The fact that you have to go through all this effort just to tell if it's even making a difference in the first place says all you need to know about high polling rates.
Because gridshot benefits very little from a high polling rate. Had he tested a scenario that involves high speed tracking the results would've been much better for 8k Hz.
because as always its fake, he showed u overall cpu usage u know why? Because it isnt dwm on w11/csrss on w10 (cursor processing for non fullscreen exclusive apps) nor it isnt usb driver that game use then used raw input, its process explorer that use 10%, i on 10900k 10 cores 5ghz use 11% on w10 then explorer is on then i turn it off i get 2% - u can also see it in task manager in process tab, u know why that is? Because windows is very old, and u know how explorer work? With every mouse movement the program refreshes even tho u dont click open highlight anything. Then u play the game in fullscreen - explorer isnt used at all - so its not an issue, as always never trust youtubers. Also u cant even see driver usage in task manager u need special program - but as always youtubers dont know that. High pooling mice have issues but that isnt one of them
Polling is the last thing you should worry about. get a good system and a great monitor. a keyborad, table and chair that is comfortable. And even then a mouse shape is king. if you found all that you get your polling/dpi upgrades. And then just hope it is implemented well.
Yeah, I have a horrible pc (hp pavilion 21 iirc) but 8khz keyboard and 1khz mouse. It's better to use them on my phone then my pc lol. Just balance your stuff at the least.
The other thing to note is the impact a higher polling rate has on battery life of the mouse (if it's wireless) when it may not even be hitting the threshold that is advertised
I'm using a razer basilisk at just 1khz polling and my cpu usage rose by 10% from just moving the mouse. I don't think that's an accurate measure for why the performance dipped. Mouse movements use up CPU resources normally
At 8k or even 4k you see way more usage than 1k, had to let go of my rapoo vt9 pro before I upgraded the pc because performance would dip hard as soon as I did rapid movements.
because as always its fake, he showed u overall cpu usage u know why? Because it isnt dwm on w11/csrss on w10 (cursor processing for non fullscreen exclusive apps) nor it isnt usb driver that game use then used raw input, its process explorer that use 10%, i on 10900k 10 cores 5ghz use 11% on w10 then explorer is on then i turn it off i get 2% - u can also see it in task manager in process tab, u know why that is? Because windows is very old, and u know how explorer work? With every mouse movement the program refreshes even tho u dont click open highlight anything. Then u play the game in fullscreen - explorer isnt used at all - so its not an issue, as always never trust youtubers. Also u cant even see driver usage in task manager u need special program - but as always youtubers dont know that. High pooling mice have issues but that isnt one of them. About dpi, and hz u get refresh every new information then u use 400dpi and u use high hz u lose nothing. High dpi is how precise sensor is - its for RESOLUTION of the screen not hz, u can see what i mean by setting high sens and using scope in csgo, the mouse will skip pixel because dpi is too low and sens too high. U can absolutly feel the difference - and i am saying that even tho i play mailny on finalmouse ul2 that have 500hz - 1000 with mod but i love using dav3pro 8khz. There are lots of issues with it but this video is fake news.
I bought it a couple of months ago and I love it for the fact that the screws a reachable without destroying the pads, the switches can be changed and a account is not needed for the software. I'm not a pro-gamer, but I like the repairability and the lack of bloat-ware.
@@minementalxFurthermore, Endgame Gear even put metal inserts for the mouse’s main screws as well as the main clicks’ PCB screws so they don’t strips over time like plastic threads. Insane attention to detail from them
@Seepling15973 mobile chips are pretty good in term of performance but your cpu should never be using 53% just for 8khz. I tried on my old i5 6600k and it goes from 2-3% to 8-10%
On a dual cipset CPU you need to use ReserveCPUSets to block windows from running the USB driver on the CCD1 to get rid of the FPS drops. I can use 8k on my 7950X3D due to that without any FPS drops as the USB driver runs on CCD2 without interfering with the game.
Very good insights about the CPU usage and the FPS. When I got my X2H I messed around their 4k dongle and even after I adjusted the dpi and in game sen I couldn't get things to feel "right".
