I agree, I freaking love hugs. To the point where it’s a sensory thing for me (I seem to enjoy the pressure from either giving hugs, receiving hugs, or maybe the two put together). Honestly, if I ever get around to playing Elden Ring, I’d take that vigor debuff as a challenge and replenish that blessing repeatedly for more hugs
So that explains why Steven Universe and Luz Noceda are popular animation characters... never underestimate hugs, even if you're someone who really, *really* prefers privacy and no touchy-feely stuff. Hmm, haven't bought the game yet (not having the right amount of money, plus I'm waiting for ALL DLCs to come out), but I must say, OutsideXbox/OutsideXtra sure helped me a lot when it comes to the Soulsborne games.
The PC version of Fairly Oddparents: Breakin’ Da Rules had “Bad Wish Ideas” throughout each level that, if collected, would make Timmy wish for something detrimental - such as bouncy skis in the skiing level.
It's supposed to be a beneficial powerup, but the Spring Mushroom in the Mario Galaxy games is so unwieldy to use that I found it easier to just try and finish levels without it
The flamethrower in Contra would also qualify then. Or rather, anything that wasn't spread shot. In fact, they could probably do a whole other video on "power-ups" that were supposed to be good, but were more dreaded than debuffs.
In a lot of older games where power-ups overwrite each other, like Castlevania, Ghouls no Chosts, or Contra, you'd basically be screwed if you accidentally replaced a good power-up with something else.
I remember some Contra 3 strategy guide saying the Flamethrower was the best weapon for any given boss fight, and the Crush (rockets) was a bad weapon because it only fired 3 rockets at a time, and had limited range. Then I got good and powered through any boss by switching Crush for Crush (or Laser and Crush) rapidly, doubling the DPM.
Or worse: Fester's Quest. Weapons would get repeatedly more powerful as you picked up the same weapon you were already carrying, with the final of most weapons being ridiculously powerful. But if you picked up a different weapon, it would completely reset and you got a lvl 1 pea-shooter.
Yeah in contra, when you are in the middle of a jump and the power up for fireball falls on you and replaces your spread gun. The fireball was nearly impossible to aim with its corkscrewing fire mode
Back around 10 or so years ago, I played this awful social media game called Zombie Lane, where you spent most of your time beating up on random zombies shuffling around your yard endlessly. You could also pick up pieces of trash for special items, the "best" of which was supposed to be an "invisibility ring." I wanted that ring so badly, that I didn't realize that in the process of picking up like a thousand pieces of trash, I got rather good at avoiding zombies anyway. The OTHER, more important thing I overlooked is that the zombies in the game actually stop for a second once they "see" you, before beginning their pursuit, actually giving you ample time to avoid them. So by the time I FINALLY got my "precious" invisibility ring (I forgot to mention that it also blatantly ripped off Lord of the Rings in its design), I actually ended up getting "attacked" by zombies more often, since they couldn't see me and stop for that second, and in their random shuffling and throwing empty punches into the air, they ended up getting more "lucky shots" on me than I ever suffered before getting this useless power up.
Fia literally tells you she's going to take some of your vigor in exchange for the blessing. Anyone who didn't understand that played themselves. Fia did nothing wrong.
The "Total Bummer" power up was very bad in Toe Jam and Earl, but I always felt the "Randomizer" was worse. At least if you hit "Total Bummer" you knew which present it was and knew not to use that present again... But randomizing which present was which made it feel like you were starting back at square one when it came to identifying presents. Hitting the "Randomizer" after "Total Bummer" was especially awful because now you didn't know which present was "Total Bummer" and thus could hit it again.
Agreed. Eventually you just got to a point where there was no point opening up any of the ????s because there was no way it was going to be more useful than avoiding the randomizer.
