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Seta - Level Design
Seta - Level Design
Seta - Level Design
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Hi :) On this channel you will find videos related to enviro/level design and some tutorials in Unity.
Комментарии
@AhmedMahmoued-gg8un
@AhmedMahmoued-gg8un 17 часов назад
How do I make the player plant plants and the plants grow gradually?
@GameDev1
@GameDev1 20 часов назад
Very nice. Thanks for the detailed steps 😀
@BUY_YOUTUBE_VIEWS_d114
@BUY_YOUTUBE_VIEWS_d114 День назад
Your videos always put a smile on my face. 😊
@DecimateCG
@DecimateCG День назад
​​How so you fix those Corner light leaking glitch? is it problem on the mesh or lighting. for me it happens on SSGI on both Ray Marching and Ray Tracing
@SetaLevelDesign
@SetaLevelDesign День назад
This happens when light has, for example, low resolution and penetrates objects that should stop the light. It is best to use ordinary boxes with Cast shadow set to Shadow Only and place them, for example, on the walls, then external light will not pass through and cause glitches:)
@AdityaDedha_
@AdityaDedha_ День назад
Amazing work man!!
@SetaLevelDesign
@SetaLevelDesign День назад
Thank you:)
@ClashGhost-x9g
@ClashGhost-x9g 3 дня назад
thanks bro
@SetaLevelDesign
@SetaLevelDesign День назад
You're welcome:)
@Vidhyanshugaming22
@Vidhyanshugaming22 4 дня назад
Where can I get plan for the house
@DecimateCG
@DecimateCG 6 дней назад
did u use APV?
@SetaLevelDesign
@SetaLevelDesign 5 дней назад
Yes, but in the experimental version because it is the only one available in Unity 2022:)
@imogames77
@imogames77 6 дней назад
You are amazing! Thanks for this upload too... :) I'll have to check the slow motion version, because the 0,25 solution on youtube with the SPACE key actively pressed was not quite right :)))) Congratulations for being able to make this scene in such high quality in 5 hours. I have had several of your scenes copied for learning and my own improvement , but usually my copying time is at least a factor of 10 compared to yours. Thanks again for making your high quality creations public domain.
@SetaLevelDesign
@SetaLevelDesign 5 дней назад
Thank you for your kind words:) I think that when slow design appears next Monday, it will be easier for you to see everything. Then just slow down the video by half and everything will be at a normal pace:)
@oui4259
@oui4259 6 дней назад
Hello, the channel and the tutorials are really great, I have a problem, the shader works well in the scene window but when I switch to play mode (game window), the shader no longer works, the shadows no longer move however by locking the scene window next to it, there the shader works in the game window.
@SetaLevelDesign
@SetaLevelDesign 5 дней назад
Thx:) Very strange, try making a scene build and see if it works. If everything is OK in the build, it is possible that you simply have a Unity error and Game View is not refreshing as it should.
@Maskeowl
@Maskeowl 7 дней назад
i wana do this type of stuff learn the tool you use and all WWHATİ Sthis knwovledge vvhere i can get it freom?
@galberger3937
@galberger3937 7 дней назад
can you a spooky environment with free assets?
@SetaLevelDesign
@SetaLevelDesign 5 дней назад
I need to see what free assets are available that would fit into such an environment, if there are any, I think it won't be a problem:)
@fess_8435
@fess_8435 7 дней назад
Hello! can you suggest free assets for filling the environment with various objects (shelves, cabinets, barrels, etc.)?
@SetaLevelDesign
@SetaLevelDesign 5 дней назад
You can find free interiors at Geniuscrate Games on the assetstore Other assets that I tested and are ok: - STYLIZED Fantasy Armory - RPG Medieval Props DEMO - Viking Village URP - Mega Fantasy Props Pack - Shed, Tools, Bridges and Fences - Wasteland Cabin but it all depends on what style you need these assets to have:)
@GameDev1
@GameDev1 7 дней назад
Excellent especially with the details, ie lighting, reflection probes and underlining the atmosphere with the music 😀
@SetaLevelDesign
@SetaLevelDesign День назад
I'm glad you like it:) YAPP was useful for scattering books:)
@jakeanderson-kr5mu
@jakeanderson-kr5mu 7 дней назад
hey can you make this with the newest version please
@SetaLevelDesign
@SetaLevelDesign 5 дней назад
Are you talking about the new version, i.e. Unity 6, or more about a new version of one of the assets used in the video?