These mice aren't scams. The polling rate shouldn't be used as a standalone statistic, but rather a good representation of the general tech in the mouse. When a company is willing to push something like polling rate as far as 8khz in wireless form, you can also start to expect really good build quality, weight, clicks, coating, and skates. And this is the trend that we've seen over the years, with razer getting lower weights on mice while still retaining great build quality, improving their coating, etc. The polling rate isn't worth it alone, sure, but there are no longer any 1khz mice that are coming out today that could compete with the viper v3 in terms of general quality. At the end of the day, shape is king though.
Viper V3 plagued with sensor tracking issues, DAV3 launches with a creakier shell than a glorious mouse and had terrible scroll encoders. My 2015 DeathAdder Elite was better build quality than the current run. the clicks and skates are alright though. Coating is an entirely different story, every major brand is skimping on it right now, reviewers never report on it accurately (boardzy) even on their flagships. Imo the mouse market peaked like 2016-17 when the og viper was the king and when steelseries was a decent brand with its own unique identity.
@@BEAUTYSDOWNFALL The mice market is booming. In the lower end of the market with mice from Chinese manufacturers killing with quality releases (with 3950 sensors), for bargain bin prices. The more premium mice come with super light polycarbonate shells at 39g and under (Ninjusto Sora, ATK mice) and optical switches, then there's the magnesium ones with build quality that would make the likes of Razer and Logitech blush. And to top it all off they mostly all come with web software and you don't have to install any of these bloated rubbish (Ghub, Synapse) on your PC. With that said finding the right shape that suits you is the most important thing I find for gaming. The grip especially and how well you can control you mouse. Followed closely by weight and preference of switches. Light and spammable, hard and tactile or something in between. Sensor performance has largely been sorted long ago, with quality MCU's and firmware taking more of a importance for a reliable connection and the least latency.
@@BEAUTYSDOWNFALL i have used and owned a glorious mouse for years it is creaky as hell even when i first got it i have also used and owned death adder v3 and it have very minimal creaking however i can say that in valorant specifically if i spam the scroll wheel it freaks out this only happens in valorant other then that one issue i have loved using my death adder v3 its the best mouse i have ever owned. mouse I've owned cheap mouse that came with a 2012 ibuypower pc, pc sucked but works to this day somehow not using however a Logitech office mouse that had side buttons and was a brick but was also extremely reliable model O great mouse however traps cathair easily and creaks bad viper 8k Great mouse when it works had absurd aim for 11 months after 11 months the switches craped out on me which is funny since optical switches should not do that DO NOT BUY THAT MOUSE QUALITY CONTROL IS TERRIBLE death adder v3 other then the scroll wheel problem in valorant the mouse has had zero issues other than needing to download razor's crappy software. also i bought a viper v2 pro for my cousin mouse works perfectly and has been in use longer than my death adder however the dongle that came with it died so i had to buy him a 4k dongle as a replacement. conclusion RAZER mice are a mixed as hell bag the newer mice have been great with minor issues but the older viper 8k sucks and glorious mice are just reliable and office mice are even more robust and reliable and cheep mice that come with computers should be avoided at all costs.
This was a really good, comprehensive video that covered all of the questions I could think to ask and even a few that I didn't think to ask. I really feel like I walked away from this having learned something. Thanks!
3200 DPI is the sweat spot for everything. Polling rate, sensor accuracy, input latency, motion accuracy etc... I tested my mouse polling rate and motion data while doing small flicks and micro adjustments. The results are terrible. Motion data looks like 8-bit and even 1600 DPI is not enough. It started to look smooth enough only after trying 3200 DPI. Also playing with 3200 DPI actually feels smoother when doing such small aim adjustments. I can set windows sensivity to match exactly to 800 DPI. I can set in-game sensivity to match the same 40 cm/360 sensivity with just 0.1 sens. I can set it even lower if I want. I still don't understand why pro players play on 800 DPI. *Edit: Also 1600 DPI is fine too if you don't want 3200 DPI. Still much better than 800 DPI anyway.* *3200 DPI is better especially with MotionSync.*
400dpi*, its because its easier to control, anything higher than 400dpi at the required sense makes it impossible to move just 1 pixel making it harder to control small movements because it overshoots on the deadzone if that makes sense.