Or the Sword in Ghouls and Ghosts which has no range and youre stuck with it until you get something else. Its literally better to die than risk getting it
Agreed, we would basically only open known presents (unless things were dire) until we got the carrot man to identidy Randomizer. Ideally Total Bummer too, but at least with randomizer out of the way, you could risk learning a bad present and not having to start over
I'm just glad someone else remembers toe jam and earl. It's been so long since I've seen it mentioned I was starting to wonder if it was a trick of my imagination
The super speed shoes powerup in the Sonic games on Genesis was way more of a detriment than a help, in almost all cases. It was a one way ticket to a face full of robot monster or a booty full of spikes.
Even worse on the Master System games where Sonic's physics were way weirder. But also thankfully much rarer too. I can't even imagine what it was like for Americans who got it on the Game Gear instead, with that dreadful screen crunch.
I thought this video would be about stuff like that, IE items intended to be power ups that usually ended up harming you. But no, it was about things that are intended to have detrimental effects that you would only call "power ups" if you had a 5 year old's understanding of game mechanics.
Going old-school, the invincibility shield from Zanac. It works as advertised... and causes the game's famously vindictive dynamic difficulty to throw a temper tantrum and send ridiculous hordes of enemy ships at you.
The photo you picked of Miyamoto is really perfect, he looks like he _just_ had the idea for the Rupoor and will be intently repeating the name in his head until he can find some paper to write it down, because he cannot _wait_ to code it.
Just to add to Andy's confusion, there's also a Colonel O'Neill. Fortunately, he's easier to tell apart: he doesn't dress like the other two, he has a much better sense of humor, and he spells his name with two L's.
Oh, right. I still have that blessing in my inventory. I went back for another hug from Fia but I haven't used the blessing yet (used the first one on an attempt at Margit). I'm doing the hugs because it progresses her quest and because a hug that doesn't also involve a knife in my back is a nice reprieve. That shrooms power-up would definitely make me feel sick. I tend to have nausea problems with most games in first person, especially fast-paced games like Doom (2016). Not being able to control the camera would make it all so much worse.
@@ddjsoyenby For sure. It's a lovely reprieve from all the death and sadness. I just need to remember to use that blessing after I've hugged her since I tend to forget about it.
The giant-head power-up from Dynamite Headdy on the Mega Drive slowed your movement to a literal crawl and couldn’t be voluntarily cancelled like any other power-up. You had to wait for its effect to fade while also hoping an enemy wouldn’t pounce on you.
Oooh, good one! And while we're on the subject, what about Earthworm Jim's "bubble gun"? Makes your gun fire ten small bubbles that do nothing. Has a horrible fire rate, and you have to fire it ten times before you get your regular gun back.
Ugh, I remember that one - and they LOVED to give you that power-up any time where you kind of REALLY didn't want to be moving at that snail's pace, including the possibility of getting it during EVERY SINGLE MAJOR BOSS FIGHT (6-4 doesn't count), or just 9-1 in general. Either way, get it in THOSE situations and you're lucky if you ONLY end up on death's door afterward.
And actually I have another Megadrive one. That Axe from "Ghouls and Ghosts". Level 4. If you've played the game, you know the one I mean. You're about to fight the boss where you really, really want the daggers. (You pretty much always want the daggers. A weapon that's both rapid-fire and powerful is a massive win in a game where enemies will absolutely crowd you at the drop of a hat.) To get to the boss, you have to jump down a very narrow hole. Blocking that hole is a chest. In the chest, if you destroy it, is an axe. One of the most useless weapons in the game, it's massively situational (and the situations you want to have it don't include the boss fight you're about to have, since it arcs upwards, and the enemies you really want to kill are on the ground...) Yeah that was just a massive troll.
My very first bad power up was in that good old Prince Persia... Where you had potions that would restore your health, and big potion that increases max health or that weird green one that does slow fall... But then there was the blue one that dealt damage to you instead, and imagin me as a kid in the first room that has one... Oh nice two potions i am at 1 hit point... Oh wait why am i dead?