@aass-kr6ll
@aass-kr6ll 8 дней назад
You are the best!
@SetaLevelDesign
@SetaLevelDesign 5 дней назад
Thank you:)
@juliaalder2007
@juliaalder2007 8 дней назад
Could you please show us how to make trees? Not exactly how to create them. But from the point we have a tree model to the point the terrain system recognizes a tree as a tree (and differentiates between leaves and the rest) with wind animation. Not the build in joke, it looks terrible. And my flowers geometry falls apart with my shader graph wind. Grass works (only 3 faces), but flowers with a few hundreds get torn apart. I can not find a tutorial or any docunentation for it.
@SetaLevelDesign
@SetaLevelDesign 8 дней назад
You're still struggling with vegetation in Unity:) It's hard for me to give you any advice without insight into the model and shader:( Take a look at how the shader in the HDRP Terrain Demo for vegetation handling is built, maybe it will guide you on how to create a wind shader that works for you:)
@_hudzin_8514
@_hudzin_8514 14 дней назад
Hello, first of all, I would like to say that I greatly admire your work; it is truly amazing, and I hope you continue with it. I am learning new map designs every day, and I really enjoy it. The main reason I'm writing is to ask whether it is possible to make a living from this, or if it can be an additional source of income, like a side job. I'm curious if there are buyers for small maps like the ones you create, or if a map would need to include other priorities to be considered for purchase as a small design project that someone might then code. I'm asking because I enjoy it, and if there were a way to make a living from it in the future, that would be great.
@SetaLevelDesign
@SetaLevelDesign День назад
Thank you for your words of appreciation:) At the beginning, I recommend doing this as an additional source of income, because if you work as a freelancer, it may happen that in one month you will have 5 orders and then none for 3 months. As for placing small maps for sale, it is absolutely possible because there will always be a customer who will need, for example, a small area or a dungeon to test their project. An example is that some indie games take place on demo maps from purchased assets:)
@_hudzin_8514
@_hudzin_8514 День назад
Thank you very much for your response. I've been interested in map making for quite some time now, and I always learn a lot from your videos. I always wanted to try programming games, but I realized that I enjoy creating the maps themselves more than the complex task of programming them. That doesn't mean I won't try to program my own map someday, but for now, I find more joy in just creating them. Thank you again for your response, and I'll take your advice. By the way, I'm watching the premiere with one eye, and it's great!
@Vidhyanshugaming22
@Vidhyanshugaming22 14 дней назад
Please make tutorials daily!
@SetaLevelDesign
@SetaLevelDesign 14 дней назад
Something like this would probably only be possible if RU-vid was my only source of income so I could devote all my time to making videos:)
@juliaalder2007
@juliaalder2007 15 дней назад
Thanks. ;)
@SetaLevelDesign
@SetaLevelDesign 14 дней назад
You're welcome:)
@brianpangburn5573
@brianpangburn5573 15 дней назад
I'm curious what's your pc specs if you don't mind?
@SetaLevelDesign
@SetaLevelDesign 14 дней назад
i7-7700K, MSI GTX 1060, 16GB RAM :)
@brianpangburn5573
@brianpangburn5573 12 дней назад
@@SetaLevelDesign awesome. Same as me then!
@juliaalder2007
@juliaalder2007 15 дней назад
Could you please add a wind shader? 🙏 I can't find a video on Sebastian Graves channel. Or do you have a link?
@SetaLevelDesign
@SetaLevelDesign 14 дней назад
He probably never did a wind shader tutorial:) Do you mean a regular shader for simulating wind on grass?
