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8 Easy Beginner Tips For Farthest Frontier | How To Easy Start For Farthest Frontier 

Sir Sim-Alot
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With These 8 Tips You Can Have Better Starts On Farthest Frontier
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8 Easy Beginner Tips For The Farthest Frontier | How To Easy Start For Farthest Frontier

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24 июл 2024

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Комментарии : 23   
@RonEmpire
@RonEmpire Год назад
Actually building a grid style is best. The small plaza along the streets stack. I have demonstrated this in 3 playthroughs. Use a grid of a 2x2 home and you benefit more from the cross roads. Upgrade the plaza and it gives even more bonus. All my houses got to 85%.
@synchronicity458
@synchronicity458 Год назад
A lot of what you said is incorrect or misleading. Also you don’t need roads touching every home. I don’t know why RU-vidrs keep doing this, but you can stack the houses up grid style row after row without a road at all. The roads are primarily for when you start transporting large amounts of material at once via wagon.
@RonEmpire
@RonEmpire Год назад
Trees do not give desirability. Small decorations stack. Dev have said this on their guide.
@anthonyboone6843
@anthonyboone6843 20 дней назад
My first mistake was doing grids, like every other games utilizes, didn't work very well. Thanks for the insights and info. Well done video.
@SpringLeafWolf
@SpringLeafWolf Год назад
Grids with roads really only make sense for undesired heavy production that have fast access to stockyards and the trader. To maximize the amount of taxes you gain houses need to be right up against each other surrounding the marketplace. Place the market, place a school, place healer, place a large park and your houses will level up accordingly only if all those amenities are centralized in the center of the hones.
@shelbycome8398
@shelbycome8398 Год назад
Love you from grounded, can't believe I'm just seeing your video on this. Great video as always Sim, keep it up!
@erinjk123
@erinjk123 11 дней назад
Building as i go along. I need to move things tho cuz i would like to have similar production buildings together so i can find them easier.
@TheGreatKingBoo
@TheGreatKingBoo Год назад
Thanks for the tips mate, will come in handy when I eventually get this game.
@SirSim-Alot
@SirSim-Alot Год назад
Glad I could help
@stevenborchert6551
@stevenborchert6551 Год назад
With the first few raids, I found having about 4/5 hunters was enough too kill off the raiders with the Town centre helping out and a little micro, and those hunters will always be good investment! Unless you don't have a lot of deer of course, but still good to kill the Raiders.
@TnavresGaming
@TnavresGaming 9 месяцев назад
How do you get (3) crop rotations per cycle vs. the (2) I'm stuck with?
@scottrik1852
@scottrik1852 Год назад
Very helpful thanks buddy
@SirSim-Alot
@SirSim-Alot Год назад
Glad it helped
@WuHeDo
@WuHeDo 6 месяцев назад
Have you made any new findings in on any new beginner tips ? Im currently trying out your tips of this video. but it only gets me so far ^^
@genreaper
@genreaper Год назад
Some good tips.
@aaronnelson7702
@aaronnelson7702 Год назад
Everyone tries to min max one large city. It's easier to drop your main spot. Build a house, then build small towns around each resource. Houses for workers, market, and stuff. Build up these, then fortify your main. Hamlet system.
@haribo836
@haribo836 Год назад
Grids don't suck. Your layout sucks, but it's not down to the grid, it's down to building to densely. Leaving space between houses can be done in a grid the same way as in a random road layout.
@TheLegendaryAryeh
@TheLegendaryAryeh 3 месяца назад
I suck at this game, my villagers keep dying, can’t build a graveyard fast enough or homes
@TheOriginalBadger
@TheOriginalBadger Год назад
Grids work....if you plan your grids properly. Your grid? Very poorly planned. Like, a road between every row of houses? Waste of space. For the best *gridded* village layout designs, I recommend TactiCat's videos. I also see you have 2 workers in the Trading Post. Thats 10 months a year you have 2 workers doing nothing but sitting on their thumbs. No trader visiting? Take the workers out and have them as laborers for the other 10 months of the year. Lookout towers are powerful, yes...but they're even more powerful if you have 2 people in them.
@J1Warrior84
@J1Warrior84 2 месяца назад
I'm gonna head over to tacticat like you suggested. Thanks for that!
@genreaper
@genreaper Год назад
Bourbon town. ...😅
@johnjalk9869
@johnjalk9869 Год назад
u think small... think in parks, statues and shrines... early build a market + small park (or a big park if u have the gold) or a shrine its all u need to get 30%, later, schools+hospitals and the teather rise u up to 65, finaly large statues, bakerys and taberns rise u up to 85+ (gardens only to rise that final 2% if needed)... Turnips-clover>Peas x 3 years rotation its the best, no diseases fertility 98-100% all the time and no weed... build early a chandlery its the way to gold... and later in tier 4 only, spice, the taxes are broken...
@mekko1413
@mekko1413 Год назад
First its not building in a grid that sucks its the person planning the grid that sucks. In reality what you are telling people to do is build in a grid but planning properly for adding decorations.
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