In Devi May Cry 3 there's actually a great instance of this! In one of the chapters towards the middle of the game you have to hold a key item that keeps you in double trigger in the game and until you're able to put it in the door. This sounds like a good thing since that means you do way more damage and move way faster and all that, but it also drains the life out of you while you're doing it. So It ends up being a frantic race against the clock to backtrack across an entire level before you end up dying, even though you're literally in your most powerful state and basically untouchable. It's a great turning of the tables moment, especially after you spend the whole game wishing you could stay in Devil trigger all the time. Be careful what you wish for, I guess!
Not sure if it counts as a power up but first thing I thought of was Kirby’s sleep ability pre-Forgotten Land. The levels where those were scattered everywhere within a one-way narrow corridor were annoying to say the least.
It's still pretty annoying in Forgotten Land, except in the few places where you unlock something by sleeping. Which, on second thought, almost makes it worse, because now instead of avoiding 'sleep', you might seek it out to see what it unlocks.
Except technically pre-Super Kirby Clash, because Super Kirby Clash gave Sleep an actual moveset. :P @@kevinstephenson3531 Not just that, it lets you choose when to activate the ability. Granted you can just turn off the auto swallow, but turning that off doesn't save you from the (granted only 1) obstacle course where they put a pile of sleep ability orbs along a crumbling ground area.
Ironically, there was a power-up in "Dynamite Headdy" that put the titular hero to sleep when he grabs it, but it actually replenished his health at the same time.
quick correction for you, 'Yang' is actually the white 'good' half and 'Yin' is the black 'evil' half, the naming convention just has us assume the opposite because of the lighter sound of yin vs the heavier sound of yang. I did a bit of research into the symbolism of the sides and it's more order v chaos than a straight good v bad spectrum, both having their positive sides that can become perverted with excess
I didn't even know my health had gone down but was wondering what the red square with the down arrow was in Elden Ring. I had to look it up to understand that it was a de-buff. Luckily, I only had it on through the first area.
@@lordshavron hurting is a relative term though. Also you can get it from her right before a boss fight and pop it during the fight. She gives you another one any time you ask.
@@marhawkman303 ya exactually if people care so much about 1 vigor they can just grab it before a boss fight pop it for fight then grab it agin any time they want to fight a boss also if they go through the entire game not realizing it was negging there hp (then it was not significant enough to worry about in first place) then well not really a issue then in my opinion otherwise it would have been noticed sooner
One other thing to note about Rise of the Triads other Power-down is Elasto Mode: A power up that would bounce and slide you around. I was expecting that, but shrooms mode is good too as that one caused me to get oofed a lot by my own missiles in the remake.
Man, that Mario invincibility star better be on this list, because I always panic about if it'll run out while I'm charging through an enemy, and get so distracted by that worrying that I run off a cliff
It might help to listen to the music, especially in enemy/danger-laden areas where running out early is dangerous. This helps for a couple of reasons: the power-up effect and song are the same lengths throughout the entire game (not sure if it's the same in each game though, so be careful with that), not only that but in some, if not all of the games (assuming your version is properly working) the power-up music ends slightly before the invincibility. Hope this helps!
And then they up and made it useful in only two games, that Kirby 3DS game where it’s a top down brawler, they gave Sleep an entire move set, (heck someone took that idea and made a Rivals of Aether mod about it) and Kirby and the forgotten lands where it heals you and the upgraded version that can give you every buff in the game if you spam it
@@dinoshotgun in Kirby Squeak Squad if you get the copy scroll for Sleep then you will heal while sleeping. I found it useful sometimes if I am in an area where I won't get attacked.
Considering I've had to accept hugs in real life that have done far more than just 5% damage to my health in psychic damage, I think the Bauldachins Blessing is a pretty good deal.
No mentioning of "Excalipoor" from Final Fantasy V? Seriously, the worst weapon and power-up ever in Final Fantasy History. it was so bad, that its original wielder was banished "to places unknown" by Exdeath! The main Antagonist! That should tell you how bad this thing is, if he's even not willing to destroy it for good!
