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8 Things You Should Know As A Beginner About Unity Terrain | Tutorial | HDRP | 

Seta - Level Design
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1 окт 2024

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Комментарии : 39   
@SomebodyPickaName
@SomebodyPickaName 6 месяцев назад
I just found your channel today and I'm going to binge watch every one of your videos. Your videos are great!
@SetaLevelDesign
@SetaLevelDesign 6 месяцев назад
Thx:) I'm glad that the content on the channel encouraged you to watch it:)
@SomebodyPickaName
@SomebodyPickaName 6 месяцев назад
@SetaLevelDesign they are so good that I've bookmarked your channel on my bookmarks bar so I can easily go back and watch multiple times. And I hit the bell so any new video will show up in my notifications.
@SetaLevelDesign
@SetaLevelDesign 6 месяцев назад
@@SomebodyPickaName Considering that there are already over 100 videos on the channel, you have a lot to watch:) I'm glad you found my channel:)
@sxsignal
@sxsignal 7 часов назад
I'd be interested in know how I can use terrain for real world terrain. I have the sea floor bathymetry and it ranges from -10k to 19k (bottom of sea floor is -10k-ish and highest land height is 19k-ish.
@MassivaMusic
@MassivaMusic 6 месяцев назад
Man i was looking for these kind of map building tutorials. Thanks!
@SetaLevelDesign
@SetaLevelDesign 6 месяцев назад
You're welcome:) I'm glad the video was useful:)
@markos1674
@markos1674 5 месяцев назад
Excellent video, but I have a question, if I want the details to have an LOD group, do I have to place them manually? Like for example grass, if they don't have LOD groups, wouldn't they be very expensive for performance?
@SetaLevelDesign
@SetaLevelDesign 5 месяцев назад
If you are place a lot of the same models, such as grass, it is better to remove the LOD and connect them to Detail because Unity then uses the rendering of many instances of the same details in one rendering pass. I'll give you an example that I once tested myself. The same number grass on the scene: Paint Detail: 117 batches 120FPS Manually distributed prefabs (with LOD): 36000 batches 50 fps So it is best to place grass manually only in places where we cannot add it as Paint details:)
@carp77
@carp77 8 месяцев назад
HDRP Camera settings tutorial would be nice? I got so blurry textures.
@SetaLevelDesign
@SetaLevelDesign 8 месяцев назад
You can send me a screenshot of what it looks like on e-mail, maybe I will be able to help you somehow:)
@yashcrazy7978
@yashcrazy7978 8 месяцев назад
Thank you Bro. These things are genuinely helpful. Hoping more videos like this in future
@SetaLevelDesign
@SetaLevelDesign 8 месяцев назад
There will definitely be more:)
@viveksatloniya
@viveksatloniya 21 день назад
Sir do you have any paid course on udemy or somewhere else?
@SetaLevelDesign
@SetaLevelDesign 18 дней назад
Unfortunately, I don't have such a course, so I try to do tutorials regularly. When I improve my English, I will probably try to create some course:)
@maxkmh
@maxkmh 8 месяцев назад
Thanks for valueable information :)
@SetaLevelDesign
@SetaLevelDesign 8 месяцев назад
Just the basics, but I didn't know about some of them for a long time:)
@salmon_vegetable_plate
@salmon_vegetable_plate 5 месяцев назад
Is there a solution with texture stretching?
@SetaLevelDesign
@SetaLevelDesign 5 месяцев назад
Unfortunately, the standard terrain shader in Unity will stretch textures:/ an alternative is to use another shader from the assetstore or modifying the tiling setting of a given texture so that it is not so visible:)
@Babakphoenix
@Babakphoenix 8 месяцев назад
How we can add wind to tree or grass i cant find the shader !!
@SetaLevelDesign
@SetaLevelDesign 7 месяцев назад
Unfortunately, you have to create your own shader to handle wind, luckily there are a lot of videos on RU-vid how to do it in shader graph:)
@genichiroashina6372
@genichiroashina6372 7 месяцев назад
How to create slope in terrain. It is so difficult compared to blender.
@SetaLevelDesign
@SetaLevelDesign 7 месяцев назад
You can add Terrain Tool to Unity from package manager. With this should be easier creating slops. I very often just make different heights and then use smooth to smooth them out and create a slope:)
@genichiroashina6372
@genichiroashina6372 7 месяцев назад
@@SetaLevelDesign ty for telling me that.
@Steel-Fa
@Steel-Fa 4 месяца назад
Thank you very much, you fix a problem that I faced with the last tip you are a legend.
@SetaLevelDesign
@SetaLevelDesign 4 месяца назад
A lot of people have this problem, so I'm glad the video helped you:)
@arthurjvnb
@arthurjvnb 8 месяцев назад
Really good info. I didn't know any of them. Thanks for sharing it :)
@SetaLevelDesign
@SetaLevelDesign 8 месяцев назад
No problem, i'm glad the video was helpful:)
@Sunterligth_amora_spirit
@Sunterligth_amora_spirit 7 месяцев назад
Thanks you for useful information!
@SetaLevelDesign
@SetaLevelDesign 7 месяцев назад
I'm glad my video was helpful:)
@rizwanmubarik2953
@rizwanmubarik2953 8 месяцев назад
Really helped me thanks alot😊
@SetaLevelDesign
@SetaLevelDesign 8 месяцев назад
I'm glad the video helped you:)
@ROCKSMASHER
@ROCKSMASHER 8 месяцев назад
Nice Dude
@SetaLevelDesign
@SetaLevelDesign 8 месяцев назад
Thank you:)
@ROCKSMASHER
@ROCKSMASHER 8 месяцев назад
ur welcome@@SetaLevelDesign
@hiperfx892
@hiperfx892 8 месяцев назад
Next time make a Level Design using a Kitbash Asset Pack 😊😊😊
@SetaLevelDesign
@SetaLevelDesign 8 месяцев назад
Their assets are of really great quality, unfortunately their price is a bit killing:)
@hiperfx892
@hiperfx892 8 месяцев назад
@@SetaLevelDesign Go Pirate duh
@SetaLevelDesign
@SetaLevelDesign 8 месяцев назад
All assets I use are legally purchased and I have no intention of changing that
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