@juliaalder2007
@juliaalder2007 14 дней назад
@@SetaLevelDesign 😁 Yes, I want my grass to dance a little. In URP it's not a problem, but in HDRP it doesn't work. Brackeys tutorial also didn't work. So I thought I should ask the master of HDRP. 🫵
@juliaalder2007
@juliaalder2007 14 дней назад
O, man. 😅 Now the shader graph I made in URP works. I changed nothing. I've only restarted the PC. 😅🙈​@@SetaLevelDesign
@felixlarsson4205
@felixlarsson4205 15 дней назад
This is nothing short of AMAZING! Me and a classmate just started working on a similar project to this, but more tropical. I could not have found your channel at a better time. I want to learn more about all these things you are posting, so rest assured i will be watching most of your videos ❤️
@SetaLevelDesign
@SetaLevelDesign 14 дней назад
Thank you very much:) I hope you will find something in them that will be useful when creating your project:)
@nguyenthithuytrang-b20dcpt45
@nguyenthithuytrang-b20dcpt45 18 дней назад
I enjoyed your videos however I have a suggestion! I would love for you to make a paid course or patreon so i can learn level design in unity more formally. Thanks!
@SetaLevelDesign
@SetaLevelDesign 8 дней назад
Maybe one day I will create a course, but at the moment I think that my English is not good enough to be able to easily conduct such a course:)
@mehdiip
@mehdiip 18 дней назад
😰😨😧😦🥺😲
@SetaLevelDesign
@SetaLevelDesign 17 дней назад
The scene may be a little scary, but I think you liked it:)
@user-ux8hs8ou2n
@user-ux8hs8ou2n 18 дней назад
Hi where did you get it from? "Terrain Layers"
@SetaLevelDesign
@SetaLevelDesign 17 дней назад
The terrain textures are from Toon Fantasy Nature but I also used the normal map from FREE Slavic Medieval Environment to get a low poly effect on the terrain:)
@user-ux8hs8ou2n
@user-ux8hs8ou2n 16 дней назад
@@SetaLevelDesign Thank you
@adriank8792
@adriank8792 19 дней назад
What's the name of the song that starts at 7:14? Finding it on uppbeat without knowing the title would be impossible
@SetaLevelDesign
@SetaLevelDesign 19 дней назад
Track name: Machina - Tobias Voigt:) I think I need to start adding song names to videos:)
@HansPeter-gx9ew
@HansPeter-gx9ew 20 дней назад
as always nice skills but I am somewhat mad. There is so much weird flickering going on it looks a game from the early 2010s. As soon as you block the "sun"/gloal lighting the lighting gets bad in Unity. It is bc of the lack of light probes? Or maybe asset quality? RU-vid compression?
@SetaLevelDesign
@SetaLevelDesign 20 дней назад
In this case, the problem is that there are many parallel lines that are close to each other, so when the camera moves it can be seen as flickering. It's also a bit of my fault because out of habit I set AA to SMAA instead of TAA which works much better in such cases, unfortunately I didn't have time to record the final effect again :/
@HansPeter-gx9ew
@HansPeter-gx9ew 19 дней назад
@@SetaLevelDesign You are right, AA should be the problem (lac of temporal component), not global lighting (I thought it was some kind of light bleeding). Thank you!
@hiperfx892
@hiperfx892 21 день назад
Can you give any suggestion on how to solve the Terrain Texture tiling problem?
@SetaLevelDesign
@SetaLevelDesign 17 дней назад
From Unity itself, without additional paid assets that are responsible for generating terrain textures, it is very difficult to do anything about it. You can try not to make the slopes so steep, then the textures will not be so stretched. Alternatively, you can use models of rocks or other elements to cover these stretched textures. Sometimes it helps to increase the size or offset of a given texture, but you'll have to try it yourself:)
@hiperfx892
@hiperfx892 17 дней назад
​@@SetaLevelDesignI solved that withba free Github project called Terrain decorator 🎉
@hiperfx892
@hiperfx892 21 день назад
Can you give any suggestion on how to solve the Terrain Texture tiling problem? 🙂🙂
@SetaLevelDesign
@SetaLevelDesign 17 дней назад
I replied to you in the same post under another video:)
@amirmahdijavidpour4973
@amirmahdijavidpour4973 21 день назад
So Great! the only problem I see in most of your videos is the shimmering effect caused by Anti-Aliasing, guest Unity doesn't have the right solution yet ?