Fun fact: it actually has fairly high attack power, but also a special effect that makes it do 1 damage on attacks. This means it can be a reasonably good weapon if you use it with abilities like Throw, or Goblin Punch
Did you know it's a good way to kill Skull Eaters since it never misses and always deals 1 damage? Meaning you can use it to farm those awful gray squirrels for Job Points.
It’s a bit strange, in a good way, there’s a list on a Monday. Though they are potentially getting spooked with Eurogamer tomorrow. Which could be a fun scaredy cat off between Andy and Zoe 😈
@@omnitiontpictures She’s basically Andy and Ellen combined but swears a lot more when scared. Especially at Ian when he’s hilariously worse than even Andy with Ellen for flaming Zoe’s fear like when she played Poppy Playtime 😂🤣😂🤣
What about Sleep in the Kirby games? Sure, they're making it have utility nowadays, but I remember when they used that bad boy as an *obstacle* with how much of a sitting duck it made you!
Game: Hey, want an awesome power up? It's called the "Giant's Knife". Me: Oh cool, a two-handed sword! Let's try it out. _sword immediately shatters_ Me: Well that was a f@&$ing lie.
Hey kid, wanna be invincible? It's called the "Magic Armour" All it costs is a tedious sidequest that also involves spending 3000 rupees to make it available, 598 rupees to buy it, and after that, using it costs 2 rupees per second and an additional 12 rupees per hit mitigated!
The Yakuza series has two items that effect how often bad guys appear on the streets. Charismatic Autograph make everybody want you (dead), and the other (can’t remember the name) removes enemies entirely. Depends on the situation, but neither can be good to equip.
Rise of the Triad also had the most random item I've ever seen. Scott's Mystical Head, a picture of Apogee Software's founder's face, which when collected would award you with points equal to Apogee's customer support telephone number.
I remember playing the Army Men Air attack 2 game. There was a power up that turn your controls inverted , it was terrible and just annoying if you pick it up
Breakout had that awful powerup that removed all powerups. So I could have extended my platform, have three balls bouncing around, then suddenly *blip* gone!
Dan I love these guys “Rupiess to buy items and more importantly go fishing” made my day. I remember spending more rupees on finishing than anything else in Ocarina of time
0:56 It's actually Yin that is the dark one, not Yang. Yin represents darkness, femininity, passivity, and the earth. Yang represents light, masculinity, activity, and the heavens.
Kirby’s sleep ability, in a lot of games, this has actually been used against you, working as an obstacle due to it halting Kirby for a few seconds. The best version of this was also its most recent, allowing minor movement before being knocked out and healing you during your beauty sleep.
Technically the best version was in Super Kirby Clash, where it was given an actual offensive moveset, though Forgotten Land Deep Sleep upgrade is a close second (it not only doesn't auto-activate, it also gives a buff at the end of the sleep) Also IIRC in previous games it isn't COMPLETELY useless, due to the Mix mechanic where if you swallow more than 1 ability it can create a mix (that's potentially better than sleep and the other ability you used as fodder)
@@sinteleon it should've at least be included for how bad it was in multiple games and when it was used as a actual joke copy ability in most games it is in.
Partial Invisibility from the classic Doom games. It works great against enemy hitscanners, but... Dodging projectiles is already an artform in Doom, that is only made much harder when enemy projectiles are being launched in random directions. It's often the difference between being able to safely circle strafe around a Cyberdemon, or getting a potential 280 damage missile to the face.
From "Wizards & Warriors" on the NES, there was the Cloak of Invisibility. It turned Kuros's sprite black, which made him impossible to see against the black background of levels where you could find it. It was supposed to also make enemies lose track of him but I couldn't tell if it did, so the Cloak is really just a waste of time.
