Evolutions should be unlocked with masteries, not spending 6 days of a month to get just 1 out of 6 shards, when they sell all 6 in the shop. This would encourage people to play different cards, and make it fair for free to play players and low skill players. This requires skill and experience, rather than grinding for hours or spending money. But we all know THAT will NEVER happen.
i do agree with the title, i even said this when royale api asked on twitter about our thoughts on 2 evo slots, i think that with some balancing of some evos, releasing more evos and making them wayyyyyyy more accessible, i think it would be fun, specially as i don’t see how it would be that different to the game anyway, cuz it’s just like regular deck building, but with some spice, there’s always gonna be some cards better than others, but it could make for some cool/interesting strategies, i do also think though, they’d have to change the system maybe, cuz i feel like if they just keep it as how many cycles, the game would still be like it is now where it’s just how fast can you cycle your cards
two evo slots seems to be enough , that way you can choose your evolution and make changes to your mu without changing the deck , maybe with more evo decks won't have truly bad mu anymore
3:42 I used a book of books on arrows lvl 8-9 cuz I misread and assumed it was just immediate level 14 I got a 2nd a few days later somehow so worked out for me
To be fair. I don't want more than like 4 cards a year. Including the champions. And latter the tower troops when their card pool will be larger. But right now they've announced that we are getting a new spell like it's the biggest update of the year.
if you have at least 200 gems per season, you can do the challenges for the evo shards in the shop, 4 shards (1 simple, 3 card specific) plus a book of cards
Dutchess looks like it be alright with Little Prince ramp-up over a longer period then the ammo system. So maybe ramp-up after 5s would make it good. Idk what I'm even saying I don't even play anymore
Clash of clans right now: here's this streak bonus thing: Do all your challenges, and you get 100% more RSS from your league rewards plus 3000 common materials for hero equipment.
Evo zap rework - troops are electrified and attack in 4 stages twice. Ex with the bomber; holding the bomb, the bomb is over its shoulders, the bomb is over its head, throws the bomb. There is no fireball level damage, no freeze duration stun, just a slower attack speed. Also, each stage would last 0.4s and they would have an electricity effect around them. Evo Tesla rework - just make it stun troops or have an attack like the e-dragon :/ I feel like the original Evo Tesla was just there to buff X-bow decks
Think about this, when people predict evolutions is it them predicting the evos or is it supercell pickind the ideas from their predictions and tweaking them?
1:25 hey these are misunderstandings If giants are commons it will be overleveled asf it will be a disasster because your first win condition are giant so it being common will make it drop higher sooo not EVERYTHING are mistakes And if the EVO BOMBER had 2 cycles it will FALL because the reason they gave it a EVO is to somewhat revive or to make it more appealing all it needs are range/dmg nerf
Everyone complains about how Dagger Duchess is broken compared to the other tower troops, but you gotta understand that the tower troops now have rarity. Princess is common, cannoneer is epic, and dagger duchess is legendary. Theoretically, it should then be easier to upgrade princess and cannoneer compared to dagger duchess, sort of balancing the towers. Idk if that actually works like that though. Im probably wrong. Still, I think dagger duchess should at least have a slight health nerf.
5:35 no OJ, probability doesn't necessarily go down, it just seems lower, but look at it this way: before, to get a legendary, you have 30%*25%*20% which is 1.5% now, to get a legendary, you have 12%*26%*49% which is around 1.53% it might seem like the chances of getting legendary is lowered, but it actually even increased it. You couldn't get a legendary if you didn't get a rare on the first click and an epic on the second click. This change just increased the chance of getting a rare and epic on the first and second click respectively.
While throwing on purpose isn't 100% against the rules, it could theoratically be considered wintrading, tho I don't think they'd care because it's not anything "truly competitive"
7:00, that’s 100% allowed. I did it the one time I had the pass and wasn’t punished, and the first season the pass was released a ton of people did it (including Buffarette) If you do this I’d recommend giving players without the pass a free win while making your way to 11. Seeing P2W players who don’t need resources getting to 12 wins really irks me.
getting evolutions as a F2P player is tbh not insanely difficult just play for seasons tokens everyday and participate in events. Even i got myself 3 evolutions as F2P and i almost got my fourth evolution. Getting progression in F2P is ofc harder then as a P2W player but it is not as hard as people say..
I think it is as Bad as people say,like ofc you can unlock evolutions as a f2p,but you are always limited to a certain amount of evos with how the way the seasonshop works.But with the recent releases of Sometimes 2 evos,you cannot keep up with the meta changes. They should remove the cap on evo tokens in the seasonshop to make f2p have a chance
9:14 It is messed up, I accidentally gave 30 000+ elite wild cards to recruits while adding evo shards to them (I'm now out of elite wild cards, and recruits aren't even in my main deck)... I Saved them for 1 year
Lucky boxes are literally star drops but worse Lucky boxes: you have to win three games and get 10 crowns for one of them and you can only get them once per day Star drops: you have to win 1 game for one, 3 other wins to get another one, 4 other games to get another one(this is only the daily)
I am a "free" to play player. Only payed for a few comstics, including 2 pass. I have almost every cards at least level 11. And multiple decks all lvl 13. I don't even play every day when I'm into the game. And I've had pauses longer than 6 months. Free to lay is misarable for evos and stuff. But not for cards levels anymore. I've had my biggest jump in progression in the last year.
0:20 I always play clan wars, and my non maxxed deck (level 11-12s) are all against maxxed level 15s, when I use my main in clan wars its like a king level 9 (im king 14)