@SetaLevelDesign
@SetaLevelDesign 17 дней назад
Thx:) Unfortunately, in HDRP so far all available AA are weak. You can use Forward and have access to MSAA which performs best, but choosing Forward instead of Deferred also has its consequences:/
@UnitedTogetherFF
@UnitedTogetherFF 21 день назад
Great Work, thanks. Can you pkease make a Video about a cave with terrain and rocks, etc.?
@SetaLevelDesign
@SetaLevelDesign 17 дней назад
I've wanted to do something about caves for a long time, but this theme always eludes me. I will try to prepare something soon:)
@simeonvasilev4074
@simeonvasilev4074 21 день назад
Nice, I was wondering how much time it took to build it from scratch?
@SetaLevelDesign
@SetaLevelDesign 17 дней назад
Thx:) About 2-3 hours for searching, checking and converting assets + figuring out what the scene should look like, then 3-4 hours for creating the scene, and finally about 2-3 hours for creating the video (searching for music, editing, recording the scene, etc.) So creating this a video from scratch to the video itself takes about 10 hours of work:)
@simeonvasilev4074
@simeonvasilev4074 17 дней назад
@@SetaLevelDesign I see, I was wondering regarding the scene creation itself, because I am a programmer and want to expand my skills, just wondering what time is required to create a scene on your level, i guess for me it will take a few days, thanks
@hatemmehana2311
@hatemmehana2311 22 дня назад
This is really amazing. I don't know how you do this, but you are one of the most inspiring people . If possible, we want a video that talks about how to get the idea, how to choose the appropriate assets for the idea, how to search for them, how to imagine the idea, and how to implement it. We want a detailed video from beginning to end, titled the complete reference.
@SetaLevelDesign
@SetaLevelDesign 17 дней назад
Thank you very much:) Interesting idea for a video, I just have to think about how to present it with all the details you're talking about:)
@smohasharh325
@smohasharh325 22 дня назад
What is the name of the sky package that is in this video my friend
@SetaLevelDesign
@SetaLevelDesign 22 дня назад
I forgot to add it in the video description:/ I used one of the skyboxes from AllSky - 220+ Sky:)
@3denvironmentdesigns77
@3denvironmentdesigns77 22 дня назад
wow, very good anti-aliasing this time! what did you do different?
@SetaLevelDesign
@SetaLevelDesign 22 дня назад
I make this scene in Forward, so I had access to MSAA and that's what I used for AA:)
@3denvironmentdesigns77
@3denvironmentdesigns77 22 дня назад
@@SetaLevelDesignnice, looks very good!
@juliaalder2007
@juliaalder2007 22 дня назад
Hello Seta. :) I've tried so much to avoid HDRP, but here I am again. 😅 So if I'm selling assets and need environment decoration, but the EULA thing doesn't allow it... Is it possible to use this only for the pictures and videos with the clear information that the terrain and environment is NOT included and its only purpose is to give my ruins, temples, ..., a good environment, - and x, y and z IS included. So it wouldn't be in my package and there is no reselling. Is this allowed?
@SetaLevelDesign
@SetaLevelDesign 22 дня назад
Hi:) HDRP is addictive:) I think it could be passed if you indicate in the video and screenshots that the scene is used only for preview purposes and is not included in the asset you are selling:)
@juliaalder2007
@juliaalder2007 22 дня назад
@@SetaLevelDesign Thank you. 😊🫠
@ericcardoza7785
@ericcardoza7785 23 дня назад
Great video! I dont understand how the terrain modifiers work, the docs say what theyre for but don't explain the numbers well.
@SetaLevelDesign
@SetaLevelDesign 17 дней назад
Thx:) What terrain modifiers are you talking about exactly? The ones from Terrain Painter?
@Vidhyanshugaming22
@Vidhyanshugaming22 23 дня назад
After importing Stamp it!, when ever I click on the terrain for the first time after opening the project it takes 10+ mins to load. After selecting it for first time, if i deselect it and then select it no problems occur.