Thinking back to Mario, I always screamed when I accidentally got such a mushroom, but now I have to salute the creators, because they knew how to f*** with us, They knew we would fall for it... over and over and over again XD And hel,l the Carmageddon Pinball Powerup was amazing - alot of times it looked like you broke the game if it happend at the wrong place ^^
There's a badge in A hat in Time that reduces Hat Kid's health from 4 points to a measly one point of health, the guy who sells you the badge comments on it saying people know some of his badges are terrible but still buy them anyway.
I assumed the Robotnik “powerup” from the Sega Sonic series (I think it was introduced in “Sonic the Hedgehog 2”) was a shoo-in for this list; if you pick it up you lose all your rings, and if you pick it up when you’re at 0 rings, you lose a life.
I'm surprised they missed the Robotnik TVs in Sonic 3 & Knuckles (and Knuckles), if you hit it, it takes ALL your rings and if you don't have any it kills you.
the poison mushroom can be quite useful in mario party though reducing dice block can help you land of the right spot a bit easier than using a regular dice block.
Baldchans Blessing only decreases your health by 5% in terms of how hard bosses and just normal enemies hit in Elden Ring on your first run. That 5% is not going to make a difference and it allows you to participate in one of the best or at least most interesting quests in the game. And you can pop it at any time. So you know. Not as bad as it sounds.
What about the staminan spork drink dropped by Jo Amon in Yakuza 0? They look similar to the powerful recovery item, staminan spark, but when consumed, cause a huge amount of damage and lower your heat bar considerably.
The feather item in Super Mario Kart is actively unhelpful. It's almost impossible to find a place to use it that isn't going to disadvantage you (especially on tracks with no run-off areas), let alone actually help you, and it stops you getting a decent power-up until you get rid of it.
Not sure this counts, but in Slay the Spire, like half the boss relics do more harm than good. They may let you have an extra energy each turn, but they also harm you by not letting you rest (one of few ways to heal), or not letting you see enemy intents (really bad since you'd never know when or how much to block), or not letting you pick up potions (making any relics that effect potions worthless). Most of the time, I just skip the boss relics if there isn't a good one. They're so bad.
Oh that hurt. I never activated Baldachin's Blessing as I try and save anything that can help me in a fight until new game plus (when I know the fight a bit more.) I have already killed the last boss and Melinia. I didn't know I could have had an extra point in Vigor the whole time. 😭
Two things about Toejam & Earl: 1) The Total Bummer can be beaten! If you have a food item in your inventory, and you activate a Total Bummer, hold the button to go into your inventory screen as the Total Bummer is sapping your health. Right before you hit 0, use the food item in your inventory. (Ideally, a Fudge Sundae, so you know it's health gain, rather than random food which may be good or bad) - if the item you used gained you health, you won't die and will continue your life with that amount of health from the food item. 2) I maintain the Randomizer is worse than the Total Bummer and I'm willing to die on that hill. The Total Bummer...yes, it kills you. You lose one of what are likely 3 lives early, or as many as 8 in reserve later on. But you just start with your next life and move on. The Randomizer undoes ALL progress you've made in discovering which of the game's 25 gifts are which - EXCEPT if you dropped all the gifts you had in your inventory near you and then use the Randomizer...it'll change them back into question marks in the inventory screen, but those gifts will still be the same. If you keep them in your inventory and then end up using a Randomizer, they will indeed be lost to the RNG. If you're halfway through the game where the enemies start getting significantly tougher, and you NEED certain items to not just get screwed repeatedly, a single Randomizer can and will kill your run. Early on it's a good idea to use everything, consequences be damned, but later on it's best to save all your money for the carrot guy until you've either (A) discovered both the Randomizer and Total Bummer, or (B) discovered the Randomizer and have at least one Fudge Sundae in hand, at which point you can death save against the Total Bummer if you open it.
Crazy Ivan was an early game for Sony Playstation that featured a "power up" called "Pscytso Mode" that would reverse all of the controls so up was down and left was right.
In the first Pokémon generation there was a move called Energy Focus that was supposed to raise your critical hit rate. But it was bugged and actually lowered your critical hit rate. And there was no way to know until data miners discovered this.