@@maxit3985 You can lower in-game sens to match the same actual sensivity for high DPI. For example 3200 DPI 0.1 sens is the same thing as 800 DPI 0.4 sens. Actual cm/360 sensivity is the same. Only difference is just the sensor data and other technical things.
for the majority of people, the fps loss from 8k, and even 4k and 2k, would wind up increasing the input lag more than what they'd be decreasing by using higher polling rates in the first place. In all my testing of using high polling rate mice, it absolutely is not worth the battery life/ performance decrease in games. and there are still plenty of games that cant even run high polling rates. stick with 1k polling. Until we see some new kind of usage for these high polling rates, it is nothing more than a marketing gimmick at this point.
Now compare it with a wired mouse such as the Endgame Gear OP1 8K. And please, make sure to use it at least two weeks! People usually think that the sense of freedom became limited at first but you won't be worrying about it when you are using it for a long time.
ive been looking at the end game gear op1 8k as a replacement for my g pro superlight, i came to realize that due to the shape of the GPS it was forcing my fingers to grip it at certain locations that worsen my aim limiting my skill ceiling and making it so when i was going to click on targets i was shaking ever so slightly due to the awkward tension of me holding the mouse non optimally. Shape is king
gridshot is a terrible benchmark to test your performance... you should rather test this in tracking because its actually reaction time dependant unlike gridshot, also 8khz is obviously just a thing thats nice to have, probably going to make you better by like 1%, obviously you will not see ANY difference in fucking gridshot
06:04 your results indicate you got generally better at this scenario over time as you practiced more. maybe you could try this exercise only once a day and track that result.
When you speak, we listen. Keep on making such high quality content. I rate your channel by integrity and content way up there with the best, like gamers nexus and hardware unboxed. 😮Bis zum nächsten video! 👍
The truth is that mouse performance is important but not as important as your own performance. There are great players that play with heavy mice and others that use light mice. There are great players that play at 144hz and others that play at 360hz. Some of this comes down to settings to find what's most comfortable, but even then, muscle memory training, mechanical skill, and game sense are required to be skilled at any game.
the 8k polling killing framerates is a game to game, program to program basis it entirely depends on if the devs implement 8k polling support into their games. if not then yer cpu will have a stroke because the game engine will freak out. the setting in games should be called raw input buffer or at least thats what its called in valorant. enable it even on non 8k mice. edit: in windows mouse movement will spike cpu usage regardless of polling rate thats just how mouse movement works at any polling rate in windows tested myself in about 10 seconds on 1000hz i have no 4k dongle so thats what my mouse caps out at right now mine goes from 6% to 22% once i move my mouse. cpu is 5700x3d
honestly from the beginning I already know that 8khz and 1khz will make no difference for the user, just a quick glance at the channels that do the measures you can see that the difference is like less than 1ms which is not worth for the fps drop and cpu utilization, on rtings there are a lot of mouse that is 1khz but have exceptionally low click latency so I would actually prefer 1khz over 8khz because of the battery life and other things
the 10% CPU usage is normal, though the frame drop is something else, I feel like there's a backend bug that's causing it to drop that drastically on aimlab
because as always its fake, he showed u overall cpu usage u know why? Because it isnt dwm on w11/csrss on w10 (cursor processing for non fullscreen exclusive apps) nor it isnt usb driver that game use then used raw input, its process explorer that use 10%, i on 10900k 10 cores 5ghz use 11% on w10 then explorer is on then i turn it off i get 2% - u can also see it in task manager in process tab, u know why that is? Because windows is very old, and u know how explorer work? With every mouse movement the program refreshes even tho u dont click open highlight anything. Then u play the game in fullscreen - explorer isnt used at all - so its not an issue, as always never trust youtubers. Also u cant even see driver usage in task manager u need special program - but as always youtubers dont know that. High pooling mice have issues but that isnt one of them. About dpi, and hz u get refresh every new information then u use 400dpi and u use high hz u lose nothing. High dpi is how precise sensor is - its for RESOLUTION of the screen not hz, u can see what i mean by setting high sens and using scope in csgo, the mouse will skip pixel because dpi is too low and sens too high. U can absolutly feel the difference - and i am saying that even tho i play mailny on finalmouse ul2 that have 500hz - 1000 with mod but i love using dav3pro 8khz. There are lots of issues with it but this video is fake news.