@SetaLevelDesign
@SetaLevelDesign 22 дня назад
Very strange, I've never had a problem with it. Have you checked if it's the same on other versions of Unity? Maybe write to the creator of StampIT, maybe he will know what the problem is:)
@gur00229
@gur00229 24 дня назад
ah! How to Create God Ray In URP??
@SetaLevelDesign
@SetaLevelDesign 22 дня назад
Unfortunately, there are no volumetric effects in URP, so you have to use the particle system and create an imitation of God Ray, or use some asset that will create volumetric effects:)
@sumitchauhan134
@sumitchauhan134 24 дня назад
well done sir💗❤
@SetaLevelDesign
@SetaLevelDesign 22 дня назад
Thank you:)
@sumitchauhan134
@sumitchauhan134 20 дней назад
@@SetaLevelDesign sir i need ur help
@SetaLevelDesign
@SetaLevelDesign 20 дней назад
@@sumitchauhan134 what kind of help do you need?:)
@sumitchauhan134
@sumitchauhan134 19 дней назад
@@SetaLevelDesign sumit_chauhan.69 this is my acc sir i already dm you please check🥺
@notanot
@notanot 24 дня назад
What version of unity is this?
@SetaLevelDesign
@SetaLevelDesign 22 дня назад
This tutorial was made in Unity 2022.3.14 with HDRP:)
@howar31
@howar31 25 дней назад
which asset should I buy for the river?
@SetaLevelDesign
@SetaLevelDesign 22 дня назад
You can use the water built into Unity HDRP or wait for the new version of R.A.M from Nature Manufacture. It will be released soon:)
@DecimateCG
@DecimateCG 25 дней назад
In HDRP, I set SSGI to Mix(mix of Ray Tracing and Ray Marching). is it a good Idea? It gives nice performance though
@SetaLevelDesign
@SetaLevelDesign 17 дней назад
Unfortunately, my graphics card is too weak to support ray tracing, so it's hard for me to advise you on this topic because I have no way to test it:(
@M.A.BGAME7
@M.A.BGAME7 26 дней назад
Is it possible to do this scene in the standard pipeline? HDRP, unfortunately, I experience a lot of fps loss, probably due to my computer.
@SetaLevelDesign
@SetaLevelDesign 22 дня назад
Theoretically, yes, apart from volumetric effects, which are unfortunately not included in the build-in, unless you use one of the paid assets. And I would recommend URP rather than build-in:)
@M.A.BGAME7
@M.A.BGAME7 22 дня назад
@@SetaLevelDesign Thank you very much, I am looking forward to your new works.
@jixal
@jixal 27 дней назад
Very nicely done! Love to see more URP stuff, it's a more common pipeline and can be hard to get really good looking results, so great to see people making quality content with it.
@SetaLevelDesign
@SetaLevelDesign 26 дней назад
Thank you:) the channel is mainly based on HDRP, but from time to time I will definitely also post something in URP because, as you say, most people mainly use URP:)
@learnwithudaykumar2974
@learnwithudaykumar2974 27 дней назад
Hey sata can you give your post processing things
@SetaLevelDesign
@SetaLevelDesign 26 дней назад
Here the post-processing is a copy of the settings shown in the Realistic Lighting in Unity HDRP: Dawn video, so you can easily recreate them based on that video:)
@user-bc6hp7pj3x
@user-bc6hp7pj3x 28 дней назад
thanks
@SetaLevelDesign
@SetaLevelDesign 26 дней назад
I'm glad the tutorial was useful to you:)
@Hassam_Haider
@Hassam_Haider 28 дней назад
loooks amazing 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
@SetaLevelDesign
@SetaLevelDesign 26 дней назад
Thank you:)
@simeonvasilev4074
@simeonvasilev4074 28 дней назад
IMO it will be a great env for FP Survival game ^_^
@SetaLevelDesign
@SetaLevelDesign 26 дней назад
The area would have to be much larger, but I would definitely play a good survival game in such a forest atmosphere (The Forest was average for me, I would prefer something calmer like The Long Dark:))