win: to be the victor in a given fight or argument" So does that mean anyone named Victor automatically wins any fight with anyone other than another Victor?
Your first encounter with Gades in Lufia 2. Normally he floors you with successive Destructo Waves. But with some grinding, using certain equipment, and a lot of patience (takes at least 15 minutes), you can whittle his large HP pool. You even win his Sword afterwards (which has arguably the strongest IP attack, Octo-Strike). That's before he knocks out your party in a post battle cutscene anyways. Ironic that he is the NEXT boss after that as well, but he's just a regular boss then (with somewhat higher then average HP). And the times you encounter him late game, he's kind of a joke.
The Dungeon Guardian in Terraria was programmed to have a special drop after someone spent forever to prove that it can be beat. By the way, in case you have never played Terraria, it has 9,999 health (double that in Expert mode and triple that in Master mode), 9,999 defense, ensuring that you will always do 1 damage (2 with a critical hit), and will always insta-kill you if it successfully hits you.
Preaching to the choir, man. I mean, honestly, what did Bioware expect us to do, just roll over an die. Fuck that. We're all too awesome to die like that.
He's a complete idiot who doesn't understand game mechanics while playing the game. He has to do research for months just to come to the same realization everyone already knows. He sucks at games.
These are my favorite kinds of boss fights. The ones you're supposed to lose at, but the developers make them killable. It's also even more hilarious when the game ends and the credits roll afterwards.
I wonder which is better... A. Credits instantly roll with barely so much as a "they lived happily ever after" B. A deep thought out cutscene on par with the actual ending or C. A quick joke cutscene that talks about how quickly you defeated that ancient evil.
@@logicaloverdrive8197 Which is one of the best parts of Nier. It has like 6 real endings, and 20 joke ones where the credits scroll super fast and let you go to your last save.
I feel like in sekiro if you beat the first encounter with Genchiro then instead of him chopping your arm off anyway he retreats, survives, you have two arms creating special much more difficult paths for you to cross which I mean is pretty rough considering the difficulty of the game but I just thought it’d be the perfect from software thing to do
For the Dragon Age: Origins 'unwinnable' boss fight, you can also win it by using either blood magic (which is super OP) or an item duplication glitch to give yourself infinite stats (beating Cauthrien isn't hard when you've got 900 strength and constitution. ;)
The hilarious part about this is that it's entirely incorrect. As in even the in-game definition is proven wrong later on. The heartless are actually *only* the heart of the person in question. Kingdom Hearts... Not even once.
The first time i fought her i beat her with some difficulty, i didnt know losing the fight was an option until my mage playthrough got that far. Warrior play killed her, rogue surrendered because i respected her and didnt want her to die.
Seems like you always played as mage lol As a 2handed warrior that battle was almost helpless, then I went AoE mage and they all vanished in a few seconds
The Kingdom hearts fight with Leon isn't entirely impossible to achieve, patience and knowing when to put some distance between you and him is key, and avoiding his Fire spell when he uses it. But I can defend the ending of the fight easily, Sora is a kid, Leon is a combat expert, obviously Sora is going to be exhausted what with running around, fighting Heartless and then fighting Leon.
I beat Leon on my first playthrough entirely by accident. As I was also playing this with a friend at the time, it made her attempt at Leon even more amusing... because she lost. And I had gotten there first... 😅 We did this through most of the first game, taking turns at the levels (until one of us died then the other took over). I don't recall if there was an boss we both had trouble with. We never finished the game, and I gave up on the final boss (kept running out of items..)
for real tho demon souls had the beat unwinnable boss fight ever. You beat the tutorial boss that you thought was unbeatable and then get a bunch of bonus loot before finding a boss ten times the size of the last that kills you with a single attack.
That's an optional superhard end game boss. It's there for you to test yourself against. This list is about enemies in the main game that you're supposed to lose to or run away from for story reasons but can beat anyway
@@joemorgan2390 Thank you. This exactly. Was about to comment it myself. This is about bosses, that you are supposed to auto-lose. Sephiroth is just a difficult boss. That's it. I killed him in my teens, when KH1 came out. Was pretty nuts, but so damn cool, that I persevered.
Everquest’s sleeper dragon deserves a mention, even though its literally impossible for a single person, happened only once, and probably never will happen again....