I can tell the difference between 1000 and 4000 but 8000 always results in performance drops that make it not worth, remember people use to say humans can’t see more than 60hz but that was definitely complete bull from the beginning, if you really want to see the difference use it yourself. In my opinion shape and feel is more important. I’m trying 4000 at 1600 dpi on Razer deathadder v3 pro( razer sensor best at 1600 dpi)
The two most important thing for a mouse is shape and weight balance. If these match your hand size and grip style. Then its perfect. 8k or 4k hz is good to have but not deal breaker
wtf, ich schau so das ganze video, denk mir so nice, gut gemacht und informativ. Und am Ende redet er einfach nochmal kurz deutsch und ich voll überrascht ah, lol er's deutscher :D
Windows' mouse APIs really aren't built to handle high polling rates well. And many games struggle when you push them above 1000Hz (fps loss). Even that is too much for some. But it's worth dropping Windows' mouse sensitivity and running the mouse at a higher resolution (DPI/CPI). 400 DPI at 6/11 (1:1) is noticeably less responsive/smooth compared to 12800 DPI at 1/11 (1:32) for the same sensitivity.
This is why people should take serious notes from EGG. Their buttons and sensors run asynchronously. The buttons are forced to run on the OP1 8k AT 8k even if the sensor runs at 1k. Better yet, click polling and sensor polling should BOTH be adjustable up to 8k.
Other companies, even oems, already do this. Many of the 8k mice coming out these days have uniform ultra-low click latency regardless of what polling you are at.
About your result on the aim trainer test: You didn't do a blind test so it could've entirely been a placebo that resulted in your performance increase.
the tech is there but most softwares havent been able to utilize the absurd polling rate of the mouse. Im using a razer viper 8k v1 and running ryzen 3600, older games would froze or completely crash if i set the mouse on 8khz and even newer games would jitter often. I might be wrong about this but imagine the follow point of games have to keep up with the cursors pulling rate, in the thousands of times per second.
Mouse brands need to improve this overhead that produces on windows and taxing the performance , maybe thats a good way you turn in SEEKING FOR THE HARDWARE THAT IMPROVE THE SPEED
There's an even more better scenario for 4k and 8k polling rate, by using an extra usb pcie card. You also can choose like I did using one that have usb-c with high bandwith transfer speed and using a good cable too. You also need a very good pc (to not say a high-end one, with a 5800x3D/13600k and a good gpu like 4070ti) to have as much fps as possible on your games to make the use of the transfer datas and of course a very good monitor (240Hz oled or 360Hz fast ips for example) to have even more benefit. Also avoiding multiple mices and other stuff that can make the dongle exchange with the mouse having problems. A pc that struggle to use the 4k on games with stutters because of it isn't well optimized. And forget about 8k polling rate there's only a use on call of duty but still doesn't add enough benefits to be used properly. And of course if you're not a very good player actually or aiming to become one it's useless to even think of those mices. Will require a ton of money for your build to work properly
What software did you use to test mouse clicks? I have something called keyboard inspector that looks exactly the same but I can't get it to record mouse clicks.
as a pollingrate snob im kinda dissapointed the biggest limiting factor for high pollingrates and them actually beeing stable are windows timer / tick optimizations, reduced services disabling usb powersaving in the powerplan, a propper bios setup (overclocking and disabling powersaving stuff like cstates etc) and isolating the mouse on the usb hub controlled by the cpu aka disabling the onboard Bluetooth for example and plugging all devices into other usb controllers (checking with usb tree viewer helps) and the general pollingrate is best checked with amits version of kouse tester where on can see detailed intervals with some statistics like statistical deviation of the intervals over time... i set up my system to have a statistical deviation of under 0.05ms on 4k (interval = 0.25ms) 8k just doesn't feel right in aoex for me
Tech continues to advance, and that's a good thing, but higher polling rates beyond 1kHz should be the least of your concerns for the time being. When you go beyond 1kHz, you're essentially splitting what happens within a singular millisecond-and this is during fast movement bursts that even require the amount of samples. The difference should be so unbelievably tiny that I can't believe anyone could notice it in a blind test, especially in an actual gaming scenario. That's even without taking in to consideration that even a 360Hz monitor can only draw a new image every 2.78ms. Does it really matter if the mouse in the background, is sending a new update of its position every 1ms, 0.5ms, or 0.25ms during very fast motion, when it's so far behind bottlenecked by the visual output? It's like playing a soundsample 1,000 times in one second versus 8,000 times during one second, but your headphones can only playback 360 samples per second. Does it really even matter how many sounds are played in the background as long as it exceeds the headphones capabilties? Overkill. Higher polling rates aren't a bad thing per se, but when it comes with a price in value, battery life, software compability, cpu performance... Yeah, not worth it yet I guess.