The Triad 'shroom power up seemed eerily reminiscent of my recent playing of Borderlands 3 DLC trying to aim sometimes. My FPS skills aren't what they once were.
In Ducktales 2, there's an item that gives you a boost to your pogo jump. It only shows up in one level, and always next to a spike pit, thus requiring you to use your pogo stick and the power up. However, it took me _years_ to realize that this was actually a problem because the spike pits also had spike ceilings, and every time I would pogo across I'd hit the ceiling.
In Carmageddon I have a vague memory of there also being a power up that would fire springs from your car at nearby pedestrians - basically giving your car a decent pedestrian killing radius. Combine this with pinball mode outside so you’re flying all over the map and my not well adjusted 13 year old self was having the time of his life.
A runner-up for Rise of the Triad is Elasto-mode which makes you bounce off everything you touch and combine it with first person platforming without a dedicated jump button in narrow corridors with traps... have fun
The ricochet shot in the original gauntlet. The problem is that there can only be 1 project on the screen at a time so until it goes away, you can't defend yourself. Really detrimental when u find several enemies coming at you
In the NES game Faxanadu there is a pendant that reduces your attack power by 20%. It was supposed to boost your attack by 25%, but due to a programming error the game starts with the 25% bonus, and getting the pendant takes it away.
I'm glad that you showed a visual on screen about the gift in toe jam and Earl that resets all the gifts, but I think for those unfamiliar you probably should have actually at least briefly mentioned that because that gift is so frustrating. You have to open the gifts all over again because they're different than what they were before and hope that you don't get a bad one again.
Faxanadu on the NES: Due to an error (a BNE operation instead of a BEQ operation), you actually start the game with the power of the Pendant from the Tower of Suffer turned on. When you collect the Pendant, it toggles this power off, making it 25% harder (1-2 more strikes) to defeat your enemies with melee. Sonic the Hedgehog 2 Sega Mergadrive: Having tails with you in the special stages, playing solo, makes the special stages significantly harder to complete. Tyrian 2000: Astral Zone special weapon. It's not a bad effect but the weapon's visual effect makes piloting the ship significantly more harrowing. Though Tyrian is not a brutal on-hit-death bullethell game (developers actually wanted you to have fun here), it can lead to some really dangerous collisions. The weapon is used upon firing your normal guns, so it can become extremely obtrusive. BioHazard Battle Sega Mega Drive Any weapon-drop you are currently not using. Weapon drops empower the current weapon, but picking up the wrong color changes the weapon you are currently using..making all powerups, dangerous obstacles to avoid if you have your favourite weapon equipped. As above, the same goes for Contra on the NES..anything that is not Spreader.... DOOM: Berserk pack. In an emergency and for really skilled players it's good, but changing to melee combat, forced, and still take full damage is more risk than reward. Call of Duty: Scare Packages featured in Modern Warfare and Black Ops series. Care packages containing killstreaks that actually detonate instead.
" picking up the wrong color changes the weapon you are currently using" oh, i've seen several other games with a similar problem, like "zero wing" and "pocky and rocky".
The hard hat from west of loathing. I guess technically that puts the game in hard mode, but it's still an item that you would be better off not picking up.
To add insult to injury on Toe Jam and Earl, even if you figure out what the bad presents are, there is a randomizer present that turns all the presents different, thus flushing all your hard deciphering down the proverbial toilet
Speed mushrooms whenever you're on a racetrack with no barriers (like Rainbow Road) in Mario Kart. If you're not careful, you can and most likely will be hurtling into the abyss...