If you drop Nemesis every single encounter, the last drop is 'unlimited ammo' case, usable on any weapon to , you guessed it, give unlimited ammo of that weapon. I prefer to put it on the magnum as it's the most versatile weapon with very high power. Though most just tend to put it on the grenade launcher with ice or flame rounds (I prefer acid rounds) However you can earn more unlimited ammo cases (that carry over into the core game) but doing more special side missions (the challenge runs and earning in game money). It was a fun way to extend the life of the game.
I wasn't sure that the LEON fight should be on there. I always thought he was kind of a pushover. Easily exploited attack openings and telegraphed attacks make him kind of a cake walk. He just hits kind of hard, so you need to block and move a lot more than before. Then again, considering the only fight you've had up to that point is a few shadows and the series joke that is Darkside... yeah, I guess he'd be hard to new players. Not bragging here, I legit didn't know he was supposed to be an 'impossible' boss, just a little tricky for the early game.
I used skills. Could endore 2 hits before dieing on the third. Also the air combo skill is a great way of getting in a few extra hits. But screw not getting hit. You lost more time and patience then it was worth. Just practice for a day and beat that prick. With or without spare potions
Damn my party was already incredibly strong when I faced Ser Cauthrien so I never knew you kinda had to lose. No wonder my win felt kinda bland. I missed out on that whole dungeon bit.
Okay seriously here I'm shock after all these years : I really dont know that fight in the Dragon age was SUPPOSED to be lose until i saw this video, OMG. I played the game at least 3 times and I win the battle everytimes, and if i lose I load immediately and not knowing the story will still progressing.
Yeah. I beat the game and all DLC's on Nightmare. Won that fight in every playthrough and didn't know about what happens when you lose until seeing it on RU-vid.
I am really disappointed that more of those don´t have a payoff. I know it´s not the same thing, but as an example, I would use the Far Cry 4 "wait 10 minutes" ending.
I know what you mean! Doing something incredible like, while being its own reward, still deserves something more. Like alternate endings or extra rewards.
I've completed Dragon Age Origins several times and I honestly didn't know you were supposed to lose that fight... I've never played that jail sequence 😂 Probably because when I play rpg's or open world games in general I complete every side quest when available before story missions in case they are time sensitive. Sometimes this makes you pretty op though, clearly 😂 😂
I actually felt cheated when I found out you got to run around in jail in your undies with Alistair if you lose, so I made sure to actually lose for a change in later playthroughs. xD Mage can be pretty op.
In Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky, theres a fight with Grovyle that you’re scripted to lose but I beat it once on a fluke and the game acted like I lost😂
Ezio Kenway For a second I thought you said they were shit. Yeah they were the shit they were underrated I liked them more than the main Pokemon games.
In Divinity: Original Sin 2, there are 2 fights you can pick with Dallis the Hammer where you’re not even supposed to fight her. The first outside Fort Joy is meant to be an introductory “cutscene” of sorts, but if avoid it until you’re sufficiently leveled enough, and then pick a fight with her, it’s still hard but becomes winnable, and you get a super strong 2 handed hammer for beating her. The second is on the Lady Vengeance, where the objective is just to kill all her minions and/or survive multiple rounds of combat. But you can actually either jump up to the perch where she is and fight her or teleport her down to you, and again, if you win you get a super strong 1 hand hammer and shield for your effort.
My friend and I have a special way to play that game, which we call Undead Rampage. You pick up no party members, so you can benefit from the Lone Wolf point doubling bonus, both play as undead, and in each region of the game complete as many side quests (that you haven't broken already by your actions in previous regions) as possible before killing every single living thing in the region, aside from children, which the game doesn't let you kill anyway. Also, loot every single object in order to sell to merchants, whom you will later pickpocket before killing to recoup the most valuable items to bring to the next area to sell again. In every encounter with Dallis before the one where you're actually supposed to kill her, we wiped the floor with her, and then were very disappointed that narrative causality negated our victories. That aside, the end of the game is pretty entertaining when all of the other characters that could have been party members are vengeful undead because you've killed them at least twice (on the prison ship, and then again on the island) but the final boss fight is surprisingly difficult even with two massively OP liches. It's just a huge disadvantage to only get two turns worth of doing stuff in between all of the various enemies' turns, regardless of how strong you are, and how many options you have.
m alv Now, who do we have here though, is that isshin with a sword, gun & spear?! Oh... it’s the sculptor turned into a demon... No!!!... dying’s not easy for the wolf with one arm bro...