I have a mouse with 4K polling rate. But until yesterday I set it to 1K and never even tried 4K because I thought on my 60hz monitor I wouldn't even feel a difference. Well yesterday I got proofen wrong. I tried it and it's noticeably smoother and slightly more accurate and I couldnt go back to 1K.
try the op1 8k next. i haven't run into any of the issues mentioned with the same processor and a 4080. feels good to me at 8k hz/16000dpi. i had it at max DPI for a while with the only issue being aimbeast only supports up to 16000cpi so i lowered it accordingly. i have the slight feeling this is a wireless issue after seeing this. also you may wanna use a tracking or at least a dynamic scenario so you can make the most use of it. grid shot is just a waste of time as a scenario when it comes to aim training and has hardly any relevance for ingame performance.
@@glashausAimz2 I'm not an expert on core utilization during gaming, but quickly testing on my 7800x3d (moving my mouse in circles), I see my CPU jump from 10 percent at 1k, to 20 percent at 4k, to 30 percent at 8k Not scientific at all, but it clearly taxes your system. I'm sure your computer would be able to handle it, but you might be getting less frames relative to lower polling rates. Whether that tradeoff is worth the added smoothness of 8k (which I love, don't get me wrong) is entirely up to your preference
@@bla_ank i didn't experience any significant fram drops due to mouse movement yet. and cs2 runs so badly either way, so it would be hard to tell what caused what. simply checking scoreboard drops 150fps lol in aimbeast and kovaaks i have 1k fps without any drops. aimlabs is sometimes lower for no apparent reason, but again it's not within my capabilities to check if that was related to the polling of the mouse.
I have a Superlight 2 that reciently recieved the 8K firmware update. I think that an Aimlab test is not exact enough. You should run a reaction test who measure directly your response time (clicking, moving, etc). That will give a better data results. Having said that, I think all of this 8K thing is more a marketing thing than something that really makes a difference. To me it's like the same of higher and higher DPI. Probably I would like to see a test run by pro players, who actually mostly are still playing in 1K, and some of them in 2K (If the pro players don´t need it, why you?). And yes, more polling rate is more CPU usage with an unknown overall performance hit. Imagine to use 8K mouse + 8K keyboard xD (using that in a keyboard it's just insane, it makes ZERO sense, at least a mouse sensor is moving all the time, it's not just a key) Other thing that is highly important: DPI is not the same as in-game sensitivity! (I use to think that too). If you use 3200dpi VS 800, and you just reduce or increase the in-game sense to the exact E-DPI, that will work completely different. (it's something that are proven with tests). Even if you feel the same movement speed, more DPI will make the movement a lot of more "shaky" than less DPI. It's not easy to explain, but sens it's just a multiplier, that's it, meanwhile DPI is how phisically your sensor is scanning the surface. So, since you need to use high DPI to the HZ make a difference, but to be able to be more accurate you will need to use low dpi, technically you will see from a little to none benefit in your accuracy by using higher HZ.
I think the testing scenario(s) also must "leverage" the improved input lag. If you're just shooting static targets I don't think it makes much of a difference. You need a very high fps and a very high refresh rate, combined with moving targets. But yeah, I imagine the number of situations where the polling rate would matter is still pretty low.
I’ve heard that it’s around the same. With a wired connection, it’s more consistent from what I’ve heard of. I have an OP1 (Normal). The normal version is just only 1K polling. It’s cheaper, and if you like wired mice, I would recommend trying it if you love claw-grip
@@browniex5120 Yeah grip is another thing for me... im thinking between this and Keychron M4 just becouse i want a fingertip grip mouse only and with the lowest weight possible but this one is very tempting too becouse of its performance but i just started fingertip gripping on my razer viper mini and that suits me the most so i dont know which one to choose... a better quality/sensor overall or an actual special mice for fingertip gripping
Your gridshot test is all wrong, youre not supposed to be better at gridshot with higher polling rate, the idea is it gives you less overall latency from click on mouse to result happening on screen, reality is this should just give you a latency advantage playing vs opponents who dont have 8k polling rate, + you didnt even test the click latency(just some lousy online tester). Better test of this would be to play on a local server with 2 identical setups and identical OS images, to not mess up the system latencies, and then have shoot each other 1 with 1k polling and the other with 8k to see the actual ingame difference or if there even is one.