Electranoid: The minus - Makes your bar even shorter. Sleep: Kirby series - You are forced to sleep for some seconds. Hope there are no more enemies or something pushing you. Goldeen: Smash Bros series - A pokeball that does splash... so you just wasted the item
Damn if it hasn't been ages since I played Toejam and Earl, favorite game when I was a kid, mind you Total Bummer wasn't too bad in perspective, when some of the Gifts could mess up your control, walk you off the edge of the map where if you were spectacularly unlucky, could drop you any number of floors down (since you kept dropping until a lower map had the same area, if your luck was horrible you could fall the whole way to the bottom.....which was a tiny island in the center of a massive sea. If you landed in the water far from the island that's a game over, you ain't gonna make it back to that tiny center island without drowning multiple times and losing all of your lives).
Honestly, the Randomizer present was the most dreaded one. Losing a life isn't great, but at least the Total Bummer is identified now and you can avoid it in the future. Unless you get a Randomizer, then not only are you not able to use your useful presents at opportune times, but potentially can open all of the negative presents again.
In ToeJam and Earl, the total bummer gives you a split second right before you die to open the inventory and open a health present. Took me a few games to figure that one out.
Yes, Baldachins Blessing is a de-buff. But in a game like Elden Ring, sometimes, you just need a hug. And in the late game, 1 vigor for unlimited hugs is a pretty good bargain.
The Flamethrower from L.A. Noire. When you get it, it's right before a large firefight in the sewers, in an open cistern where fighting at range is extremely valuable. When you pick this powerup up from the table, you can't unequip it; ensuring at least one death in this game about gritty investigations and poor decision making.
Here's a very obscure one. MoonSpeeder / MoonGames for the Atari Falcon. There are powerups (represented by holographic letters) littered along the tracks that can either give you boost, laser ammo, "heal", or break your breaks or increase slide coeficient. Actually, there might be more well known racing games where there is an equal share of powerups and downs...
In Diablo 1 there are a trio of Shrines that will raise one of your basic attack spells up one level, but at the permanent cost of 10% mana supply-- each and every time you access one. Helpfully, the three shrines in question are the Fascinating, Ornate, and Sacred shrines. That produces the acronym of FOS-- 'Find Other Shrines'. The problem is that shrines display their names only in the first half of the game's levels-- go further in, and you're rolling the dice on whatever random shrine you click on _isn't_ going to reduce your mana pool for a basic spell that you probably have already maxxed out.
Lunar Gravity in Beach Buggy Racing can do you in pretty good. If used during a straight part of the track with an open sky, it just gives the other racers a boost.
Gotta say, i'm a big fan of the sleep ability in Kirby games. It doesn't kill you, it doesn't take your health, it just... makes you fall asleep for a few seconds. Kirby deserves the rest lmaoo
Baldacchins blessing lowers your health a very small amount. You’re still gonna get one shotted most of the time, poise is actually insanely good. Especially when being invaded
On Toejam & Earl, I've always hated the Randomizer more than the Total Bummer... Nothing invoked more rage than unwillingly using it after having most of your presents identified
Remember those old games (I'm thinking Gradius and Bomberman for example) where you could get more and more of a certain weapon to get upgraded versions of that weapon? In those, almost any weapon you didn't currently have was a downgrade.
Wild Guns for the SNES had a powerup that was essentially a Ping Pong gun, shooting Ping Pong balls that did zero damage. And you couldn't get rid of it until you used up all the ammo.
How about Cat Mania in Chu Chu Rocket? Although if you’re clever enough, you can turn that negative to a positive by directing the cats towards your opponents!
Kirby used to have a powerup that's entirely negative (sleep), basically making you unable to remove the ability, slowing you down to a crawl for a few seconds, before losing control of your character entirely for another couple more. More recently it's been given a heal to make up for it's drawbacks, with an actual moveset in a spinoff, and an upgrade in the most recent game that entirely removes the downside of losing control of your character when you get it and also gives a buff after it's long activation.
@@ZenoDLC Must've recalled wrongly, my bad. Though I'd note that sleep does have a potentially useful property in like 2 instances. IIRC there was an area in one of the games which you could only get by sleeping through it (might also be recalling wrong there), but more importantly, it could potentially be used for Mix where you suck in two abilities to get a roulette.