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8K60 - Sharp X68000 - SiLsteeL soundtrack by Findoll - Oscilloscope View 

Flygon
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21 сен 2024

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Комментарии : 8   
@rendderview5236
@rendderview5236 4 года назад
good soundtrack
@segaking5846
@segaking5846 2 года назад
Sounds like its has some of sonic 2’s FM patches
@rendderview5236
@rendderview5236 4 года назад
wow the pcm going up and down there in the corner
@rendderview5236
@rendderview5236 4 года назад
what causes this to happen🤔
@vuurniacsquarewave5091
@vuurniacsquarewave5091 4 года назад
@@rendderview5236 I'd guess it's ADPCM encoding, or some kind of other format that only stores the difference compared to the previous signal level. The samples do not always get a chance to play until completion and center themselves, and the next sample does not restore the center to the center.
@Nikku4211
@Nikku4211 3 года назад
@@vuurniacsquarewave5091 Does the SNES do this, too? BRR is also an ADPCM encoding.
@vuurniacsquarewave5091
@vuurniacsquarewave5091 3 года назад
@@Nikku4211 That might be the case, or there could be an automated reset when a new sample plays, which would then get smoothed out by the Gaussian filter. Don't take any of this as fact though, I'm not the most knowledgeable person on SNES audio.
@Nikku4211
@Nikku4211 3 года назад
@@vuurniacsquarewave5091 Speaking of SNES audio, Nova is developing Nova 2 on SNES. I heard that he's thinking about getting you to do the music for it much later on, perhaps in 2021. What do you think about making SNES music?
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