Serious question: Why did you only do this test wirelessly? Did you not stop to think that maybe you'd get different results if you actually plugged the cable into mouse? I'm pretty sure your results would be different.
While that's probably true, it's not the point of why he was testing it with the Razer mouse. They're the ones to claim "true 8K wireless" and that's simply not the case without jumping through hoops.
@@bigbear514 Even on the software he uses which is by Razer themselves it says to use a wired connection. He's being more misleading than Razer. Nothing wireless is gonna be better than a wired connection in terms of stability. This applies across the board for electronics and devices. And while it's good to know the stats for wireless it would be more accurate if he also included the wired test. It's like he went out his way to get bad results.
I want to buy Viper V3 Pro just for better side buttons compared to Superlight(which I use right now). I heard people just use 2000Hz polling rate, because it's impossible to feel the difference between 2000Hz and 8000Hz, yet battery dies a lot faster
Higher polling rate rewards good aim the higher u go the less gaps u have per tick movement. If ur bad at aiming u won’t see improvement. It’s just the truth if ur on lower dpi as a bad aimer u might actually hit more accidental shots tbh.
Optimum tech also did a great video on this, like you it’s mostly a gimmick at least for now. He even set up a high speed camera on a 540hz monitor so show the smoothness of the crosshair in game and it was virtually identical between 1k and 4k. Shape is still king and practice not polling rates .
I think the app that you are using to test the polling rate of your mouse isn't working the way you think it does. It's the app that requires you to move your mouse faster to scan that 8kHz+ polling rate, otherwise the mouse does provide the almost constant polling rate pretty consistently
Wow 8k 11% Cpu usage on my 7800X3D... that is unacceptable... 2% on 1k polling... 1k polling for me. Good info thanks. Probably why I get stutters in gun fights. Game changer.
because as always its fake, he showed u overall cpu usage u know why? Because it isnt dwm on w11/csrss on w10 (cursor processing for non fullscreen exclusive apps) nor it isnt usb driver that game use then used raw input, its process explorer that use 10%, i on 10900k 10 cores 5ghz use 11% on w10 then explorer is on then i turn it off i get 2% - u can also see it in task manager in process tab, u know why that is? Because windows is very old, and u know how explorer work? With every mouse movement the program refreshes even tho u dont click open highlight anything. Then u play the game in fullscreen - explorer isnt used at all - so its not an issue, as always never trust youtubers. Also u cant even see driver usage in task manager u need special program - but as always youtubers dont know that. High pooling mice have issues but that isnt one of them. About dpi, and hz u get refresh every new information then u use 400dpi and u use high hz u lose nothing. High dpi is how precise sensor is - its for RESOLUTION of the screen not hz, u can see what i mean by setting high sens and using scope in csgo, the mouse will skip pixel because dpi is too low and sens too high. U can absolutly feel the difference - and i am saying that even tho i play mailny on finalmouse ul2 that have 500hz - 1000 with mod but i love using dav3pro 8khz. There are lots of issues with it but this video is fake news.
Thank you for your finding and video. I have the 8k dongle from razor too. By the way 8k will drain more battery than 4k or less as well so pls be mindful. I am switching to 4k inside razor app for trigger response from now.
I recommend playing with 2000hz, or if you have high end CPU play with 4k (only Razer and Logitech GPX2, other STILL not recommended). I am looking for this polling rate thing for a year. And 8k was fucking inconsistent on every mice that i tried. 4k was ok-ish, some mice were very good, some not.
Polling is done by the os, in the drivers. Saying a mouse has 8k polling is like saying my gasoline is able to perform 200mph in the car I'm selling you. It's a moot point. Optical sensor on mouse hw able to keep up is actually what matters.
Gridshot is a horrible test, No one uses 8K the standard is 4K, The consistency and performance varies from mouse to mouse for true consistency use OP18K. You will see a much larger statical improvement in tracking scenarios and your FPS in game will not be tanked or even move on 4K.
