Well, since there is a strong and constant sound on the map, why not make everything difficult so that people have the motivation to pass the map perfectly, because if they can pass it from 1 time, then it will no longer be interesting to them
@@flooosha2376 I mean sure I get where you are coming from, but I would assume people would want to be able to actually play the maps without it mimicking some other game 24/7.
At the end oh there is 90 target and onky one is real it change every time and if you don t click on the real one you restart like the gd version but buffed alog
sorry, but I do not plan to make maps with such settings, since this contradicts my mapping principles, the ability to change map parameters has already been added to the osu!lizer
oh, I'm sorry, friend, I didn't know that you were the author of this preview, I took a random photo on the Internet, but it wasn't indicated who the author was, if it's really you, then I will immediately delete it
but let me ask if it is possible to leave a video with this picture in the game itself, so as not to record the video again, but I will indicate and fix in the comments that you are the author of this picture, but I have already replaced it in the game and I will do it now on RU-vid
@@OKSY_GENE (last time im reposting this becasue it keeps geting deleted) (will also be postng this in separate chunks going over each point) 1.) I posted the thumbnail to twitter back in 2022. (May 31, 2022) and the psd file which I still have matches with the last time edited date. [1/2]
The hitsounds should be slightly different from the original so that there is no mixing and deaf objects (80 percent of players play with disabled hitsounds)
@OsuMapperBattleOfficialTo add on to that, instead of verification, there are actually guidelines to determine if the map is possible, but also good, fair, and possible to read