Not the same case, but I think CPU usage cause less FPS of games can be mitigated disabling CPPC preferred core option in BIOS/UEFI, if using AMD CPUs. It just keep pushing sevral threads include NIC driver, game engine main logic to same cores. when I play rhythm games supports ASIO API, it makes audio buffer underrun alot. (3.2Gbps traffic due to OBS beam plugin.) But there are articles CPUs have more than 2 CCX should enable it.
because as always its fake, he showed u overall cpu usage u know why? Because it isnt dwm on w11/csrss on w10 (cursor processing for non fullscreen exclusive apps) nor it isnt usb driver that game use then used raw input, its process explorer that use 10%, i on 10900k 10 cores 5ghz use 11% on w10 then explorer is on then i turn it off i get 2% - u can also see it in task manager in process tab, u know why that is? Because windows is very old, and u know how explorer work? With every mouse movement the program refreshes even tho u dont click open highlight anything. Then u play the game in fullscreen - explorer isnt used at all - so its not an issue, as always never trust youtubers. Also u cant even see driver usage in task manager u need special program - but as always youtubers dont know that. High pooling mice have issues but that isnt one of them. About dpi, and hz u get refresh every new information then u use 400dpi and u use high hz u lose nothing. High dpi is how precise sensor is - its for RESOLUTION of the screen not hz, u can see what i mean by setting high sens and using scope in csgo, the mouse will skip pixel because dpi is too low and sens too high. U can absolutly feel the difference - and i am saying that even tho i play mailny on finalmouse ul2 that have 500hz - 1000 with mod but i love using dav3pro 8khz. There are lots of issues with it but this video is fake news.
Whats missing is when you test it using a plot of counts over time its jumping around a lot. Gets better with motion sync but still worse the higher the polling rate. I actually think 1k is still more smooth than anything higher... Only mouse i ever saw perform smooth at 2k is the v3 pro Maybe an idea for a new video :)
I use higher DPI and compensate it with Rawaccel. But I don't really notice the difference between 1k, 4k and 8k. I like to think that 8k is better, but that's just placebo at this point
Sorry, Endgame OP1 wired 8K is spectacular. while 4K wireless is only slightly noticeable, i could notice it the OP1's 8k the instant i plugged that mouse in and it still amazes me to this day how snappy it feels. (didnt try viper 8k or DA 8k) NB: i have experience with 50+ mice
Doesn't Razer use Motion Sync which only "polls" when thered an update? In that case it's not unstable but rather you aren't moving thr mouse fast enough to require 8kHZ instead of, for example, 7.5kHz.
Not actually, if you looking at china product, you can see 4k, 8k just a promote and it doesn't affect the price of the mouse. For now, i can purchase a 4k mouse in around 20$, so it not about the cost, it just showing how technology going all
you can use raw accel to set a lower sens for the higher dpi and it will feel exactly the Same like for e.g. 800, then you dont have to change it ingame.
I'm one of those freak users that play with extreme DPI (3200+ DPI) lol. Guess 4K is worth using without totally killing CPU performance and battery life.
as always its fake, he showed u overall cpu usage u know why? Because it isnt dwm on w11/csrss on w10 (cursor processing for non fullscreen exclusive apps) nor it isnt usb driver that game use then used raw input, its process explorer that use 10%, i on 10900k 10 cores 5ghz use 11% on w10 then explorer is on then i turn it off i get 2% - u can also see it in task manager in process tab, u know why that is? Because windows is very old, and u know how explorer work? With every mouse movement the program refreshes even tho u dont click open highlight anything. Then u play the game in fullscreen - explorer isnt used at all - so its not an issue, as always never trust youtubers. Also u cant even see driver usage in task manager u need special program - but as always youtubers dont know that. High pooling mice have issues but that isnt one of them. About dpi, and hz u get refresh every new information then u use 400dpi and u use high hz u lose nothing. High dpi is how precise sensor is - its for RESOLUTION of the screen not hz, u can see what i mean by setting high sens and using scope in csgo, the mouse will skip pixel because dpi is too low and sens too high. U can absolutly feel the difference - and i am saying that even tho i play mailny on finalmouse ul2 that have 500hz - 1000 with mod but i love using dav3pro 8khz. There are lots of issues with it but this video is fake news.